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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: South-Africa round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 4
      
          Combat Move - South-Africa
              1 Mech-Inf and 1 Medium-Tank moved from Eastern Angola to Western Angola
              1 Infantry moved from Eastern Angola to Western Angola
              1 Infantry moved from Mozambique to Rhodesia
              2 Anti-Airs moved from South Africa to Bechuanaland
              1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Port Elizabeth Sea Zone
      
          Combat - South-Africa
              Battle in Western Angola
                  South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                  True-Neutral defend with 1 Artillery, 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 2 : 1/3 hits, 1.00 expected hits
                      True-Neutral roll dice for 1 Artillery and 1 Infantry in Western Angola, round 2 : 0/2 hits, 0.60 expected hits
                      1 Infantry owned by the True-Neutral lost in Western Angola
                      South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 3 : 0/3 hits, 1.00 expected hits
                      True-Neutral roll dice for 1 Artillery in Western Angola, round 3 : 0/1 hits, 0.30 expected hits
                      South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Western Angola, round 4 : 1/3 hits, 1.00 expected hits
                      True-Neutral roll dice for 1 Artillery in Western Angola, round 4 : 1/1 hits, 0.30 expected hits
                      1 Artillery owned by the True-Neutral and 1 Infantry owned by the South-Africa lost in Western Angola
                  South-Africa takes Western Angola from True-Neutral
                  South-Africa win
                  . Battle score for attacker is 11
                  Casualties for True-Neutral: 1 Artillery and 1 Infantry
                  Casualties for South-Africa: 1 Infantry
      
          Non Combat Move - South-Africa
      
          Export to Britain - South-Africa
              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 15 Iron
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
      
          Purchase Units - South-Africa
              South-Africa buy 1 Anti-Air and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 0 PUs; 0 CR; 
      
          Place Units - South-Africa
              1 Anti-Air and 1 Infantry placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 21 PUs; end with 21 PUs
              Units generate 10 Fuel; South-Africa end with 21 Fuel
              Units generate 2 CR; South-Africa end with 2 CR
              Units generate 1 Iron; South-Africa end with 1 Iron
      

      Combat Hit Differential Summary :

      True-Neutral : -0.20
      South-Africa : -1.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Feels like Russia was about to get murdered lol. Pulled right back off Finland with a quickness hehe. Still going to get gutted up the middle and lose a lot of production capacity on the blitz, doubtless, but seemed like Leningrad would die for sure otherwise.

        Back to Italy

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Italy round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - Italy
                        Italy takes Lindi from British-Colonies
                        Italy takes Indian Ocean 2 Sea Zone from British-India
                        Iran takes Kerman from British-India
                        Italy takes Cyprus from British-Colonies
                    1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                    1 Infantry moved from Tunesia to Algerian Desert
                          Italy take Algerian Desert from France
                    1 Infantry moved from Tanganyika to Lindi
                    5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                    1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                    5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                    5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                    2 Infantrys moved from Aden to Riyadh
                    4 Infantrys moved from Oman to Riyadh
                    3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                    1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                          Italy take Indian Ocean 5 Sea Zone from ANZAC
                    1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                    1 Light-Tank moved from Syria to Iran
                    3 Infantrys moved from Transjordan to Iraq
                    1 Infantry moved from Libya to Tunesia
                    1 Infantry moved from North Sudan to South Sudan
                    1 Infantry moved from Uganda to South Sudan
                    1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                    1 Infantry moved from Kenya to Uganda
                    1 Infantry moved from Kenya to Tanganyika
                    1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                    1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                    1 Anti-Air moved from Aegean Sea Zone to Cyprus
                    1 Infantry moved from Kenya to Somalia
                    1 Fighter moved from Somalia to Riyadh
            
                Combat - Italy
                    Battle in Sind
                        Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                        British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                            Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                            Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                            British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                        1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                            Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                            British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                        1 Anti-Air owned by the Italy lost in Sind
                            Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                            British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                        1 Colonial-Infantry owned by the British-India lost in Sind
                            Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                            British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                        1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                        Italy takes Sind from British-India
                        Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                        Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                        Casualties for Italy: 2 Anti-Airs
                    Battle in Vichy
                        Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                        Britain defend with 1 Infantry; France defend with 1 Flag
                            Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                            France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                        1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                        Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                        Casualties for Italy: 1 Anti-Air
                        Casualties for Britain: 1 Infantry
                    Battle in Riyadh
                        Italy attack with 1 Fighter and 6 Infantrys
                        Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                            Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                            Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                            1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                            Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                            Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                        Italy takes Riyadh from Pro-Allies-Neutral
                        Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                        Casualties for Pro-Allies-Neutral: 2 Infantrys
            
                Non Combat Move - Italy
                    1 Fighter moved from Riyadh to Oman
                    1 Fighter moved from Vichy to Italy
            
                Purchase Units - Italy
                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                    Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
            
                Place Units - Italy
                    1 Infantry placed in Italy
                    1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                    1 Anti-Air and 1 Infantry placed in Libya
                    2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
            
                Turn Complete - Italy
                    Italy collect 112 PUs; end with 112 PUs
                    Units generate 10 CR; Italy end with 14 CR
                    Units generate 15 Fuel; Italy end with 18 Fuel
                    Units generate 4 Iron; Italy end with 4 Iron
            

            Combat Hit Differential Summary :

            Pro-Allies-Neutral : -0.90
            British-India : -0.30
            Italy : 0.60
            France : 0.70
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Iraq round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 4
              
                  Combat Move - Iraq
                          Iraq takes Afghanistan from British-India
                      1 Light-Tank moved from Iran to Afghanistan
                            Iran take Khorasan from USSR
              
                  Combat - Iraq
              
                  Non Combat Move - Iraq
              
                  Aid Axis powers - Iraq
                      Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                      Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                      Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                      Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                      Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
              
                  Purchase Units - Iraq
                      Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
              
                  Place Units - Iraq
                      1 Infantry placed in Iraq
              
                  Turn Complete - Iraq
                      Iraq collect 17 PUs; end with 20 PUs
                      Units generate 10 Fuel; Iraq end with 10 Fuel
                      Units generate 1 Iron; Iraq end with 5 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Iran round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - Iran
                
                    Aid Axis powers - Iran
                        Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                        Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                        Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                        Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                
                    Purchase Units - Iran
                        Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
                
                    Place Units - Iran
                        1 Factory placed in Iran
                
                    Turn Complete - Iran
                        Iran collect 15 PUs; end with 17 PUs
                        Units generate 13 Fuel; Iran end with 13 Fuel
                        Units generate 1 Iron; Iran end with 5 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  Looks like Italy and Germany are getting fuel thirsty 😄
                  How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by redrum

                    @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                    USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                    My general thoughts for Axis so far are:

                    • Give Italy +5 more fuel income
                    • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                    I plan to write up a more detailed feedback once our game finishes.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    Black_ElkB 1 Reply Last reply Reply Quote 2
                    • Black_ElkB Offline
                      Black_Elk @redrum
                      last edited by Black_Elk

                      @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: British-India round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - British-India
                                1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                1 Colonial-Infantry moved from India to Orissa
                                British-India undo move 2.
                        
                            Non Combat Move - British-India
                        
                            Purchase Units - British-India
                                British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                        
                            Place Units - British-India
                                3 Infantrys and 1 Mech-Inf placed in India
                        
                            Turn Complete - British-India
                                British-India collect 21 PUs; end with 22 PUs
                                Units generate 3 Fuel; British-India end with 23 Fuel
                                Units generate 4 CR; British-India end with 21 CR
                                Units generate 1 Iron; British-India end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: French-Colonies round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 4
                          
                              Combat Move - French-Colonies
                                  3 Infantrys moved from French India to India
                                  1 Infantry moved from Orissa to Nepal
                                  French-Colonies undo move 2.
                                  1 Infantry moved from Orissa to India
                          
                              Non Combat Move - French-Colonies
                          
                              Purchase Units - French-Colonies
                                  French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                          
                              Place Units - French-Colonies
                                  1 Colonial-Infantry and 3 Infantrys placed in French India
                          
                              Turn Complete - French-Colonies
                                  French-Colonies collect 29 PUs; end with 29 PUs
                                  Units generate 3 Fuel; French-Colonies end with 29 Fuel
                                  Units generate 1 Iron; French-Colonies end with 3 Iron
                                  Units generate 3 CR; French-Colonies end with 5 CR
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Move Summary: ANZAC round 4

                            TripleA Move Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - ANZAC
                                    1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                    2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                    2 Fighters moved from Sydney to Kimberley-Pilbara
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: ANZAC round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 4
                              
                                  Combat Move - ANZAC
                                      1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                      2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                      2 Fighters moved from Sydney to Kimberley-Pilbara
                              
                                  Non Combat Move - ANZAC
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                              
                                  Place Units - ANZAC
                                      1 Battleship placed in Tasman Sea Zone
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 38 PUs; end with 46 PUs
                                      Units generate 9 Fuel; ANZAC end with 27 Fuel
                                      Units generate 2 Iron; ANZAC end with 6 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: KNIL round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 4
                                
                                    Combat Move - KNIL
                                        1 Bomber moved from Dutch Guiana to Morocco
                                        1 Bomber moved from Leningrad to East Prussia
                                
                                    Combat - KNIL
                                        Air Battle in East Prussia
                                            KNIL attacks with 1 units heading to East Prussia
                                            Air Battle is over, the remaining bombers go on to their targets
                                        Strategic bombing raid in East Prussia
                                                AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                            1 Bomber killed by AA
                                            Bombing raid in East Prussia causes 0 damage total. 
                                
                                    Non Combat Move - KNIL
                                
                                    Aid the ANZAC - KNIL
                                        KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                        Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                        Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                
                                    Purchase Units - KNIL
                                        KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                                
                                    Place Units - KNIL
                                        1 Fighter placed in Dutch Guiana
                                
                                    Turn Complete - KNIL
                                        KNIL collect 17 PUs; end with 18 PUs
                                        Units generate 3 Fuel; KNIL end with 6 Fuel
                                        Units generate 1 Iron; KNIL end with 6 Iron
                                        Units generate 2 CR; KNIL end with 18 CR
                                

                                Combat Hit Differential Summary :

                                AA fire in East Prussia : : 0.60
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                                  British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                                  I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                                  Japan is up

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Japan round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Japan
                                                Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                                Japan takes Orissa from British-India
                                                Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                            1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                            1 Infantry moved from Gizhiga to Anadyr
                                                  Japan take Anadyr from USSR
                                            1 Infantry moved from Ayan to Ust-Maysky
                                                  Japan take Ust-Maysky from USSR
                                            1 Infantry moved from Nikolaevsk to Aldan
                                                  Japan take Aldan from USSR
                                            1 Infantry moved from Khabarovsk to Hailar
                                                  Japan take Hailar from USSR
                                            1 Light-Tank moved from Burma to Orissa
                                            1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone
                                            1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                            1 Artillery and 1 Infantry moved from Java to Java Sea Zone
                                            1 Infantry moved from Borneo to Java Sea Zone
                                            1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                            1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao
                                            1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                            1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                            1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                            1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                            1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone
                                            1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                            1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                            1 Artillery moved from Java to Java Sea Zone
                                            2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                            1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone
                                            3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines
                                            1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                            1 Infantry moved from Palawan to Gulf of Thailand Sea Zone
                                            1 Infantry moved from Malaya to Gulf of Thailand Sea Zone
                                            3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                                            3 Infantrys moved from Celebes Sea Zone to Halmahera
                                                  Japan take Halmahera from KNIL
                                            1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet
                                            1 Artillery and 2 Infantrys moved from Chungking to Lanchow
                                            2 Anti-Airs moved from Ryojun to Peking
                                            1 Artillery and 1 Infantry moved from Ryojun to Peking
                                            1 Infantry moved from Ryojun to Peking
                                    
                                        Combat - Japan
                                            Battle in Indian Coast Sea Zone
                                                Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport
                                                British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer
                                                    AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits
                                                    1 Bomber owned by the Japan lost in Indian Coast Sea Zone
                                                    Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                Units damaged: 1 Battleship owned by the British-Colonies
                                                    Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits
                                                    British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                                                Units damaged: 1 Battleship owned by the Japan
                                                    1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                                    AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                    Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                                    1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone
                                                    Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits
                                                    British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits
                                                    1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone
                                                Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61
                                                Casualties for Japan: 1 Bomber and 1 Transport
                                                Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer
                                                Casualties for British-India: 1 Transport
                                            Battle in Mindanao
                                                Japan attack with 1 Artillery and 2 Infantrys
                                                USA defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits
                                                    USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the USA lost in Mindanao
                                                Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                                Casualties for USA: 1 Infantry
                                            Battle in Eastern Tibet
                                                Japan attack with 1 Dive-Bomber and 2 Infantrys
                                                USSR defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits
                                                    USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                                    Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits
                                                    USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the USSR lost in Eastern Tibet
                                                Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                                Casualties for USSR: 1 Infantry
                                            Battle in Philippines
                                                Japan attack with 3 Artillerys and 3 Infantrys
                                                USA defend with 1 Flag and 3 Infantrys
                                                    Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits
                                                    USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits
                                                    1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines
                                                Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20
                                                Casualties for Japan: 1 Infantry
                                                Casualties for USA: 3 Infantrys
                                            Battle in Peking
                                                Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys
                                                USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery
                                                    Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits
                                                    USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits
                                                    1 Infantry owned by the USSR lost in Peking
                                                    Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits
                                                    USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                                1 SP-Artillery owned by the USSR lost in Peking
                                                Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22
                                                Casualties for USSR: 1 Infantry and 1 SP-Artillery
                                            Battle in Bay of Bengal Sea Zone
                                                Japan attack with 1 Cruiser, 1 Submarine and 1 Transport
                                                British-India defend with 1 Cruiser
                                                    Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone
                                                Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                                                Casualties for British-India: 1 Cruiser
                                            Battle in Lanchow
                                                Japan attack with 1 Artillery and 2 Infantrys
                                                China defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits
                                                    China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the China lost in Lanchow
                                                Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                                Casualties for China: 1 Infantry
                                    
                                        Non Combat Move - Japan
                                            1 Light-Tank moved from Malaya to Lower Burma
                                            3 Fighters moved from Indian Coast Sea Zone to Bengal
                                            1 Dive-Bomber moved from Eastern Tibet to Chungking
                                            4 Infantrys moved from Changsha to Chungking
                                            2 Mech-Infs moved from Changsha to Chungking
                                            1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol
                                            1 Infantry moved from Hsinking to Jehol
                                            1 Infantry moved from Tsitsihar to Hailar
                                            1 Transport moved from Japan Sea Zone to South China Sea Zone
                                    
                                        Purchase Units - Japan
                                            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                            Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; 
                                    
                                        Place Units - Japan
                                            1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone
                                            5 Infantrys placed in Ryojun
                                            1 Anti-Air and 4 Infantrys placed in Sumatra
                                    
                                        Turn Complete - Japan
                                            Japan collect 148 PUs; end with 148 PUs
                                            Units generate 47 Fuel; Japan end with 75 Fuel
                                            Units generate 7 CR; Japan end with 7 CR
                                            Units generate 6 Iron; Japan end with 11 Iron
                                    

                                    Combat Hit Differential Summary :

                                    USA : -0.20
                                    Japan : 0.60
                                    China : -0.30
                                    British-Colonies : -0.60
                                    USSR : -1.50
                                    AA fire in Indian Coast Sea Zone : : 0.70
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Thailand round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Thailand
                                                  Thailand takes Nepal from British-India
                                                  Thailand takes Punjab from British-India
                                              1 Light-Tank moved from Bengal to Punjab
                                              1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa
                                              1 Infantry moved from Lower Burma to Bengal
                                              1 Anti-Air moved from Burma to Bengal
                                              1 Infantry and 1 Mech-Inf moved from Thailand to Bengal
                                              1 Anti-Air moved from Southern Thailand to Lower Burma
                                              2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone
                                      
                                          Combat - Thailand
                                      
                                          Non Combat Move - Thailand
                                      
                                          Export to Imperial Japan - Thailand
                                              Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                              Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron
                                              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                      
                                          Purchase Units - Thailand
                                              Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                      
                                          Place Units - Thailand
                                              1 Anti-Air and 1 Infantry placed in Thailand
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 26 PUs; end with 26 PUs
                                              Units generate 5 Fuel; Thailand end with 5 Fuel
                                              Units generate 2 CR; Thailand end with 2 CR
                                              Units generate 1 Iron; Thailand end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: USA round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - USA
                                                  1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone
                                                  1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone
                                                  1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone
                                                  1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria
                                                  1 Fighter moved from Trafalgar Sea Zone to Algeria
                                                  1 Fighter moved from Trafalgar Sea Zone to Algerian Desert
                                                  2 Infantrys moved from Morocco to Algerian Desert
                                          
                                              Combat - USA
                                                  Battle in Algerian Desert
                                                      USA attack with 1 Fighter and 2 Infantrys
                                                      Italy defend with 1 Flag and 1 Infantry
                                                          USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits
                                                          Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert
                                                      USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                      Casualties for USA: 1 Infantry
                                                      Casualties for Italy: 1 Infantry
                                                  Battle in Algeria
                                                      USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                                      Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                          USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits
                                                          Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                                      1 Colonial-Infantry owned by the Italy lost in Algeria
                                                      USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                      Casualties for Italy: 1 Colonial-Infantry
                                          
                                              Non Combat Move - USA
                                                  1 Air-Transport moved from Algeria to Morocco
                                                  1 Fighter moved from Algeria to Trafalgar Sea Zone
                                                  1 Fighter moved from Algerian Desert to Trafalgar Sea Zone
                                                  1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                          
                                              Purchase Units - USA
                                                  USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; 
                                          
                                              Place Units - USA
                                                  1 Factory placed in Morocco
                                                  1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone
                                                  2 Infantrys placed in USA North Atlantic
                                          
                                              Turn Complete - USA
                                                  USA collect 100 PUs; end with 101 PUs
                                                  Units generate 48 Fuel; USA end with 201 Fuel
                                                  Units generate 4 Iron; USA end with 4 Iron
                                                  USA creates 1 Air-Transport in USA North Atlantic
                                          

                                          Combat Hit Differential Summary :

                                          USA : 1.30
                                          Italy : 0.50
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: China round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - China
                                                    1 Infantry moved from Urimchi to Qinghai
                                            
                                                Non Combat Move - China
                                            
                                                Export to the USA - China
                                                    China spend 1 Iron on User Action: Action USA receives iron from China
                                                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                                    Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                            
                                                Purchase Units - China
                                                    Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                                    China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; 
                                            
                                                Place Units - China
                                                    1 Infantry placed in Urimchi
                                            
                                                Turn Complete - China
                                                    China collect 11 PUs; end with 16 PUs
                                                    Units generate 2 Fuel; China end with 8 Fuel
                                                    Units generate 1 Iron; China end with 2 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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