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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: France round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 6
      
          Combat Move - France
              1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf moved from Ubangi-Shari to Uganda
              1 Infantry and 1 Mech-Inf moved from Gabon to Equatorial Africa
              1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
              1 Infantry moved from Gabon to Southern Congo
      
          Combat - France
              Battle in Uganda
                  France attack with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf
                  Italy defend with 1 Flag and 1 Infantry
                      France roll dice for 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf in Uganda, round 2 : 2/13 hits, 2.90 expected hits
                      Italy roll dice for 1 Infantry in Uganda, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Italy lost in Uganda
                  British-Colonies takes Uganda from Italy
                  France win with 1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 5 Infantrys, 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 10
                  Casualties for Italy: 1 Infantry
      
          Non Combat Move - France
      
          Purchase Units - France
              Trigger France Late 1942: France has their production frontier changed to: production_France_2
              France buy 1 Artillery and 2 Infantrys; Remaining resources: 0 Fuel; 0 PUs; 25 CR; 1 Iron; 0 SS; 
      
          Place Units - France
              1 Artillery and 2 Infantrys placed in Gabon
      
          Turn Complete - France
              France collect 26 PUs; end with 26 PUs
              Units generate 10 CR; France end with 35 CR
              Units generate 2 Fuel; France end with 2 Fuel
              Units generate 1 Iron; France end with 2 Iron
      

      Combat Hit Differential Summary :

      Italy : -0.30
      France : -0.90
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: British-Colonies round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 6
        
            Combat Move - British-Colonies
                    British-Colonies takes North Sudan from Italy
                    British-Colonies takes Egypt from Italy
                1 Infantry moved from French Guiana to Para
                1 Light-Tank moved from South Sudan to Egypt
                2 Infantrys moved from Chad to South Sudan
                1 Fighter and 1 Mech-Inf moved from Nigeria to South Sudan
                1 Fighter moved from South Sudan to Uganda
        
            Combat - British-Colonies
        
            Non Combat Move - British-Colonies
                2 Colonial-Infantrys moved from Algerian Desert to Morocco
        
            Purchase Units - British-Colonies
                Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 1 Light-Tank; Remaining resources: 7 Fuel; 0 Iron; 0 PUs; 5 CR; 0 SS; 
        
            Place Units - British-Colonies
                1 Colonial-Infantry, 1 Infantry and 1 Light-Tank placed in Nigeria
        
            Turn Complete - British-Colonies
                Trigger Britain now claims the fuel in Egypt: has removed 1 Fuel-Barrel owned by British-Colonies in Egypt
                Trigger Egypt is now under Allied control: Britain has 1 Fuel-Barrel placed in Egypt
                British-Colonies collect 38 PUs; end with 38 PUs
                Units generate 5 Fuel; British-Colonies end with 12 Fuel
                Units generate 1 Iron; British-Colonies end with 1 Iron
                Units generate 4 CR; British-Colonies end with 9 CR
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: South-Africa round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 6
          
              Combat Move - South-Africa
                      British-Colonies takes Lindi from Italy
                  1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Port Elizabeth Sea Zone
                  1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                  1 Medium-Tank moved from Rhodesia to Tanganyika
                  2 Anti-Airs moved from Rhodesia to Southern Congo
                  1 Anti-Air and 1 Infantry moved from Bechuanaland to Rhodesia
                  1 Fighter moved from South Africa to Nigeria
          
              Combat - South-Africa
                  Battle in Tanganyika
                      South-Africa attack with 1 Infantry, 1 Mech-Inf and 1 Medium-Tank
                      Italy defend with 1 Flag and 1 Infantry
                          South-Africa roll dice for 1 Infantry, 1 Mech-Inf and 1 Medium-Tank in Tanganyika, round 2 : 1/3 hits, 1.00 expected hits
                          Italy roll dice for 1 Infantry in Tanganyika, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Italy lost in Tanganyika
                      British-Colonies takes Tanganyika from Italy
                      South-Africa win
                      . Battle score for attacker is 10
                      Casualties for Italy: 1 Infantry
          
              Non Combat Move - South-Africa
          
              Purchase Units - South-Africa
                  Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                  South-Africa buy 1 Anti-Air and 1 Patrol-Boat; Remaining resources: 17 Fuel; 0 Iron; 0 PUs; 0 CR; 
          
              Place Units - South-Africa
                  1 Patrol-Boat placed in Port Elizabeth Sea Zone
                  1 Anti-Air placed in South Africa
          
              Turn Complete - South-Africa
                  South-Africa collect 21 PUs; end with 21 PUs
                  Units generate 10 Fuel; South-Africa end with 27 Fuel
                  Units generate 2 CR; South-Africa end with 2 CR
                  Units generate 1 Iron; South-Africa end with 1 Iron
          

          Combat Hit Differential Summary :

          Italy : -0.30
          South-Africa : 0.00
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            To Italy, for the glory 🙂

            The USA pacific victory territory should probably be Hawaii instead of California, since its more achievable for game resolution.

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Italy round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 6
              
                  Combat Move - Italy
                      1 Infantry moved from Tunesia to Algerian Desert
                            Italy take Algerian Desert from France
                      1 Anti-Air and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                      1 Infantry moved from Libya to Tyrrhenian Sea Zone
                      1 Anti-Air, 2 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                      1 Anti-Air and 2 Infantrys moved from Aegean Sea Zone to Egypt
                      1 Fighter moved from Italy to Egypt
                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                      1 Anti-Air, 1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Gulf of Aden Sea Zone to Red Sea Zone
                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Red Sea Zone to Mecca
                      2 Fighters moved from Sind to Mecca
                      2 Artillerys and 7 Infantrys moved from India to Indian Coast Sea Zone
                      2 Artillerys, 7 Infantrys and 3 Transports moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                      2 Artillerys and 7 Infantrys moved from Gulf of Aden Sea Zone to Somalia
                      1 Anti-Air, 2 Artillerys and 1 Colonial-Infantry moved from Kenya to Somalia
                      2 Patrol-Boats moved from Gulf of Aden Sea Zone to Red Sea Zone
                      1 Battleship moved from Indian Coast Sea Zone to Gulf of Aden Sea Zone
                      1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                      2 Mech-Infs and 1 Medium-Tank moved from India to Afghanistan
              
                  Combat - Italy
                      Battle in Mecca
                          Italy attack with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry
                          Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                              Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry in Mecca, round 2 : 3/5 hits, 1.50 expected hits
                              Pro-Allies-Neutral roll dice for 2 Infantrys in Mecca, round 2 : 0/2 hits, 0.60 expected hits
                              1 Infantry owned by the British-Colonies and 1 Infantry owned by the Pro-Allies-Neutral lost in Mecca
                          Italy takes Mecca from Pro-Allies-Neutral
                          Italy win with 1 Anti-Air, 1 Colonial-Infantry, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                          Casualties for Pro-Allies-Neutral: 1 Infantry
                          Casualties for British-Colonies: 1 Infantry
                      Battle in Egypt
                          Italy attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                          British-Colonies defend with 1 Flag and 1 Light-Tank; Britain defend with 1 Fuel-Barrel
                              Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 2 : 0/4 hits, 1.00 expected hits
                              British-Colonies roll dice for 1 Light-Tank in Egypt, round 2 : 0/1 hits, 0.40 expected hits
                              Italy roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Egypt, round 3 : 3/4 hits, 1.00 expected hits
                              British-Colonies roll dice for 1 Light-Tank in Egypt, round 3 : 0/1 hits, 0.40 expected hits
                          1 Light-Tank owned by the British-Colonies lost in Egypt
                          Italy takes Egypt from British-Colonies
                          Italy win with 1 Anti-Air, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 15
                          Casualties for British-Colonies: 1 Light-Tank
              
                  Non Combat Move - Italy
                      1 Fighter moved from Egypt to Transjordan
                      2 Fighters moved from Mecca to Transjordan
                      1 Fighter moved from Libya to Tunesia
                      1 Anti-Air and 1 Infantry moved from Libya to Tunesia
              
                  Purchase Units - Italy
                      Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                      Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                      Italy buy 5 Anti-Airs, 1 Artillery, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 4 Fuel; 3 Iron; 0 PUs; 5 CR; 
              
                  Place Units - Italy
                      1 Submarine placed in Gulf of Aden Sea Zone
                      1 Anti-Air and 2 Infantrys placed in Italy
                      3 Anti-Airs placed in Libya
                      Italy undo move 3.
                      1 Anti-Air, 1 Artillery, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                      3 Anti-Airs placed in Libya
                      2 Patrol-Boats placed in Tyrrhenian Sea Zone
              
                  Turn Complete - Italy
                      Italy collect 117 PUs; end with 117 PUs
                      Units generate 11 CR; Italy end with 16 CR
                      Units generate 19 Fuel; Italy end with 23 Fuel
                      Units generate 4 Iron; Italy end with 7 Iron
              

              Combat Hit Differential Summary :

              Pro-Allies-Neutral : -0.60
              Italy : 2.50
              British-Colonies : -0.80
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Iraq round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 6
                
                    Combat Move - Iraq
                        1 Infantry moved from Iran to Western Turkistan
                        2 Infantrys moved from Iraq to Iran
                        1 Patrol-Boat moved from Gulf of Aden Sea Zone to Red Sea Zone
                
                    Non Combat Move - Iraq
                
                    Aid Axis powers - Iraq
                        Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                        Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                        Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                        Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                        Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 79 Fuel
                        Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                
                    Purchase Units - Iraq
                        Iraq buy 1 Anti-Air and 1 Infantry; Remaining resources: 2 Fuel; 6 Iron; 0 PUs; 
                
                    Place Units - Iraq
                        1 Anti-Air and 1 Infantry placed in Iraq
                
                    Turn Complete - Iraq
                        Iraq collect 17 PUs; end with 17 PUs
                        Units generate 10 Fuel; Iraq end with 12 Fuel
                        Units generate 1 Iron; Iraq end with 7 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Iran round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 6
                  
                      Combat Move - Iran
                          1 Infantry moved from Iran to Khorasan
                  
                      Non Combat Move - Iran
                  
                      Aid Axis powers - Iran
                          Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                          Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 33 Fuel
                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                          Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                          Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 78 Fuel
                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                          Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                          Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                          Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 84 Fuel
                          Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                  
                      Purchase Units - Iran
                          Iran buy 1 Artillery and 1 Infantry; Remaining resources: 1 Fuel; 5 Iron; 1 PUs; 
                  
                      Place Units - Iran
                          1 Artillery and 1 Infantry placed in Iran
                  
                      Turn Complete - Iran
                          Iran collect 15 PUs; end with 16 PUs
                          Units generate 13 Fuel; Iran end with 14 Fuel
                          Units generate 1 Iron; Iran end with 6 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: ANZAC round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 6
                    
                        Combat Move - ANZAC
                            1 Artillery moved from Sydney to South Queensland
                    
                        Non Combat Move - ANZAC
                    
                        Purchase Units - ANZAC
                            Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                            ANZAC buy 2 Cruisers; Remaining resources: 29 Fuel; 0 Iron; 4 PUs; 
                    
                        Place Units - ANZAC
                            2 Cruisers placed in Sydney Sea Zone
                    
                        Turn Complete - ANZAC
                            ANZAC collect 38 PUs; end with 42 PUs
                            Units generate 9 Fuel; ANZAC end with 38 Fuel
                            Units generate 2 Iron; ANZAC end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: KNIL round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 6
                      
                          Combat Move - KNIL
                      
                          Combat - KNIL
                      
                          Aid the ANZAC - KNIL
                              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 3 Iron
                              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                      
                          Purchase Units - KNIL
                              Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                              KNIL buy 1 Fighter; Remaining resources: 7 Fuel; 5 Iron; 14 PUs; 20 CR; 
                      
                          Place Units - KNIL
                              1 Fighter placed in Dutch Guiana
                      
                          Turn Complete - KNIL
                              KNIL collect 16 PUs; end with 30 PUs
                              Units generate 3 Fuel; KNIL end with 10 Fuel
                              Units generate 1 Iron; KNIL end with 6 Iron
                              Units generate 2 CR; KNIL end with 22 CR
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Final showdown at Pearl...

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Japan round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 6
                          
                              Combat Move - Japan
                                      Japan takes Andaman from British-India
                                      Japan takes Ceylon from British-India
                                  3 Battleships, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Submarines moved from Truk Lagoon Sea Zone to Hawaiian Sea Zone
                                  1 Battleship and 5 Transports moved from Wake Island Sea Zone to Hawaiian Sea Zone
                                  1 Destroyer moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                  1 Destroyer moved from Pacific 5 Sea Zone to Hawaiian Sea Zone
                                  1 Light-Tank moved from French India to Sind
                                  1 Infantry moved from French India to India
                                  1 Transport moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                                  1 Infantry moved from Sumatra to Bay of Bengal Sea Zone
                                  1 Infantry and 1 Transport moved from Bay of Bengal Sea Zone to Indian Coast Sea Zone
                                  1 Infantry moved from Indian Coast Sea Zone to Ceylon
                                  1 Dive-Bomber moved from Chungking to Lanchow
                                  1 Anti-Air moved from Changsha to Lanchow
                                  1 Infantry moved from Chungking to Lanchow
                                  1 Infantry moved from Chungking to Lanchow
                                  1 Infantry moved from Changsha to Peking
                                  1 Artillery and 1 Infantry moved from Ryojun to Peking
                                  2 Artillerys, 1 Infantry and 3 Mech-Infs moved from Hailar to Lensk
                                        Japan take Lensk from USSR
                                  1 Infantry moved from Yakutsk to Lensk
                                  1 Infantry moved from Aldan to Lensk
                                  2 Infantrys moved from Chita to Lensk
                                  1 Anti-Air and 4 Infantrys moved from Hailar to Chita
                                  1 Artillery and 3 Infantrys moved from Jehol to Hailar
                                  1 Artillery and 1 Mech-Inf moved from Ryojun to Hailar
                                  1 Infantry moved from Kamchatka to Anadyr
                          
                              Combat - Japan
                                  Battle in Hawaiian Sea Zone
                                      Japan attack with 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter, 5 Submarines and 5 Transports
                                      USA defend with 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                          AA fire in Hawaiian Sea Zone : 0/3 hits, 0.30 expected hits
                                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                          AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                                      Units damaged: 2 Carriers owned by the USA
                                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 5 Transports in Hawaiian Sea Zone, round 2 : 7/16 hits, 7.30 expected hits
                                      Units damaged: 4 Battleships owned by the USA
                                          USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 2 : 0/2 hits, 0.60 expected hits
                                          USA roll dice for 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters and 2 Transports in Hawaiian Sea Zone, round 2 : 9/18 hits, 8.00 expected hits
                                      Units damaged: 1 Carrier owned by the Japan and 4 Battleships owned by the Japan
                                          1 Carrier owned by the USA, 4 Transports owned by the Japan and 2 Transports owned by the USA lost in Hawaiian Sea Zone
                                          AA fire in Hawaiian Sea Zone : 1/3 hits, 0.30 expected hits
                                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                          AA fire in Hawaiian Sea Zone : 0/1 hits, 0.10 expected hits
                                          1 Fighter owned by the USA lost in Hawaiian Sea Zone
                                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 3 : 1/5 hits, 2.50 expected hits
                                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 5 Destroyers, 2 Dive-Bombers, 1 Fighter and 1 Transport in Hawaiian Sea Zone, round 3 : 11/16 hits, 7.30 expected hits
                                          USA roll dice for 2 Submarines in Hawaiian Sea Zone, round 3 : 0/2 hits, 0.60 expected hits
                                          USA roll dice for 4 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers and 5 Fighters in Hawaiian Sea Zone, round 3 : 5/14 hits, 7.00 expected hits
                                          1 Carrier owned by the USA, 1 Transport owned by the Japan, 2 Submarines owned by the USA, 5 Fighters owned by the USA, 3 Destroyers owned by the USA, 4 Destroyers owned by the Japan and 1 Cruiser owned by the USA lost in Hawaiian Sea Zone
                                          dive bombing fire in Hawaiian Sea Zone : 0/2 hits, 0.20 expected hits
                                          Japan roll dice for 5 Submarines in Hawaiian Sea Zone, round 4 : 3/5 hits, 2.50 expected hits
                                          3 Battleships owned by the USA lost in Hawaiian Sea Zone
                                          Japan roll dice for 4 Battleships, 1 Carrier, 3 Cruisers, 1 Destroyer, 2 Dive-Bombers and 1 Fighter in Hawaiian Sea Zone, round 4 : 6/12 hits, 6.10 expected hits
                                          USA roll dice for 1 Battleship in Hawaiian Sea Zone, round 4 : 1/1 hits, 0.60 expected hits
                                          1 Cruiser owned by the Japan and 1 Battleship owned by the USA lost in Hawaiian Sea Zone
                                      Japan win with 4 Battleships, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Dive-Bombers, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 314
                                      Casualties for Japan: 1 Cruiser, 4 Destroyers and 5 Transports
                                      Casualties for USA: 4 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 6 Fighters, 2 Submarines and 2 Transports
                                  Battle in Peking
                                      Japan attack with 1 Artillery and 2 Infantrys
                                      USSR defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 2 : 0/3 hits, 0.70 expected hits
                                          USSR roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                          Japan roll dice for 1 Artillery and 2 Infantrys in Peking, round 3 : 1/3 hits, 0.70 expected hits
                                          USSR roll dice for 1 Infantry in Peking, round 3 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Peking
                                      Japan win, taking Peking from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                      Casualties for Japan: 1 Infantry
                                      Casualties for USSR: 1 Infantry
                                  Battle in Lanchow
                                      Japan attack with 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys
                                      China defend with 1 Artillery, 1 Flag and 1 Infantry
                                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.10 expected hits
                                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 2 : 0/2 hits, 0.60 expected hits
                                          Japan roll dice for 1 Anti-Air, 1 Dive-Bomber and 2 Infantrys in Lanchow, round 3 : 1/4 hits, 1.10 expected hits
                                          China roll dice for 1 Artillery and 1 Infantry in Lanchow, round 3 : 1/2 hits, 0.60 expected hits
                                      1 Anti-Air owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                          Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Lanchow, round 4 : 1/3 hits, 1.00 expected hits
                                          China roll dice for 1 Artillery in Lanchow, round 4 : 0/1 hits, 0.30 expected hits
                                          1 Artillery owned by the China lost in Lanchow
                                      Japan win, taking Lanchow from China with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 12
                                      Casualties for Japan: 1 Anti-Air
                                      Casualties for China: 1 Artillery and 1 Infantry
                          
                              Non Combat Move - Japan
                                  1 Dive-Bomber moved from Lanchow to Chungking
                                  1 Infantry moved from Chungking to Changsha
                                  1 Light-Tank moved from Lower Burma to Nepal
                                  3 Fighters moved from Bengal to Shanghai
                                  1 Cruiser and 1 Submarine moved from Celebes Sea Zone to Wake Island Sea Zone
                                  1 Battleship, 1 Cruiser and 1 Submarine moved from Gulf of Thailand Sea Zone to Philippines Sea Zone
                          
                              Purchase Units - Japan
                                  Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                  Japan buy 2 Anti-Airs, 1 Carrier, 3 Dive-Bombers and 2 Transports; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 0 CR; 
                          
                              Place Units - Japan
                                  1 Carrier, 1 Submarine and 1 Transport placed in Truk Lagoon Sea Zone
                                  2 Dive-Bombers placed in Truk Lagoon Sea Zone
                                  1 Transport placed in Japanese East Coast Sea Zone
                                  2 Anti-Airs and 1 Dive-Bomber placed in Ryojun
                          
                              Turn Complete - Japan
                                  Japan collect 159 PUs; end with 159 PUs
                                  Units generate 48 Fuel; Japan end with 50 Fuel
                                  Units generate 8 CR; Japan end with 8 CR
                                  Units generate 6 Iron; Japan end with 7 Iron
                          

                          Combat Hit Differential Summary :

                          USA : -1.80
                          AA fire in Hawaiian Sea Zone : : 0.20
                          dive bombing fire in Hawaiian Sea Zone : : -0.60
                          Japan : 0.20
                          China : -0.50
                          USSR : 0.40
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Thailand round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 6
                            
                                Combat Move - Thailand
                                    1 Infantry and 1 Mech-Inf moved from Punjab to Afghanistan
                                    1 Anti-Air, 2 Artillerys and 4 Infantrys moved from United Provinces to Sind
                                    1 Anti-Air and 1 Infantry moved from Nepal to Punjab
                                    1 Fighter moved from Iran to Afghanistan
                                    1 Anti-Air moved from Bengal to Nepal
                                    1 Anti-Air and 1 Infantry moved from Burma to Bengal
                                    2 Patrol-Boats moved from Wake Island Sea Zone to Truk Lagoon Sea Zone
                            
                                Non Combat Move - Thailand
                            
                                Export to Imperial Japan - Thailand
                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 8 Iron
                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                            
                                Purchase Units - Thailand
                                    Thailand buy 3 Infantrys; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 0 CR; 
                            
                                Place Units - Thailand
                                    3 Infantrys placed in Nepal
                            
                                Turn Complete - Thailand
                                    Thailand collect 29 PUs; end with 29 PUs
                                    Units generate 5 Fuel; Thailand end with 7 Fuel
                                    Units generate 3 CR; Thailand end with 3 CR
                                    Units generate 1 Iron; Thailand end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Yeah... pretty brutal battle at Pearl Harbor.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by Black_Elk

                                America sues for peace! Nice one man

                                Probably takes another round for Axis to hit the 20 VC mark, but I think its a done deal. More fun to get on to the next one I think.

                                I have that 0.2.7 xml file posted in the other thread. No changes yet to the near east factions, so guessing the Russians will probably give me headaches there. But maybe the reduced airbase range will give them another round at the table? Trying to decide on a German opener, whether its worth taking a 60/40 on the British-Colonies fleet with the bomber so Italy has more room to operate, or just wait it out and use the bomber to ice one of the other battles. Given my showing last game might be better to play it safe and not risk too much at the outset, but its pretty tempting to just knock them off outright.

                                Haven't set up a PBF game before but guess I just start a new thread and put the link in there at game launch?

                                redrumR 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by redrum

                                  @Black_Elk GG then! Score 1 for the Axis!

                                  Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1

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