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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum @Frostion Good to see some pvp action! Can't wait to see the results!

      "A joyous heart sours with the burden of expectation"
      Hepster

      B 1 Reply Last reply Reply Quote 2
      • B Online
        beelee @Hepps
        last edited by

        @hepps couple of titans going at it : )

        1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Germany round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Germany
                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler  Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war!
                  1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine
                  1 Tank-Destroyer moved from Berlin to Western Ukraine
                  2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine
                  1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
                  1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
                  1 Bomber moved from Berlin to Western Ukraine
                  1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine
                  1 Fighter moved from West Germany to Western Ukraine
                  1 Fighter moved from West Germany to Western Ukraine
                  1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
                  1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
                  1 Artillery moved from West Germany to Benelux
                  1 Artillery moved from West Germany to France
                  1 Artillery moved from West Germany to Denmark
                  2 Infantrys moved from West Germany to France
                  2 Infantrys moved from West Germany to France
                  4 Infantrys moved from West Germany to Benelux
                  2 Infantrys moved from West Germany to Denmark
          
              Combat - Germany
                  Battle in Benelux
                      Germany attack with 1 Artillery and 4 Infantrys
                      Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                          Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits
                          Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the Pro-Allies-Neutral lost in Benelux
                          Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 2/5 hits, 1.10 expected hits
                          Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits
                          1 Artillery owned by the Pro-Allies-Neutral lost in Benelux
                      Germany takes Benelux from Pro-Allies-Neutral
                      Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21
                      Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                  Battle in Western Ukraine
                      Germany attack with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                      USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential
                          anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                          Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 6/15 hits, 4.60 expected hits
                          USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 3/10 hits, 2.80 expected hits
                          6 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine
                          anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                          Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 2/12 hits, 4.00 expected hits
                          USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                          2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Western Ukraine
                          anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                          Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 3/11 hits, 3.80 expected hits
                          USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 4 : 0/2 hits, 0.50 expected hits
                          1 Infantry owned by the USSR and 1 Light-Tank owned by the USSR lost in Western Ukraine
                      Germany win, taking Western Ukraine from USSR with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 61
                      Casualties for Germany: 2 Infantrys and 2 Mech-Infs
                      Casualties for USSR: 9 Infantrys and 1 Light-Tank
                  Battle in Denmark
                      Germany attack with 1 Artillery and 2 Infantrys
                      True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential
                          Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 1/3 hits, 0.70 expected hits
                          True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Denmark
                      Germany takes Denmark from True-Neutral
                      Germany win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                      Casualties for Germany: 1 Infantry
                      Casualties for True-Neutral: 1 Infantry
                  Battle in Normandy
                      Germany attack with 2 Artillerys and 4 Infantrys
                      France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                          Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits
                      1 Anti-Air owned by the France lost in Normandy
                          Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 2 : 1/6 hits, 1.40 expected hits
                          France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the France lost in Normandy
                          Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 3 : 0/6 hits, 1.40 expected hits
                          France roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.30 expected hits
                          Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 4 : 2/6 hits, 1.40 expected hits
                          France roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.30 expected hits
                          1 Artillery owned by the France lost in Normandy
                      Some non-combat units are destroyed: 
                      Germany win, taking Normandy from France with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 30
                      Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry
                  Battle in France
                      Germany attack with 1 Artillery and 4 Infantrys
                      France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                          Germany roll dice for 1 Artillery and 4 Infantrys in France, round 2 : 1/5 hits, 1.10 expected hits
                          France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits
                          1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France
                          Germany roll dice for 1 Artillery and 3 Infantrys in France, round 3 : 2/4 hits, 0.90 expected hits
                          France roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                          1 Artillery owned by the France lost in France
                      Germany captures one of France capitals
                      Germany win, taking France from France with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11
                      Casualties for Germany: 1 Infantry
                      Casualties for France: 1 Artillery and 1 Infantry
          
              Non Combat Move - Germany
                  5 Infantrys, 2 Light-Tanks, 5 Mech-Infs and 1 Medium-Tank moved from West Germany to East Prussia
                  1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia
                  4 Infantrys moved from Austria-Bohemia to Berlin
                  1 Air-Transport moved from Western Ukraine to East Prussia
                  2 Fighters moved from Western Ukraine to East Prussia
                  1 Bomber moved from Western Ukraine to East Prussia
                  1 Anti-Air moved from West Germany to Berlin
          
              Purchase Units - Germany
                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                  Germany buy 1 Factory, 1 Infantry, 4 Mech-Infs, 2 Patrol-Boats and 1 SS-Infantry; Remaining resources: 0 SS; 47 Fuel; 0 Iron; 1 PUs; 
          
              Place Units - Germany
                  1 Factory placed in East Prussia
                  1 Patrol-Boat placed in North Sea Zone
                  4 Mech-Infs and 1 SS-Infantry placed in Berlin
                  1 Patrol-Boat and 1 Submarine placed in Baltic Sea Zone
                  1 Infantry placed in West Germany
          
              Turn Complete - Germany
                  Germany collect 110 PUs; end with 111 PUs
                  Units generate 20 SS; Germany end with 20 SS
                  Units generate 29 Fuel; Germany end with 76 Fuel
                  Units generate 6 Iron; Germany end with 6 Iron
          

          Combat Hit Differential Summary :

          Pro-Allies-Neutral : -0.90
          True-Neutral : 0.70
          anti-vehicle gun fire in Western Ukraine : : -0.30
          USSR : -0.30
          France : -1.10
          Germany : -0.10
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Manual Gamesave Post: Balkan round 1

            TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

            Game History

            Round: 1
            
                Combat Move - Balkan
                    1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                    5 Infantrys moved from Romania to Western Ukraine
                    1 Infantry moved from Hungary to Western Ukraine
                    1 Infantry moved from Slovakia to East Prussia
                    1 Infantry moved from Bulgaria to Romania
                    1 Infantry moved from Croatia to Adriatic Sea Zone
            
                Combat - Balkan
                    Battle in Azov Sea Zone
                        Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                        USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                            Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                            USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                            Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                            USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
            

            Combat Hit Differential Summary :

            Balkan : -0.30
            USSR : -0.80
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @black_elk Need OOL and whether to submerge for Azov SZ.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk @redrum
                last edited by

                @redrum I'd say just submerge the sub to keep it simple

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Balkan round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - Balkan
                          1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                          5 Infantrys moved from Romania to Western Ukraine
                          1 Infantry moved from Hungary to Western Ukraine
                          1 Infantry moved from Slovakia to East Prussia
                          1 Infantry moved from Bulgaria to Romania
                          1 Infantry moved from Croatia to Adriatic Sea Zone
                  
                      Combat - Balkan
                          Battle in Azov Sea Zone
                              Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                              USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                  Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                              1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                                  USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                  Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                  USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                              1 Submarine owned by the USSR Submerged
                                  Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                  1 Cruiser owned by the USSR lost in Azov Sea Zone
                              Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33
                              Casualties for USSR: 1 Cruiser and 1 Patrol-Boat
                  
                      Non Combat Move - Balkan
                  
                      Export to Germany - Balkan
                          Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                          Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron
                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                  
                      Purchase Units - Balkan
                          Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                  
                      Place Units - Balkan
                          3 Infantrys placed in Romania
                  
                      Turn Complete - Balkan
                          Balkan collect 30 PUs; end with 30 PUs
                          Units generate 2 Fuel; Balkan end with 4 Fuel
                          Units generate 1 Iron; Balkan end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Balkan : 0.20
                  USSR : -0.80
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Finland round 1

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 1
                    
                        Combat Move - Finland
                            1 SP-Artillery moved from Eastern Finland to Murmansk
                            1 Infantry moved from Lapland to Murmansk
                    
                        Combat - Finland
                            Battle in Murmansk
                                Finland attack with 1 Infantry and 1 SP-Artillery
                                USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Finland lost in Murmansk
                                    Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits
                                    USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk
                                USSR win with no units remaining. Battle score for attacker is -12
                                Casualties for Finland: 1 Infantry and 1 SP-Artillery
                                Casualties for USSR: 1 Infantry
                    
                        Non Combat Move - Finland
                            1 Infantry moved from Eastern Finland to Lapland
                    
                        Export to Germany - Finland
                            Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                            Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                    
                        Purchase Units - Finland
                            Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
                    
                        Place Units - Finland
                            2 Infantrys placed in Finland
                    
                        Turn Complete - Finland
                            Finland collect 13 PUs; end with 13 PUs
                            Units generate 3 Fuel; Finland end with 6 Fuel
                            Units generate 1 Iron; Finland end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Finland : -1.70
                    USSR : 0.20
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.

                      1. pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.

                      2. make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.

                      Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.

                      catch you in a minute

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?

                          at java.lang.Thread.run(Unknown Source)
                          

                          Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                          at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
                          at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
                          at sun.security.validator.Validator.validate(Unknown Source)
                          at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
                          at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
                          at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
                          ... 49 more
                          Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                          at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
                          at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
                          at java.security.cert.CertPathBuilder.build(Unknown Source)
                          ... 55 more

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by

                                @redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Testing Forum poster

                                  Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: USSR round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - USSR
                                            1 Submarine moved from Azov Sea Zone to Black Sea Zone
                                    
                                        Non Combat Move - USSR
                                            3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                            1 Infantry moved from Eastern Turkistan to Western Turkistan
                                            1 Fighter moved from Gorki to Western Turkistan
                                            3 Infantrys moved from Caucasus to Caspian Sea Zone
                                            3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                            1 Infantry moved from Krasnodar to Caucasus
                                            1 Infantry moved from Stalingrad to Central Russia
                                            1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia
                                            2 Infantrys moved from Moscow to Central Russia
                                            1 Medium-Tank moved from Moscow to Central Russia
                                            1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone
                                            1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone
                                            5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                            1 Infantry moved from Chita to Aldan
                                            1 Infantry moved from Khabarovsk to Aldan
                                            1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                            1 Light-Tank moved from Vladivostok to Aldan
                                            1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                            1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk
                                            2 Infantrys moved from Ayan to Ust-Maysky
                                            1 Infantry moved from Magadan to Abyysky
                                            1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone
                                            1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone
                                            1 Infantry moved from Archangel to Leningrad
                                    
                                        Purchase Units - USSR
                                            USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; 
                                    
                                        Place Units - USSR
                                            1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad
                                            1 Artillery and 4 Mech-Infs placed in Leningrad
                                            1 Infantry placed in Siberia
                                            1 Infantry placed in Stalingrad
                                            1 Infantry placed in Irkutsk
                                    
                                        Turn Complete - USSR
                                            USSR collect 141 PUs; end with 141 PUs
                                            Units generate 32 Fuel; USSR end with 66 Fuel
                                            Units generate 6 SS; USSR end with 6 SS
                                            Units generate 4 Officials; USSR end with 9 Officials
                                            Units generate 6 Iron; USSR end with 6 Iron
                                            USSR creates 1 Air-Transport in Siberia
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Britain round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Britain
                                      
                                          Non Combat Move - Britain
                                              1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone
                                              1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone
                                              1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                                              1 Artillery and 3 Infantrys moved from Scotland to England
                                      
                                          Purchase Units - Britain
                                              Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; 
                                      
                                          Place Units - Britain
                                              1 Cruiser and 1 Patrol-Boat placed in North Sea Zone
                                              1 Patrol-Boat placed in Celtic Sea Zone
                                              1 Infantry placed in England
                                      
                                          Turn Complete - Britain
                                              Britain collect 58 PUs; end with 62 PUs
                                              Units generate 13 Fuel; Britain end with 30 Fuel
                                              Units generate 2 Iron; Britain end with 2 Iron
                                              Britain creates 1 Air-Transport in Halifax
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: France round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - France
                                                    France takes Northern Congo from True-Neutral
                                                    France takes Southern Congo from True-Neutral
                                                1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                                                1 Colonial-Infantry moved from Equatorial Africa to Southern Congo
                                                1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                                                1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone
                                                1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                                                1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                                                2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                                                2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                                                1 Infantry moved from Tunesia to Algerian Desert
                                                1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania
                                                1 Colonial-Infantry moved from Algeria to Algerian Desert
                                        
                                            Combat - France
                                        
                                            Non Combat Move - France
                                        
                                            Purchase Units - France
                                                France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; 
                                        
                                            Place Units - France
                                                1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon
                                        
                                            Turn Complete - France
                                                France collect 37 PUs; end with 37 PUs
                                                Units generate 3 Fuel; France end with 7 Fuel
                                                Units generate 12 CR; France end with 22 CR
                                                Units generate 1 Iron; France end with 1 Iron
                                                Units generate 1 SS; France end with 1 SS
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: British-Colonies round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - British-Colonies
                                                  1 Colonial-Infantry moved from South Sudan to North Sudan
                                                  1 Colonial-Infantry moved from Uganda to South Sudan
                                                  1 Colonial-Infantry moved from Kenya to Uganda
                                                  1 Artillery and 1 Infantry moved from Kenya to Tanganyika
                                                  1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
                                                  1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
                                                  2 Infantrys moved from Transjordan to Egypt
                                                  1 Colonial-Infantry moved from Lindi to Tanganyika
                                                  British-Colonies undo move 8.
                                                  1 Colonial-Infantry moved from Tanganyika to Kenya
                                                  1 Colonial-Infantry moved from Lindi to Tanganyika
                                          
                                              Non Combat Move - British-Colonies
                                          
                                              Export to Britain - British-Colonies
                                                  British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                                  Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
                                                  Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                                          
                                              Purchase Units - British-Colonies
                                                  British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
                                          
                                              Place Units - British-Colonies
                                                  1 Fighter and 1 Infantry placed in Egypt
                                          
                                              Turn Complete - British-Colonies
                                                  British-Colonies collect 54 PUs; end with 54 PUs
                                                  Units generate 7 CR; British-Colonies end with 17 CR
                                                  Units generate 7 Fuel; British-Colonies end with 19 Fuel
                                                  Units generate 2 Iron; British-Colonies end with 5 Iron
                                                  Units generate 1 SS; British-Colonies end with 1 SS
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: South-Africa round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - South-Africa
                                                    1 Infantry and 1 Mech-Inf moved from South Africa to Beira
                                                    1 Infantry moved from Pretoria to Beira
                                                    1 Fighter moved from South Africa to Beira
                                            
                                                Combat - South-Africa
                                                    Battle in Beira
                                                        South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                                        True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                            South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                                                            True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the True-Neutral lost in Beira
                                                        South-Africa takes Beira from True-Neutral
                                                        South-Africa win
                                                        . Battle score for attacker is 10
                                                        Casualties for True-Neutral: 1 Infantry
                                            
                                                Non Combat Move - South-Africa
                                                    1 Fighter moved from Beira to Madagascar
                                            
                                                Export to Britain - South-Africa
                                                    South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                                    Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
                                                    Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                            
                                                Purchase Units - South-Africa
                                                    South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
                                            
                                                Place Units - South-Africa
                                                    1 Fighter and 1 Infantry placed in South Africa
                                            
                                                Turn Complete - South-Africa
                                                    South-Africa collect 16 PUs; end with 16 PUs
                                                    Units generate 7 Fuel; South-Africa end with 13 Fuel
                                                    Units generate 1 Iron; South-Africa end with 4 Iron
                                            

                                            Combat Hit Differential Summary :

                                            True-Neutral : -0.30
                                            South-Africa : -0.10
                                            

                                            Savegame

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