Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)


  • Admin

    Standard settings. Dice.

    Good luck!



  • @redrum right on. You too! Look forward to rocking it!


  • Admin

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:19:44 PM
    Savegame


  • Donators Moderators Admin

    @redrum @Frostion Good to see some pvp action! Can't wait to see the results!


  • Donators

    @hepps couple of titans going at it : )


  • Admin

    TripleA Turn Summary: Germany round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Germany
            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler  Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war!
            1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine
            1 Tank-Destroyer moved from Berlin to Western Ukraine
            2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine
            1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
            1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
            1 Bomber moved from Berlin to Western Ukraine
            1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine
            1 Fighter moved from West Germany to Western Ukraine
            1 Fighter moved from West Germany to Western Ukraine
            1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
            1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
            1 Artillery moved from West Germany to Benelux
            1 Artillery moved from West Germany to France
            1 Artillery moved from West Germany to Denmark
            2 Infantrys moved from West Germany to France
            2 Infantrys moved from West Germany to France
            4 Infantrys moved from West Germany to Benelux
            2 Infantrys moved from West Germany to Denmark
    
        Combat - Germany
            Battle in Benelux
                Germany attack with 1 Artillery and 4 Infantrys
                Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                    Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits
                    Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits
                    1 Infantry owned by the Pro-Allies-Neutral lost in Benelux
                    Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 2/5 hits, 1.10 expected hits
                    Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits
                    1 Artillery owned by the Pro-Allies-Neutral lost in Benelux
                Germany takes Benelux from Pro-Allies-Neutral
                Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21
                Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
            Battle in Western Ukraine
                Germany attack with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential
                    anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                    Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 6/15 hits, 4.60 expected hits
                    USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 3/10 hits, 2.80 expected hits
                    6 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine
                    anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                    Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 2/12 hits, 4.00 expected hits
                    USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                    2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Western Ukraine
                    anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                    Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 3/11 hits, 3.80 expected hits
                    USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 4 : 0/2 hits, 0.50 expected hits
                    1 Infantry owned by the USSR and 1 Light-Tank owned by the USSR lost in Western Ukraine
                Germany win, taking Western Ukraine from USSR with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 61
                Casualties for Germany: 2 Infantrys and 2 Mech-Infs
                Casualties for USSR: 9 Infantrys and 1 Light-Tank
            Battle in Denmark
                Germany attack with 1 Artillery and 2 Infantrys
                True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential
                    Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 1/3 hits, 0.70 expected hits
                    True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                    1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Denmark
                Germany takes Denmark from True-Neutral
                Germany win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germany: 1 Infantry
                Casualties for True-Neutral: 1 Infantry
            Battle in Normandy
                Germany attack with 2 Artillerys and 4 Infantrys
                France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                    Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits
                1 Anti-Air owned by the France lost in Normandy
                    Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 2 : 1/6 hits, 1.40 expected hits
                    France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits
                    1 Infantry owned by the France lost in Normandy
                    Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 3 : 0/6 hits, 1.40 expected hits
                    France roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.30 expected hits
                    Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 4 : 2/6 hits, 1.40 expected hits
                    France roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.30 expected hits
                    1 Artillery owned by the France lost in Normandy
                Some non-combat units are destroyed: 
                Germany win, taking Normandy from France with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 30
                Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry
            Battle in France
                Germany attack with 1 Artillery and 4 Infantrys
                France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                    Germany roll dice for 1 Artillery and 4 Infantrys in France, round 2 : 1/5 hits, 1.10 expected hits
                    France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits
                    1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France
                    Germany roll dice for 1 Artillery and 3 Infantrys in France, round 3 : 2/4 hits, 0.90 expected hits
                    France roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                    1 Artillery owned by the France lost in France
                Germany captures one of France capitals
                Germany win, taking France from France with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Germany: 1 Infantry
                Casualties for France: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germany
            5 Infantrys, 2 Light-Tanks, 5 Mech-Infs and 1 Medium-Tank moved from West Germany to East Prussia
            1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia
            4 Infantrys moved from Austria-Bohemia to Berlin
            1 Air-Transport moved from Western Ukraine to East Prussia
            2 Fighters moved from Western Ukraine to East Prussia
            1 Bomber moved from Western Ukraine to East Prussia
            1 Anti-Air moved from West Germany to Berlin
    
        Purchase Units - Germany
            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
            Germany buy 1 Factory, 1 Infantry, 4 Mech-Infs, 2 Patrol-Boats and 1 SS-Infantry; Remaining resources: 0 SS; 47 Fuel; 0 Iron; 1 PUs; 
    
        Place Units - Germany
            1 Factory placed in East Prussia
            1 Patrol-Boat placed in North Sea Zone
            4 Mech-Infs and 1 SS-Infantry placed in Berlin
            1 Patrol-Boat and 1 Submarine placed in Baltic Sea Zone
            1 Infantry placed in West Germany
    
        Turn Complete - Germany
            Germany collect 110 PUs; end with 111 PUs
            Units generate 20 SS; Germany end with 20 SS
            Units generate 29 Fuel; Germany end with 76 Fuel
            Units generate 6 Iron; Germany end with 6 Iron
    

    Combat Hit Differential Summary :

    Pro-Allies-Neutral : -0.90
    True-Neutral : 0.70
    anti-vehicle gun fire in Western Ukraine : : -0.30
    USSR : -0.30
    France : -1.10
    Germany : -0.10
    

    Savegame


  • Admin

    TripleA Manual Gamesave Post: Balkan round 1

    TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Balkan
            1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
            5 Infantrys moved from Romania to Western Ukraine
            1 Infantry moved from Hungary to Western Ukraine
            1 Infantry moved from Slovakia to East Prussia
            1 Infantry moved from Bulgaria to Romania
            1 Infantry moved from Croatia to Adriatic Sea Zone
    
        Combat - Balkan
            Battle in Azov Sea Zone
                Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                    Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                    USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                    Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                    USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
    

    Combat Hit Differential Summary :

    Balkan : -0.30
    USSR : -0.80
    

    Savegame


  • Admin

    @black_elk Need OOL and whether to submerge for Azov SZ.



  • @redrum I'd say just submerge the sub to keep it simple


  • Admin

    TripleA Turn Summary: Balkan round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Balkan
            1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
            5 Infantrys moved from Romania to Western Ukraine
            1 Infantry moved from Hungary to Western Ukraine
            1 Infantry moved from Slovakia to East Prussia
            1 Infantry moved from Bulgaria to Romania
            1 Infantry moved from Croatia to Adriatic Sea Zone
    
        Combat - Balkan
            Battle in Azov Sea Zone
                Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                    Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                    USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                    Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                    USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 Submarine owned by the USSR Submerged
                    Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the USSR lost in Azov Sea Zone
                Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33
                Casualties for USSR: 1 Cruiser and 1 Patrol-Boat
    
        Non Combat Move - Balkan
    
        Export to Germany - Balkan
            Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
            Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron
            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
    
        Purchase Units - Balkan
            Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
    
        Place Units - Balkan
            3 Infantrys placed in Romania
    
        Turn Complete - Balkan
            Balkan collect 30 PUs; end with 30 PUs
            Units generate 2 Fuel; Balkan end with 4 Fuel
            Units generate 1 Iron; Balkan end with 2 Iron
    

    Combat Hit Differential Summary :

    Balkan : 0.20
    USSR : -0.80
    

    Savegame


  • Admin

    TripleA Turn Summary: Finland round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Finland
            1 SP-Artillery moved from Eastern Finland to Murmansk
            1 Infantry moved from Lapland to Murmansk
    
        Combat - Finland
            Battle in Murmansk
                Finland attack with 1 Infantry and 1 SP-Artillery
                USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                    USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits
                    USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits
                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits
                    USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits
                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits
                    USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits
                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits
                    USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits
                    1 Infantry owned by the Finland lost in Murmansk
                    Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits
                    USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits
                    1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk
                USSR win with no units remaining. Battle score for attacker is -12
                Casualties for Finland: 1 Infantry and 1 SP-Artillery
                Casualties for USSR: 1 Infantry
    
        Non Combat Move - Finland
            1 Infantry moved from Eastern Finland to Lapland
    
        Export to Germany - Finland
            Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
            Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
    
        Purchase Units - Finland
            Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
    
        Place Units - Finland
            2 Infantrys placed in Finland
    
        Turn Complete - Finland
            Finland collect 13 PUs; end with 13 PUs
            Units generate 3 Fuel; Finland end with 6 Fuel
            Units generate 1 Iron; Finland end with 2 Iron
    

    Combat Hit Differential Summary :

    Finland : -1.70
    USSR : 0.20
    

    Savegame



  • Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.

    1. pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.

    2. make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.

    Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.

    catch you in a minute


  • Admin

    @black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better 🙂



  • Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?

    at java.lang.Thread.run(Unknown Source)
    

    Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
    at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
    at sun.security.validator.Validator.validate(Unknown Source)
    at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
    at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
    at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
    ... 49 more
    Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
    at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
    at java.security.cert.CertPathBuilder.build(Unknown Source)
    ... 55 more



  • Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay


  • Admin

    @black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users



  • @redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
    Savegame



  • TripleA Turn Summary: USSR round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - USSR
            1 Submarine moved from Azov Sea Zone to Black Sea Zone
    
        Non Combat Move - USSR
            3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
            1 Infantry moved from Eastern Turkistan to Western Turkistan
            1 Fighter moved from Gorki to Western Turkistan
            3 Infantrys moved from Caucasus to Caspian Sea Zone
            3 Infantrys moved from Caspian Sea Zone to Western Turkistan
            1 Infantry moved from Krasnodar to Caucasus
            1 Infantry moved from Stalingrad to Central Russia
            1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia
            2 Infantrys moved from Moscow to Central Russia
            1 Medium-Tank moved from Moscow to Central Russia
            1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone
            1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone
            5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
            1 Infantry moved from Chita to Aldan
            1 Infantry moved from Khabarovsk to Aldan
            1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
            1 Light-Tank moved from Vladivostok to Aldan
            1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
            1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk
            2 Infantrys moved from Ayan to Ust-Maysky
            1 Infantry moved from Magadan to Abyysky
            1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone
            1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone
            1 Infantry moved from Archangel to Leningrad
    
        Purchase Units - USSR
            USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; 
    
        Place Units - USSR
            1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad
            1 Artillery and 4 Mech-Infs placed in Leningrad
            1 Infantry placed in Siberia
            1 Infantry placed in Stalingrad
            1 Infantry placed in Irkutsk
    
        Turn Complete - USSR
            USSR collect 141 PUs; end with 141 PUs
            Units generate 32 Fuel; USSR end with 66 Fuel
            Units generate 6 SS; USSR end with 6 SS
            Units generate 4 Officials; USSR end with 9 Officials
            Units generate 6 Iron; USSR end with 6 Iron
            USSR creates 1 Air-Transport in Siberia
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Britain round 1

    TripleA Turn Summary for game: Iron War, version: 0.2.6

    Game History

    Round: 1
    
        Combat Move - Britain
    
        Non Combat Move - Britain
            1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone
            1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone
            1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
            1 Artillery and 3 Infantrys moved from Scotland to England
    
        Purchase Units - Britain
            Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; 
    
        Place Units - Britain
            1 Cruiser and 1 Patrol-Boat placed in North Sea Zone
            1 Patrol-Boat placed in Celtic Sea Zone
            1 Infantry placed in England
    
        Turn Complete - Britain
            Britain collect 58 PUs; end with 62 PUs
            Units generate 13 Fuel; Britain end with 30 Fuel
            Units generate 2 Iron; Britain end with 2 Iron
            Britain creates 1 Air-Transport in Halifax
    

    Combat Hit Differential Summary :

    Savegame