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    Power of Politics 1914 : A WWI scenario

    Scheduled Pinned Locked Moved Maps & Mods
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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      Hehe I used to handle my insomnia by staying up late into the morning drawing in ms paint. Back in like 2005-8 mainly. Since tripleA was pretty ghetto way back when. It was kinda a reaction to Big World or the other mercator gamemaps, where there was just never enough room for units in Europe, or the really distorted map projections that Larry put out that we used for Revised, where its just blobs. Tried to do something in the middle, and was reasonably happy, but I got lazy in a few spots and never had a way to make it into an actual game that might work. It looks a thousand times better without the city circles all over the place lol.

      The detail on the islands and territory sub divisions you built out is a thing of beauty! I can't wait to see it end to end with all the glorious flurishes and decals. I want to like print it out and hang it on the wall! Its awesome to see

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @Black_Elk
        last edited by

        @Black_Elk Well then apparently this one goes out to Triplelk! AKA Black Elk... AKA Jason Clark. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk
          last edited by

          Hehe playing this thing is going to be a minor dream come true. Something about that Era just always stays badass. Aces high!

          Look forward to seeing it in action man. Great work!

          1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Hepps
            last edited by

            @Hepps said in A WWI scenario design based loosely on NML & TWW:

            @Black_Elk I had no idea this was your original work.

            and then on to World War II v3 : )

            Rock on guys : )

            1 Reply Last reply Reply Quote 1
            • SchulzS Offline
              Schulz
              last edited by

              I think air units need slighly debuff on ground only.

              What about mobile factory? Sea Mines?

              Also subs are underrepresented in maps since one destoyer can block and make ineffective thousands of enemy subs it does not really make sense.

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @Schulz
                last edited by

                @Schulz said in A WWI scenario design based loosely on NML & TWW:

                I think air units need slightly debuff on ground only.

                As previously stated, air is going to be a very different experience.

                What about mobile factory? Sea Mines?

                Sea Mines are a must for a WWI scenario.

                I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.

                Also subs are underrepresented in maps since one destoyer can block and make ineffective thousands of enemy subs it does not really make sense.

                The impending re-re-re-re-re-re-release of TWW will showcase my new sub/anti sub mechanics... and that will be duplicated for this game. But (so long as the last few items are completed) TWW 3.0 will surely be released prior to this.

                "A joyous heart sours with the burden of expectation"
                Hepster

                CrazyGC 1 Reply Last reply Reply Quote 2
                • CrazyGC Offline
                  CrazyG Moderators @Hepps
                  last edited by

                  @Hepps said in A WWI scenario design based loosely on NML & TWW:

                  I have no idea what you mean by "mobile factories" and thus there are no plans for any such thing.

                  He might mean a ship that is a factory and can place the mines.

                  HeppsH SchulzS 2 Replies Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @CrazyG
                    last edited by Hepps

                    @CrazyG Then definitely no. No mine spamming on my watch. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • SchulzS Offline
                      Schulz @CrazyG
                      last edited by

                      Sea mine codes do exist in triplea engine. I had implemented them their construction rule is similar to trench/bunker one. You will be able to drop sea mines to adjacent sea territories only.

                      But a bit buggy because fighters and sea mines fight with each other 🙂

                      HeppsH CrazyGC 2 Replies Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @Schulz
                        last edited by

                        @Schulz You can see how I am handling them when this is released. But I assure you there will be no willy-nilly sea mine placements in this game.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators @Schulz
                          last edited by

                          @Schulz
                          You can make sea mines only target naval units in a couple of ways.

                          Easiest is just make them isSub

                          1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by

                            I am not sure but giving submarine abilities to sea mines could cause another problems because they gain stealth ability.

                            Making Danist strait is canal is another way to protect German navy in Baltic Sea.

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Happy to announce that we have a new member of the development team for this project!

                              Progress to making this project a reality just took a grand step forward. Looking forward to having @redrum contributing his vast skills to the endeavor!

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 2
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                id be down to help if i can in some way. 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @ubernaut
                                  last edited by

                                  @ubernaut Thanks for the offer. I am working on the relief and the details for the map ATM.

                                  @redrum is working on the map maker stuff.

                                  Not sure of what else we need help with ATM... but we will ask you if there is something.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    So badass! Can't wait to take it for a spin! Its like the greyhound of plans, hella sharp, hella quick. Nice work!

                                    1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Just updated the first post with a synopsis of what the game will include.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 3
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        As was mentioned by @alkexr, currently there is a limitation that doesn't allow land units to perform strategic bombing. I removed this unneeded validation and did a quick test where it seems that land units can successfully strategic bomb now. Here is the PR: https://github.com/triplea-game/triplea/pull/4804

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        HeppsH C 2 Replies Last reply Reply Quote 3
                                        • HeppsH Offline
                                          Hepps Moderators @redrum
                                          last edited by

                                          @redrum Sweet. Well done fine sir. One less thing to resolve via a hack. 😃

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @Hepps
                                            last edited by

                                            @Hepps don't you have a different map to finish? 😁

                                            HeppsH 1 Reply Last reply Reply Quote 3

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