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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Japan round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - Japan
              1 unit repaired.
              3 Infantrys moved from Sumatra to Bay of Bengal Sea Zone
              3 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
              3 Infantrys moved from Indian Coast Sea Zone to French India
              1 Light-Tank moved from Orissa to French India
              3 Fighters moved from Bengal to French India
              1 Infantry moved from Ust-Maysky to Yakutsk
                    Japan take Yakutsk from USSR
              1 Infantry moved from Anadyr to Kamchatka
                    Japan take Kamchatka from USSR
              1 Infantry moved from Hailar to Chita
                    Japan take Chita from USSR
              1 Dive-Bomber moved from Chungking to Changsha
              1 Anti-Air moved from Peking to Changsha
              3 Infantrys moved from Halmahera to Celebes Sea Zone
              1 Artillery and 2 Infantrys moved from Mindanao to Celebes Sea Zone
              3 Artillerys moved from Philippines to Celebes Sea Zone
              1 Infantry moved from Philippines to Celebes Sea Zone
              1 Light-Tank moved from Palawan to Celebes Sea Zone
              4 Artillerys, 6 Infantrys, 1 Light-Tank and 4 Transports moved from Celebes Sea Zone to Wake Island Sea Zone
              1 Transport moved from South China Sea Zone to Philippines Sea Zone
              1 Infantry moved from Philippines to Philippines Sea Zone
              1 Infantry and 1 Transport moved from Philippines Sea Zone to Wake Island Sea Zone
              4 Artillerys, 7 Infantrys and 1 Light-Tank moved from Wake Island Sea Zone to Wake
                    Japan take Wake from USA
              1 Destroyer moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
              1 Destroyer moved from Truk Lagoon Sea Zone to Midway Island Sea Zone
              1 Battleship moved from Truk Lagoon Sea Zone to Wake Island Sea Zone
              1 Infantry moved from Eastern Tibet to Chungking
              1 Artillery and 2 Infantrys moved from Lanchow to Chungking
              1 Anti-Air moved from Peking to Lanchow
              1 Infantry moved from Chungking to Changsha
              3 Infantrys and 3 Mech-Infs moved from Ryojun to Hailar
              1 Infantry moved from Hailar to Chita
              1 Anti-Air, 2 Artillerys and 2 Infantrys moved from Jehol to Hailar
              2 Infantrys moved from Ryojun to Jehol
              1 Artillery and 1 Infantry moved from Peking to Jehol
              1 Cruiser and 1 Submarine moved from Bay of Bengal Sea Zone to Celebes Sea Zone
              1 Submarine moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
              1 Battleship, 1 Cruiser and 1 Submarine moved from Indian Coast Sea Zone to Gulf of Thailand Sea Zone
      
          Combat - Japan
              Battle in French India
                  Japan attack with 3 Fighters, 3 Infantrys and 1 Light-Tank
                  French-Colonies defend with 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Flag and 3 Infantrys
                      Japan roll dice for 3 Fighters, 3 Infantrys and 1 Light-Tank in French India, round 2 : 1/7 hits, 2.60 expected hits
                      French-Colonies roll dice for 1 Colonial-Infantry and 3 Infantrys in French India, round 2 : 1/4 hits, 1.10 expected hits
                      1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the French-Colonies lost in French India
                      Japan roll dice for 3 Fighters, 2 Infantrys and 1 Light-Tank in French India, round 3 : 4/6 hits, 2.40 expected hits
                      French-Colonies roll dice for 3 Infantrys in French India, round 3 : 1/3 hits, 0.90 expected hits
                      1 Infantry owned by the Japan and 3 Infantrys owned by the French-Colonies lost in French India
                  Japan captures one of French-Colonies capitals
                  Japan takes French India from French-Colonies
                  Some non-combat units are destroyed: 
                  Japan win with 3 Fighters, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 16
                  Casualties for Japan: 2 Infantrys
                  Casualties for French-Colonies: 1 Colonial-Infantry and 3 Infantrys
              Battle in Changsha
                  Japan attack with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry
                  China defend with 1 Flag and 1 Iron-Ore; USSR defend with 1 Infantry
                      Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 1 Infantry in Changsha, round 2 : 1/3 hits, 0.90 expected hits
                      China roll dice for 1 Infantry in Changsha, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Changsha
                  Japan win, taking Changsha from China with 1 Anti-Air, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Japan
              1 Dive-Bomber moved from Changsha to Chungking
              3 Fighters moved from French India to Bengal
      
          Aid Axis powers - Japan
              Japan spend 5 Fuel on User Action: Action 1 Thailand receives fuel support
              Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support
              Trigger 1 Thailand receives fuel support: Thailand met a national objective for an additional 5 Fuel; end with 10 Fuel
              Action 1 Thailand receives fuel support activates a trigger called: Trigger 1 Thailand receives fuel support-2
      
          Purchase Units - Japan
              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
              Japan buy 2 Artillerys, 1 Battleship, 1 Destroyer, 2 Dive-Bombers, 1 Infantry and 2 Mech-Infs; Remaining resources: 26 Fuel; 2 Iron; 1 PUs; 0 CR; 
      
          Place Units - Japan
              1 Battleship, 1 Destroyer, 2 Dive-Bombers and 1 Submarine placed in Truk Lagoon Sea Zone
              2 Artillerys, 1 Infantry and 2 Mech-Infs placed in Ryojun
      
          Turn Complete - Japan
              Japan collect 157 PUs; end with 158 PUs
              Units generate 48 Fuel; Japan end with 74 Fuel
              Units generate 8 CR; Japan end with 8 CR
              Units generate 6 Iron; Japan end with 8 Iron
      

      Combat Hit Differential Summary :

      Japan : 0.10
      China : -0.30
      French-Colonies : -0.00
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Thailand round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - Thailand
                    Thailand takes United Provinces from British-India
                1 Light-Tank moved from Punjab to Eastern Turkistan
                1 Infantry and 1 Mech-Inf moved from Bengal to Punjab
                1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Orissa to United Provinces
                1 Anti-Air and 1 Infantry moved from Bengal to Nepal
                1 Anti-Air moved from Lower Burma to Bengal
                1 Anti-Air and 1 Infantry moved from Thailand to Burma
                1 Fighter moved from Sumatra to Iran
                2 Patrol-Boats moved from Philippines Sea Zone to Wake Island Sea Zone
        
            Combat - Thailand
        
            Non Combat Move - Thailand
        
            Export to Imperial Japan - Thailand
                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 9 Iron
                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
        
            Purchase Units - Thailand
                Thailand buy 1 Factory; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
        
            Place Units - Thailand
                1 Factory placed in Nepal
        
            Turn Complete - Thailand
                Thailand collect 29 PUs; end with 30 PUs
                Units generate 5 Fuel; Thailand end with 7 Fuel
                Units generate 3 CR; Thailand end with 3 CR
                Units generate 1 Iron; Thailand end with 1 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: USA round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - USA
          
              Combat - USA
          
              Non Combat Move - USA
                  1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                  1 Infantry moved from Algerian Desert to Morocco
                  1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                  1 Infantry and 1 Light-Tank moved from Trafalgar Sea Zone to Morocco
          
              Purchase Units - USA
                  USA buy 1 Carrier and 3 Fighters; Remaining resources: 198 Fuel; 1 Iron; 1 PUs; 
          
              Place Units - USA
                  1 Carrier and 3 Fighters placed in Hawaiian Sea Zone
          
              Turn Complete - USA
                  USA collect 99 PUs; end with 100 PUs
                  Units generate 48 Fuel; USA end with 246 Fuel
                  Units generate 4 Iron; USA end with 5 Iron
                  USA creates 1 Air-Transport in USA North Atlantic
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: China round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - China
                    1 Infantry moved from Urimchi to Qinghai
                    1 Infantry moved from Qinghai to Eastern Tibet
                    1 Artillery and 1 Infantry moved from Qinghai to Lanchow
            
                Combat - China
                    Battle in Eastern Tibet
                        China attack with 1 Infantry
                        Japan defend with 1 Flag and 1 Infantry
                            China roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.20 expected hits
                            Japan roll dice for 1 Infantry in Eastern Tibet, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the China lost in Eastern Tibet
                        Japan win with 1 Infantry remaining. Battle score for attacker is -10
                        Casualties for China: 1 Infantry
                    Battle in Lanchow
                        China attack with 1 Artillery and 1 Infantry
                        Japan defend with 1 Anti-Air and 1 Flag
                            China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.50 expected hits
                            Japan roll dice for 1 Anti-Air in Lanchow, round 2 : 0/1 hits, 0.10 expected hits
                            China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.50 expected hits
                            Japan roll dice for 1 Anti-Air in Lanchow, round 3 : 0/1 hits, 0.10 expected hits
                        1 Anti-Air owned by the Japan lost in Lanchow
                        China win, taking Lanchow from Japan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                        Casualties for Japan: 1 Anti-Air
            
                Non Combat Move - China
            
                Export to the USA - China
                    China spend 1 Iron on User Action: Action USA receives iron from China
                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                    Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 6 Iron
                    Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
            
                Purchase Units - China
                    China buy 1 Infantry; Remaining resources: 8 Fuel; 1 Iron; 6 PUs; 
            
                Place Units - China
                    1 Infantry placed in Urimchi
            
                Turn Complete - China
                    China collect 13 PUs; end with 19 PUs
                    Units generate 2 Fuel; China end with 10 Fuel
                    Units generate 1 Iron; China end with 2 Iron
            

            Combat Hit Differential Summary :

            China : -0.20
            Japan : 0.50
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Brazil round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 5
              
                  Combat Move - Brazil
                      1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
                      3 Infantrys moved from Nordeste to Natal Sea Zone
                      3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
                      3 Infantrys moved from Freetown Sea Zone to Senegal
                      1 Artillery moved from Algerian Desert to Morocco
              
                  Non Combat Move - Brazil
              
                  Export to the USA - Brazil
                      Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                      Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                      Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
                      Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
              
                  Purchase Units - Brazil
                      Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                      Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
              
                  Place Units - Brazil
                      2 Infantrys placed in Brazil
              
                  Turn Complete - Brazil
                      Brazil collect 19 PUs; end with 21 PUs
                      Units generate 2 Fuel; Brazil end with 3 Fuel
                      Units generate 1 Iron; Brazil end with 1 Iron
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                Time to lay the hammer down hehe. To Germany for the kill

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Germany round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Germany
                          Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                          1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                          1 Infantry moved from Dagestan to Stalingrad
                          1 Infantry moved from Krasnodar to Stalingrad
                          1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                          1 Infantry moved from Byelorussia to Central Russia
                          1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                          1 Bomber moved from East Prussia to Moscow
                          1 Fighter moved from Byelorussia to Moscow
                          1 Artillery moved from Byelorussia to Central Russia
                          1 Anti-Air moved from Byelorussia to Central Russia
                  
                      Combat - Germany
                          Battle in Central Russia
                              Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                              USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                  Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                                  USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                                  1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                                  Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                                  USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                  1 Infantry owned by the USSR lost in Central Russia
                              Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                              Casualties for Germany: 1 Anti-Air
                              Casualties for USSR: 1 Artillery and 1 Infantry
                          Battle in Moscow
                              Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                              USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                                  Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                                  USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                                  2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                              Germany captures one of USSR capitals
                              Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                              Casualties for Germany: 1 Mech-Inf
                              Casualties for USSR: 2 Infantrys
                          Battle in Stalingrad
                              Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                              USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                                  Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                                  USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                                  1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                              Germany captures one of USSR capitals
                              Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                              Casualties for Germany: 1 Infantry
                              Casualties for USSR: 1 Infantry
                  
                      Non Combat Move - Germany
                          2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                          3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                          1 Infantry moved from Berlin to East Prussia
                          3 Infantrys moved from West Germany to Berlin
                          1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                          1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                          1 Mech-Inf moved from Byelorussia to Volga
                  
                      Purchase Units - Germany
                          Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                          Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                          Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
                  
                      Place Units - Germany
                          3 Artillerys and 2 SS-Infantrys placed in East Prussia
                          1 Artillery and 4 Mech-Infs placed in Berlin
                          3 Infantrys placed in West Germany
                          1 Submarine placed in North Sea Zone
                  
                      Turn Complete - Germany
                          Germany collect 142 PUs; end with 142 PUs
                          Units generate 33 SS; Germany end with 41 SS
                          Units generate 44 Fuel; Germany end with 73 Fuel
                          Units generate 7 Iron; Germany end with 22 Iron
                          Units generate 2 Officials; Germany end with 2 Officials
                  

                  Combat Hit Differential Summary :

                  USSR : 1.60
                  Germany : 0.90
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Balkan round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - Balkan
                            1 Infantry moved from Sind to Afghanistan
                            1 Infantry moved from Atyrau to Kuybyshev
                                  Balkan take Kuybyshev from USSR
                            1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                                  Balkan take Aktobe from USSR
                                  Balkan take Buzuluk from USSR
                            1 Infantry moved from Eastern Ukraine to Stalingrad
                            1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                            1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                            1 Anti-Air moved from Byelorussia to Eastern Ukraine
                            1 Infantry moved from Byelorussia to Eastern Ukraine
                    
                        Combat - Balkan
                    
                        Non Combat Move - Balkan
                    
                        Purchase Units - Balkan
                            Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                            Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
                    
                        Place Units - Balkan
                            2 Infantrys and 1 Mech-Inf placed in Romania
                    
                        Turn Complete - Balkan
                            Balkan collect 37 PUs; end with 38 PUs
                            Units generate 6 Fuel; Balkan end with 10 Fuel
                            Units generate 1 Iron; Balkan end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Finland round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - Finland
                              1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
                      
                          Combat - Finland
                              Battle in Eastern Finland
                                  Finland attack with 1 Anti-Air and 2 Infantrys
                                  USSR defend with 1 Flag and 1 Infantry
                                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                                  1 Anti-Air owned by the Finland lost in Eastern Finland
                                      Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR lost in Eastern Finland
                                  Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                                  Casualties for Finland: 1 Anti-Air
                                  Casualties for USSR: 1 Infantry
                      
                          Non Combat Move - Finland
                      
                          Export to Germany - Finland
                              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                      
                          Purchase Units - Finland
                              Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                              Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
                      
                          Place Units - Finland
                              1 Infantry placed in Finland
                      
                          Turn Complete - Finland
                              Finland collect 12 PUs; end with 12 PUs
                              Units generate 3 Fuel; Finland end with 21 Fuel
                      

                      Combat Hit Differential Summary :

                      Finland : -1.90
                      USSR : -0.80
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: USSR round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - USSR
                                1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                                1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                                4 Infantrys moved from Archangel to Moscow
                                1 Infantry moved from Archangel to Gorki
                                1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                                1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                                1 Infantry moved from Kostanay to Aktobe
                                      USSR take Aktobe from Balkan
                                1 Infantry moved from Kashgar to Uzbekistan
                                1 SP-Artillery moved from Kashgar to Karakalpakstan
                                2 Infantrys moved from Buryat to Bartsk
                                2 Infantrys moved from Lensk to Irkutsk
                                1 Commissar moved from Siberia to Kostanay
                                1 Commissar moved from Siberia to Bashkortostan
                                1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                                1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                                1 SP-Artillery moved from Kashgar to Eastern Turkistan
                                1 Mech-Inf moved from Kashgar to Karakalpakstan
                                1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
                        
                            Combat - USSR
                                Battle in Buzuluk
                                    USSR attack with 1 Artillery and 1 Infantry
                                    Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                                        USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                                        Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                                    1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                                    USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                                    Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                                Battle in Eastern Turkistan
                                    USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                                    Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                                        USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                                        Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                                    1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                                    USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                    Casualties for Thailand: 1 Light-Tank
                                Battle in Peking
                                    USSR attack with 1 Air-Transport and 1 Infantry
                                    Japan defend with 1 Flag and 1 Infantry
                                        USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                                        Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                                        Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                                        Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Japan lost in Peking
                                    USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                                    Casualties for Japan: 1 Infantry
                                Battle in Karakalpakstan
                                    USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                                    Iraq defend with 1 Flag and 1 Light-Tank
                                        USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                                        Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                                    1 Light-Tank owned by the Iraq lost in Karakalpakstan
                                    USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                                    Casualties for Iraq: 1 Light-Tank
                                Battle in Moscow
                                    USSR attack with 4 Infantrys
                                    Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                                        USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                                        Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                                    1 SS-Infantry owned by the Germany lost in Moscow
                                    USSR captures one of USSR capitals
                                    USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                                    Casualties for Germany: 1 SS-Infantry
                        
                            Non Combat Move - USSR
                                1 Air-Transport could not land in Aktobe and was removed
                                1 Air-Transport moved from Peking to Lanchow
                                1 Air-Transport moved from Lanchow to Qinghai
                        
                            Purchase Units - USSR
                                Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                                USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
                        
                            Place Units - USSR
                                1 Heavy-Tank and 4 Infantrys placed in Leningrad
                                1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                                USSR undo move 2.
                                1 Infantry and 1 Medium-Tank placed in Siberia
                                1 Anti-Air and 1 Medium-Tank placed in Irkutsk
                        
                            Turn Complete - USSR
                                USSR collect 94 PUs; end with 94 PUs
                                Units generate 11 Fuel; USSR end with 15 Fuel
                                Units generate 3 Officials; USSR end with 7 Officials
                                Units generate 5 Iron; USSR end with 5 Iron
                                USSR creates 1 Air-Transport in Siberia
                        

                        Combat Hit Differential Summary :

                        Balkan : -0.60
                        Japan : -0.90
                        USSR : 1.90
                        Iraq : -0.80
                        Germany : -0.30
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Britain round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - Britain
                                          AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                                  1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                  1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                  1 Air-Transport moved from Southern Greenland to England
                                  2 Air-Transports moved from Algerian Desert to Gibraltar
                                  1 Air-Transport moved from Gibraltar to England
                                  2 Fighters moved from England to Leningrad
                          
                              Non Combat Move - Britain
                          
                              Purchase Units - Britain
                                  Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                                  Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
                          
                              Place Units - Britain
                                  3 Fighters placed in England
                          
                              Turn Complete - Britain
                                  Britain collect 63 PUs; end with 67 PUs
                                  Units generate 9 Fuel; Britain end with 34 Fuel
                                  Units generate 2 Iron; Britain end with 22 Iron
                                  Britain creates 1 Air-Transport in Halifax
                          

                          Combat Hit Differential Summary :

                          AA fire in North Sea Zone : : -0.20
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: France round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - France
                                    1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                                    1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                                    1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                    1 Infantry moved from Gabon to Southern Congo
                            
                                Combat - France
                                    Battle in Uganda
                                        France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                        Italy defend with 1 Flag and 1 Infantry
                                            France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                            Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Italy lost in Uganda
                                        British-Colonies takes Uganda from Italy
                                        France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                                        Casualties for Italy: 1 Infantry
                            
                                Non Combat Move - France
                            
                                Purchase Units - France
                                    Trigger France Late 1942: France has their production frontier changed to: production_France_2
                                    France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                            
                                Place Units - France
                                    1 Artillery and 2 Infantrys placed in Gabon
                            
                                Turn Complete - France
                                    France collect 26 PUs; end with 26 PUs
                                    Units generate 10 CR; France end with 35 CR
                                    Units generate 2 Fuel; France end with 2 Fuel
                                    Units generate 1 Iron; France end with 2 Iron
                            

                            Combat Hit Differential Summary :

                            Italy : -0.30
                            France : -0.90
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: British-Colonies round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - British-Colonies
                                          British-Colonies takes North Sudan from Italy
                                          British-Colonies takes Egypt from Italy
                                      1 Infantry moved from French Guiana to Para
                                      1 Light-Tank moved from South Sudan to Egypt
                                      2 Infantrys moved from Chad to South Sudan
                                      1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                                      1 Fighter moved from South Sudan to Uganda
                              
                                  Combat - British-Colonies
                              
                                  Non Combat Move - British-Colonies
                                      2 Colonial-Infantrys moved from Algerian Desert to Morocco
                              
                                  Purchase Units - British-Colonies
                                      Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                                      British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                              
                                  Place Units - British-Colonies
                                      1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                              
                                  Turn Complete - British-Colonies
                                      Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                                      Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                                      British-Colonies collect 38 PUs; end with 38 PUs
                                      Units generate 5 Fuel; British-Colonies end with 12 Fuel
                                      Units generate 1 Iron; British-Colonies end with 1 Iron
                                      Units generate 4 CR; British-Colonies end with 9 CR
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: South-Africa round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - South-Africa
                                            British-Colonies takes Lindi from Italy
                                        1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                                        1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                        1 Medium-Tank moved from Rhodesia to Tanganyika
                                        2 Anti-Airs moved from Rhodesia to Southern Congo
                                        1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                                        1 Fighter moved from South Africa to Nigeria
                                
                                    Combat - South-Africa
                                        Battle in Tanganyika
                                            South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                            Italy defend with 1 Flag and 1 Infantry
                                                South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                                Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the Italy lost in Tanganyika
                                            British-Colonies takes Tanganyika from Italy
                                            South-Africa win
                                            . Battle score for attacker is 10
                                            Casualties for Italy: 1 Infantry
                                
                                    Non Combat Move - South-Africa
                                
                                    Purchase Units - South-Africa
                                        Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                        South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - South-Africa
                                        1 Patrol-Boat placed in Port Elizabeth Sea Zone
                                        1 Anti-Air placed in South Africa
                                
                                    Turn Complete - South-Africa
                                        South-Africa collect 21 PUs; end with 21 PUs
                                        Units generate 10 Fuel; South-Africa end with 27 Fuel
                                        Units generate 2 CR; South-Africa end with 2 CR
                                        Units generate 1 Iron; South-Africa end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                Italy : -0.30
                                South-Africa : 0.00
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  To Italy, for the glory 🙂

                                  The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Italy round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Italy
                                            1 Infantry moved from Tunesia to Algerian Desert
                                                  Italy take Algerian Desert from France
                                            1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                            1 Infantry moved from Libya to Tyrrhenian Sea Zone
                                            1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                            1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                                            1 Fighter moved from Italy to Egypt
                                            1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                            1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                                            1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                                            2 Fighters moved from Sind to Mecca
                                            2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                                            2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                            2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                                            1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                                            2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                                            1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                            1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                            2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                                    
                                        Combat - Italy
                                            Battle in Mecca
                                                Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                                Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                                    Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                                    Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                                    1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                                Italy takes Mecca from Pro-Allies-Neutral
                                                Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                                Casualties for Pro-Allies-Neutral: 1 Infantry
                                                Casualties for British-Colonies: 1 Infantry
                                            Battle in Egypt
                                                Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                                British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                                    Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                                    British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                                    Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                                    British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                                1 Light-Tank owned by the British-Colonies lost in Egypt
                                                Italy takes Egypt from British-Colonies
                                                Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                                Casualties for British-Colonies: 1 Light-Tank
                                    
                                        Non Combat Move - Italy
                                            1 Fighter moved from Egypt to Transjordan
                                            2 Fighters moved from Mecca to Transjordan
                                            1 Fighter moved from Libya to Tunesia
                                            1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                                    
                                        Purchase Units - Italy
                                            Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                            Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                                    
                                        Place Units - Italy
                                            1 Submarine placed in Gulf of Aden Sea Zone
                                            1 Anti-Air and 2 Infantrys placed in Italy
                                            3 Anti-Airs placed in Libya
                                            Italy undo move 3.
                                            1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                            3 Anti-Airs placed in Libya
                                            2 Patrol-Boats placed in Tyrrhenian Sea Zone
                                    
                                        Turn Complete - Italy
                                            Italy collect 117 PUs; end with 117 PUs
                                            Units generate 11 CR; Italy end with 16 CR
                                            Units generate 19 Fuel; Italy end with 23 Fuel
                                            Units generate 4 Iron; Italy end with 7 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Pro-Allies-Neutral : -0.60
                                    Italy : 2.50
                                    British-Colonies : -0.80
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Iraq round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Iraq
                                              1 Infantry moved from Iran to Western Turkistan
                                              2 Infantrys moved from Iraq to Iran
                                              1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                      
                                          Non Combat Move - Iraq
                                      
                                          Aid Axis powers - Iraq
                                              Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                              Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                              Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                              Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                              Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                              Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                                              Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                                      
                                          Purchase Units - Iraq
                                              Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                                      
                                          Place Units - Iraq
                                              1 Anti-Air and 1 Infantry placed in Iraq
                                      
                                          Turn Complete - Iraq
                                              Iraq collect 17 PUs; end with 17 PUs
                                              Units generate 10 Fuel; Iraq end with 12 Fuel
                                              Units generate 1 Iron; Iraq end with 7 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Iran round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Iran
                                                1 Infantry moved from Iran to Khorasan
                                        
                                            Non Combat Move - Iran
                                        
                                            Aid Axis powers - Iran
                                                Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                                Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                                Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                                Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                                Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                                Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                                Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                                Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                                Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                        
                                            Purchase Units - Iran
                                                Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                                        
                                            Place Units - Iran
                                                1 Artillery and 1 Infantry placed in Iran
                                        
                                            Turn Complete - Iran
                                                Iran collect 15 PUs; end with 16 PUs
                                                Units generate 13 Fuel; Iran end with 14 Fuel
                                                Units generate 1 Iron; Iran end with 6 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: ANZAC round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - ANZAC
                                                  1 Artillery moved from Sydney to South Queensland
                                          
                                              Non Combat Move - ANZAC
                                          
                                              Purchase Units - ANZAC
                                                  Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                                  ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                                          
                                              Place Units - ANZAC
                                                  2 Cruisers placed in Sydney Sea Zone
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 38 PUs; end with 42 PUs
                                                  Units generate 9 Fuel; ANZAC end with 38 Fuel
                                                  Units generate 2 Iron; ANZAC end with 2 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: KNIL round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - KNIL
                                            
                                                Combat - KNIL
                                            
                                                Aid the ANZAC - KNIL
                                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                            
                                                Purchase Units - KNIL
                                                    Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                                    KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                                            
                                                Place Units - KNIL
                                                    1 Fighter placed in Dutch Guiana
                                            
                                                Turn Complete - KNIL
                                                    KNIL collect 16 PUs; end with 30 PUs
                                                    Units generate 3 Fuel; KNIL end with 10 Fuel
                                                    Units generate 1 Iron; KNIL end with 6 Iron
                                                    Units generate 2 CR; KNIL end with 22 CR
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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