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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Frostion
      last edited by redrum

      @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

      USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

      My general thoughts for Axis so far are:

      • Give Italy +5 more fuel income
      • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

      I plan to write up a more detailed feedback once our game finishes.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      Black_ElkB 1 Reply Last reply Reply Quote 2
      • Black_ElkB Offline
        Black_Elk @redrum
        last edited by Black_Elk

        @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: British-India round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 4
          
              Combat Move - British-India
                  1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                  1 Colonial-Infantry moved from India to Orissa
                  British-India undo move 2.
          
              Non Combat Move - British-India
          
              Purchase Units - British-India
                  British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
          
              Place Units - British-India
                  3 Infantrys and 1 Mech-Inf placed in India
          
              Turn Complete - British-India
                  British-India collect 21 PUs; end with 22 PUs
                  Units generate 3 Fuel; British-India end with 23 Fuel
                  Units generate 4 CR; British-India end with 21 CR
                  Units generate 1 Iron; British-India end with 1 Iron
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: French-Colonies round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - French-Colonies
                    3 Infantrys moved from French India to India
                    1 Infantry moved from Orissa to Nepal
                    French-Colonies undo move 2.
                    1 Infantry moved from Orissa to India
            
                Non Combat Move - French-Colonies
            
                Purchase Units - French-Colonies
                    French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
            
                Place Units - French-Colonies
                    1 Colonial-Infantry and 3 Infantrys placed in French India
            
                Turn Complete - French-Colonies
                    French-Colonies collect 29 PUs; end with 29 PUs
                    Units generate 3 Fuel; French-Colonies end with 29 Fuel
                    Units generate 1 Iron; French-Colonies end with 3 Iron
                    Units generate 3 CR; French-Colonies end with 5 CR
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Move Summary: ANZAC round 4

              TripleA Move Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 4
              
                  Combat Move - ANZAC
                      1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                      2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                      2 Fighters moved from Sydney to Kimberley-Pilbara
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: ANZAC round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 4
                
                    Combat Move - ANZAC
                        1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                        2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                        2 Fighters moved from Sydney to Kimberley-Pilbara
                
                    Non Combat Move - ANZAC
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                
                    Place Units - ANZAC
                        1 Battleship placed in Tasman Sea Zone
                
                    Turn Complete - ANZAC
                        ANZAC collect 38 PUs; end with 46 PUs
                        Units generate 9 Fuel; ANZAC end with 27 Fuel
                        Units generate 2 Iron; ANZAC end with 6 Iron
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: KNIL round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 4
                  
                      Combat Move - KNIL
                          1 Bomber moved from Dutch Guiana to Morocco
                          1 Bomber moved from Leningrad to East Prussia
                  
                      Combat - KNIL
                          Air Battle in East Prussia
                              KNIL attacks with 1 units heading to East Prussia
                              Air Battle is over, the remaining bombers go on to their targets
                          Strategic bombing raid in East Prussia
                                  AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                              1 Bomber killed by AA
                              Bombing raid in East Prussia causes 0 damage total. 
                  
                      Non Combat Move - KNIL
                  
                      Aid the ANZAC - KNIL
                          KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                          Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                          Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                  
                      Purchase Units - KNIL
                          KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                  
                      Place Units - KNIL
                          1 Fighter placed in Dutch Guiana
                  
                      Turn Complete - KNIL
                          KNIL collect 17 PUs; end with 18 PUs
                          Units generate 3 Fuel; KNIL end with 6 Fuel
                          Units generate 1 Iron; KNIL end with 6 Iron
                          Units generate 2 CR; KNIL end with 18 CR
                  

                  Combat Hit Differential Summary :

                  AA fire in East Prussia : : 0.60
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                    British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                    I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                    Japan is up

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Japan round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 4
                      
                          Combat Move - Japan
                                  Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                  Japan takes Orissa from British-India
                                  Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                              1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                              1 Infantry moved from Gizhiga to Anadyr
                                    Japan take Anadyr from USSR
                              1 Infantry moved from Ayan to Ust-Maysky
                                    Japan take Ust-Maysky from USSR
                              1 Infantry moved from Nikolaevsk to Aldan
                                    Japan take Aldan from USSR
                              1 Infantry moved from Khabarovsk to Hailar
                                    Japan take Hailar from USSR
                              1 Light-Tank moved from Burma to Orissa
                              1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone
                              1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                              1 Artillery and 1 Infantry moved from Java to Java Sea Zone
                              1 Infantry moved from Borneo to Java Sea Zone
                              1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                              1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao
                              1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                              1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone
                              1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                              1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone
                              1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone
                              1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                              1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                              1 Artillery moved from Java to Java Sea Zone
                              2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                              1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone
                              3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines
                              1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                              1 Infantry moved from Palawan to Gulf of Thailand Sea Zone
                              1 Infantry moved from Malaya to Gulf of Thailand Sea Zone
                              3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                              3 Infantrys moved from Celebes Sea Zone to Halmahera
                                    Japan take Halmahera from KNIL
                              1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet
                              1 Artillery and 2 Infantrys moved from Chungking to Lanchow
                              2 Anti-Airs moved from Ryojun to Peking
                              1 Artillery and 1 Infantry moved from Ryojun to Peking
                              1 Infantry moved from Ryojun to Peking
                      
                          Combat - Japan
                              Battle in Indian Coast Sea Zone
                                  Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport
                                  British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer
                                      AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits
                                      1 Bomber owned by the Japan lost in Indian Coast Sea Zone
                                      Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                  Units damaged: 1 Battleship owned by the British-Colonies
                                      Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits
                                      British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                                  Units damaged: 1 Battleship owned by the Japan
                                      1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                      AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                      Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                      1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone
                                      Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits
                                      British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits
                                      1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone
                                  Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61
                                  Casualties for Japan: 1 Bomber and 1 Transport
                                  Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer
                                  Casualties for British-India: 1 Transport
                              Battle in Mindanao
                                  Japan attack with 1 Artillery and 2 Infantrys
                                  USA defend with 1 Flag and 1 Infantry
                                      Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits
                                      USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USA lost in Mindanao
                                  Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                  Casualties for USA: 1 Infantry
                              Battle in Eastern Tibet
                                  Japan attack with 1 Dive-Bomber and 2 Infantrys
                                  USSR defend with 1 Flag and 1 Infantry
                                      Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                      Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR lost in Eastern Tibet
                                  Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                  Casualties for USSR: 1 Infantry
                              Battle in Philippines
                                  Japan attack with 3 Artillerys and 3 Infantrys
                                  USA defend with 1 Flag and 3 Infantrys
                                      Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits
                                      USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits
                                      1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines
                                  Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20
                                  Casualties for Japan: 1 Infantry
                                  Casualties for USA: 3 Infantrys
                              Battle in Peking
                                  Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys
                                  USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery
                                      Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits
                                      USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits
                                      1 Infantry owned by the USSR lost in Peking
                                      Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits
                                      USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                  1 SP-Artillery owned by the USSR lost in Peking
                                  Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22
                                  Casualties for USSR: 1 Infantry and 1 SP-Artillery
                              Battle in Bay of Bengal Sea Zone
                                  Japan attack with 1 Cruiser, 1 Submarine and 1 Transport
                                  British-India defend with 1 Cruiser
                                      Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                      1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone
                                  Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                                  Casualties for British-India: 1 Cruiser
                              Battle in Lanchow
                                  Japan attack with 1 Artillery and 2 Infantrys
                                  China defend with 1 Flag and 1 Infantry
                                      Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits
                                      China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the China lost in Lanchow
                                  Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                  Casualties for China: 1 Infantry
                      
                          Non Combat Move - Japan
                              1 Light-Tank moved from Malaya to Lower Burma
                              3 Fighters moved from Indian Coast Sea Zone to Bengal
                              1 Dive-Bomber moved from Eastern Tibet to Chungking
                              4 Infantrys moved from Changsha to Chungking
                              2 Mech-Infs moved from Changsha to Chungking
                              1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol
                              1 Infantry moved from Hsinking to Jehol
                              1 Infantry moved from Tsitsihar to Hailar
                              1 Transport moved from Japan Sea Zone to South China Sea Zone
                      
                          Purchase Units - Japan
                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                              Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; 
                      
                          Place Units - Japan
                              1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone
                              5 Infantrys placed in Ryojun
                              1 Anti-Air and 4 Infantrys placed in Sumatra
                      
                          Turn Complete - Japan
                              Japan collect 148 PUs; end with 148 PUs
                              Units generate 47 Fuel; Japan end with 75 Fuel
                              Units generate 7 CR; Japan end with 7 CR
                              Units generate 6 Iron; Japan end with 11 Iron
                      

                      Combat Hit Differential Summary :

                      USA : -0.20
                      Japan : 0.60
                      China : -0.30
                      British-Colonies : -0.60
                      USSR : -1.50
                      AA fire in Indian Coast Sea Zone : : 0.70
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Thailand round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - Thailand
                                    Thailand takes Nepal from British-India
                                    Thailand takes Punjab from British-India
                                1 Light-Tank moved from Bengal to Punjab
                                1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa
                                1 Infantry moved from Lower Burma to Bengal
                                1 Anti-Air moved from Burma to Bengal
                                1 Infantry and 1 Mech-Inf moved from Thailand to Bengal
                                1 Anti-Air moved from Southern Thailand to Lower Burma
                                2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone
                        
                            Combat - Thailand
                        
                            Non Combat Move - Thailand
                        
                            Export to Imperial Japan - Thailand
                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron
                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                        
                            Purchase Units - Thailand
                                Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; 
                        
                            Place Units - Thailand
                                1 Anti-Air and 1 Infantry placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 26 PUs; end with 26 PUs
                                Units generate 5 Fuel; Thailand end with 5 Fuel
                                Units generate 2 CR; Thailand end with 2 CR
                                Units generate 1 Iron; Thailand end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: USA round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - USA
                                    1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone
                                    1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone
                                    1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone
                                    1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria
                                    1 Fighter moved from Trafalgar Sea Zone to Algeria
                                    1 Fighter moved from Trafalgar Sea Zone to Algerian Desert
                                    2 Infantrys moved from Morocco to Algerian Desert
                            
                                Combat - USA
                                    Battle in Algerian Desert
                                        USA attack with 1 Fighter and 2 Infantrys
                                        Italy defend with 1 Flag and 1 Infantry
                                            USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits
                                            Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert
                                        USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                        Casualties for USA: 1 Infantry
                                        Casualties for Italy: 1 Infantry
                                    Battle in Algeria
                                        USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                        Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                            USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits
                                            Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the Italy lost in Algeria
                                        USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                        Casualties for Italy: 1 Colonial-Infantry
                            
                                Non Combat Move - USA
                                    1 Air-Transport moved from Algeria to Morocco
                                    1 Fighter moved from Algeria to Trafalgar Sea Zone
                                    1 Fighter moved from Algerian Desert to Trafalgar Sea Zone
                                    1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                            
                                Purchase Units - USA
                                    USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; 
                            
                                Place Units - USA
                                    1 Factory placed in Morocco
                                    1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone
                                    2 Infantrys placed in USA North Atlantic
                            
                                Turn Complete - USA
                                    USA collect 100 PUs; end with 101 PUs
                                    Units generate 48 Fuel; USA end with 201 Fuel
                                    Units generate 4 Iron; USA end with 4 Iron
                                    USA creates 1 Air-Transport in USA North Atlantic
                            

                            Combat Hit Differential Summary :

                            USA : 1.30
                            Italy : 0.50
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: China round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 4
                              
                                  Combat Move - China
                                      1 Infantry moved from Urimchi to Qinghai
                              
                                  Non Combat Move - China
                              
                                  Export to the USA - China
                                      China spend 1 Iron on User Action: Action USA receives iron from China
                                      Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                      Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                      Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                              
                                  Purchase Units - China
                                      Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                      China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; 
                              
                                  Place Units - China
                                      1 Infantry placed in Urimchi
                              
                                  Turn Complete - China
                                      China collect 11 PUs; end with 16 PUs
                                      Units generate 2 Fuel; China end with 8 Fuel
                                      Units generate 1 Iron; China end with 2 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Brazil round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 4
                                
                                    Combat Move - Brazil
                                        1 Transport moved from Trafalgar Sea Zone to Freetown Sea Zone
                                        3 Infantrys moved from Brazil to Nordeste
                                        1 Artillery moved from Tangier to Algerian Desert
                                
                                    Non Combat Move - Brazil
                                
                                    Purchase Units - Brazil
                                        Brazil buy 1 Transport; Remaining resources: 1 Fuel; 0 Iron; 3 PUs; 
                                
                                    Place Units - Brazil
                                        1 Transport placed in Rio de Janeiro Sea Zone
                                
                                    Turn Complete - Brazil
                                        Brazil collect 19 PUs; end with 22 PUs
                                        Units generate 2 Fuel; Brazil end with 3 Fuel
                                        Units generate 1 Iron; Brazil end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Yeah initially I thought I might be able to knock off production out of Thailand or Iraq or Italian east Africa, or maybe fly them over to Europe to take some hits on Germany, but it really only takes a couple AAguns to make that a pretty risky proposition. Probably should have let French Indochina go early and just spammed fodder out of French India sooner for the collective defense. India feels tough though. They have a lot of coastline to defend but not much left to defend it with.

                                  USA got something cooking in Morocco, but probably too little too late to have much impact on Europe, once the Russians give up the ghost.

                                  Back to G

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Germany round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Germany
                                            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                                            1 unit repaired.
                                            1 Infantry moved from Caucasus to Dagestan
                                                  Germany take Dagestan from USSR
                                            1 Infantry moved from Stalingrad to Krasnodar
                                                  Germany take Krasnodar from USSR
                                            1 Bomber moved from East Prussia to Moscow
                                            2 Infantrys moved from Central Russia to Moscow
                                            1 Infantry, 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Atyrau
                                            1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Volga
                                            1 Infantry moved from Central Russia to Volga
                                            1 Destroyer moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                            1 Fighter moved from Berlin to Gulf of Bothnia Sea Zone
                                            3 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                            1 Submarine moved from North Sea Zone to North Atlantic 4 Sea Zone
                                    
                                        Combat - Germany
                                            Battle in North Atlantic 4 Sea Zone
                                                Germany attack with 1 Submarine
                                                Britain defend with 2 Artillerys, 1 Infantry and 1 Transport
                                                    Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                    2 Artillerys owned by the Britain, 1 Infantry owned by the Britain and 1 Transport owned by the Britain lost in North Atlantic 4 Sea Zone
                                                Germany win, taking North Atlantic 4 Sea Zone from USA with 1 Submarine remaining. Battle score for attacker is 52
                                                Casualties for Britain: 2 Artillerys, 1 Infantry and 1 Transport
                                            Battle in Volga
                                                Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                                                USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                    Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 2 : 0/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.20 expected hits
                                                    Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 3 : 0/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 Infantry in Volga, round 3 : 0/1 hits, 0.20 expected hits
                                                    Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 4 : 0/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 Infantry in Volga, round 4 : 1/1 hits, 0.20 expected hits
                                                    1 Infantry owned by the Germany lost in Volga
                                                    Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 5 : 0/2 hits, 0.40 expected hits
                                                    USSR roll dice for 1 Infantry in Volga, round 5 : 0/1 hits, 0.20 expected hits
                                                    Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 6 : 0/2 hits, 0.40 expected hits
                                                    USSR roll dice for 1 Infantry in Volga, round 6 : 1/1 hits, 0.20 expected hits
                                                1 Mech-Inf owned by the Germany lost in Volga
                                                    Germany roll dice for 1 SS-Infantry in Volga, round 7 : 0/1 hits, 0.20 expected hits
                                                    USSR roll dice for 1 Infantry in Volga, round 7 : 1/1 hits, 0.20 expected hits
                                                1 SS-Infantry owned by the Germany lost in Volga
                                                USSR win with 1 Infantry remaining. Battle score for attacker is -32
                                                Casualties for Germany: 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                                            Battle in Atyrau
                                                Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                                                USSR defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                                    Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 2 : 0/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 SP-Artillery in Atyrau, round 2 : 1/1 hits, 0.20 expected hits
                                                    1 Infantry owned by the Germany lost in Atyrau
                                                    Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 3 : 1/2 hits, 0.40 expected hits
                                                    USSR roll dice for 1 SP-Artillery in Atyrau, round 3 : 0/1 hits, 0.20 expected hits
                                                1 SP-Artillery owned by the USSR lost in Atyrau
                                                Germany win, taking Atyrau from USSR with 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 2
                                                Casualties for Germany: 1 Infantry
                                                Casualties for USSR: 1 SP-Artillery
                                            Battle in Moscow
                                                Germany attack with 1 Bomber and 2 Infantrys
                                                USSR defend with 1 Commissariat, 1 Factory, 1 Flag and 1 Infantry
                                                    Germany roll dice for 1 Bomber and 2 Infantrys in Moscow, round 2 : 1/3 hits, 1.10 expected hits
                                                    USSR roll dice for 1 Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the USSR lost in Moscow
                                                Germany captures one of USSR capitals
                                                Some non-combat units are destroyed: 
                                                Germany win, taking Moscow from USSR with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                                Casualties for USSR: 1 Infantry
                                            Battle in Gulf of Bothnia Sea Zone
                                                Germany attack with 1 Destroyer, 1 Fighter and 3 Submarines
                                                USSR defend with 1 Patrol-Boat and 1 Submarine
                                                    Germany roll dice for 3 Submarines in Gulf of Bothnia Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                                1 Patrol-Boat owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                    Germany roll dice for 1 Destroyer and 1 Fighter in Gulf of Bothnia Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                    USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                    1 Submarine owned by the Germany lost in Gulf of Bothnia Sea Zone
                                                    Germany roll dice for 2 Submarines in Gulf of Bothnia Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                                                    1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                Germany win with 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 13
                                                Casualties for USSR: 1 Patrol-Boat and 1 Submarine
                                                Casualties for Germany: 1 Submarine
                                    
                                        Non Combat Move - Germany
                                            1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Stalingrad to Byelorussia
                                            1 Anti-Air, 1 Artillery, 6 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Central Russia to Byelorussia
                                            5 Artillerys, 4 Infantrys and 5 Mech-Infs moved from Western Ukraine to Byelorussia
                                            4 Anti-Airs, 1 Artillery, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                                            2 Mech-Infs moved from Berlin to East Prussia
                                            2 Anti-Airs moved from Berlin to East Prussia
                                            1 Battleship, 2 Cruisers, 1 Patrol-Boat and 4 Transports moved from Baltic Sea Zone to North Sea Zone
                                            1 Fighter moved from Gulf of Bothnia Sea Zone to Byelorussia
                                            1 Anti-Air moved from Eastern Ukraine to Central Russia
                                            1 Bomber moved from Moscow to East Prussia
                                            1 Anti-Air moved from West Germany to France
                                    
                                        Purchase Units - Germany
                                            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                            Germany buy 1 Anti-Air, 9 Infantrys, 2 Mech-Infs and 1 SS-Infantry; Remaining resources: 17 SS; 1 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                                    
                                        Place Units - Germany
                                            1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in East Prussia
                                            3 Infantrys and 2 Mech-Infs placed in Berlin
                                            3 Infantrys placed in West Germany
                                            1 Submarine placed in North Sea Zone
                                    
                                        Turn Complete - Germany
                                            Germany collect 142 PUs; end with 142 PUs
                                            Units generate 31 SS; Germany end with 48 SS
                                            Units generate 44 Fuel; Germany end with 45 Fuel
                                            Units generate 7 Iron; Germany end with 22 Iron
                                            Units generate 2 Officials; Germany end with 2 Officials
                                    

                                    Combat Hit Differential Summary :

                                    USSR : 2.80
                                    Germany : -2.70
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Balkan round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Balkan
                                              1 Infantry moved from Stalingrad to Atyrau
                                              2 Infantrys moved from Stalingrad to Volga
                                              1 Infantry moved from Central Russia to Volga
                                      
                                          Combat - Balkan
                                              Battle in Volga
                                                  Balkan attack with 3 Infantrys
                                                  USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                      Balkan roll dice for 3 Infantrys in Volga, round 2 : 0/3 hits, 0.60 expected hits
                                                      USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.30 expected hits
                                                      Balkan roll dice for 3 Infantrys in Volga, round 3 : 0/3 hits, 0.60 expected hits
                                                      USSR roll dice for 1 Infantry in Volga, round 3 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Balkan lost in Volga
                                                      Balkan roll dice for 2 Infantrys in Volga, round 4 : 1/2 hits, 0.40 expected hits
                                                      USSR roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR lost in Volga
                                                  Balkan win, taking Volga from USSR with 2 Infantrys remaining. Battle score for attacker is 0
                                                  Casualties for Balkan: 1 Infantry
                                                  Casualties for USSR: 1 Infantry
                                      
                                          Non Combat Move - Balkan
                                              1 Infantry and 1 Mech-Inf moved from Eastern Ukraine to Atyrau
                                              1 Infantry moved from Eastern Ukraine to Stalingrad
                                              1 Anti-Air moved from Western Ukraine to Byelorussia
                                              2 Infantrys moved from Eastern Ukraine to Byelorussia
                                              1 Infantry moved from Central Russia to Eastern Ukraine
                                              5 Infantrys moved from Central Russia to Byelorussia
                                              1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                                              1 Infantry moved from Arabian Sea Zone to Sind
                                      
                                          Purchase Units - Balkan
                                              Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
                                      
                                          Place Units - Balkan
                                              1 Artillery and 2 Infantrys placed in Romania
                                      
                                          Turn Complete - Balkan
                                              Balkan collect 33 PUs; end with 33 PUs
                                              Units generate 3 Fuel; Balkan end with 6 Fuel
                                              Units generate 1 Iron; Balkan end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Balkan : -0.60
                                      USSR : 0.10
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Finland round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Finland
                                        
                                            Export to Germany - Finland
                                                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                        
                                            Purchase Units - Finland
                                                Finland buy 1 Infantry; Remaining resources: 15 Fuel; 1 Iron; 0 PUs; 
                                        
                                            Place Units - Finland
                                                1 Infantry placed in Finland
                                        
                                            Turn Complete - Finland
                                                Finland collect 10 PUs; end with 10 PUs
                                                Units generate 3 Fuel; Finland end with 18 Fuel
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: USSR round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - USSR
                                                          AA fire in Central Russia : 0/1 hits, 0.10 expected hits
                                                  1 Air-Transport and 1 Infantry moved from Siberia to Iran
                                                  1 Infantry moved from Archangel to Moscow
                                                  1 Infantry moved from Leningrad to Moscow
                                                  1 Dive-Bomber and 1 Fighter moved from Leningrad to Moscow
                                                  2 Fighters moved from Leningrad to Volga
                                                  1 Fighter moved from Leningrad to Volga
                                                  1 Fighter moved from Leningrad to Moscow
                                                  1 Infantry moved from Siberia to Bashkortostan
                                                  1 Infantry moved from Siberia to Kostanay
                                                  1 Artillery moved from Siberia to Bashkortostan
                                                  1 Air-Transport, 3 Fighters and 1 Infantry moved from Leningrad to Stalingrad
                                                  1 Artillery and 1 Infantry moved from Leningrad to Central Russia
                                                  1 Air-Transport and 1 Infantry moved from Qinghai to Changsha
                                                  1 Infantry moved from Irkutsk to Lensk
                                                  1 Anti-Air and 8 Infantrys moved from Southern Mongolia to Qinghai
                                                  1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
                                                  1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
                                                  1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
                                                  1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
                                          
                                              Combat - USSR
                                                  USSR lands units in Changsha
                                                  USSR creates battle in territory Changsha
                                                  Battle in Volga
                                                      USSR attack with 3 Fighters
                                                      Balkan defend with 1 Flag, 1 Fuel-Barrel and 2 Infantrys
                                                          USSR roll dice for 3 Fighters in Volga, round 2 : 0/3 hits, 1.50 expected hits
                                                          Balkan roll dice for 2 Infantrys in Volga, round 2 : 1/2 hits, 0.60 expected hits
                                                          1 Fighter owned by the USSR lost in Volga
                                                          USSR roll dice for 2 Fighters in Volga, round 3 : 1/2 hits, 1.00 expected hits
                                                          Balkan roll dice for 2 Infantrys in Volga, round 3 : 1/2 hits, 0.60 expected hits
                                                          1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                                                          USSR roll dice for 1 Fighter in Volga, round 4 : 0/1 hits, 0.50 expected hits
                                                          Balkan roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                                                          USSR roll dice for 1 Fighter in Volga, round 5 : 1/1 hits, 0.50 expected hits
                                                          Balkan roll dice for 1 Infantry in Volga, round 5 : 1/1 hits, 0.30 expected hits
                                                          1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                                                      Balkan win, taking Changsha from Japan with no units remaining. Battle score for attacker is -40
                                                      Casualties for USSR: 3 Fighters
                                                      Casualties for Balkan: 2 Infantrys
                                                  Battle in Iran
                                                      USSR attack with 1 Air-Transport and 1 Infantry
                                                      Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels and 1 Iron-Ore; Italy defend with 1 Light-Tank; Germany defend with 1 Air-Transport
                                                          USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 2 : 1/2 hits, 0.30 expected hits
                                                          Iran roll dice for 1 Air-Transport and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.50 expected hits
                                                      1 Air-Transport owned by the Germany lost in Iran
                                                          USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 3 : 0/2 hits, 0.30 expected hits
                                                          Iran roll dice for 1 Light-Tank in Iran, round 3 : 1/1 hits, 0.40 expected hits
                                                      1 Air-Transport owned by the USSR lost in Iran
                                                          USSR roll dice for 1 Infantry in Iran, round 4 : 0/1 hits, 0.20 expected hits
                                                          Iran roll dice for 1 Light-Tank in Iran, round 4 : 1/1 hits, 0.40 expected hits
                                                          1 Infantry owned by the USSR lost in Iran
                                                      Iran win with 1 Light-Tank remaining. Battle score for attacker is -10
                                                      Casualties for Germany: 1 Air-Transport
                                                      Casualties for USSR: 1 Air-Transport and 1 Infantry
                                                  Battle in Central Russia
                                                      USSR attack with 1 Artillery and 1 Infantry
                                                      Germany defend with 1 Anti-Air, 1 Commissariat and 1 Flag
                                                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.50 expected hits
                                                          Germany roll dice for 1 Anti-Air in Central Russia, round 2 : 0/1 hits, 0.10 expected hits
                                                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 1/2 hits, 0.50 expected hits
                                                          Germany roll dice for 1 Anti-Air in Central Russia, round 3 : 0/1 hits, 0.10 expected hits
                                                      1 Anti-Air owned by the Germany lost in Central Russia
                                                      USSR win, taking Central Russia from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                                                      Casualties for Germany: 1 Anti-Air
                                                  Battle in Moscow
                                                      USSR attack with 1 Dive-Bomber, 2 Fighters and 2 Infantrys
                                                      Germany defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                                          USSR roll dice for 1 Dive-Bomber, 2 Fighters and 2 Infantrys in Moscow, round 2 : 2/5 hits, 2.00 expected hits
                                                          Germany roll dice for 2 Infantrys in Moscow, round 2 : 0/2 hits, 0.60 expected hits
                                                          2 Infantrys owned by the Germany lost in Moscow
                                                      USSR captures one of USSR capitals
                                                      USSR win, taking Moscow from Germany with 1 Dive-Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20
                                                      Casualties for Germany: 2 Infantrys
                                                  Battle in Stalingrad
                                                      USSR attack with 1 Air-Transport, 3 Fighters and 1 Infantry
                                                      Balkan defend with 1 Infantry; Germany defend with 1 Flag and 2 Fuel-Barrels
                                                          USSR roll dice for 1 Air-Transport, 3 Fighters and 1 Infantry in Stalingrad, round 2 : 3/5 hits, 1.80 expected hits
                                                          Germany roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Air-Transport owned by the USSR and 1 Infantry owned by the Balkan lost in Stalingrad
                                                      USSR captures one of USSR capitals
                                                      USSR win, taking Stalingrad from Germany with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -15
                                                      Casualties for USSR: 1 Air-Transport
                                                      Casualties for Balkan: 1 Infantry
                                          
                                              Non Combat Move - USSR
                                                  3 Fighters moved from Stalingrad to Leningrad
                                                  1 Dive-Bomber and 2 Fighters moved from Moscow to Leningrad
                                                  1 Air-Transport moved from Changsha to Qinghai
                                          
                                              Purchase Units - USSR
                                                  USSR buy 1 Commissar and 11 Infantrys; Remaining resources: 1 Fuel; 5 Iron; 0 PUs; 0 Officials; 0 SS; 
                                          
                                              Place Units - USSR
                                                  5 Infantrys placed in Leningrad
                                                  5 Infantrys placed in Archangel
                                                  1 Commissar and 1 Infantry placed in Siberia
                                          
                                              Turn Complete - USSR
                                                  USSR collect 108 PUs; end with 108 PUs
                                                  Units generate 18 Fuel; USSR end with 19 Fuel
                                                  Units generate 2 SS; USSR end with 2 SS
                                                  Units generate 4 Officials; USSR end with 4 Officials
                                                  Units generate 5 Iron; USSR end with 10 Iron
                                                  USSR creates 1 Air-Transport in Siberia
                                          

                                          Combat Hit Differential Summary :

                                          Balkan : 1.20
                                          Iran : 0.70
                                          AA fire in Central Russia : : -0.10
                                          USSR : -0.10
                                          Germany : -0.10
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Airblitz vs Volga failed spectacularly. Went with a high risk 1 in 4 shot on Iran, also a loss. Russia sweating big time. Back in a sec with Britain

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