TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    207 Posts 5 Posters 55.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Iraq round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 4
      
          Combat Move - Iraq
                  Iraq takes Afghanistan from British-India
              1 Light-Tank moved from Iran to Afghanistan
                    Iran take Khorasan from USSR
      
          Combat - Iraq
      
          Non Combat Move - Iraq
      
          Aid Axis powers - Iraq
              Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
              Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
              Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
              Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
              Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
              Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
      
          Purchase Units - Iraq
              Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
      
          Place Units - Iraq
              1 Infantry placed in Iraq
      
          Turn Complete - Iraq
              Iraq collect 17 PUs; end with 20 PUs
              Units generate 10 Fuel; Iraq end with 10 Fuel
              Units generate 1 Iron; Iraq end with 5 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Iran round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 4
        
            Combat Move - Iran
        
            Aid Axis powers - Iran
                Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
        
            Purchase Units - Iran
                Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
        
            Place Units - Iran
                1 Factory placed in Iran
        
            Turn Complete - Iran
                Iran collect 15 PUs; end with 17 PUs
                Units generate 13 Fuel; Iran end with 13 Fuel
                Units generate 1 Iron; Iran end with 5 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • FrostionF Offline
          Frostion Admin
          last edited by

          Looks like Italy and Germany are getting fuel thirsty 😄
          How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Frostion
            last edited by redrum

            @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

            USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

            My general thoughts for Axis so far are:

            • Give Italy +5 more fuel income
            • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

            I plan to write up a more detailed feedback once our game finishes.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            Black_ElkB 1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk @redrum
              last edited by Black_Elk

              @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: British-India round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - British-India
                        1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                        1 Colonial-Infantry moved from India to Orissa
                        British-India undo move 2.
                
                    Non Combat Move - British-India
                
                    Purchase Units - British-India
                        British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                
                    Place Units - British-India
                        3 Infantrys and 1 Mech-Inf placed in India
                
                    Turn Complete - British-India
                        British-India collect 21 PUs; end with 22 PUs
                        Units generate 3 Fuel; British-India end with 23 Fuel
                        Units generate 4 CR; British-India end with 21 CR
                        Units generate 1 Iron; British-India end with 1 Iron
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: French-Colonies round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 4
                  
                      Combat Move - French-Colonies
                          3 Infantrys moved from French India to India
                          1 Infantry moved from Orissa to Nepal
                          French-Colonies undo move 2.
                          1 Infantry moved from Orissa to India
                  
                      Non Combat Move - French-Colonies
                  
                      Purchase Units - French-Colonies
                          French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                  
                      Place Units - French-Colonies
                          1 Colonial-Infantry and 3 Infantrys placed in French India
                  
                      Turn Complete - French-Colonies
                          French-Colonies collect 29 PUs; end with 29 PUs
                          Units generate 3 Fuel; French-Colonies end with 29 Fuel
                          Units generate 1 Iron; French-Colonies end with 3 Iron
                          Units generate 3 CR; French-Colonies end with 5 CR
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Move Summary: ANZAC round 4

                    TripleA Move Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 4
                    
                        Combat Move - ANZAC
                            1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                            2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                            2 Fighters moved from Sydney to Kimberley-Pilbara
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: ANZAC round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 4
                      
                          Combat Move - ANZAC
                              1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                              2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                              2 Fighters moved from Sydney to Kimberley-Pilbara
                      
                          Non Combat Move - ANZAC
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                      
                          Place Units - ANZAC
                              1 Battleship placed in Tasman Sea Zone
                      
                          Turn Complete - ANZAC
                              ANZAC collect 38 PUs; end with 46 PUs
                              Units generate 9 Fuel; ANZAC end with 27 Fuel
                              Units generate 2 Iron; ANZAC end with 6 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: KNIL round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - KNIL
                                1 Bomber moved from Dutch Guiana to Morocco
                                1 Bomber moved from Leningrad to East Prussia
                        
                            Combat - KNIL
                                Air Battle in East Prussia
                                    KNIL attacks with 1 units heading to East Prussia
                                    Air Battle is over, the remaining bombers go on to their targets
                                Strategic bombing raid in East Prussia
                                        AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                    1 Bomber killed by AA
                                    Bombing raid in East Prussia causes 0 damage total. 
                        
                            Non Combat Move - KNIL
                        
                            Aid the ANZAC - KNIL
                                KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                        
                            Purchase Units - KNIL
                                KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                        
                            Place Units - KNIL
                                1 Fighter placed in Dutch Guiana
                        
                            Turn Complete - KNIL
                                KNIL collect 17 PUs; end with 18 PUs
                                Units generate 3 Fuel; KNIL end with 6 Fuel
                                Units generate 1 Iron; KNIL end with 6 Iron
                                Units generate 2 CR; KNIL end with 18 CR
                        

                        Combat Hit Differential Summary :

                        AA fire in East Prussia : : 0.60
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                          British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                          I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                          Japan is up

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Japan round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - Japan
                                        Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                        Japan takes Orissa from British-India
                                        Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                    1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                    1 Infantry moved from Gizhiga to Anadyr
                                          Japan take Anadyr from USSR
                                    1 Infantry moved from Ayan to Ust-Maysky
                                          Japan take Ust-Maysky from USSR
                                    1 Infantry moved from Nikolaevsk to Aldan
                                          Japan take Aldan from USSR
                                    1 Infantry moved from Khabarovsk to Hailar
                                          Japan take Hailar from USSR
                                    1 Light-Tank moved from Burma to Orissa
                                    1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone
                                    1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                    1 Artillery and 1 Infantry moved from Java to Java Sea Zone
                                    1 Infantry moved from Borneo to Java Sea Zone
                                    1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                    1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao
                                    1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                    1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                    1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                    1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                    1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone
                                    1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                    1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                    1 Artillery moved from Java to Java Sea Zone
                                    2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                    1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone
                                    3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines
                                    1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                    1 Infantry moved from Palawan to Gulf of Thailand Sea Zone
                                    1 Infantry moved from Malaya to Gulf of Thailand Sea Zone
                                    3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                                    3 Infantrys moved from Celebes Sea Zone to Halmahera
                                          Japan take Halmahera from KNIL
                                    1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet
                                    1 Artillery and 2 Infantrys moved from Chungking to Lanchow
                                    2 Anti-Airs moved from Ryojun to Peking
                                    1 Artillery and 1 Infantry moved from Ryojun to Peking
                                    1 Infantry moved from Ryojun to Peking
                            
                                Combat - Japan
                                    Battle in Indian Coast Sea Zone
                                        Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport
                                        British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer
                                            AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits
                                            1 Bomber owned by the Japan lost in Indian Coast Sea Zone
                                            Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                        Units damaged: 1 Battleship owned by the British-Colonies
                                            Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits
                                            British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                                        Units damaged: 1 Battleship owned by the Japan
                                            1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                            AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                            Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                            1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone
                                            Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits
                                            British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits
                                            1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone
                                        Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61
                                        Casualties for Japan: 1 Bomber and 1 Transport
                                        Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer
                                        Casualties for British-India: 1 Transport
                                    Battle in Mindanao
                                        Japan attack with 1 Artillery and 2 Infantrys
                                        USA defend with 1 Flag and 1 Infantry
                                            Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits
                                            USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USA lost in Mindanao
                                        Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                        Casualties for USA: 1 Infantry
                                    Battle in Eastern Tibet
                                        Japan attack with 1 Dive-Bomber and 2 Infantrys
                                        USSR defend with 1 Flag and 1 Infantry
                                            Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits
                                            USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                            Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits
                                            USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Eastern Tibet
                                        Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                        Casualties for USSR: 1 Infantry
                                    Battle in Philippines
                                        Japan attack with 3 Artillerys and 3 Infantrys
                                        USA defend with 1 Flag and 3 Infantrys
                                            Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits
                                            USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits
                                            1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines
                                        Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20
                                        Casualties for Japan: 1 Infantry
                                        Casualties for USA: 3 Infantrys
                                    Battle in Peking
                                        Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys
                                        USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery
                                            Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits
                                            USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits
                                            1 Infantry owned by the USSR lost in Peking
                                            Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits
                                            USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                        1 SP-Artillery owned by the USSR lost in Peking
                                        Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22
                                        Casualties for USSR: 1 Infantry and 1 SP-Artillery
                                    Battle in Bay of Bengal Sea Zone
                                        Japan attack with 1 Cruiser, 1 Submarine and 1 Transport
                                        British-India defend with 1 Cruiser
                                            Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                            1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone
                                        Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                                        Casualties for British-India: 1 Cruiser
                                    Battle in Lanchow
                                        Japan attack with 1 Artillery and 2 Infantrys
                                        China defend with 1 Flag and 1 Infantry
                                            Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits
                                            China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the China lost in Lanchow
                                        Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                        Casualties for China: 1 Infantry
                            
                                Non Combat Move - Japan
                                    1 Light-Tank moved from Malaya to Lower Burma
                                    3 Fighters moved from Indian Coast Sea Zone to Bengal
                                    1 Dive-Bomber moved from Eastern Tibet to Chungking
                                    4 Infantrys moved from Changsha to Chungking
                                    2 Mech-Infs moved from Changsha to Chungking
                                    1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol
                                    1 Infantry moved from Hsinking to Jehol
                                    1 Infantry moved from Tsitsihar to Hailar
                                    1 Transport moved from Japan Sea Zone to South China Sea Zone
                            
                                Purchase Units - Japan
                                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                    Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; 
                            
                                Place Units - Japan
                                    1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone
                                    5 Infantrys placed in Ryojun
                                    1 Anti-Air and 4 Infantrys placed in Sumatra
                            
                                Turn Complete - Japan
                                    Japan collect 148 PUs; end with 148 PUs
                                    Units generate 47 Fuel; Japan end with 75 Fuel
                                    Units generate 7 CR; Japan end with 7 CR
                                    Units generate 6 Iron; Japan end with 11 Iron
                            

                            Combat Hit Differential Summary :

                            USA : -0.20
                            Japan : 0.60
                            China : -0.30
                            British-Colonies : -0.60
                            USSR : -1.50
                            AA fire in Indian Coast Sea Zone : : 0.70
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Thailand round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 4
                              
                                  Combat Move - Thailand
                                          Thailand takes Nepal from British-India
                                          Thailand takes Punjab from British-India
                                      1 Light-Tank moved from Bengal to Punjab
                                      1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa
                                      1 Infantry moved from Lower Burma to Bengal
                                      1 Anti-Air moved from Burma to Bengal
                                      1 Infantry and 1 Mech-Inf moved from Thailand to Bengal
                                      1 Anti-Air moved from Southern Thailand to Lower Burma
                                      2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone
                              
                                  Combat - Thailand
                              
                                  Non Combat Move - Thailand
                              
                                  Export to Imperial Japan - Thailand
                                      Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                      Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron
                                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                              
                                  Purchase Units - Thailand
                                      Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; 
                              
                                  Place Units - Thailand
                                      1 Anti-Air and 1 Infantry placed in Thailand
                              
                                  Turn Complete - Thailand
                                      Thailand collect 26 PUs; end with 26 PUs
                                      Units generate 5 Fuel; Thailand end with 5 Fuel
                                      Units generate 2 CR; Thailand end with 2 CR
                                      Units generate 1 Iron; Thailand end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: USA round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - USA
                                          1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone
                                          1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone
                                          1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone
                                          1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria
                                          1 Fighter moved from Trafalgar Sea Zone to Algeria
                                          1 Fighter moved from Trafalgar Sea Zone to Algerian Desert
                                          2 Infantrys moved from Morocco to Algerian Desert
                                  
                                      Combat - USA
                                          Battle in Algerian Desert
                                              USA attack with 1 Fighter and 2 Infantrys
                                              Italy defend with 1 Flag and 1 Infantry
                                                  USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits
                                                  Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert
                                              USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                              Casualties for USA: 1 Infantry
                                              Casualties for Italy: 1 Infantry
                                          Battle in Algeria
                                              USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                              Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                  USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits
                                                  Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                              1 Colonial-Infantry owned by the Italy lost in Algeria
                                              USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                              Casualties for Italy: 1 Colonial-Infantry
                                  
                                      Non Combat Move - USA
                                          1 Air-Transport moved from Algeria to Morocco
                                          1 Fighter moved from Algeria to Trafalgar Sea Zone
                                          1 Fighter moved from Algerian Desert to Trafalgar Sea Zone
                                          1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                  
                                      Purchase Units - USA
                                          USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; 
                                  
                                      Place Units - USA
                                          1 Factory placed in Morocco
                                          1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone
                                          2 Infantrys placed in USA North Atlantic
                                  
                                      Turn Complete - USA
                                          USA collect 100 PUs; end with 101 PUs
                                          Units generate 48 Fuel; USA end with 201 Fuel
                                          Units generate 4 Iron; USA end with 4 Iron
                                          USA creates 1 Air-Transport in USA North Atlantic
                                  

                                  Combat Hit Differential Summary :

                                  USA : 1.30
                                  Italy : 0.50
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: China round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - China
                                            1 Infantry moved from Urimchi to Qinghai
                                    
                                        Non Combat Move - China
                                    
                                        Export to the USA - China
                                            China spend 1 Iron on User Action: Action USA receives iron from China
                                            Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                            Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                            Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                    
                                        Purchase Units - China
                                            Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                            China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; 
                                    
                                        Place Units - China
                                            1 Infantry placed in Urimchi
                                    
                                        Turn Complete - China
                                            China collect 11 PUs; end with 16 PUs
                                            Units generate 2 Fuel; China end with 8 Fuel
                                            Units generate 1 Iron; China end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Brazil round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Brazil
                                              1 Transport moved from Trafalgar Sea Zone to Freetown Sea Zone
                                              3 Infantrys moved from Brazil to Nordeste
                                              1 Artillery moved from Tangier to Algerian Desert
                                      
                                          Non Combat Move - Brazil
                                      
                                          Purchase Units - Brazil
                                              Brazil buy 1 Transport; Remaining resources: 1 Fuel; 0 Iron; 3 PUs; 
                                      
                                          Place Units - Brazil
                                              1 Transport placed in Rio de Janeiro Sea Zone
                                      
                                          Turn Complete - Brazil
                                              Brazil collect 19 PUs; end with 22 PUs
                                              Units generate 2 Fuel; Brazil end with 3 Fuel
                                              Units generate 1 Iron; Brazil end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Yeah initially I thought I might be able to knock off production out of Thailand or Iraq or Italian east Africa, or maybe fly them over to Europe to take some hits on Germany, but it really only takes a couple AAguns to make that a pretty risky proposition. Probably should have let French Indochina go early and just spammed fodder out of French India sooner for the collective defense. India feels tough though. They have a lot of coastline to defend but not much left to defend it with.

                                        USA got something cooking in Morocco, but probably too little too late to have much impact on Europe, once the Russians give up the ghost.

                                        Back to G

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Germany round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Germany
                                                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                                                  1 unit repaired.
                                                  1 Infantry moved from Caucasus to Dagestan
                                                        Germany take Dagestan from USSR
                                                  1 Infantry moved from Stalingrad to Krasnodar
                                                        Germany take Krasnodar from USSR
                                                  1 Bomber moved from East Prussia to Moscow
                                                  2 Infantrys moved from Central Russia to Moscow
                                                  1 Infantry, 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Atyrau
                                                  1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Volga
                                                  1 Infantry moved from Central Russia to Volga
                                                  1 Destroyer moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                                  1 Fighter moved from Berlin to Gulf of Bothnia Sea Zone
                                                  3 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                                  1 Submarine moved from North Sea Zone to North Atlantic 4 Sea Zone
                                          
                                              Combat - Germany
                                                  Battle in North Atlantic 4 Sea Zone
                                                      Germany attack with 1 Submarine
                                                      Britain defend with 2 Artillerys, 1 Infantry and 1 Transport
                                                          Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                          2 Artillerys owned by the Britain, 1 Infantry owned by the Britain and 1 Transport owned by the Britain lost in North Atlantic 4 Sea Zone
                                                      Germany win, taking North Atlantic 4 Sea Zone from USA with 1 Submarine remaining. Battle score for attacker is 52
                                                      Casualties for Britain: 2 Artillerys, 1 Infantry and 1 Transport
                                                  Battle in Volga
                                                      Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                                                      USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                          Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 2 : 0/3 hits, 0.60 expected hits
                                                          USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.20 expected hits
                                                          Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 3 : 0/3 hits, 0.60 expected hits
                                                          USSR roll dice for 1 Infantry in Volga, round 3 : 0/1 hits, 0.20 expected hits
                                                          Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 4 : 0/3 hits, 0.60 expected hits
                                                          USSR roll dice for 1 Infantry in Volga, round 4 : 1/1 hits, 0.20 expected hits
                                                          1 Infantry owned by the Germany lost in Volga
                                                          Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 5 : 0/2 hits, 0.40 expected hits
                                                          USSR roll dice for 1 Infantry in Volga, round 5 : 0/1 hits, 0.20 expected hits
                                                          Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 6 : 0/2 hits, 0.40 expected hits
                                                          USSR roll dice for 1 Infantry in Volga, round 6 : 1/1 hits, 0.20 expected hits
                                                      1 Mech-Inf owned by the Germany lost in Volga
                                                          Germany roll dice for 1 SS-Infantry in Volga, round 7 : 0/1 hits, 0.20 expected hits
                                                          USSR roll dice for 1 Infantry in Volga, round 7 : 1/1 hits, 0.20 expected hits
                                                      1 SS-Infantry owned by the Germany lost in Volga
                                                      USSR win with 1 Infantry remaining. Battle score for attacker is -32
                                                      Casualties for Germany: 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                                                  Battle in Atyrau
                                                      Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                                                      USSR defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                                          Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 2 : 0/3 hits, 0.60 expected hits
                                                          USSR roll dice for 1 SP-Artillery in Atyrau, round 2 : 1/1 hits, 0.20 expected hits
                                                          1 Infantry owned by the Germany lost in Atyrau
                                                          Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 3 : 1/2 hits, 0.40 expected hits
                                                          USSR roll dice for 1 SP-Artillery in Atyrau, round 3 : 0/1 hits, 0.20 expected hits
                                                      1 SP-Artillery owned by the USSR lost in Atyrau
                                                      Germany win, taking Atyrau from USSR with 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 2
                                                      Casualties for Germany: 1 Infantry
                                                      Casualties for USSR: 1 SP-Artillery
                                                  Battle in Moscow
                                                      Germany attack with 1 Bomber and 2 Infantrys
                                                      USSR defend with 1 Commissariat, 1 Factory, 1 Flag and 1 Infantry
                                                          Germany roll dice for 1 Bomber and 2 Infantrys in Moscow, round 2 : 1/3 hits, 1.10 expected hits
                                                          USSR roll dice for 1 Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Moscow
                                                      Germany captures one of USSR capitals
                                                      Some non-combat units are destroyed: 
                                                      Germany win, taking Moscow from USSR with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Gulf of Bothnia Sea Zone
                                                      Germany attack with 1 Destroyer, 1 Fighter and 3 Submarines
                                                      USSR defend with 1 Patrol-Boat and 1 Submarine
                                                          Germany roll dice for 3 Submarines in Gulf of Bothnia Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                                      1 Patrol-Boat owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                          Germany roll dice for 1 Destroyer and 1 Fighter in Gulf of Bothnia Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                          USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Submarine owned by the Germany lost in Gulf of Bothnia Sea Zone
                                                          Germany roll dice for 2 Submarines in Gulf of Bothnia Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                                                          1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                      Germany win with 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 13
                                                      Casualties for USSR: 1 Patrol-Boat and 1 Submarine
                                                      Casualties for Germany: 1 Submarine
                                          
                                              Non Combat Move - Germany
                                                  1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Stalingrad to Byelorussia
                                                  1 Anti-Air, 1 Artillery, 6 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Central Russia to Byelorussia
                                                  5 Artillerys, 4 Infantrys and 5 Mech-Infs moved from Western Ukraine to Byelorussia
                                                  4 Anti-Airs, 1 Artillery, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                                                  2 Mech-Infs moved from Berlin to East Prussia
                                                  2 Anti-Airs moved from Berlin to East Prussia
                                                  1 Battleship, 2 Cruisers, 1 Patrol-Boat and 4 Transports moved from Baltic Sea Zone to North Sea Zone
                                                  1 Fighter moved from Gulf of Bothnia Sea Zone to Byelorussia
                                                  1 Anti-Air moved from Eastern Ukraine to Central Russia
                                                  1 Bomber moved from Moscow to East Prussia
                                                  1 Anti-Air moved from West Germany to France
                                          
                                              Purchase Units - Germany
                                                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                  Germany buy 1 Anti-Air, 9 Infantrys, 2 Mech-Infs and 1 SS-Infantry; Remaining resources: 17 SS; 1 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                                          
                                              Place Units - Germany
                                                  1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in East Prussia
                                                  3 Infantrys and 2 Mech-Infs placed in Berlin
                                                  3 Infantrys placed in West Germany
                                                  1 Submarine placed in North Sea Zone
                                          
                                              Turn Complete - Germany
                                                  Germany collect 142 PUs; end with 142 PUs
                                                  Units generate 31 SS; Germany end with 48 SS
                                                  Units generate 44 Fuel; Germany end with 45 Fuel
                                                  Units generate 7 Iron; Germany end with 22 Iron
                                                  Units generate 2 Officials; Germany end with 2 Officials
                                          

                                          Combat Hit Differential Summary :

                                          USSR : 2.80
                                          Germany : -2.70
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Balkan round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Balkan
                                                    1 Infantry moved from Stalingrad to Atyrau
                                                    2 Infantrys moved from Stalingrad to Volga
                                                    1 Infantry moved from Central Russia to Volga
                                            
                                                Combat - Balkan
                                                    Battle in Volga
                                                        Balkan attack with 3 Infantrys
                                                        USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                            Balkan roll dice for 3 Infantrys in Volga, round 2 : 0/3 hits, 0.60 expected hits
                                                            USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.30 expected hits
                                                            Balkan roll dice for 3 Infantrys in Volga, round 3 : 0/3 hits, 0.60 expected hits
                                                            USSR roll dice for 1 Infantry in Volga, round 3 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Balkan lost in Volga
                                                            Balkan roll dice for 2 Infantrys in Volga, round 4 : 1/2 hits, 0.40 expected hits
                                                            USSR roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR lost in Volga
                                                        Balkan win, taking Volga from USSR with 2 Infantrys remaining. Battle score for attacker is 0
                                                        Casualties for Balkan: 1 Infantry
                                                        Casualties for USSR: 1 Infantry
                                            
                                                Non Combat Move - Balkan
                                                    1 Infantry and 1 Mech-Inf moved from Eastern Ukraine to Atyrau
                                                    1 Infantry moved from Eastern Ukraine to Stalingrad
                                                    1 Anti-Air moved from Western Ukraine to Byelorussia
                                                    2 Infantrys moved from Eastern Ukraine to Byelorussia
                                                    1 Infantry moved from Central Russia to Eastern Ukraine
                                                    5 Infantrys moved from Central Russia to Byelorussia
                                                    1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                                                    1 Infantry moved from Arabian Sea Zone to Sind
                                            
                                                Purchase Units - Balkan
                                                    Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
                                            
                                                Place Units - Balkan
                                                    1 Artillery and 2 Infantrys placed in Romania
                                            
                                                Turn Complete - Balkan
                                                    Balkan collect 33 PUs; end with 33 PUs
                                                    Units generate 3 Fuel; Balkan end with 6 Fuel
                                                    Units generate 1 Iron; Balkan end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Balkan : -0.60
                                            USSR : 0.10
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 9 / 11
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums