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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
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    • MahksM Offline
      Mahks
      last edited by

      • fog of war
      • supply lines
      1 Reply Last reply Reply Quote 0
      • S Offline
        simon33
        last edited by

        What about the problem with the sub combat rules being wrong? https://github.com/triplea-game/triplea/issues/1645

        I would have thought a lot of people would put that number one! Unless they're playing maps for which it doesn't apply, I guess.

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @General_Zod
          last edited by

          @general_zod No, only unique items. Otherwise everyone will just use all 3 votes on the same feature and then its really like everyone has 1 vote 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          prastleP 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Lobby Moderators Admin @redrum
            last edited by

            @redrum
            glance at this when you have a minute
            https://www.tournamatch.com/products

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            1 Reply Last reply Reply Quote 0
            • AdamFA Offline
              AdamF
              last edited by

              Add the option of timers to be used (optional) for those who prefer faster game play.

              1 Reply Last reply Reply Quote 1
              • S Offline
                simon33
                last edited by

                What are the proposed improvements to the battle calculator?

                It does a few things wrong when you use "Swap Sides".
                (1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
                (2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.

                That would be my second vote.

                1 Reply Last reply Reply Quote 1
                • S Offline
                  simon33 @Schulz
                  last edited by

                  @schulz said in Most Wanted Features/Changes:

                  1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                  Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                  Infantry= 3 Cost 0.5 upkeek per rounds
                  Artillery= 4 Cost 0.65 per rounds
                  Armour= 5 Cost 0.80 upkeep per rounds.

                  I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                  1. Fog of war

                  2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                  Thank you.

                  I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:

                    • Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit

                    Please add any thoughts/questions to that thread. Game on!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    B 1 Reply Last reply Reply Quote 3
                    • B Online
                      beelee @redrum
                      last edited by

                      @redrum Good Action redrum

                      So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?

                      Sorry I'm not the swiftest stream in the watershed

                      And good stuff here. You Rocking it : )

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Lobby Moderators @beelee
                        last edited by

                        @beelee said in Most Wanted Features/Changes:

                        @redrum Good Action redrum

                        Sorry I'm not the swiftest stream in the watershed

                        I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back. 😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @Hepps
                          last edited by

                          @hepps hee hee: )

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            wartistic
                            last edited by

                            I conceived of the following features I would welcome for play:
                            #1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.

                            #2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.

                            #3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.

                            Thanks a lot

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @wartistic
                              last edited by

                              @wartistic Feedback:

                              1. I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.

                              2. Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.

                              3. Yeah, the battle calc could use some improvements and that's a good suggestion.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 2
                              • V Offline
                                valter
                                last edited by

                                There is just one feature I'd like to see: ELO rating per game.

                                In order to do that, there should be a flag wether a game is ranked or unranked and at the end of the game somebody must become a winner.

                                This will allow for so much competitive depth.

                                1 Reply Last reply Reply Quote 2
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  Second highest voted item is now implemented: https://forums.triplea-game.org/topic/915/support-for-aa-attacks

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 4
                                  • prastleP Offline
                                    prastle Lobby Moderators Admin @redrum
                                    last edited by

                                    @redrum Since the new ladder site is up and running I would like to repeat my request for an in game timer (Or even an idle timer) if this could be possible it would be great! Thanks

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    prastleP 1 Reply Last reply Reply Quote 1
                                    • prastleP Offline
                                      prastle Lobby Moderators Admin @prastle
                                      last edited by

                                      @prastle I should also add that the ladder site records the number of idle days in between recorded games. Thus really all that is needed is idle time when the game is loaded and playing. Pbem Pbf Live should not matter. Just my thoughts.

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        simon33
                                        last edited by

                                        @redrum said in Most Wanted Features/Changes:

                                        (1) https://github.com/triplea-game/triplea/issues/3846

                                        This one should be implemented also.

                                        Why isn't anyone voting for #1645!?

                                        PantherP 1 Reply Last reply Reply Quote 1
                                        • PantherP Offline
                                          Panther Admin Moderators Lobby Moderators @simon33
                                          last edited by Panther

                                          @simon33 Totally agree!

                                          However I see fixing rules bugs/issues as a general concern. And not as subject for polls. That is why I did not "vote".
                                          Anyway, topics like this one are a good opportunity to bring those issues to attention again.

                                          Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            simon33
                                            last edited by

                                            The poll does ask Features/Changes. Bug fixes would meet the latter criteria. Given that it isn't particularly easy, I'm not upset that it's fallen into the category of a change that people can vote on.

                                            1 Reply Last reply Reply Quote 0

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