Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Turn Summary: Germany round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war! 1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Tank-Destroyer moved from Berlin to Western Ukraine 2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine 1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy 1 Bomber moved from Berlin to Western Ukraine 1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine 1 Fighter moved from West Germany to Western Ukraine 1 Fighter moved from West Germany to Western Ukraine 1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy 1 Artillery moved from West Germany to Benelux 1 Artillery moved from West Germany to France 1 Artillery moved from West Germany to Denmark 2 Infantrys moved from West Germany to France 2 Infantrys moved from West Germany to France 4 Infantrys moved from West Germany to Benelux 2 Infantrys moved from West Germany to Denmark Combat - Germany Battle in Benelux Germany attack with 1 Artillery and 4 Infantrys Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the Pro-Allies-Neutral lost in Benelux Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 2/5 hits, 1.10 expected hits Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the Pro-Allies-Neutral lost in Benelux Germany takes Benelux from Pro-Allies-Neutral Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21 Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry Battle in Western Ukraine Germany attack with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 6/15 hits, 4.60 expected hits USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 3/10 hits, 2.80 expected hits 6 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 2/12 hits, 4.00 expected hits USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits 2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Western Ukraine anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 3/11 hits, 3.80 expected hits USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 4 : 0/2 hits, 0.50 expected hits 1 Infantry owned by the USSR and 1 Light-Tank owned by the USSR lost in Western Ukraine Germany win, taking Western Ukraine from USSR with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 61 Casualties for Germany: 2 Infantrys and 2 Mech-Infs Casualties for USSR: 9 Infantrys and 1 Light-Tank Battle in Denmark Germany attack with 1 Artillery and 2 Infantrys True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 1/3 hits, 0.70 expected hits True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Denmark Germany takes Denmark from True-Neutral Germany win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for True-Neutral: 1 Infantry Battle in Normandy Germany attack with 2 Artillerys and 4 Infantrys France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits 1 Anti-Air owned by the France lost in Normandy Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 2 : 1/6 hits, 1.40 expected hits France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits 1 Infantry owned by the France lost in Normandy Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 3 : 0/6 hits, 1.40 expected hits France roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.30 expected hits Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 4 : 2/6 hits, 1.40 expected hits France roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the France lost in Normandy Some non-combat units are destroyed: Germany win, taking Normandy from France with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 30 Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry Battle in France Germany attack with 1 Artillery and 4 Infantrys France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Artillery and 4 Infantrys in France, round 2 : 1/5 hits, 1.10 expected hits France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France Germany roll dice for 1 Artillery and 3 Infantrys in France, round 3 : 2/4 hits, 0.90 expected hits France roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits 1 Artillery owned by the France lost in France Germany captures one of France capitals Germany win, taking France from France with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Germany: 1 Infantry Casualties for France: 1 Artillery and 1 Infantry Non Combat Move - Germany 5 Infantrys, 2 Light-Tanks, 5 Mech-Infs and 1 Medium-Tank moved from West Germany to East Prussia 1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia 4 Infantrys moved from Austria-Bohemia to Berlin 1 Air-Transport moved from Western Ukraine to East Prussia 2 Fighters moved from Western Ukraine to East Prussia 1 Bomber moved from Western Ukraine to East Prussia 1 Anti-Air moved from West Germany to Berlin Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Factory, 1 Infantry, 4 Mech-Infs, 2 Patrol-Boats and 1 SS-Infantry; Remaining resources: 0 SS; 47 Fuel; 0 Iron; 1 PUs; Place Units - Germany 1 Factory placed in East Prussia 1 Patrol-Boat placed in North Sea Zone 4 Mech-Infs and 1 SS-Infantry placed in Berlin 1 Patrol-Boat and 1 Submarine placed in Baltic Sea Zone 1 Infantry placed in West Germany Turn Complete - Germany Germany collect 110 PUs; end with 111 PUs Units generate 20 SS; Germany end with 20 SS Units generate 29 Fuel; Germany end with 76 Fuel Units generate 6 Iron; Germany end with 6 IronCombat Hit Differential Summary :
Pro-Allies-Neutral : -0.90 True-Neutral : 0.70 anti-vehicle gun fire in Western Ukraine : : -0.30 USSR : -0.30 France : -1.10 Germany : -0.10 -
TripleA Manual Gamesave Post: Balkan round 1
TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 5 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Slovakia to East Prussia 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Adriatic Sea Zone Combat - Balkan Battle in Azov Sea Zone Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Patrol-Boat owned by the USSR lost in Azov Sea Zone USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Balkan : -0.30 USSR : -0.80 -
@black_elk Need OOL and whether to submerge for Azov SZ.
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@redrum I'd say just submerge the sub to keep it simple
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TripleA Turn Summary: Balkan round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Balkan 1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone 5 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Hungary to Western Ukraine 1 Infantry moved from Slovakia to East Prussia 1 Infantry moved from Bulgaria to Romania 1 Infantry moved from Croatia to Adriatic Sea Zone Combat - Balkan Battle in Azov Sea Zone Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Patrol-Boat owned by the USSR lost in Azov Sea Zone USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the USSR Submerged Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the USSR lost in Azov Sea Zone Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33 Casualties for USSR: 1 Cruiser and 1 Patrol-Boat Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; Place Units - Balkan 3 Infantrys placed in Romania Turn Complete - Balkan Balkan collect 30 PUs; end with 30 PUs Units generate 2 Fuel; Balkan end with 4 Fuel Units generate 1 Iron; Balkan end with 2 IronCombat Hit Differential Summary :
Balkan : 0.20 USSR : -0.80 -
TripleA Turn Summary: Finland round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Finland 1 SP-Artillery moved from Eastern Finland to Murmansk 1 Infantry moved from Lapland to Murmansk Combat - Finland Battle in Murmansk Finland attack with 1 Infantry and 1 SP-Artillery USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Murmansk Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk USSR win with no units remaining. Battle score for attacker is -12 Casualties for Finland: 1 Infantry and 1 SP-Artillery Casualties for USSR: 1 Infantry Non Combat Move - Finland 1 Infantry moved from Eastern Finland to Lapland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; Place Units - Finland 2 Infantrys placed in Finland Turn Complete - Finland Finland collect 13 PUs; end with 13 PUs Units generate 3 Fuel; Finland end with 6 Fuel Units generate 1 Iron; Finland end with 2 IronCombat Hit Differential Summary :
Finland : -1.70 USSR : 0.20 -
Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.
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pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.
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make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.
Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.
catch you in a minute
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@black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better

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Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?
at java.lang.Thread.run(Unknown Source)Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
at sun.security.validator.Validator.validate(Unknown Source)
at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
... 49 more
Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
at java.security.cert.CertPathBuilder.build(Unknown Source)
... 55 more -
Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay
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@black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users
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@redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
Savegame -
TripleA Turn Summary: USSR round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - USSR 1 Submarine moved from Azov Sea Zone to Black Sea Zone Non Combat Move - USSR 3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe 1 Infantry moved from Eastern Turkistan to Western Turkistan 1 Fighter moved from Gorki to Western Turkistan 3 Infantrys moved from Caucasus to Caspian Sea Zone 3 Infantrys moved from Caspian Sea Zone to Western Turkistan 1 Infantry moved from Krasnodar to Caucasus 1 Infantry moved from Stalingrad to Central Russia 1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia 2 Infantrys moved from Moscow to Central Russia 1 Medium-Tank moved from Moscow to Central Russia 1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone 1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone 5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan 1 Infantry moved from Chita to Aldan 1 Infantry moved from Khabarovsk to Aldan 1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan 1 Light-Tank moved from Vladivostok to Aldan 1 Artillery and 3 Infantrys moved from Amur to Khabarovsk 1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk 2 Infantrys moved from Ayan to Ust-Maysky 1 Infantry moved from Magadan to Abyysky 1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone 1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone 1 Infantry moved from Archangel to Leningrad Purchase Units - USSR USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; Place Units - USSR 1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad 1 Artillery and 4 Mech-Infs placed in Leningrad 1 Infantry placed in Siberia 1 Infantry placed in Stalingrad 1 Infantry placed in Irkutsk Turn Complete - USSR USSR collect 141 PUs; end with 141 PUs Units generate 32 Fuel; USSR end with 66 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 9 Officials Units generate 6 Iron; USSR end with 6 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Britain Non Combat Move - Britain 1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone 1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone 1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone 1 Artillery and 3 Infantrys moved from Scotland to England Purchase Units - Britain Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; Place Units - Britain 1 Cruiser and 1 Patrol-Boat placed in North Sea Zone 1 Patrol-Boat placed in Celtic Sea Zone 1 Infantry placed in England Turn Complete - Britain Britain collect 58 PUs; end with 62 PUs Units generate 13 Fuel; Britain end with 30 Fuel Units generate 2 Iron; Britain end with 2 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - France France takes Northern Congo from True-Neutral France takes Southern Congo from True-Neutral 1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo 1 Colonial-Infantry moved from Equatorial Africa to Southern Congo 1 Cruiser and 1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone 1 Colonial-Infantry moved from Cameroon to Gulf of Guinea Sea Zone 1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone 1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone 2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal 1 Infantry moved from Tunesia to Algerian Desert 1 Infantry and 1 Mech-Inf moved from Algeria to Mauritania 1 Colonial-Infantry moved from Algeria to Algerian Desert Combat - France Non Combat Move - France Purchase Units - France France buy 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 PUs; 10 CR; Place Units - France 1 Anti-Air, 1 Colonial-Infantry, 1 Fighter and 1 Infantry placed in Gabon Turn Complete - France France collect 37 PUs; end with 37 PUs Units generate 3 Fuel; France end with 7 Fuel Units generate 12 CR; France end with 22 CR Units generate 1 Iron; France end with 1 Iron Units generate 1 SS; France end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - British-Colonies 1 Colonial-Infantry moved from South Sudan to North Sudan 1 Colonial-Infantry moved from Uganda to South Sudan 1 Colonial-Infantry moved from Kenya to Uganda 1 Artillery and 1 Infantry moved from Kenya to Tanganyika 1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Red Sea Zone 1 Battleship, 2 Cruisers and 1 Destroyer moved from Red Sea Zone to Gulf of Aden Sea Zone 2 Infantrys moved from Transjordan to Egypt 1 Colonial-Infantry moved from Lindi to Tanganyika British-Colonies undo move 8. 1 Colonial-Infantry moved from Tanganyika to Kenya 1 Colonial-Infantry moved from Lindi to Tanganyika Non Combat Move - British-Colonies Export to Britain - British-Colonies British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 3 Iron Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2 Purchase Units - British-Colonies British-Colonies buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 10 CR; Place Units - British-Colonies 1 Fighter and 1 Infantry placed in Egypt Turn Complete - British-Colonies British-Colonies collect 54 PUs; end with 54 PUs Units generate 7 CR; British-Colonies end with 17 CR Units generate 7 Fuel; British-Colonies end with 19 Fuel Units generate 2 Iron; British-Colonies end with 5 Iron Units generate 1 SS; British-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - South-Africa 1 Infantry and 1 Mech-Inf moved from South Africa to Beira 1 Infantry moved from Pretoria to Beira 1 Fighter moved from South Africa to Beira Combat - South-Africa Battle in Beira South-Africa attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf True-Neutral defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry South-Africa roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Beira, round 2 : 1/4 hits, 1.10 expected hits True-Neutral roll dice for 1 Infantry in Beira, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the True-Neutral lost in Beira South-Africa takes Beira from True-Neutral South-Africa win . Battle score for attacker is 10 Casualties for True-Neutral: 1 Infantry Non Combat Move - South-Africa 1 Fighter moved from Beira to Madagascar Export to Britain - South-Africa South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 4 Iron Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2 Purchase Units - South-Africa South-Africa buy 1 Fighter and 1 Infantry; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; Place Units - South-Africa 1 Fighter and 1 Infantry placed in South Africa Turn Complete - South-Africa South-Africa collect 16 PUs; end with 16 PUs Units generate 7 Fuel; South-Africa end with 13 Fuel Units generate 1 Iron; South-Africa end with 4 IronCombat Hit Differential Summary :
True-Neutral : -0.30 South-Africa : -0.10 -
Alright looks like we're in business. Kinda bombed through that set of turns, so hopefully didn't goof anything too major lol. The British-Colonies dudes in West Africa didn't get the memo that the war had already started, but I'm sure there will be plenty of time of them to catch up. They may have been tripping too hard about the situation in Egypt hehe.
I went with a turtle up posture for Russia, since I couldn't think of much else to do. We'll see if those dice do me a solid to prevent the Persians running amok. Trying to hold on by my finger nails with the royal navy.
Anyhow, Italy's up!
Catch you next round dude -
TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 1 Combat Move - Italy Italy takes Indian Ocean 2 Sea Zone from British-India Italy takes Indian Ocean 2 Sea Zone from British-India Italy takes Indian Ocean 2 Sea Zone from British-India 1 Anti-Air and 1 Infantry moved from Italy to Vichy 1 Fighter moved from Italy to Vichy 1 Infantry moved from Albania to Adriatic Sea Zone 1 Colonial-Infantry and 3 Infantrys moved from Tobruk to El Alamein 1 Infantry moved from Libyan Desert to North Sudan 1 Fighter moved from Libya to North Sudan 1 Infantry moved from Libya to Tunesia Italy take Tunesia from France 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert 1 Artillery and 2 Colonial-Infantrys moved from Somalia to Mombasa Sea Zone 1 Artillery, 2 Colonial-Infantrys and 1 Transport moved from Mombasa Sea Zone to Port Elizabeth Sea Zone 1 Artillery and 2 Colonial-Infantrys moved from Port Elizabeth Sea Zone to South Africa 2 Infantrys and 1 Mech-Inf moved from Eritrea to South Sudan 1 Light-Tank and 1 Mech-Inf moved from Somalia to Somaliland 1 Colonial-Infantry moved from Somalia to Somaliland 1 Infantry moved from Somalia to Somaliland 1 Colonial-Infantry moved from Ethiopia to Uganda 1 Colonial-Infantry moved from Ethiopia to Kenya 1 Colonial-Infantry moved from Ethiopia to Somaliland 1 Infantry moved from Somalia to Somaliland 3 Infantrys moved from Somalia to Kenya 3 Infantrys moved from Ethiopia to Uganda 1 Infantry moved from Eritrea to South Sudan 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 5 Sea Zone Italy take Indian Ocean 5 Sea Zone from ANZAC 1 Light-Tank moved from Libyan Desert to El Alamein 1 Medium-Tank moved from Libyan Desert to El Alamein 1 Mech-Inf moved from Tobruk to El Alamein 1 Mech-Inf moved from Libyan Desert to El Alamein 1 Artillery and 1 Infantry moved from Libya to Adriatic Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Adriatic Sea Zone to Aegean Sea Zone 1 Artillery and 2 Infantrys moved from Aegean Sea Zone to El Alamein 1 Battleship moved from Adriatic Sea Zone to Aegean Sea Zone Combat - Italy Battle in El Alamein Italy attack with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank British-Colonies defend with 1 Flag and 1 Infantry Italy roll dice for 1 Battleship in El Alamein, round 2 : 1/1 hits, 0.60 expected hits 1 Infantry owned by the British-Colonies lost in El Alamein Italy takes El Alamein from British-Colonies Italy win with 1 Artillery, 1 Colonial-Infantry, 5 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10 Casualties for British-Colonies: 1 Infantry Battle in South Sudan Italy attack with 3 Infantrys and 1 Mech-Inf British-Colonies defend with 1 Colonial-Infantry and 1 Flag Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/4 hits, 0.80 expected hits British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in South Sudan Italy takes South Sudan from British-Colonies Italy win with 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6 Casualties for British-Colonies: 1 Colonial-Infantry Battle in Somaliland Italy attack with 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 2 : 1/6 hits, 1.50 expected hits British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 0/3 hits, 0.80 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in Somaliland Italy roll dice for 2 Colonial-Infantrys, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 3 : 1/6 hits, 1.50 expected hits British-Colonies roll dice for 1 Artillery and 1 Infantry in Somaliland, round 3 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 4 : 0/5 hits, 1.30 expected hits British-Colonies roll dice for 1 Artillery in Somaliland, round 4 : 0/1 hits, 0.30 expected hits Italy roll dice for 1 Colonial-Infantry, 2 Infantrys, 1 Light-Tank and 1 Mech-Inf in Somaliland, round 5 : 2/5 hits, 1.30 expected hits British-Colonies roll dice for 1 Artillery in Somaliland, round 5 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland Italy takes Somaliland from British-Colonies Italy win with 2 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 15 Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry Casualties for Italy: 2 Colonial-Infantrys Battle in North Sudan Italy attack with 1 Fighter and 1 Infantry British-Colonies defend with 1 Colonial-Infantry and 1 Flag Italy roll dice for 1 Fighter and 1 Infantry in North Sudan, round 2 : 1/2 hits, 0.70 expected hits British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in North Sudan Italy takes North Sudan from British-Colonies Italy win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British-Colonies: 1 Colonial-Infantry Battle in South Africa Italy attack with 1 Artillery and 2 Colonial-Infantrys South-Africa defend with 1 Factory, 1 Fighter, 1 Flag, 4 Fuel-Barrels, 1 Infantry and 1 Iron-Ore Italy roll dice for 1 Artillery and 2 Colonial-Infantrys in South Africa, round 2 : 1/3 hits, 0.70 expected hits South-Africa roll dice for 1 Fighter and 1 Infantry in South Africa, round 2 : 2/2 hits, 0.90 expected hits 2 Colonial-Infantrys owned by the Italy and 1 Infantry owned by the South-Africa lost in South Africa Italy roll dice for 1 Artillery in South Africa, round 3 : 0/1 hits, 0.20 expected hits South-Africa roll dice for 1 Fighter in South Africa, round 3 : 0/1 hits, 0.60 expected hits Italy roll dice for 1 Artillery in South Africa, round 4 : 1/1 hits, 0.20 expected hits South-Africa roll dice for 1 Fighter in South Africa, round 4 : 1/1 hits, 0.60 expected hits 1 Artillery owned by the Italy and 1 Fighter owned by the South-Africa lost in South Africa South-Africa win . Battle score for attacker is 7 Casualties for Italy: 1 Artillery and 2 Colonial-Infantrys Casualties for South-Africa: 1 Fighter and 1 Infantry Battle in Uganda Italy attack with 1 Colonial-Infantry and 3 Infantrys British-Colonies defend with 1 Colonial-Infantry and 1 Flag Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Uganda, round 2 : 1/4 hits, 0.80 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in Uganda Italy takes Uganda from British-Colonies Italy win with 1 Colonial-Infantry and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British-Colonies: 1 Colonial-Infantry Battle in Vichy Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry France defend with 1 Flag and 1 Infantry Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the France lost in Vichy Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for France: 1 Infantry Battle in Kenya Italy attack with 1 Colonial-Infantry and 3 Infantrys British-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore Italy roll dice for 1 Colonial-Infantry and 3 Infantrys in Kenya, round 2 : 0/4 hits, 0.80 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 2 : 1/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the Italy lost in Kenya Italy roll dice for 3 Infantrys in Kenya, round 3 : 0/3 hits, 0.60 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 3 : 0/1 hits, 0.20 expected hits Italy roll dice for 3 Infantrys in Kenya, round 4 : 0/3 hits, 0.60 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 4 : 0/1 hits, 0.20 expected hits Italy roll dice for 3 Infantrys in Kenya, round 5 : 0/3 hits, 0.60 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 5 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Italy lost in Kenya Italy roll dice for 2 Infantrys in Kenya, round 6 : 0/2 hits, 0.40 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 6 : 0/1 hits, 0.20 expected hits Italy roll dice for 2 Infantrys in Kenya, round 7 : 0/2 hits, 0.40 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 7 : 0/1 hits, 0.20 expected hits Italy roll dice for 2 Infantrys in Kenya, round 8 : 2/2 hits, 0.40 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Kenya, round 8 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-Colonies lost in Kenya Italy takes Kenya from British-Colonies Italy win with 2 Infantrys remaining. Battle score for attacker is -10 Casualties for Italy: 1 Colonial-Infantry and 1 Infantry Casualties for British-Colonies: 1 Colonial-Infantry Non Combat Move - Italy 1 Fighter moved from North Sudan to Tobruk 1 Colonial-Infantry and 8 Infantrys moved from Libya to Tobruk 1 Fighter moved from Vichy to Croatia 1 Infantry moved from Ethiopia to Eritrea 1 Infantry moved from Ethiopia to Uganda 1 Submarine moved from Adriatic Sea Zone to Aegean Sea Zone 1 Cruiser and 1 Destroyer moved from Adriatic Sea Zone to Tyrrhenian Sea Zone Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Patrol-Boat and 2 Transports; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - Italy 1 Submarine and 2 Transports placed in Tyrrhenian Sea Zone 1 Artillery and 1 Colonial-Infantry placed in Libya 1 Patrol-Boat placed in Red Sea Zone Turn Complete - Italy Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia Italy collect 85 PUs; end with 85 PUs Units generate 7 CR; Italy end with 7 CR Units generate 10 Fuel; Italy end with 28 Fuel Units generate 3 Iron; Italy end with 3 IronCombat Hit Differential Summary :
Italy : -1.20 British-Colonies : 0.00 France : -0.30 South-Africa : 0.90
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