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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: USA round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 3
      
          Combat Move - USA
              1 Cruiser, 3 Infantrys and 1 Transport moved from North Atlantic 3 Sea Zone to Trafalgar Sea Zone
              3 Infantrys moved from Trafalgar Sea Zone to Morocco
              2 Fighters moved from Trafalgar Sea Zone to Morocco
              1 Air-Transport moved from Gibraltar to Morocco
              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
      
          Combat - USA
              Battle in Morocco
                  USA attack with 2 Air-Transports, 2 Fighters and 4 Infantrys
                  Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf
                      USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits
                      1 Infantry owned by the Pro-Axis-Neutral lost in Morocco
                      USA roll dice for 2 Air-Transports, 2 Fighters and 4 Infantrys in Morocco, round 2 : 2/8 hits, 2.00 expected hits
                      Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits
                  1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco
                  USA takes Morocco from Pro-Axis-Neutral
                  USA win with 2 Air-Transports, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 22
                  Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf
      
          Non Combat Move - USA
              1 Air-Transport could not land in Morocco and was removed
              2 Fighters moved from Morocco to Trafalgar Sea Zone
              1 Air-Transport moved from Morocco to Gibraltar
      
          Lend-Lease aid - USA
              USA spend 20 PUs on User Action: Action 7 USSR receives financial support
              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
              Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 158 PUs
              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
      
          Purchase Units - USA
              USA buy 1 Battleship, 3 Infantrys and 1 Transport; Remaining resources: 116 Fuel; 0 Iron; 1 PUs; 
      
          Place Units - USA
              1 Battleship placed in Hawaiian Sea Zone
              1 Transport placed in Norfolk Sea Zone
              1 Infantry placed in USA North Atlantic
              2 Infantrys placed in Hawaii
      
          Turn Complete - USA
              USA collect 106 PUs; end with 107 PUs
              Units generate 48 Fuel; USA end with 164 Fuel
              Units generate 4 Iron; USA end with 4 Iron
              USA creates 1 Air-Transport in USA North Atlantic
      

      Combat Hit Differential Summary :

      USA : 0.40
      Pro-Axis-Neutral : -0.30
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: China round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 3
        
            Combat Move - China
                1 Fighter and 1 Infantry moved from Qinghai to Lanchow
                1 Infantry moved from Qinghai to Eastern Tibet
                1 Anti-Air and 1 Infantry moved from Urimchi to Qinghai
        
            Combat - China
                Battle in Eastern Tibet
                    China attack with 1 Infantry
                    Japan defend with 1 Flag and 1 Infantry
                        China roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.20 expected hits
                        Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Eastern Tibet
                    Japan win with no units remaining. Battle score for attacker is 0
                    Casualties for China: 1 Infantry
                    Casualties for Japan: 1 Infantry
                Battle in Lanchow
                    China attack with 1 Fighter and 1 Infantry
                    Japan defend with 1 Flag and 1 Infantry
                        China roll dice for 1 Fighter and 1 Infantry in Lanchow, round 2 : 1/2 hits, 0.70 expected hits
                        Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan lost in Lanchow
                    China win, taking Lanchow from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for Japan: 1 Infantry
        
            Non Combat Move - China
                1 Fighter moved from Lanchow to Qinghai
        
            Export to the USA - China
                China spend 1 Iron on User Action: Action USA receives iron from China
                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
        
            Purchase Units - China
                China buy 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 2 PUs; 
        
            Place Units - China
                1 Infantry placed in Urimchi
        
            Turn Complete - China
                China collect 13 PUs; end with 15 PUs
                Units generate 2 Fuel; China end with 6 Fuel
                Units generate 1 Iron; China end with 2 Iron
        

        Combat Hit Differential Summary :

        China : 1.10
        Japan : 0.40
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Brazil round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 3
          
              Combat Move - Brazil
                  1 Cruiser moved from West African Sea Zone to Trafalgar Sea Zone
                  1 Artillery and 2 Infantrys moved from Gibraltar to Trafalgar Sea Zone
                  1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Tangier
          
              Combat - Brazil
                  Battle in Tangier
                      Brazil attack with 1 Artillery and 2 Infantrys
                      Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                          Brazil roll dice for 1 Artillery and 2 Infantrys in Tangier, round 2 : 0/3 hits, 0.70 expected hits
                          Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0.60 expected hits
                          Brazil roll dice for 1 Artillery and 2 Infantrys in Tangier, round 3 : 1/3 hits, 0.70 expected hits
                          Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0.60 expected hits
                          1 Infantry owned by the Pro-Axis-Neutral and 1 Infantry owned by the Brazil lost in Tangier
                          Brazil roll dice for 1 Artillery and 1 Infantry in Tangier, round 4 : 0/2 hits, 0.50 expected hits
                          Pro-Axis-Neutral roll dice for 1 Artillery in Tangier, round 4 : 0/1 hits, 0.30 expected hits
                          Brazil roll dice for 1 Artillery and 1 Infantry in Tangier, round 5 : 0/2 hits, 0.50 expected hits
                          Pro-Axis-Neutral roll dice for 1 Artillery in Tangier, round 5 : 0/1 hits, 0.30 expected hits
                          Brazil roll dice for 1 Artillery and 1 Infantry in Tangier, round 6 : 0/2 hits, 0.50 expected hits
                          Pro-Axis-Neutral roll dice for 1 Artillery in Tangier, round 6 : 0/1 hits, 0.30 expected hits
                          Brazil roll dice for 1 Artillery and 1 Infantry in Tangier, round 7 : 1/2 hits, 0.50 expected hits
                          Pro-Axis-Neutral roll dice for 1 Artillery in Tangier, round 7 : 1/1 hits, 0.30 expected hits
                          1 Artillery owned by the Pro-Axis-Neutral and 1 Infantry owned by the Brazil lost in Tangier
                      Brazil takes Tangier from Pro-Axis-Neutral
                      Brazil win with 1 Artillery remaining. Battle score for attacker is 1
                      Casualties for Brazil: 2 Infantrys
                      Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
          
              Non Combat Move - Brazil
          
              Export to the USA - Brazil
                  Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                  Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
          
              Purchase Units - Brazil
                  Brazil buy 3 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 4 PUs; 
          
              Place Units - Brazil
                  3 Infantrys placed in Brazil
          
              Turn Complete - Brazil
                  Brazil collect 19 PUs; end with 23 PUs
                  Units generate 2 Fuel; Brazil end with 3 Fuel
                  Units generate 1 Iron; Brazil end with 2 Iron
          

          Combat Hit Differential Summary :

          Brazil : -1.40
          Pro-Axis-Neutral : -0.40
          

          Savegame

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Germany round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - Germany
                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov  China has gained access to USA military equipment.
                    1 Air-Transport and 1 Infantry moved from Romania to Caucasus
                    2 Infantrys, 4 Mech-Infs, 1 Medium-Tank and 2 SS-Infantrys moved from Eastern Ukraine to Stalingrad
                    1 Light-Tank moved from Eastern Ukraine to Stalingrad
                    1 Anti-Air, 9 Infantrys, 2 Light-Tanks, 4 Mech-Infs, 1 SP-Artillery, 1 SS-Infantry and 1 Tank-Destroyer moved from Eastern Ukraine to Central Russia
                    1 Mech-Inf and 1 SS-Infantry moved from Western Ukraine to Central Russia
                    1 Artillery and 1 Mech-Inf moved from Western Ukraine to Central Russia
                    1 Infantry and 2 Mech-Infs moved from Western Ukraine to Central Russia
                    1 Anti-Air and 1 SS-Infantry moved from East Prussia to Byelorussia
                    1 Bomber moved from France to Byelorussia
                    1 Infantry moved from East Prussia to Byelorussia
                    2 Fighters moved from France to Mediterranean Sea Zone
                    1 Battleship and 3 Submarines moved from North Sea Zone to Baltic Sea Zone
                    1 Cruiser moved from North Sea Zone to Baltic Sea Zone
                    1 Cruiser, 1 Destroyer and 1 Patrol-Boat moved from North Sea Zone to Baltic Sea Zone
            
                Combat - Germany
                    Germany lands units in Caucasus
                    Germany creates battle in territory Caucasus
                    Battle in Baltic Sea Zone
                        Germany attack with 1 Battleship, 2 Cruisers, 1 Destroyer, 1 Patrol-Boat and 3 Submarines
                        USSR defend with 1 Cruiser and 1 Patrol-Boat
                            Germany roll dice for 3 Submarines in Baltic Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        1 Patrol-Boat owned by the USSR lost in Baltic Sea Zone
                            Germany roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Patrol-Boat in Baltic Sea Zone, round 2 : 2/5 hits, 2.20 expected hits
                            USSR roll dice for 1 Cruiser in Baltic Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Units damaged: 1 Battleship owned by the Germany
                            1 Cruiser owned by the USSR lost in Baltic Sea Zone
                        Germany win, taking Caucasus from USSR with 1 Battleship, 2 Cruisers, 1 Destroyer, 1 Patrol-Boat and 3 Submarines remaining. Battle score for attacker is 33
                        Casualties for USSR: 1 Cruiser and 1 Patrol-Boat
                    Battle in Mediterranean Sea Zone
                        Germany attack with 2 Fighters
                        Britain defend with 1 Destroyer
                            Germany roll dice for 2 Fighters in Mediterranean Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                            Britain roll dice for 1 Destroyer in Mediterranean Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                            Germany roll dice for 2 Fighters in Mediterranean Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                            Britain roll dice for 1 Destroyer in Mediterranean Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                            1 Fighter owned by the Germany and 1 Destroyer owned by the Britain lost in Mediterranean Sea Zone
                        Germany win with 1 Fighter remaining. Battle score for attacker is -4
                        Casualties for Germany: 1 Fighter
                        Casualties for Britain: 1 Destroyer
                    Battle in Byelorussia
                        Germany attack with 1 Anti-Air, 1 Bomber, 1 Infantry and 1 SS-Infantry
                        USSR defend with 1 Flag, 2 Infantrys and 1 SS-Potential
                            Germany roll dice for 1 Anti-Air, 1 Bomber, 1 Infantry and 1 SS-Infantry in Byelorussia, round 2 : 2/4 hits, 1.20 expected hits
                            USSR roll dice for 2 Infantrys in Byelorussia, round 2 : 2/2 hits, 0.50 expected hits
                            2 Infantrys owned by the USSR, 1 Anti-Air owned by the Germany and 1 Infantry owned by the Germany lost in Byelorussia
                        Germany win, taking Byelorussia from USSR with 1 Bomber and 1 SS-Infantry remaining. Battle score for attacker is 1
                        Casualties for Germany: 1 Anti-Air and 1 Infantry
                        Casualties for USSR: 2 Infantrys
                    Battle in Central Russia
                        Germany attack with 1 Anti-Air, 1 Artillery, 10 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer
                        USSR defend with 1 Anti-Air, 1 Commissariat, 1 Flag and 4 Infantrys
                            Germany roll dice for 1 Anti-Air, 1 Artillery, 10 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer in Central Russia, round 2 : 3/26 hits, 6.00 expected hits
                            USSR roll dice for 1 Anti-Air and 4 Infantrys in Central Russia, round 2 : 1/5 hits, 1.10 expected hits
                            2 Infantrys owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                            Germany roll dice for 1 Anti-Air, 1 Artillery, 9 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer in Central Russia, round 3 : 5/25 hits, 5.80 expected hits
                            USSR roll dice for 2 Infantrys in Central Russia, round 3 : 0/2 hits, 0.40 expected hits
                            2 Infantrys owned by the USSR lost in Central Russia
                        Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 9 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 39
                        Casualties for Germany: 1 Infantry
                        Casualties for USSR: 1 Anti-Air and 4 Infantrys
                    Battle in Stalingrad
                        Germany attack with 2 Infantrys, 1 Light-Tank, 4 Mech-Infs, 1 Medium-Tank and 2 SS-Infantrys
                        British-India defend with 1 Bomber; USSR defend with 1 Factory, 1 Flag, 2 Fuel-Barrels and 3 Infantrys
                            Germany roll dice for 2 Infantrys, 1 Light-Tank, 4 Mech-Infs, 1 Medium-Tank and 2 SS-Infantrys in Stalingrad, round 2 : 2/10 hits, 2.70 expected hits
                            USSR roll dice for 1 Bomber and 3 Infantrys in Stalingrad, round 2 : 0/4 hits, 0.90 expected hits
                            1 Bomber owned by the British-India and 1 Infantry owned by the USSR lost in Stalingrad
                            Germany roll dice for 2 Infantrys, 1 Light-Tank, 4 Mech-Infs, 1 Medium-Tank and 2 SS-Infantrys in Stalingrad, round 3 : 3/10 hits, 2.70 expected hits
                            USSR roll dice for 2 Infantrys in Stalingrad, round 3 : 0/2 hits, 0.40 expected hits
                            2 Infantrys owned by the USSR lost in Stalingrad
                        Germany captures one of USSR capitals
                        Some non-combat units are destroyed: 
                        Germany win, taking Stalingrad from USSR with 2 Infantrys, 1 Light-Tank, 4 Mech-Infs, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 60
                        Casualties for British-India: 1 Bomber
                        Casualties for USSR: 3 Infantrys
            
                Non Combat Move - Germany
                    1 Fighter moved from Mediterranean Sea Zone to France
                    1 Anti-Air moved from West Germany to France
                    1 Infantry moved from Orkney to North Sea Zone
                    1 Infantry moved from Shetland to North Sea Zone
                    1 Artillery and 1 Infantry moved from Norway to North Sea Zone
                    1 Artillery, 3 Infantrys and 4 Transports moved from North Sea Zone to Baltic Sea Zone
                    1 Anti-Air moved from Western Ukraine to Eastern Ukraine
                    2 Artillerys and 2 Infantrys moved from East Prussia to Western Ukraine
                    1 Artillery and 3 Infantrys moved from Baltic Sea Zone to East Prussia
                    3 Artillerys, 2 Infantrys and 5 Mech-Infs moved from Berlin to Western Ukraine
                    1 Bomber moved from Byelorussia to East Prussia
                    2 Submarines moved from Norwegian Northern Sea Zone to North Sea Zone
                    1 Air-Transport moved from Caucasus to Iran
            
                Purchase Units - Germany
                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                    Germany repair damage of 2x Factory; Remaining resources: 28 SS; 3 Fuel; 11 Iron; 117 PUs; 0 Officials; 
                    Germany buy 7 Anti-Airs, 1 Fighter, 2 Mech-Infs and 1 SS-Infantry; Remaining resources: 8 SS; 3 Fuel; 9 Iron; 0 PUs; 0 Officials; 
            
                Place Units - Germany
                    4 Anti-Airs and 1 SS-Infantry placed in East Prussia
                    2 Anti-Airs, 1 Fighter and 2 Mech-Infs placed in Berlin
                    1 Anti-Air placed in West Germany
                    1 Submarine placed in North Sea Zone
            
                Turn Complete - Germany
                    Germany collect 133 PUs; end with 133 PUs
                    Units generate 29 SS; Germany end with 37 SS
                    Units generate 37 Fuel; Germany end with 40 Fuel
                    Units generate 7 Iron; Germany end with 16 Iron
                    Units generate 1 Officials; Germany end with 1 Officials
            

            Combat Hit Differential Summary :

            USSR : 0.20
            Britain : 0.40
            Germany : -4.10
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Balkan round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 4
              
                  Combat Move - Balkan
                      3 Infantrys moved from Eastern Ukraine to Stalingrad
                      7 Infantrys moved from Eastern Ukraine to Central Russia
                      3 Infantrys moved from Western Ukraine to Eastern Ukraine
                      1 Infantry and 1 Mech-Inf moved from Romania to Eastern Ukraine
                      1 Anti-Air moved from Romania to Western Ukraine
              
                  Non Combat Move - Balkan
              
                  Purchase Units - Balkan
                      Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
              
                  Place Units - Balkan
                      1 Artillery and 2 Infantrys placed in Romania
              
                  Turn Complete - Balkan
                      Balkan collect 31 PUs; end with 31 PUs
                      Units generate 2 Fuel; Balkan end with 5 Fuel
                      Units generate 1 Iron; Balkan end with 1 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Finland round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - Finland
                
                    Export to Germany - Finland
                        Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                        Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 17 Iron
                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                
                    Purchase Units - Finland
                        Finland buy 2 Infantrys; Remaining resources: 12 Fuel; 2 Iron; 0 PUs; 
                
                    Place Units - Finland
                        2 Infantrys placed in Finland
                
                    Turn Complete - Finland
                        Finland collect 10 PUs; end with 10 PUs
                        Units generate 3 Fuel; Finland end with 15 Fuel
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: USSR round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 4
                  
                      Combat Move - USSR
                          1 Infantry moved from Lapland to Eastern Finland
                          1 Mech-Inf moved from Lapland to Leningrad
                          1 Infantry and 1 Mech-Inf moved from Murmansk to Leningrad
                          1 Infantry moved from Murmansk to Karelia
                          1 Infantry moved from Moscow to Volga
                          1 Anti-Air, 1 Dive-Bomber, 1 Fighter, 2 Mech-Infs and 1 Medium-Tank moved from Moscow to Leningrad
                          1 SP-Artillery moved from Western Turkistan to Atyrau
                          1 Air-Transport and 1 Infantry moved from Eastern Mongolia to Peking
                          1 SP-Artillery moved from Qinghai to Peking
                          1 Infantry moved from Qinghai to Eastern Tibet
                                USSR take Eastern Tibet from Japan
                          1 Anti-Air and 7 Infantrys moved from Eastern Mongolia to Southern Mongolia
                          1 Infantry moved from Bartsk to Ulan Bator
                          1 Infantry moved from Ulan Bator to Southern Mongolia
                          1 Commissar and 1 Mech-Inf moved from Irkutsk to Ulan Bator
                          1 Infantry moved from Aldan to Lensk
                          2 Infantrys moved from Chita to Buryat
                          1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery moved from Eastern Finland to Leningrad
                  
                      Combat - USSR
                          Battle in Peking
                              USSR attack with 1 Air-Transport, 1 Infantry and 1 SP-Artillery
                              Japan defend with 1 Flag and 1 Infantry
                                  USSR roll dice for 1 Air-Transport, 1 Infantry and 1 SP-Artillery in Peking, round 2 : 1/3 hits, 0.60 expected hits
                                  Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan lost in Peking
                              USSR win, taking Peking from Japan with 1 Air-Transport, 1 Infantry and 1 SP-Artillery remaining. Battle score for attacker is 10
                              Casualties for Japan: 1 Infantry
                  
                      Non Combat Move - USSR
                          1 Air-Transport moved from Peking to Qinghai
                          1 Air-Transport and 1 Infantry moved from Siberia to Leningrad
                  
                      Purchase Units - USSR
                          USSR buy 1 Artillery, 1 Commissar, 3 Fighters, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 13 Fuel; 0 Iron; 0 PUs; 2 Officials; 0 SS; 
                  
                      Place Units - USSR
                          3 Fighters and 2 Medium-Tanks placed in Leningrad
                          1 Artillery, 1 Commissar and 3 Infantrys placed in Siberia
                          1 Infantry placed in Archangel
                          1 Infantry placed in Irkutsk
                  
                      Turn Complete - USSR
                          USSR collect 115 PUs; end with 115 PUs
                          Units generate 24 Fuel; USSR end with 37 Fuel
                          Units generate 4 SS; USSR end with 4 SS
                          Units generate 3 Officials; USSR end with 5 Officials
                          Units generate 5 Iron; USSR end with 5 Iron
                          USSR creates 1 Air-Transport in Siberia
                  

                  Combat Hit Differential Summary :

                  Japan : -0.30
                  USSR : 0.40
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Britain round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 4
                    
                        Combat Move - Britain
                            1 Air-Transport moved from Southern Greenland to Eastern Greenland
                            1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                            2 Artillerys and 1 Infantry moved from Halifax to Gulf of Saint Lawrence Sea Zone
                            2 Artillerys, 1 Infantry and 1 Transport moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone
                    
                        Combat - Britain
                            Britain lands units in Vichy
                            Britain creates battle in territory Vichy
                    
                        Non Combat Move - Britain
                            1 Air-Transport moved from Vichy to Gibraltar
                            1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                            3 Fighters moved from England to Leningrad
                    
                        Purchase Units - Britain
                            Britain buy 2 Fighters and 1 Infantry; Remaining resources: 32 Fuel; 11 Iron; 8 PUs; 
                    
                        Place Units - Britain
                            2 Fighters placed in England
                            1 Infantry placed in Halifax
                    
                        Turn Complete - Britain
                            Britain collect 58 PUs; end with 66 PUs
                            Units generate 12 Fuel; Britain end with 44 Fuel
                            Units generate 2 Iron; Britain end with 13 Iron
                            Britain creates 1 Air-Transport in Halifax
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: France round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 4
                      
                          Combat Move - France
                              1 Colonial-Infantry moved from Northern Congo to Tanganyika
                              1 Colonial-Infantry moved from Equatorial Africa to Northern Congo
                              2 Colonial-Infantrys and 1 Light-Tank moved from Gabon to Equatorial Africa
                              1 Infantry moved from Algerian Desert to Algeria
                      
                          Combat - France
                              Battle in Algeria
                                  France attack with 1 Infantry
                                  Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                      France roll dice for 1 Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                      France roll dice for 1 Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 3 : 0/1 hits, 0.20 expected hits
                                      France roll dice for 1 Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 4 : 0/1 hits, 0.20 expected hits
                                      France roll dice for 1 Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 5 : 0/1 hits, 0.20 expected hits
                                      France roll dice for 1 Infantry in Algeria, round 6 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 6 : 1/1 hits, 0.20 expected hits
                                      1 Infantry owned by the France lost in Algeria
                                  Italy win with 1 Colonial-Infantry remaining. Battle score for attacker is -10
                                  Casualties for France: 1 Infantry
                              Battle in Tanganyika
                                  France attack with 1 Colonial-Infantry
                                  Italy defend with 1 Flag and 1 Infantry
                                      France roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Infantry in Tanganyika, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Colonial-Infantry owned by the France lost in Tanganyika
                                  Italy win with 1 Infantry remaining. Battle score for attacker is -6
                                  Casualties for France: 1 Colonial-Infantry
                      
                          Non Combat Move - France
                      
                          Purchase Units - France
                              France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 PUs; 3 CR; 0 Iron; 0 SS; 
                      
                          Place Units - France
                              1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
                      
                          Turn Complete - France
                              France collect 31 PUs; end with 32 PUs
                              Units generate 10 CR; France end with 13 CR
                              Units generate 2 Fuel; France end with 4 Fuel
                              Units generate 1 Iron; France end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Italy : 0.70
                      France : -1.20
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: British-Colonies round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - British-Colonies
                                1 Infantry moved from Dutch Guiana to French Guiana
                                2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Tangier
                                British-Colonies undo move 3.
                                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
                                2 Colonial-Infantrys and 3 Infantrys moved from Nigeria to Chad
                                2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                British-Colonies undo move 5.
                                2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                British-Colonies undo move 5.
                                British-Colonies undo move 3.
                                British-Colonies undo move 2.
                                2 Cruisers moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                British-Colonies undo move 3.
                                2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                                2 Colonial-Infantrys moved from Trafalgar Sea Zone to Morocco
                        
                            Combat - British-Colonies
                        
                            Non Combat Move - British-Colonies
                        
                            Export to Britain - British-Colonies
                                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 14 Iron
                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                        
                            Purchase Units - British-Colonies
                                British-Colonies buy 2 Infantrys and 1 Light-Tank; Remaining resources: 5 Fuel; 2 Iron; 0 PUs; 7 CR; 0 SS; 
                        
                            Place Units - British-Colonies
                                2 Infantrys and 1 Light-Tank placed in Nigeria
                        
                            Turn Complete - British-Colonies
                                British-Colonies collect 32 PUs; end with 32 PUs
                                Units generate 5 Fuel; British-Colonies end with 10 Fuel
                                Units generate 1 Iron; British-Colonies end with 3 Iron
                                Units generate 4 CR; British-Colonies end with 11 CR
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: South-Africa round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 4
                          
                              Combat Move - South-Africa
                                  1 Mech-Inf and 1 Medium-Tank moved from Eastern Angola to Western Angola
                                  1 Infantry moved from Eastern Angola to Western Angola
                                  1 Infantry moved from Mozambique to Rhodesia
                                  2 Anti-Airs moved from South Africa to Bechuanaland
                                  1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
                          
                              Combat - South-Africa
                                  Battle in Western Angola
                                      South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                      True-Neutral defend with 1 Artillery, 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 2 : 1/3 hits, 1.00 expected hits
                                          True-Neutral roll dice for 1 Artillery and 1 Infantry in Western Angola, round 2 : 0/2 hits, 0.60 expected hits
                                          1 Infantry owned by the True-Neutral lost in Western Angola
                                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 3 : 0/3 hits, 1.00 expected hits
                                          True-Neutral roll dice for 1 Artillery in Western Angola, round 3 : 0/1 hits, 0.30 expected hits
                                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 4 : 1/3 hits, 1.00 expected hits
                                          True-Neutral roll dice for 1 Artillery in Western Angola, round 4 : 1/1 hits, 0.30 expected hits
                                          1 Artillery owned by the True-Neutral and 1 Infantry owned by the South-Africa lost in Western Angola
                                      South-Africa takes Western Angola from True-Neutral
                                      South-Africa win
                                      . Battle score for attacker is 11
                                      Casualties for True-Neutral: 1 Artillery and 1 Infantry
                                      Casualties for South-Africa: 1 Infantry
                          
                              Non Combat Move - South-Africa
                          
                              Export to Britain - South-Africa
                                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 15 Iron
                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                          
                              Purchase Units - South-Africa
                                  South-Africa buy 1 Anti-Air and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 0 CR; 
                          
                              Place Units - South-Africa
                                  1 Anti-Air and 1 Infantry placed in South Africa
                          
                              Turn Complete - South-Africa
                                  South-Africa collect 21 PUs; end with 21 PUs
                                  Units generate 10 Fuel; South-Africa end with 21 Fuel
                                  Units generate 2 CR; South-Africa end with 2 CR
                                  Units generate 1 Iron; South-Africa end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          True-Neutral : -0.20
                          South-Africa : -1.00
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.

                            Back to Italy

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                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Italy round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 4
                                
                                    Combat Move - Italy
                                            Italy takes Lindi from British-Colonies
                                            Italy takes Indian Ocean 2 Sea Zone from British-India
                                            Iran takes Kerman from British-India
                                            Italy takes Cyprus from British-Colonies
                                        1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                                        1 Infantry moved from Tunesia to Algerian Desert
                                              Italy take Algerian Desert from France
                                        1 Infantry moved from Tanganyika to Lindi
                                        5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                        1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                                        5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                                        5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                                        2 Infantrys moved from Aden to Riyadh
                                        4 Infantrys moved from Oman to Riyadh
                                        3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                                        1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                                              Italy take Indian Ocean 5 Sea Zone from ANZAC
                                        1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                                        1 Light-Tank moved from Syria to Iran
                                        3 Infantrys moved from Transjordan to Iraq
                                        1 Infantry moved from Libya to Tunesia
                                        1 Infantry moved from North Sudan to South Sudan
                                        1 Infantry moved from Uganda to South Sudan
                                        1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                                        1 Infantry moved from Kenya to Uganda
                                        1 Infantry moved from Kenya to Tanganyika
                                        1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                                        1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                        1 Anti-Air moved from Aegean Sea Zone to Cyprus
                                        1 Infantry moved from Kenya to Somalia
                                        1 Fighter moved from Somalia to Riyadh
                                
                                    Combat - Italy
                                        Battle in Sind
                                            Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                                            British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                                                Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                                                Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                                                British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                                            1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                                                Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                                                British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                                            1 Anti-Air owned by the Italy lost in Sind
                                                Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                                                British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                                            1 Colonial-Infantry owned by the British-India lost in Sind
                                                Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                                                British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                                            1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                                            Italy takes Sind from British-India
                                            Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                                            Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                                            Casualties for Italy: 2 Anti-Airs
                                        Battle in Vichy
                                            Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                            Britain defend with 1 Infantry; France defend with 1 Flag
                                                Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                                France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                                            Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                                            Casualties for Italy: 1 Anti-Air
                                            Casualties for Britain: 1 Infantry
                                        Battle in Riyadh
                                            Italy attack with 1 Fighter and 6 Infantrys
                                            Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                                                Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                                                Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                                                1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                                Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                                                Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                                            Italy takes Riyadh from Pro-Allies-Neutral
                                            Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                                            Casualties for Pro-Allies-Neutral: 2 Infantrys
                                
                                    Non Combat Move - Italy
                                        1 Fighter moved from Riyadh to Oman
                                        1 Fighter moved from Vichy to Italy
                                
                                    Purchase Units - Italy
                                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                        Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
                                
                                    Place Units - Italy
                                        1 Infantry placed in Italy
                                        1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                        1 Anti-Air and 1 Infantry placed in Libya
                                        2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
                                
                                    Turn Complete - Italy
                                        Italy collect 112 PUs; end with 112 PUs
                                        Units generate 10 CR; Italy end with 14 CR
                                        Units generate 15 Fuel; Italy end with 18 Fuel
                                        Units generate 4 Iron; Italy end with 4 Iron
                                

                                Combat Hit Differential Summary :

                                Pro-Allies-Neutral : -0.90
                                British-India : -0.30
                                Italy : 0.60
                                France : 0.70
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Iraq round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Iraq
                                              Iraq takes Afghanistan from British-India
                                          1 Light-Tank moved from Iran to Afghanistan
                                                Iran take Khorasan from USSR
                                  
                                      Combat - Iraq
                                  
                                      Non Combat Move - Iraq
                                  
                                      Aid Axis powers - Iraq
                                          Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                          Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                          Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                                          Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                          Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                          Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                                  
                                      Purchase Units - Iraq
                                          Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
                                  
                                      Place Units - Iraq
                                          1 Infantry placed in Iraq
                                  
                                      Turn Complete - Iraq
                                          Iraq collect 17 PUs; end with 20 PUs
                                          Units generate 10 Fuel; Iraq end with 10 Fuel
                                          Units generate 1 Iron; Iraq end with 5 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Iran round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Iran
                                    
                                        Aid Axis powers - Iran
                                            Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                            Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                            Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                            Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                            Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                            Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                            Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                            Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                    
                                        Purchase Units - Iran
                                            Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
                                    
                                        Place Units - Iran
                                            1 Factory placed in Iran
                                    
                                        Turn Complete - Iran
                                            Iran collect 15 PUs; end with 17 PUs
                                            Units generate 13 Fuel; Iran end with 13 Fuel
                                            Units generate 1 Iron; Iran end with 5 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      Looks like Italy and Germany are getting fuel thirsty 😄
                                      How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @Frostion
                                        last edited by redrum

                                        @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                                        USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                                        My general thoughts for Axis so far are:

                                        • Give Italy +5 more fuel income
                                        • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                                        I plan to write up a more detailed feedback once our game finishes.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        Black_ElkB 1 Reply Last reply Reply Quote 2
                                        • Black_ElkB Offline
                                          Black_Elk @redrum
                                          last edited by Black_Elk

                                          @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: British-India round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - British-India
                                                    1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                                    1 Colonial-Infantry moved from India to Orissa
                                                    British-India undo move 2.
                                            
                                                Non Combat Move - British-India
                                            
                                                Purchase Units - British-India
                                                    British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                                            
                                                Place Units - British-India
                                                    3 Infantrys and 1 Mech-Inf placed in India
                                            
                                                Turn Complete - British-India
                                                    British-India collect 21 PUs; end with 22 PUs
                                                    Units generate 3 Fuel; British-India end with 23 Fuel
                                                    Units generate 4 CR; British-India end with 21 CR
                                                    Units generate 1 Iron; British-India end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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