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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Brazil round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - Brazil
              1 Transport moved from Rio de Janeiro Sea Zone to Natal Sea Zone
              3 Infantrys moved from Nordeste to Natal Sea Zone
              3 Infantrys and 1 Transport moved from Natal Sea Zone to Freetown Sea Zone
              3 Infantrys moved from Freetown Sea Zone to Senegal
              1 Artillery moved from Algerian Desert to Morocco
      
          Non Combat Move - Brazil
      
          Export to the USA - Brazil
              Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
              Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 7 Iron
              Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
      
          Purchase Units - Brazil
              Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
              Brazil buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 2 PUs; 
      
          Place Units - Brazil
              2 Infantrys placed in Brazil
      
          Turn Complete - Brazil
              Brazil collect 19 PUs; end with 21 PUs
              Units generate 2 Fuel; Brazil end with 3 Fuel
              Units generate 1 Iron; Brazil end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Time to lay the hammer down hehe. To Germany for the kill

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Germany round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - Germany
                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                  1 Mech-Inf and 1 SS-Infantry moved from Atyrau to Moscow
                  1 Infantry moved from Dagestan to Stalingrad
                  1 Infantry moved from Krasnodar to Stalingrad
                  1 Anti-Air and 1 SS-Infantry moved from Byelorussia to Central Russia
                  1 Infantry moved from Byelorussia to Central Russia
                  1 Mech-Inf and 1 SS-Infantry moved from Byelorussia to Stalingrad
                  1 Bomber moved from East Prussia to Moscow
                  1 Fighter moved from Byelorussia to Moscow
                  1 Artillery moved from Byelorussia to Central Russia
                  1 Anti-Air moved from Byelorussia to Central Russia
          
              Combat - Germany
                  Battle in Central Russia
                      Germany attack with 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry
                      USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                          Germany roll dice for 2 Anti-Airs, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 2 : 1/5 hits, 0.90 expected hits
                          USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 1/2 hits, 0.50 expected hits
                          1 Artillery owned by the USSR and 1 Anti-Air owned by the Germany lost in Central Russia
                          Germany roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 1/4 hits, 0.80 expected hits
                          USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                          1 Infantry owned by the USSR lost in Central Russia
                      Germany win, taking Central Russia from USSR with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 SS-Infantry remaining. Battle score for attacker is 12
                      Casualties for Germany: 1 Anti-Air
                      Casualties for USSR: 1 Artillery and 1 Infantry
                  Battle in Moscow
                      Germany attack with 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry
                      USSR defend with 1 Commissariat, 1 Flag and 2 Infantrys
                          Germany roll dice for 1 Bomber, 1 Fighter, 1 Mech-Inf and 1 SS-Infantry in Moscow, round 2 : 2/4 hits, 1.60 expected hits
                          USSR roll dice for 2 Infantrys in Moscow, round 2 : 1/2 hits, 0.50 expected hits
                          2 Infantrys owned by the USSR and 1 Mech-Inf owned by the Germany lost in Moscow
                      Germany captures one of USSR capitals
                      Germany win, taking Moscow from USSR with 1 Bomber, 1 Fighter and 1 SS-Infantry remaining. Battle score for attacker is 8
                      Casualties for Germany: 1 Mech-Inf
                      Casualties for USSR: 2 Infantrys
                  Battle in Stalingrad
                      Germany attack with 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry
                      USSR defend with 1 Flag, 2 Fuel-Barrels and 1 Infantry
                          Germany roll dice for 2 Infantrys, 1 Mech-Inf and 1 SS-Infantry in Stalingrad, round 2 : 1/4 hits, 0.80 expected hits
                          USSR roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.20 expected hits
                          1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Stalingrad
                      Germany captures one of USSR capitals
                      Germany win, taking Stalingrad from USSR with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 0
                      Casualties for Germany: 1 Infantry
                      Casualties for USSR: 1 Infantry
          
              Non Combat Move - Germany
                  2 Infantrys and 2 Mech-Infs moved from Berlin to Byelorussia
                  3 Anti-Airs, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
                  1 Infantry moved from Berlin to East Prussia
                  3 Infantrys moved from West Germany to Berlin
                  1 Destroyer and 2 Submarines moved from Gulf of Bothnia Sea Zone to North Sea Zone
                  1 Bomber and 1 Fighter moved from Moscow to Byelorussia
                  1 Mech-Inf moved from Byelorussia to Volga
          
              Purchase Units - Germany
                  Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                  Germany buy 4 Artillerys, 3 Infantrys, 4 Mech-Infs and 2 SS-Infantrys; Remaining resources: 8 SS; 29 Fuel; 15 Iron; 0 PUs; 0 Officials; 
          
              Place Units - Germany
                  3 Artillerys and 2 SS-Infantrys placed in East Prussia
                  1 Artillery and 4 Mech-Infs placed in Berlin
                  3 Infantrys placed in West Germany
                  1 Submarine placed in North Sea Zone
          
              Turn Complete - Germany
                  Germany collect 142 PUs; end with 142 PUs
                  Units generate 33 SS; Germany end with 41 SS
                  Units generate 44 Fuel; Germany end with 73 Fuel
                  Units generate 7 Iron; Germany end with 22 Iron
                  Units generate 2 Officials; Germany end with 2 Officials
          

          Combat Hit Differential Summary :

          USSR : 1.60
          Germany : 0.90
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Balkan round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 6
            
                Combat Move - Balkan
                    1 Infantry moved from Sind to Afghanistan
                    1 Infantry moved from Atyrau to Kuybyshev
                          Balkan take Kuybyshev from USSR
                    1 Infantry and 1 Mech-Inf moved from Atyrau to Buzuluk
                          Balkan take Aktobe from USSR
                          Balkan take Buzuluk from USSR
                    1 Infantry moved from Eastern Ukraine to Stalingrad
                    1 Artillery and 2 Infantrys moved from Western Ukraine to Eastern Ukraine
                    1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                    1 Anti-Air moved from Byelorussia to Eastern Ukraine
                    1 Infantry moved from Byelorussia to Eastern Ukraine
            
                Combat - Balkan
            
                Non Combat Move - Balkan
            
                Purchase Units - Balkan
                    Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                    Balkan buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 4 Fuel; 0 Iron; 1 PUs; 
            
                Place Units - Balkan
                    2 Infantrys and 1 Mech-Inf placed in Romania
            
                Turn Complete - Balkan
                    Balkan collect 37 PUs; end with 38 PUs
                    Units generate 6 Fuel; Balkan end with 10 Fuel
                    Units generate 1 Iron; Balkan end with 1 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Finland round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - Finland
                      1 Anti-Air and 2 Infantrys moved from Finland to Eastern Finland
              
                  Combat - Finland
                      Battle in Eastern Finland
                          Finland attack with 1 Anti-Air and 2 Infantrys
                          USSR defend with 1 Flag and 1 Infantry
                              Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.50 expected hits
                              USSR roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                              Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 3 : 0/3 hits, 0.50 expected hits
                              USSR roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                              Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 4 : 0/3 hits, 0.50 expected hits
                              USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 0/1 hits, 0.30 expected hits
                              Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 5 : 0/3 hits, 0.50 expected hits
                              USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                              Finland roll dice for 1 Anti-Air and 2 Infantrys in Eastern Finland, round 6 : 0/3 hits, 0.50 expected hits
                              USSR roll dice for 1 Infantry in Eastern Finland, round 6 : 1/1 hits, 0.30 expected hits
                          1 Anti-Air owned by the Finland lost in Eastern Finland
                              Finland roll dice for 2 Infantrys in Eastern Finland, round 7 : 1/2 hits, 0.40 expected hits
                              USSR roll dice for 1 Infantry in Eastern Finland, round 7 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the USSR lost in Eastern Finland
                          Finland win, taking Eastern Finland from USSR with 2 Infantrys remaining. Battle score for attacker is 1
                          Casualties for Finland: 1 Anti-Air
                          Casualties for USSR: 1 Infantry
              
                  Non Combat Move - Finland
              
                  Export to Germany - Finland
                      Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                      Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
              
                  Purchase Units - Finland
                      Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                      Finland buy 1 Infantry; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 
              
                  Place Units - Finland
                      1 Infantry placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 12 PUs; end with 12 PUs
                      Units generate 3 Fuel; Finland end with 21 Fuel
              

              Combat Hit Differential Summary :

              Finland : -1.90
              USSR : -0.80
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: USSR round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - USSR
                        1 Air-Transport and 1 Infantry moved from Qinghai to Peking
                        1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                        4 Infantrys moved from Archangel to Moscow
                        1 Infantry moved from Archangel to Gorki
                        1 Artillery and 1 Infantry moved from Bashkortostan to Buzuluk
                        1 Air-Transport and 1 Infantry moved from Siberia to Aktobe
                        1 Infantry moved from Kostanay to Aktobe
                              USSR take Aktobe from Balkan
                        1 Infantry moved from Kashgar to Uzbekistan
                        1 SP-Artillery moved from Kashgar to Karakalpakstan
                        2 Infantrys moved from Buryat to Bartsk
                        2 Infantrys moved from Lensk to Irkutsk
                        1 Commissar moved from Siberia to Kostanay
                        1 Commissar moved from Siberia to Bashkortostan
                        1 Infantry and 1 Mech-Inf moved from Kashgar to Karakalpakstan
                        1 Infantry and 1 Mech-Inf moved from Kashgar to Eastern Turkistan
                        1 SP-Artillery moved from Kashgar to Eastern Turkistan
                        1 Mech-Inf moved from Kashgar to Karakalpakstan
                        1 Infantry and 1 Mech-Inf moved from Ulan Bator to Irkutsk
                
                    Combat - USSR
                        Battle in Buzuluk
                            USSR attack with 1 Artillery and 1 Infantry
                            Balkan defend with 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 Mech-Inf
                                USSR roll dice for 1 Artillery and 1 Infantry in Buzuluk, round 2 : 2/2 hits, 0.50 expected hits
                                Balkan roll dice for 1 Infantry and 1 Mech-Inf in Buzuluk, round 2 : 0/2 hits, 0.60 expected hits
                            1 Mech-Inf owned by the Balkan and 1 Infantry owned by the Balkan lost in Buzuluk
                            USSR win, taking Buzuluk from Balkan with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
                            Casualties for Balkan: 1 Infantry and 1 Mech-Inf
                        Battle in Eastern Turkistan
                            USSR attack with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                            Iraq defend with 1 Flag and 1 Fuel-Barrel; Thailand defend with 1 Light-Tank
                                USSR roll dice for 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery in Eastern Turkistan, round 2 : 1/5 hits, 1.10 expected hits
                                Iraq roll dice for 1 Light-Tank in Eastern Turkistan, round 2 : 0/1 hits, 0.40 expected hits
                            1 Light-Tank owned by the Thailand lost in Eastern Turkistan
                            USSR win, taking Eastern Turkistan from Iraq with 2 Infantrys, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                            Casualties for Thailand: 1 Light-Tank
                        Battle in Peking
                            USSR attack with 1 Air-Transport and 1 Infantry
                            Japan defend with 1 Flag and 1 Infantry
                                USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 2 : 0/2 hits, 0.30 expected hits
                                Japan roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 3 : 0/2 hits, 0.30 expected hits
                                Japan roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                USSR roll dice for 1 Air-Transport and 1 Infantry in Peking, round 4 : 1/2 hits, 0.30 expected hits
                                Japan roll dice for 1 Infantry in Peking, round 4 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan lost in Peking
                            USSR win, taking Peking from Japan with 1 Air-Transport and 1 Infantry remaining. Battle score for attacker is 10
                            Casualties for Japan: 1 Infantry
                        Battle in Karakalpakstan
                            USSR attack with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery
                            Iraq defend with 1 Flag and 1 Light-Tank
                                USSR roll dice for 1 Infantry, 2 Mech-Infs and 1 SP-Artillery in Karakalpakstan, round 2 : 1/4 hits, 0.90 expected hits
                                Iraq roll dice for 1 Light-Tank in Karakalpakstan, round 2 : 0/1 hits, 0.40 expected hits
                            1 Light-Tank owned by the Iraq lost in Karakalpakstan
                            USSR win, taking Karakalpakstan from Iraq with 1 Infantry, 2 Mech-Infs and 1 SP-Artillery remaining. Battle score for attacker is 15
                            Casualties for Iraq: 1 Light-Tank
                        Battle in Moscow
                            USSR attack with 4 Infantrys
                            Germany defend with 1 Commissariat, 1 Flag and 1 SS-Infantry
                                USSR roll dice for 4 Infantrys in Moscow, round 2 : 1/4 hits, 0.70 expected hits
                                Germany roll dice for 1 SS-Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                            1 SS-Infantry owned by the Germany lost in Moscow
                            USSR captures one of USSR capitals
                            USSR win, taking Moscow from Germany with 4 Infantrys remaining. Battle score for attacker is 10
                            Casualties for Germany: 1 SS-Infantry
                
                    Non Combat Move - USSR
                        1 Air-Transport could not land in Aktobe and was removed
                        1 Air-Transport moved from Peking to Lanchow
                        1 Air-Transport moved from Lanchow to Qinghai
                
                    Purchase Units - USSR
                        Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                        USSR buy 1 Anti-Air, 1 Heavy-Tank, 5 Infantrys and 2 Medium-Tanks; Remaining resources: 4 Fuel; 0 Iron; 0 PUs; 4 Officials; 0 SS; 
                
                    Place Units - USSR
                        1 Heavy-Tank and 4 Infantrys placed in Leningrad
                        1 Anti-Air, 1 Infantry and 1 Medium-Tank placed in Siberia
                        USSR undo move 2.
                        1 Infantry and 1 Medium-Tank placed in Siberia
                        1 Anti-Air and 1 Medium-Tank placed in Irkutsk
                
                    Turn Complete - USSR
                        USSR collect 94 PUs; end with 94 PUs
                        Units generate 11 Fuel; USSR end with 15 Fuel
                        Units generate 3 Officials; USSR end with 7 Officials
                        Units generate 5 Iron; USSR end with 5 Iron
                        USSR creates 1 Air-Transport in Siberia
                

                Combat Hit Differential Summary :

                Balkan : -0.60
                Japan : -0.90
                USSR : 1.90
                Iraq : -0.80
                Germany : -0.30
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Britain round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Britain
                                  AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                          1 Destroyer moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                          1 Cruiser moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                          1 Air-Transport moved from Southern Greenland to England
                          2 Air-Transports moved from Algerian Desert to Gibraltar
                          1 Air-Transport moved from Gibraltar to England
                          2 Fighters moved from England to Leningrad
                  
                      Non Combat Move - Britain
                  
                      Purchase Units - Britain
                          Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                          Britain buy 3 Fighters; Remaining resources: 25 Fuel; 20 Iron; 4 PUs; 
                  
                      Place Units - Britain
                          3 Fighters placed in England
                  
                      Turn Complete - Britain
                          Britain collect 63 PUs; end with 67 PUs
                          Units generate 9 Fuel; Britain end with 34 Fuel
                          Units generate 2 Iron; Britain end with 22 Iron
                          Britain creates 1 Air-Transport in Halifax
                  

                  Combat Hit Differential Summary :

                  AA fire in North Sea Zone : : -0.20
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: France round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - France
                            1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
                            1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
                            1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                            1 Infantry moved from Gabon to Southern Congo
                    
                        Combat - France
                            Battle in Uganda
                                France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                                Italy defend with 1 Flag and 1 Infantry
                                    France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                                    Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Italy lost in Uganda
                                British-Colonies takes Uganda from Italy
                                France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                                Casualties for Italy: 1 Infantry
                    
                        Non Combat Move - France
                    
                        Purchase Units - France
                            Trigger France Late 1942: France has their production frontier changed to: production_France_2
                            France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
                    
                        Place Units - France
                            1 Artillery and 2 Infantrys placed in Gabon
                    
                        Turn Complete - France
                            France collect 26 PUs; end with 26 PUs
                            Units generate 10 CR; France end with 35 CR
                            Units generate 2 Fuel; France end with 2 Fuel
                            Units generate 1 Iron; France end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Italy : -0.30
                    France : -0.90
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: British-Colonies round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - British-Colonies
                                  British-Colonies takes North Sudan from Italy
                                  British-Colonies takes Egypt from Italy
                              1 Infantry moved from French Guiana to Para
                              1 Light-Tank moved from South Sudan to Egypt
                              2 Infantrys moved from Chad to South Sudan
                              1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                              1 Fighter moved from South Sudan to Uganda
                      
                          Combat - British-Colonies
                      
                          Non Combat Move - British-Colonies
                              2 Colonial-Infantrys moved from Algerian Desert to Morocco
                      
                          Purchase Units - British-Colonies
                              Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                              British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
                      
                          Place Units - British-Colonies
                              1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
                      
                          Turn Complete - British-Colonies
                              Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                              Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                              British-Colonies collect 38 PUs; end with 38 PUs
                              Units generate 5 Fuel; British-Colonies end with 12 Fuel
                              Units generate 1 Iron; British-Colonies end with 1 Iron
                              Units generate 4 CR; British-Colonies end with 9 CR
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: South-Africa round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 6
                        
                            Combat Move - South-Africa
                                    British-Colonies takes Lindi from Italy
                                1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                                1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                1 Medium-Tank moved from Rhodesia to Tanganyika
                                2 Anti-Airs moved from Rhodesia to Southern Congo
                                1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                                1 Fighter moved from South Africa to Nigeria
                        
                            Combat - South-Africa
                                Battle in Tanganyika
                                    South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                                    Italy defend with 1 Flag and 1 Infantry
                                        South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                                        Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Italy lost in Tanganyika
                                    British-Colonies takes Tanganyika from Italy
                                    South-Africa win
                                    . Battle score for attacker is 10
                                    Casualties for Italy: 1 Infantry
                        
                            Non Combat Move - South-Africa
                        
                            Purchase Units - South-Africa
                                Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
                        
                            Place Units - South-Africa
                                1 Patrol-Boat placed in Port Elizabeth Sea Zone
                                1 Anti-Air placed in South Africa
                        
                            Turn Complete - South-Africa
                                South-Africa collect 21 PUs; end with 21 PUs
                                Units generate 10 Fuel; South-Africa end with 27 Fuel
                                Units generate 2 CR; South-Africa end with 2 CR
                                Units generate 1 Iron; South-Africa end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        Italy : -0.30
                        South-Africa : 0.00
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          To Italy, for the glory 🙂

                          The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Italy round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - Italy
                                    1 Infantry moved from Tunesia to Algerian Desert
                                          Italy take Algerian Desert from France
                                    1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                    1 Infantry moved from Libya to Tyrrhenian Sea Zone
                                    1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                                    1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                                    1 Fighter moved from Italy to Egypt
                                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                                    1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                                    2 Fighters moved from Sind to Mecca
                                    2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                                    2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                    2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                                    1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                                    2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                                    1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                                    1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                                    2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
                            
                                Combat - Italy
                                    Battle in Mecca
                                        Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                                        Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                            Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                                            Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                                            1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                                        Italy takes Mecca from Pro-Allies-Neutral
                                        Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                        Casualties for Pro-Allies-Neutral: 1 Infantry
                                        Casualties for British-Colonies: 1 Infantry
                                    Battle in Egypt
                                        Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                        British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                                            Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                                            British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                                            Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                                            British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                                        1 Light-Tank owned by the British-Colonies lost in Egypt
                                        Italy takes Egypt from British-Colonies
                                        Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                                        Casualties for British-Colonies: 1 Light-Tank
                            
                                Non Combat Move - Italy
                                    1 Fighter moved from Egypt to Transjordan
                                    2 Fighters moved from Mecca to Transjordan
                                    1 Fighter moved from Libya to Tunesia
                                    1 Anti-Air and 1 Infantry moved from Libya to Tunesia
                            
                                Purchase Units - Italy
                                    Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                    Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
                            
                                Place Units - Italy
                                    1 Submarine placed in Gulf of Aden Sea Zone
                                    1 Anti-Air and 2 Infantrys placed in Italy
                                    3 Anti-Airs placed in Libya
                                    Italy undo move 3.
                                    1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                                    3 Anti-Airs placed in Libya
                                    2 Patrol-Boats placed in Tyrrhenian Sea Zone
                            
                                Turn Complete - Italy
                                    Italy collect 117 PUs; end with 117 PUs
                                    Units generate 11 CR; Italy end with 16 CR
                                    Units generate 19 Fuel; Italy end with 23 Fuel
                                    Units generate 4 Iron; Italy end with 7 Iron
                            

                            Combat Hit Differential Summary :

                            Pro-Allies-Neutral : -0.60
                            Italy : 2.50
                            British-Colonies : -0.80
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Iraq round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 6
                              
                                  Combat Move - Iraq
                                      1 Infantry moved from Iran to Western Turkistan
                                      2 Infantrys moved from Iraq to Iran
                                      1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                              
                                  Non Combat Move - Iraq
                              
                                  Aid Axis powers - Iraq
                                      Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                      Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                                      Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                      Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                      Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                      Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                                      Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                              
                                  Purchase Units - Iraq
                                      Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                              
                                  Place Units - Iraq
                                      1 Anti-Air and 1 Infantry placed in Iraq
                              
                                  Turn Complete - Iraq
                                      Iraq collect 17 PUs; end with 17 PUs
                                      Units generate 10 Fuel; Iraq end with 12 Fuel
                                      Units generate 1 Iron; Iraq end with 7 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Iran round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 6
                                
                                    Combat Move - Iran
                                        1 Infantry moved from Iran to Khorasan
                                
                                    Non Combat Move - Iran
                                
                                    Aid Axis powers - Iran
                                        Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                        Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                                        Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                        Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                        Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                                        Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                        Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                        Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                                        Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                                
                                    Purchase Units - Iran
                                        Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                                
                                    Place Units - Iran
                                        1 Artillery and 1 Infantry placed in Iran
                                
                                    Turn Complete - Iran
                                        Iran collect 15 PUs; end with 16 PUs
                                        Units generate 13 Fuel; Iran end with 14 Fuel
                                        Units generate 1 Iron; Iran end with 6 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - ANZAC
                                          1 Artillery moved from Sydney to South Queensland
                                  
                                      Non Combat Move - ANZAC
                                  
                                      Purchase Units - ANZAC
                                          Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                          ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                                  
                                      Place Units - ANZAC
                                          2 Cruisers placed in Sydney Sea Zone
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 38 PUs; end with 42 PUs
                                          Units generate 9 Fuel; ANZAC end with 38 Fuel
                                          Units generate 2 Iron; ANZAC end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: KNIL round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - KNIL
                                    
                                        Combat - KNIL
                                    
                                        Aid the ANZAC - KNIL
                                            KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                            Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                    
                                        Purchase Units - KNIL
                                            Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                            KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                                    
                                        Place Units - KNIL
                                            1 Fighter placed in Dutch Guiana
                                    
                                        Turn Complete - KNIL
                                            KNIL collect 16 PUs; end with 30 PUs
                                            Units generate 3 Fuel; KNIL end with 10 Fuel
                                            Units generate 1 Iron; KNIL end with 6 Iron
                                            Units generate 2 CR; KNIL end with 22 CR
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Final showdown at Pearl...

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Japan round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Japan
                                                    Japan takes Andaman from British-India
                                                    Japan takes Ceylon from British-India
                                                3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                                1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                                1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                                1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                                1 Light-Tank moved from French India to Sind
                                                1 Infantry moved from French India to India
                                                1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                                1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                                1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                                1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                                1 Dive-Bomber moved from Chungking to Lanchow
                                                1 Anti-Air moved from Changsha to Lanchow
                                                1 Infantry moved from Chungking to Lanchow
                                                1 Infantry moved from Chungking to Lanchow
                                                1 Infantry moved from Changsha to Peking
                                                1 Artillery and 1 Infantry moved from Ryojun to Peking
                                                2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                                      Japan take Lensk from USSR
                                                1 Infantry moved from Yakutsk to Lensk
                                                1 Infantry moved from Aldan to Lensk
                                                2 Infantrys moved from Chita to Lensk
                                                1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                                1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                                1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                                1 Infantry moved from Kamchatka to Anadyr
                                        
                                            Combat - Japan
                                                Battle in Hawaiian Sea Zone
                                                    Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                                    USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                        AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                                        dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                        AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                        Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                                    Units damaged: 2 Carriers owned by the USA
                                                        Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                                    Units damaged: 4 Battleships owned by the USA
                                                        USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                                        USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                                    Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                                        1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                                        AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                                        dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                        AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                                        1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                                        Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                                        Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                                        USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                                        USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                                        1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                                        dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                                        Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                                        3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                                        Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                                        USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                                        1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                                    Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                                    Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                                    Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                                Battle in Peking
                                                    Japan attack with 1 Artillery and 2 Infantrys
                                                    USSR defend with 1 Flag and 1 Infantry
                                                        Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                                        USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                        Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                                        USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                                    Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                                    Casualties for Japan: 1 Infantry
                                                    Casualties for USSR: 1 Infantry
                                                Battle in Lanchow
                                                    Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                                    China defend with 1 Artillery, 1 Flag and 1 Infantry
                                                        Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                                        China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                                        Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                                        China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                                    1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                        Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                                        China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                                        1 Artillery owned by the China lost in Lanchow
                                                    Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                                    Casualties for Japan: 1 Anti-Air
                                                    Casualties for China: 1 Artillery and 1 Infantry
                                        
                                            Non Combat Move - Japan
                                                1 Dive-Bomber moved from Lanchow to Chungking
                                                1 Infantry moved from Chungking to Changsha
                                                1 Light-Tank moved from Lower Burma to Nepal
                                                3 Fighters moved from Bengal to Shanghai
                                                1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                                1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                                        
                                            Purchase Units - Japan
                                                Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                                        
                                            Place Units - Japan
                                                1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                                2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                                1 Transport placed in Japanese East Coast Sea Zone
                                                2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                                        
                                            Turn Complete - Japan
                                                Japan collect 159 PUs; end with 159 PUs
                                                Units generate 48 Fuel; Japan end with 50 Fuel
                                                Units generate 8 CR; Japan end with 8 CR
                                                Units generate 6 Iron; Japan end with 7 Iron
                                        

                                        Combat Hit Differential Summary :

                                        USA : -1.80
                                        AA fire in Hawaiian Sea Zone : : 0.20
                                        dive bombing fire in Hawaiian Sea Zone : : -0.60
                                        Japan : 0.20
                                        China : -0.50
                                        USSR : 0.40
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Thailand round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Thailand
                                                  1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                                  1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                                  1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                                  1 Fighter moved from Iran to Afghanistan
                                                  1 Anti-Air moved from Bengal to Nepal
                                                  1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                                  2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                                          
                                              Non Combat Move - Thailand
                                          
                                              Export to Imperial Japan - Thailand
                                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                          
                                              Purchase Units - Thailand
                                                  Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                          
                                              Place Units - Thailand
                                                  3 Infantrys placed in Nepal
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 29 PUs; end with 29 PUs
                                                  Units generate 5 Fuel; Thailand end with 7 Fuel
                                                  Units generate 3 CR; Thailand end with 3 CR
                                                  Units generate 1 Iron; Thailand end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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