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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrum
      redrum Admin last edited by

      Standard settings. Dice.

      Good luck!

      Black_Elk 1 Reply Last reply Reply Quote 2
      • Black_Elk
        Black_Elk @redrum last edited by

        @redrum right on. You too! Look forward to rocking it!

        redrum 1 Reply Last reply Reply Quote 2
        • redrum
          redrum Admin last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 8:19:44 PM
          Savegame

          Hepps 1 Reply Last reply Reply Quote 0
          • Hepps
            Hepps Moderators @redrum last edited by

            @redrum @Frostion Good to see some pvp action! Can't wait to see the results!

            B 1 Reply Last reply Reply Quote 2
            • B
              beelee @Hepps last edited by

              @hepps couple of titans going at it : )

              1 Reply Last reply Reply Quote 1
              • redrum
                redrum Admin last edited by

                TripleA Turn Summary: Germany round 1

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 1
                
                    Combat Move - Germany
                        Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Germany must either be a world power or there will be no Germany." - Führer Adolf Hitler  Eastern Europe has fallen, and Germany is still on the offensive. The world is now at war!
                        1 Artillery, 1 Infantry, 1 Light-Tank, 1 SP-Artillery and 1 SS-Infantry moved from East Prussia to Western Ukraine
                        1 Tank-Destroyer moved from Berlin to Western Ukraine
                        2 Mech-Infs and 2 SS-Infantrys moved from Berlin to Western Ukraine
                        1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
                        1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
                        1 Bomber moved from Berlin to Western Ukraine
                        1 Air-Transport and 1 Infantry moved from West Germany to Western Ukraine
                        1 Fighter moved from West Germany to Western Ukraine
                        1 Fighter moved from West Germany to Western Ukraine
                        1 Artillery and 2 Infantrys moved from West Germany to North Sea Zone
                        1 Artillery and 2 Infantrys moved from North Sea Zone to Normandy
                        1 Artillery moved from West Germany to Benelux
                        1 Artillery moved from West Germany to France
                        1 Artillery moved from West Germany to Denmark
                        2 Infantrys moved from West Germany to France
                        2 Infantrys moved from West Germany to France
                        4 Infantrys moved from West Germany to Benelux
                        2 Infantrys moved from West Germany to Denmark
                
                    Combat - Germany
                        Battle in Benelux
                            Germany attack with 1 Artillery and 4 Infantrys
                            Pro-Allies-Neutral defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 2 : 1/5 hits, 1.10 expected hits
                                Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Benelux, round 2 : 0/2 hits, 0.60 expected hits
                                1 Infantry owned by the Pro-Allies-Neutral lost in Benelux
                                Germany roll dice for 1 Artillery and 4 Infantrys in Benelux, round 3 : 2/5 hits, 1.10 expected hits
                                Pro-Allies-Neutral roll dice for 1 Artillery in Benelux, round 3 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the Pro-Allies-Neutral lost in Benelux
                            Germany takes Benelux from Pro-Allies-Neutral
                            Germany win with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 21
                            Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                        Battle in Western Ukraine
                            Germany attack with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                            USSR defend with 1 Flag, 9 Infantrys, 1 Light-Tank and 1 SS-Potential
                                anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                                Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 2 : 6/15 hits, 4.60 expected hits
                                USSR roll dice for 9 Infantrys and 1 Light-Tank in Western Ukraine, round 2 : 3/10 hits, 2.80 expected hits
                                6 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 2 Infantrys owned by the Germany lost in Western Ukraine
                                anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                                Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 3 : 2/12 hits, 4.00 expected hits
                                USSR roll dice for 3 Infantrys and 1 Light-Tank in Western Ukraine, round 3 : 1/4 hits, 1.00 expected hits
                                2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Western Ukraine
                                anti-vehicle gun fire in Western Ukraine : 0/1 hits, 0.10 expected hits
                                Germany roll dice for 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Western Ukraine, round 4 : 3/11 hits, 3.80 expected hits
                                USSR roll dice for 1 Infantry and 1 Light-Tank in Western Ukraine, round 4 : 0/2 hits, 0.50 expected hits
                                1 Infantry owned by the USSR and 1 Light-Tank owned by the USSR lost in Western Ukraine
                            Germany win, taking Western Ukraine from USSR with 1 Air-Transport, 1 Artillery, 1 Bomber, 2 Fighters, 1 Light-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 61
                            Casualties for Germany: 2 Infantrys and 2 Mech-Infs
                            Casualties for USSR: 9 Infantrys and 1 Light-Tank
                        Battle in Denmark
                            Germany attack with 1 Artillery and 2 Infantrys
                            True-Neutral defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 1/3 hits, 0.70 expected hits
                                True-Neutral roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Denmark
                            Germany takes Denmark from True-Neutral
                            Germany win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                            Casualties for Germany: 1 Infantry
                            Casualties for True-Neutral: 1 Infantry
                        Battle in Normandy
                            Germany attack with 2 Artillerys and 4 Infantrys
                            France defend with 1 Anti-Air, 1 Artillery, 1 Factory, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                Germany roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.60 expected hits
                            1 Anti-Air owned by the France lost in Normandy
                                Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 2 : 1/6 hits, 1.40 expected hits
                                France roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.60 expected hits
                                1 Infantry owned by the France lost in Normandy
                                Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 3 : 0/6 hits, 1.40 expected hits
                                France roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.30 expected hits
                                Germany roll dice for 2 Artillerys and 4 Infantrys in Normandy, round 4 : 2/6 hits, 1.40 expected hits
                                France roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the France lost in Normandy
                            Some non-combat units are destroyed: 
                            Germany win, taking Normandy from France with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 30
                            Casualties for France: 1 Anti-Air, 1 Artillery and 1 Infantry
                        Battle in France
                            Germany attack with 1 Artillery and 4 Infantrys
                            France defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                Germany roll dice for 1 Artillery and 4 Infantrys in France, round 2 : 1/5 hits, 1.10 expected hits
                                France roll dice for 1 Artillery and 1 Infantry in France, round 2 : 1/2 hits, 0.60 expected hits
                                1 Infantry owned by the France and 1 Infantry owned by the Germany lost in France
                                Germany roll dice for 1 Artillery and 3 Infantrys in France, round 3 : 2/4 hits, 0.90 expected hits
                                France roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                                1 Artillery owned by the France lost in France
                            Germany captures one of France capitals
                            Germany win, taking France from France with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 11
                            Casualties for Germany: 1 Infantry
                            Casualties for France: 1 Artillery and 1 Infantry
                
                    Non Combat Move - Germany
                        5 Infantrys, 2 Light-Tanks, 5 Mech-Infs and 1 Medium-Tank moved from West Germany to East Prussia
                        1 Anti-Air, 5 Infantrys and 1 SS-Infantry moved from Berlin to East Prussia
                        4 Infantrys moved from Austria-Bohemia to Berlin
                        1 Air-Transport moved from Western Ukraine to East Prussia
                        2 Fighters moved from Western Ukraine to East Prussia
                        1 Bomber moved from Western Ukraine to East Prussia
                        1 Anti-Air moved from West Germany to Berlin
                
                    Purchase Units - Germany
                        Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                        Germany buy 1 Factory, 1 Infantry, 4 Mech-Infs, 2 Patrol-Boats and 1 SS-Infantry; Remaining resources: 0 SS; 47 Fuel; 0 Iron; 1 PUs; 
                
                    Place Units - Germany
                        1 Factory placed in East Prussia
                        1 Patrol-Boat placed in North Sea Zone
                        4 Mech-Infs and 1 SS-Infantry placed in Berlin
                        1 Patrol-Boat and 1 Submarine placed in Baltic Sea Zone
                        1 Infantry placed in West Germany
                
                    Turn Complete - Germany
                        Germany collect 110 PUs; end with 111 PUs
                        Units generate 20 SS; Germany end with 20 SS
                        Units generate 29 Fuel; Germany end with 76 Fuel
                        Units generate 6 Iron; Germany end with 6 Iron
                

                Combat Hit Differential Summary :

                Pro-Allies-Neutral : -0.90
                True-Neutral : 0.70
                anti-vehicle gun fire in Western Ukraine : : -0.30
                USSR : -0.30
                France : -1.10
                Germany : -0.10
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin last edited by

                  TripleA Manual Gamesave Post: Balkan round 1

                  TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                  Game History

                  Round: 1
                  
                      Combat Move - Balkan
                          1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                          5 Infantrys moved from Romania to Western Ukraine
                          1 Infantry moved from Hungary to Western Ukraine
                          1 Infantry moved from Slovakia to East Prussia
                          1 Infantry moved from Bulgaria to Romania
                          1 Infantry moved from Croatia to Adriatic Sea Zone
                  
                      Combat - Balkan
                          Battle in Azov Sea Zone
                              Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                              USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                  Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                              1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                                  USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                  Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                  USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                  

                  Combat Hit Differential Summary :

                  Balkan : -0.30
                  USSR : -0.80
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • redrum
                    redrum Admin @Black_Elk last edited by

                    @black_elk Need OOL and whether to submerge for Azov SZ.

                    Black_Elk 1 Reply Last reply Reply Quote 1
                    • Black_Elk
                      Black_Elk @redrum last edited by

                      @redrum I'd say just submerge the sub to keep it simple

                      1 Reply Last reply Reply Quote 0
                      • redrum
                        redrum Admin last edited by

                        TripleA Turn Summary: Balkan round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 1
                        
                            Combat Move - Balkan
                                1 Cruiser, 1 Patrol-Boat and 1 Submarine moved from Black Sea Zone to Azov Sea Zone
                                5 Infantrys moved from Romania to Western Ukraine
                                1 Infantry moved from Hungary to Western Ukraine
                                1 Infantry moved from Slovakia to East Prussia
                                1 Infantry moved from Bulgaria to Romania
                                1 Infantry moved from Croatia to Adriatic Sea Zone
                        
                            Combat - Balkan
                                Battle in Azov Sea Zone
                                    Balkan attack with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                    USSR defend with 1 Cruiser, 1 Patrol-Boat and 1 Submarine
                                        Balkan roll dice for 1 Submarine in Azov Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                    1 Patrol-Boat owned by the USSR lost in Azov Sea Zone
                                        USSR roll dice for 1 Submarine in Azov Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                        Balkan roll dice for 1 Cruiser and 1 Patrol-Boat in Azov Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                        USSR roll dice for 1 Cruiser in Azov Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                    1 Submarine owned by the USSR Submerged
                                        Balkan roll dice for 1 Submarine in Azov Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                        1 Cruiser owned by the USSR lost in Azov Sea Zone
                                    Balkan win with 1 Cruiser, 1 Patrol-Boat and 1 Submarine remaining. Battle score for attacker is 33
                                    Casualties for USSR: 1 Cruiser and 1 Patrol-Boat
                        
                            Non Combat Move - Balkan
                        
                            Export to Germany - Balkan
                                Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron
                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                        
                            Purchase Units - Balkan
                                Balkan buy 3 Infantrys; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                        
                            Place Units - Balkan
                                3 Infantrys placed in Romania
                        
                            Turn Complete - Balkan
                                Balkan collect 30 PUs; end with 30 PUs
                                Units generate 2 Fuel; Balkan end with 4 Fuel
                                Units generate 1 Iron; Balkan end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Balkan : 0.20
                        USSR : -0.80
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin last edited by

                          TripleA Turn Summary: Finland round 1

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 1
                          
                              Combat Move - Finland
                                  1 SP-Artillery moved from Eastern Finland to Murmansk
                                  1 Infantry moved from Lapland to Murmansk
                          
                              Combat - Finland
                                  Battle in Murmansk
                                      Finland attack with 1 Infantry and 1 SP-Artillery
                                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                                          USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 3 : 0/2 hits, 0.50 expected hits
                                          USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits
                                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 4 : 0/2 hits, 0.50 expected hits
                                          USSR roll dice for 1 Infantry in Murmansk, round 4 : 0/1 hits, 0.30 expected hits
                                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 5 : 0/2 hits, 0.50 expected hits
                                          USSR roll dice for 1 Infantry in Murmansk, round 5 : 0/1 hits, 0.30 expected hits
                                          Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 6 : 0/2 hits, 0.50 expected hits
                                          USSR roll dice for 1 Infantry in Murmansk, round 6 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Finland lost in Murmansk
                                          Finland roll dice for 1 SP-Artillery in Murmansk, round 7 : 1/1 hits, 0.20 expected hits
                                          USSR roll dice for 1 Infantry in Murmansk, round 7 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR and 1 SP-Artillery owned by the Finland lost in Murmansk
                                      USSR win with no units remaining. Battle score for attacker is -12
                                      Casualties for Finland: 1 Infantry and 1 SP-Artillery
                                      Casualties for USSR: 1 Infantry
                          
                              Non Combat Move - Finland
                                  1 Infantry moved from Eastern Finland to Lapland
                          
                              Export to Germany - Finland
                                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                          
                              Purchase Units - Finland
                                  Finland buy 2 Infantrys; Remaining resources: 3 Fuel; 1 Iron; 0 PUs; 
                          
                              Place Units - Finland
                                  2 Infantrys placed in Finland
                          
                              Turn Complete - Finland
                                  Finland collect 13 PUs; end with 13 PUs
                                  Units generate 3 Fuel; Finland end with 6 Fuel
                                  Units generate 1 Iron; Finland end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          Finland : -1.70
                          USSR : 0.20
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_Elk
                            Black_Elk last edited by

                            Already headache inducing hehe. I guess the big question (other than the obvious one of how to keep the Russian north alive) is how to manage Britain's naval deterrent. I see two possibilities.

                            1. pull back and build out of Halifax until the USA can bring up the rear, which seems precarious since it gives G a free hand to camp in the channel do whatever it wants at sea.

                            2. make a sacrifice naval build (probably like 2 cruisers, so the Italian fighter can't upend the play) to turn the channel hostile. Seems like that might invite a potentially catastrophic exchange, but least it prevents those 2 transports from loading on combat.

                            Going to mull over it for a minute and then see if I can figure out the whole PBF posting deal, since its my first time out using our forums.

                            catch you in a minute

                            redrum 1 Reply Last reply Reply Quote 0
                            • redrum
                              redrum Admin @Black_Elk last edited by

                              @black_elk Yeah, I play G1 a bit differently than the AI does. Only time will tell if its actually any better 🙂

                              1 Reply Last reply Reply Quote 1
                              • Black_Elk
                                Black_Elk last edited by

                                Sorry just trying to get a test save post to make sure I'm doing this correctly, but its tossing off one of these when I click... "failed to post" Any ideas?

                                at java.lang.Thread.run(Unknown Source)
                                

                                Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                                at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
                                at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
                                at sun.security.validator.Validator.validate(Unknown Source)
                                at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
                                at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
                                at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
                                ... 49 more
                                Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
                                at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
                                at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
                                at java.security.cert.CertPathBuilder.build(Unknown Source)
                                ... 55 more

                                1 Reply Last reply Reply Quote 0
                                • Black_Elk
                                  Black_Elk last edited by

                                  Not sure what's stalling it. I updated java and put the forums on the security exception site list in case that was the prob, but didn't seem to make a difference. Guess I'll check back in the morning see if anyone can walk me through it like a thorough newb. Apologies for the delay

                                  redrum 1 Reply Last reply Reply Quote 0
                                  • redrum
                                    redrum Admin @Black_Elk last edited by

                                    @black_elk You almost definitely have an old version of Java somewhere. Here is an example of another user that had this issue and resolved it: https://forums.triplea-game.org/topic/1075/urgent-major-marti-dice-error-occurring-with-users

                                    Black_Elk 1 Reply Last reply Reply Quote 0
                                    • Black_Elk
                                      Black_Elk @redrum last edited by

                                      @redrum yeah that makes sense. Ok let me scan that thread and see if I can't figure out how to dust out the cobwebs so my shit will work properly hehe. Back in a minute

                                      1 Reply Last reply Reply Quote 0
                                      • Black_Elk
                                        Black_Elk last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 1.9, time: 10:27:18 PM
                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_Elk
                                          Black_Elk last edited by

                                          TripleA Turn Summary: USSR round 1

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - USSR
                                                  1 Submarine moved from Azov Sea Zone to Black Sea Zone
                                          
                                              Non Combat Move - USSR
                                                  3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                                                  1 Infantry moved from Eastern Turkistan to Western Turkistan
                                                  1 Fighter moved from Gorki to Western Turkistan
                                                  3 Infantrys moved from Caucasus to Caspian Sea Zone
                                                  3 Infantrys moved from Caspian Sea Zone to Western Turkistan
                                                  1 Infantry moved from Krasnodar to Caucasus
                                                  1 Infantry moved from Stalingrad to Central Russia
                                                  1 Artillery, 7 Infantrys and 1 Mech-Inf moved from Byelorussia to Central Russia
                                                  2 Infantrys moved from Moscow to Central Russia
                                                  1 Medium-Tank moved from Moscow to Central Russia
                                                  1 Cruiser and 1 Submarine moved from White Sea Zone to Barents Sea Zone
                                                  1 Cruiser moved from Barents Sea Zone to Norwegian Southern Sea Zone
                                                  5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                                                  1 Infantry moved from Chita to Aldan
                                                  1 Infantry moved from Khabarovsk to Aldan
                                                  1 Artillery and 2 Infantrys moved from Nikolaevsk to Aldan
                                                  1 Light-Tank moved from Vladivostok to Aldan
                                                  1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                                                  1 Anti-Air and 3 Infantrys moved from Vladivostok to Khabarovsk
                                                  2 Infantrys moved from Ayan to Ust-Maysky
                                                  1 Infantry moved from Magadan to Abyysky
                                                  1 Submarine moved from Okhotsk Sea Zone to Wake Island Sea Zone
                                                  1 Submarine moved from Okhotsk Sea Zone to North Pacific 2 Sea Zone
                                                  1 Infantry moved from Archangel to Leningrad
                                          
                                              Purchase Units - USSR
                                                  USSR buy 2 Artillerys, 1 Dive-Bomber, 5 Infantrys and 4 Mech-Infs; Remaining resources: 34 Fuel; 0 Iron; 0 PUs; 5 Officials; 
                                          
                                              Place Units - USSR
                                                  1 Artillery, 1 Dive-Bomber and 2 Infantrys placed in Stalingrad
                                                  1 Artillery and 4 Mech-Infs placed in Leningrad
                                                  1 Infantry placed in Siberia
                                                  1 Infantry placed in Stalingrad
                                                  1 Infantry placed in Irkutsk
                                          
                                              Turn Complete - USSR
                                                  USSR collect 141 PUs; end with 141 PUs
                                                  Units generate 32 Fuel; USSR end with 66 Fuel
                                                  Units generate 6 SS; USSR end with 6 SS
                                                  Units generate 4 Officials; USSR end with 9 Officials
                                                  Units generate 6 Iron; USSR end with 6 Iron
                                                  USSR creates 1 Air-Transport in Siberia
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_Elk
                                            Black_Elk last edited by

                                            TripleA Turn Summary: Britain round 1

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - Britain
                                            
                                                Non Combat Move - Britain
                                                    1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 3 Sea Zone
                                                    1 Cruiser and 2 Destroyers moved from North Atlantic 3 Sea Zone to North Atlantic 4 Sea Zone
                                                    1 Battleship, 1 Cruiser, 1 Destroyer, 3 Patrol-Boats and 1 Submarine moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                                                    1 Artillery and 3 Infantrys moved from Scotland to England
                                            
                                                Purchase Units - Britain
                                                    Britain buy 1 Cruiser, 1 Infantry and 2 Patrol-Boats; Remaining resources: 17 Fuel; 0 Iron; 4 PUs; 
                                            
                                                Place Units - Britain
                                                    1 Cruiser and 1 Patrol-Boat placed in North Sea Zone
                                                    1 Patrol-Boat placed in Celtic Sea Zone
                                                    1 Infantry placed in England
                                            
                                                Turn Complete - Britain
                                                    Britain collect 58 PUs; end with 62 PUs
                                                    Units generate 13 Fuel; Britain end with 30 Fuel
                                                    Units generate 2 Iron; Britain end with 2 Iron
                                                    Britain creates 1 Air-Transport in Halifax
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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