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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • B Online
      beelee @Hepps
      last edited by

      @hepps couple of titans going at it : )

      1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Germany round 1

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 1
        
            Combat Move - Germany
                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler  Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war!
                1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine
                1 Tank-Destroyer moved from Berlin to Western Ukraine
                2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine
                1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
                1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
                1 Bomber moved from Berlin to Western Ukraine
                1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine
                1 Fighter moved from West Germany to Western Ukraine
                1 Fighter moved from West Germany to Western Ukraine
                1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
                1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
                1 Artillery moved from West Germany to Benelux
                1 Artillery moved from West Germany to France
                1 Artillery moved from West Germany to Denmark
                2 Infantrys moved from West Germany to France
                2 Infantrys moved from West Germany to France
                4 Infantrys moved from West Germany to Benelux
                2 Infantrys moved from West Germany to Denmark
        
            Combat - Germany
                Battle in Benelux
                    Germany attack with 1 Artillery and 4 Infantrys
                    Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits
                        Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits
                        1 Infantry owned by the Pro-Allies-Neutral lost in Benelux
                        Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 2/5 hits, 1.10 expected hits
                        Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits
                        1 Artillery owned by the Pro-Allies-Neutral lost in Benelux
                    Germany takes Benelux from Pro-Allies-Neutral
                    Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21
                    Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                Battle in Western Ukraine
                    Germany attack with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                    USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential
                        anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                        Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 6/15 hits, 4.60 expected hits
                        USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 3/10 hits, 2.80 expected hits
                        6 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine
                        anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                        Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 2/12 hits, 4.00 expected hits
                        USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                        2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Western Ukraine
                        anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                        Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 3/11 hits, 3.80 expected hits
                        USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 4 : 0/2 hits, 0.50 expected hits
                        1 Infantry owned by the USSR and 1 Light-Tank owned by the USSR lost in Western Ukraine
                    Germany win, taking Western Ukraine from USSR with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 61
                    Casualties for Germany: 2 Infantrys and 2 Mech-Infs
                    Casualties for USSR: 9 Infantrys and 1 Light-Tank
                Battle in Denmark
                    Germany attack with 1 Artillery and 2 Infantrys
                    True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 1/3 hits, 0.70 expected hits
                        True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Denmark
                    Germany takes Denmark from True-Neutral
                    Germany win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germany: 1 Infantry
                    Casualties for True-Neutral: 1 Infantry
                Battle in Normandy
                    Germany attack with 2 Artillerys and 4 Infantrys
                    France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                        Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits
                    1 Anti-Air owned by the France lost in Normandy
                        Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 2 : 1/6 hits, 1.40 expected hits
                        France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits
                        1 Infantry owned by the France lost in Normandy
                        Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 3 : 0/6 hits, 1.40 expected hits
                        France roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.30 expected hits
                        Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 4 : 2/6 hits, 1.40 expected hits
                        France roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.30 expected hits
                        1 Artillery owned by the France lost in Normandy
                    Some non-combat units are destroyed: 
                    Germany win, taking Normandy from France with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 30
                    Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry
                Battle in France
                    Germany attack with 1 Artillery and 4 Infantrys
                    France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 1 Artillery and 4 Infantrys in France, round 2 : 1/5 hits, 1.10 expected hits
                        France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits
                        1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France
                        Germany roll dice for 1 Artillery and 3 Infantrys in France, round 3 : 2/4 hits, 0.90 expected hits
                        France roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                        1 Artillery owned by the France lost in France
                    Germany captures one of France capitals
                    Germany win, taking France from France with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11
                    Casualties for Germany: 1 Infantry
                    Casualties for France: 1 Artillery and 1 Infantry
        
            Non Combat Move - Germany
                5 Infantrys, 2 Light-Tanks, 5 Mech-Infs and 1 Medium-Tank moved from West Germany to East Prussia
                1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia
                4 Infantrys moved from Austria-Bohemia to Berlin
                1 Air-Transport moved from Western Ukraine to East Prussia
                2 Fighters moved from Western Ukraine to East Prussia
                1 Bomber moved from Western Ukraine to East Prussia
                1 Anti-Air moved from West Germany to Berlin
        
            Purchase Units - Germany
                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                Germany buy 1 Factory, 1 Infantry, 4 Mech-Infs, 2 Patrol-Boats and 1 SS-Infantry; Remaining resources: 0 SS; 47 Fuel; 0 Iron; 1 PUs; 
        
            Place Units - Germany
                1 Factory placed in East Prussia
                1 Patrol-Boat placed in North Sea Zone
                4 Mech-Infs and 1 SS-Infantry placed in Berlin
                1 Patrol-Boat and 1 Submarine placed in Baltic Sea Zone
                1 Infantry placed in West Germany
        
            Turn Complete - Germany
                Germany collect 110 PUs; end with 111 PUs
                Units generate 20 SS; Germany end with 20 SS
                Units generate 29 Fuel; Germany end with 76 Fuel
                Units generate 6 Iron; Germany end with 6 Iron
        

        Combat Hit Differential Summary :

        Pro-Allies-Neutral : -0.90
        True-Neutral : 0.70
        anti-vehicle gun fire in Western Ukraine : : -0.30
        USSR : -0.30
        France : -1.10
        Germany : -0.10
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Manual Gamesave Post: Balkan round 1

          TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

          Game History

          Round: 1
          
              Combat Move - Balkan
                  1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                  5 Infantrys moved from Romania to Western Ukraine
                  1 Infantry moved from Hungary to Western Ukraine
                  1 Infantry moved from Slovakia to East Prussia
                  1 Infantry moved from Bulgaria to Romania
                  1 Infantry moved from Croatia to Adriatic Sea Zone
          
              Combat - Balkan
                  Battle in Azov Sea Zone
                      Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                      USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                          Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                          USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                          Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                          USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
          

          Combat Hit Differential Summary :

          Balkan : -0.30
          USSR : -0.80
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @black_elk Need OOL and whether to submerge for Azov SZ.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            Black_ElkB 1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk @redrum
              last edited by

              @redrum I'd say just submerge the sub to keep it simple

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Balkan round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - Balkan
                        1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                        5 Infantrys moved from Romania to Western Ukraine
                        1 Infantry moved from Hungary to Western Ukraine
                        1 Infantry moved from Slovakia to East Prussia
                        1 Infantry moved from Bulgaria to Romania
                        1 Infantry moved from Croatia to Adriatic Sea Zone
                
                    Combat - Balkan
                        Battle in Azov Sea Zone
                            Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                            USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                            1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                                USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                            1 Submarine owned by the USSR Submerged
                                Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                1 Cruiser owned by the USSR lost in Azov Sea Zone
                            Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33
                            Casualties for USSR: 1 Cruiser and 1 Patrol-Boat
                
                    Non Combat Move - Balkan
                
                    Export to Germany - Balkan
                        Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                        Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                        Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron
                        Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                
                    Purchase Units - Balkan
                        Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                
                    Place Units - Balkan
                        3 Infantrys placed in Romania
                
                    Turn Complete - Balkan
                        Balkan collect 30 PUs; end with 30 PUs
                        Units generate 2 Fuel; Balkan end with 4 Fuel
                        Units generate 1 Iron; Balkan end with 2 Iron
                

                Combat Hit Differential Summary :

                Balkan : 0.20
                USSR : -0.80
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Finland round 1

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - Finland
                          1 SP-Artillery moved from Eastern Finland to Murmansk
                          1 Infantry moved from Lapland to Murmansk
                  
                      Combat - Finland
                          Battle in Murmansk
                              Finland attack with 1 Infantry and 1 SP-Artillery
                              USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                  Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                                  USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                  Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits
                                  USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits
                                  Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits
                                  USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits
                                  Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits
                                  USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits
                                  Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits
                                  USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Finland lost in Murmansk
                                  Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits
                                  USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk
                              USSR win with no units remaining. Battle score for attacker is -12
                              Casualties for Finland: 1 Infantry and 1 SP-Artillery
                              Casualties for USSR: 1 Infantry
                  
                      Non Combat Move - Finland
                          1 Infantry moved from Eastern Finland to Lapland
                  
                      Export to Germany - Finland
                          Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                          Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                          Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                          Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                  
                      Purchase Units - Finland
                          Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
                  
                      Place Units - Finland
                          2 Infantrys placed in Finland
                  
                      Turn Complete - Finland
                          Finland collect 13 PUs; end with 13 PUs
                          Units generate 3 Fuel; Finland end with 6 Fuel
                          Units generate 1 Iron; Finland end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Finland : -1.70
                  USSR : 0.20
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.

                    1. pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.

                    2. make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.

                    Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.

                    catch you in a minute

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?

                        at java.lang.Thread.run(Unknown Source)
                        

                        Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                        at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
                        at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
                        at sun.security.validator.Validator.validate(Unknown Source)
                        at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
                        at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
                        at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
                        ... 49 more
                        Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                        at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
                        at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
                        at java.security.cert.CertPathBuilder.build(Unknown Source)
                        ... 55 more

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            Black_ElkB 1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk @redrum
                              last edited by

                              @redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: USSR round 1

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - USSR
                                          1 Submarine moved from Azov Sea Zone to Black Sea Zone
                                  
                                      Non Combat Move - USSR
                                          3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                          1 Infantry moved from Eastern Turkistan to Western Turkistan
                                          1 Fighter moved from Gorki to Western Turkistan
                                          3 Infantrys moved from Caucasus to Caspian Sea Zone
                                          3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                          1 Infantry moved from Krasnodar to Caucasus
                                          1 Infantry moved from Stalingrad to Central Russia
                                          1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia
                                          2 Infantrys moved from Moscow to Central Russia
                                          1 Medium-Tank moved from Moscow to Central Russia
                                          1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone
                                          1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone
                                          5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                          1 Infantry moved from Chita to Aldan
                                          1 Infantry moved from Khabarovsk to Aldan
                                          1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                          1 Light-Tank moved from Vladivostok to Aldan
                                          1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                          1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk
                                          2 Infantrys moved from Ayan to Ust-Maysky
                                          1 Infantry moved from Magadan to Abyysky
                                          1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone
                                          1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone
                                          1 Infantry moved from Archangel to Leningrad
                                  
                                      Purchase Units - USSR
                                          USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; 
                                  
                                      Place Units - USSR
                                          1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad
                                          1 Artillery and 4 Mech-Infs placed in Leningrad
                                          1 Infantry placed in Siberia
                                          1 Infantry placed in Stalingrad
                                          1 Infantry placed in Irkutsk
                                  
                                      Turn Complete - USSR
                                          USSR collect 141 PUs; end with 141 PUs
                                          Units generate 32 Fuel; USSR end with 66 Fuel
                                          Units generate 6 SS; USSR end with 6 SS
                                          Units generate 4 Officials; USSR end with 9 Officials
                                          Units generate 6 Iron; USSR end with 6 Iron
                                          USSR creates 1 Air-Transport in Siberia
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Britain round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Britain
                                    
                                        Non Combat Move - Britain
                                            1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone
                                            1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone
                                            1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                                            1 Artillery and 3 Infantrys moved from Scotland to England
                                    
                                        Purchase Units - Britain
                                            Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; 
                                    
                                        Place Units - Britain
                                            1 Cruiser and 1 Patrol-Boat placed in North Sea Zone
                                            1 Patrol-Boat placed in Celtic Sea Zone
                                            1 Infantry placed in England
                                    
                                        Turn Complete - Britain
                                            Britain collect 58 PUs; end with 62 PUs
                                            Units generate 13 Fuel; Britain end with 30 Fuel
                                            Units generate 2 Iron; Britain end with 2 Iron
                                            Britain creates 1 Air-Transport in Halifax
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: France round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - France
                                                  France takes Northern Congo from True-Neutral
                                                  France takes Southern Congo from True-Neutral
                                              1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                                              1 Colonial-Infantry moved from Equatorial Africa to Southern Congo
                                              1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                                              1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone
                                              1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                                              1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                                              2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                                              2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                                              1 Infantry moved from Tunesia to Algerian Desert
                                              1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania
                                              1 Colonial-Infantry moved from Algeria to Algerian Desert
                                      
                                          Combat - France
                                      
                                          Non Combat Move - France
                                      
                                          Purchase Units - France
                                              France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; 
                                      
                                          Place Units - France
                                              1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon
                                      
                                          Turn Complete - France
                                              France collect 37 PUs; end with 37 PUs
                                              Units generate 3 Fuel; France end with 7 Fuel
                                              Units generate 12 CR; France end with 22 CR
                                              Units generate 1 Iron; France end with 1 Iron
                                              Units generate 1 SS; France end with 1 SS
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: British-Colonies round 1

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - British-Colonies
                                                1 Colonial-Infantry moved from South Sudan to North Sudan
                                                1 Colonial-Infantry moved from Uganda to South Sudan
                                                1 Colonial-Infantry moved from Kenya to Uganda
                                                1 Artillery and 1 Infantry moved from Kenya to Tanganyika
                                                1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone
                                                1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone
                                                2 Infantrys moved from Transjordan to Egypt
                                                1 Colonial-Infantry moved from Lindi to Tanganyika
                                                British-Colonies undo move 8.
                                                1 Colonial-Infantry moved from Tanganyika to Kenya
                                                1 Colonial-Infantry moved from Lindi to Tanganyika
                                        
                                            Non Combat Move - British-Colonies
                                        
                                            Export to Britain - British-Colonies
                                                British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                                                Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron
                                                Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                                        
                                            Purchase Units - British-Colonies
                                                British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; 
                                        
                                            Place Units - British-Colonies
                                                1 Fighter and 1 Infantry placed in Egypt
                                        
                                            Turn Complete - British-Colonies
                                                British-Colonies collect 54 PUs; end with 54 PUs
                                                Units generate 7 CR; British-Colonies end with 17 CR
                                                Units generate 7 Fuel; British-Colonies end with 19 Fuel
                                                Units generate 2 Iron; British-Colonies end with 5 Iron
                                                Units generate 1 SS; British-Colonies end with 1 SS
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: South-Africa round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - South-Africa
                                                  1 Infantry and 1 Mech-Inf moved from South Africa to Beira
                                                  1 Infantry moved from Pretoria to Beira
                                                  1 Fighter moved from South Africa to Beira
                                          
                                              Combat - South-Africa
                                                  Battle in Beira
                                                      South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                                      True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                          South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits
                                                          True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the True-Neutral lost in Beira
                                                      South-Africa takes Beira from True-Neutral
                                                      South-Africa win
                                                      . Battle score for attacker is 10
                                                      Casualties for True-Neutral: 1 Infantry
                                          
                                              Non Combat Move - South-Africa
                                                  1 Fighter moved from Beira to Madagascar
                                          
                                              Export to Britain - South-Africa
                                                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron
                                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                          
                                              Purchase Units - South-Africa
                                                  South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 
                                          
                                              Place Units - South-Africa
                                                  1 Fighter and 1 Infantry placed in South Africa
                                          
                                              Turn Complete - South-Africa
                                                  South-Africa collect 16 PUs; end with 16 PUs
                                                  Units generate 7 Fuel; South-Africa end with 13 Fuel
                                                  Units generate 1 Iron; South-Africa end with 4 Iron
                                          

                                          Combat Hit Differential Summary :

                                          True-Neutral : -0.30
                                          South-Africa : -0.10
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.

                                            I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.

                                            Anyhow, Italy's up!
                                            Catch you next round dude

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