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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrum
      redrum Admin last edited by

      TripleA Turn Summary: Germany round 5

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 5
      
          Combat Move - Germany
              Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
              1 unit repaired.
              1 Infantry moved from Caucasus to Dagestan
                    Germany take Dagestan from USSR
              1 Infantry moved from Stalingrad to Krasnodar
                    Germany take Krasnodar from USSR
              1 Bomber moved from East Prussia to Moscow
              2 Infantrys moved from Central Russia to Moscow
              1 Infantry, 1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Atyrau
              1 Mech-Inf and 1 SS-Infantry moved from Stalingrad to Volga
              1 Infantry moved from Central Russia to Volga
              1 Destroyer moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
              1 Fighter moved from Berlin to Gulf of Bothnia Sea Zone
              3 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
              1 Submarine moved from North Sea Zone to North Atlantic 4 Sea Zone
      
          Combat - Germany
              Battle in North Atlantic 4 Sea Zone
                  Germany attack with 1 Submarine
                  Britain defend with 2 Artillerys, 1 Infantry and 1 Transport
                      Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      2 Artillerys owned by the Britain, 1 Infantry owned by the Britain and 1 Transport owned by the Britain lost in North Atlantic 4 Sea Zone
                  Germany win, taking North Atlantic 4 Sea Zone from USA with 1 Submarine remaining. Battle score for attacker is 52
                  Casualties for Britain: 2 Artillerys, 1 Infantry and 1 Transport
              Battle in Volga
                  Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                  USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 2 : 0/3 hits, 0.60 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.20 expected hits
                      Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 3 : 0/3 hits, 0.60 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 3 : 0/1 hits, 0.20 expected hits
                      Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Volga, round 4 : 0/3 hits, 0.60 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 4 : 1/1 hits, 0.20 expected hits
                      1 Infantry owned by the Germany lost in Volga
                      Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 5 : 0/2 hits, 0.40 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 5 : 0/1 hits, 0.20 expected hits
                      Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Volga, round 6 : 0/2 hits, 0.40 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 6 : 1/1 hits, 0.20 expected hits
                  1 Mech-Inf owned by the Germany lost in Volga
                      Germany roll dice for 1 SS-Infantry in Volga, round 7 : 0/1 hits, 0.20 expected hits
                      USSR roll dice for 1 Infantry in Volga, round 7 : 1/1 hits, 0.20 expected hits
                  1 SS-Infantry owned by the Germany lost in Volga
                  USSR win with 1 Infantry remaining. Battle score for attacker is -32
                  Casualties for Germany: 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
              Battle in Atyrau
                  Germany attack with 1 Infantry, 1 Mech-Inf and 1 SS-Infantry
                  USSR defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                      Germany roll dice for 1 Infantry, 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 2 : 0/3 hits, 0.60 expected hits
                      USSR roll dice for 1 SP-Artillery in Atyrau, round 2 : 1/1 hits, 0.20 expected hits
                      1 Infantry owned by the Germany lost in Atyrau
                      Germany roll dice for 1 Mech-Inf and 1 SS-Infantry in Atyrau, round 3 : 1/2 hits, 0.40 expected hits
                      USSR roll dice for 1 SP-Artillery in Atyrau, round 3 : 0/1 hits, 0.20 expected hits
                  1 SP-Artillery owned by the USSR lost in Atyrau
                  Germany win, taking Atyrau from USSR with 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 2
                  Casualties for Germany: 1 Infantry
                  Casualties for USSR: 1 SP-Artillery
              Battle in Moscow
                  Germany attack with 1 Bomber and 2 Infantrys
                  USSR defend with 1 Commissariat, 1 Factory, 1 Flag and 1 Infantry
                      Germany roll dice for 1 Bomber and 2 Infantrys in Moscow, round 2 : 1/3 hits, 1.10 expected hits
                      USSR roll dice for 1 Infantry in Moscow, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Moscow
                  Germany captures one of USSR capitals
                  Some non-combat units are destroyed: 
                  Germany win, taking Moscow from USSR with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                  Casualties for USSR: 1 Infantry
              Battle in Gulf of Bothnia Sea Zone
                  Germany attack with 1 Destroyer, 1 Fighter and 3 Submarines
                  USSR defend with 1 Patrol-Boat and 1 Submarine
                      Germany roll dice for 3 Submarines in Gulf of Bothnia Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                  1 Patrol-Boat owned by the USSR lost in Gulf of Bothnia Sea Zone
                      Germany roll dice for 1 Destroyer and 1 Fighter in Gulf of Bothnia Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                      USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                      1 Submarine owned by the Germany lost in Gulf of Bothnia Sea Zone
                      Germany roll dice for 2 Submarines in Gulf of Bothnia Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                  Germany win with 1 Destroyer, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 13
                  Casualties for USSR: 1 Patrol-Boat and 1 Submarine
                  Casualties for Germany: 1 Submarine
      
          Non Combat Move - Germany
              1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Stalingrad to Byelorussia
              1 Anti-Air, 1 Artillery, 6 Infantrys, 2 Light-Tanks, 8 Mech-Infs, 1 SP-Artillery, 2 SS-Infantrys and 1 Tank-Destroyer moved from Central Russia to Byelorussia
              5 Artillerys, 4 Infantrys and 5 Mech-Infs moved from Western Ukraine to Byelorussia
              4 Anti-Airs, 1 Artillery, 3 Infantrys and 1 SS-Infantry moved from East Prussia to Byelorussia
              2 Mech-Infs moved from Berlin to East Prussia
              2 Anti-Airs moved from Berlin to East Prussia
              1 Battleship, 2 Cruisers, 1 Patrol-Boat and 4 Transports moved from Baltic Sea Zone to North Sea Zone
              1 Fighter moved from Gulf of Bothnia Sea Zone to Byelorussia
              1 Anti-Air moved from Eastern Ukraine to Central Russia
              1 Bomber moved from Moscow to East Prussia
              1 Anti-Air moved from West Germany to France
      
          Purchase Units - Germany
              Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
              Germany buy 1 Anti-Air, 9 Infantrys, 2 Mech-Infs and 1 SS-Infantry; Remaining resources: 17 SS; 1 Fuel; 15 Iron; 0 PUs; 0 Officials; 
      
          Place Units - Germany
              1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in East Prussia
              3 Infantrys and 2 Mech-Infs placed in Berlin
              3 Infantrys placed in West Germany
              1 Submarine placed in North Sea Zone
      
          Turn Complete - Germany
              Germany collect 142 PUs; end with 142 PUs
              Units generate 31 SS; Germany end with 48 SS
              Units generate 44 Fuel; Germany end with 45 Fuel
              Units generate 7 Iron; Germany end with 22 Iron
              Units generate 2 Officials; Germany end with 2 Officials
      

      Combat Hit Differential Summary :

      USSR : 2.80
      Germany : -2.70
      

      Savegame

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      • redrum
        redrum Admin last edited by

        TripleA Turn Summary: Balkan round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 5
        
            Combat Move - Balkan
                1 Infantry moved from Stalingrad to Atyrau
                2 Infantrys moved from Stalingrad to Volga
                1 Infantry moved from Central Russia to Volga
        
            Combat - Balkan
                Battle in Volga
                    Balkan attack with 3 Infantrys
                    USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                        Balkan roll dice for 3 Infantrys in Volga, round 2 : 0/3 hits, 0.60 expected hits
                        USSR roll dice for 1 Infantry in Volga, round 2 : 0/1 hits, 0.30 expected hits
                        Balkan roll dice for 3 Infantrys in Volga, round 3 : 0/3 hits, 0.60 expected hits
                        USSR roll dice for 1 Infantry in Volga, round 3 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Balkan lost in Volga
                        Balkan roll dice for 2 Infantrys in Volga, round 4 : 1/2 hits, 0.40 expected hits
                        USSR roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Volga
                    Balkan win, taking Volga from USSR with 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Balkan: 1 Infantry
                    Casualties for USSR: 1 Infantry
        
            Non Combat Move - Balkan
                1 Infantry and 1 Mech-Inf moved from Eastern Ukraine to Atyrau
                1 Infantry moved from Eastern Ukraine to Stalingrad
                1 Anti-Air moved from Western Ukraine to Byelorussia
                2 Infantrys moved from Eastern Ukraine to Byelorussia
                1 Infantry moved from Central Russia to Eastern Ukraine
                5 Infantrys moved from Central Russia to Byelorussia
                1 Artillery and 2 Infantrys moved from Romania to Western Ukraine
                1 Infantry moved from Arabian Sea Zone to Sind
        
            Purchase Units - Balkan
                Balkan buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
        
            Place Units - Balkan
                1 Artillery and 2 Infantrys placed in Romania
        
            Turn Complete - Balkan
                Balkan collect 33 PUs; end with 33 PUs
                Units generate 3 Fuel; Balkan end with 6 Fuel
                Units generate 1 Iron; Balkan end with 1 Iron
        

        Combat Hit Differential Summary :

        Balkan : -0.60
        USSR : 0.10
        

        Savegame

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        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: Finland round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 5
          
              Combat Move - Finland
          
              Export to Germany - Finland
                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 23 Iron
                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
          
              Purchase Units - Finland
                  Finland buy 1 Infantry; Remaining resources: 15 Fuel; 1 Iron; 0 PUs; 
          
              Place Units - Finland
                  1 Infantry placed in Finland
          
              Turn Complete - Finland
                  Finland collect 10 PUs; end with 10 PUs
                  Units generate 3 Fuel; Finland end with 18 Fuel
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_Elk
            Black_Elk last edited by

            TripleA Turn Summary: USSR round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 5
            
                Combat Move - USSR
                            AA fire in Central Russia : 0/1 hits, 0.10 expected hits
                    1 Air-Transport and 1 Infantry moved from Siberia to Iran
                    1 Infantry moved from Archangel to Moscow
                    1 Infantry moved from Leningrad to Moscow
                    1 Dive-Bomber and 1 Fighter moved from Leningrad to Moscow
                    2 Fighters moved from Leningrad to Volga
                    1 Fighter moved from Leningrad to Volga
                    1 Fighter moved from Leningrad to Moscow
                    1 Infantry moved from Siberia to Bashkortostan
                    1 Infantry moved from Siberia to Kostanay
                    1 Artillery moved from Siberia to Bashkortostan
                    1 Air-Transport, 3 Fighters and 1 Infantry moved from Leningrad to Stalingrad
                    1 Artillery and 1 Infantry moved from Leningrad to Central Russia
                    1 Air-Transport and 1 Infantry moved from Qinghai to Changsha
                    1 Infantry moved from Irkutsk to Lensk
                    1 Anti-Air and 8 Infantrys moved from Southern Mongolia to Qinghai
                    1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
                    1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
                    1 Infantry, 1 Mech-Inf and 1 SP-Artillery moved from Qinghai to Kashgar
                    1 Infantry and 1 Mech-Inf moved from Qinghai to Kashgar
            
                Combat - USSR
                    USSR lands units in Changsha
                    USSR creates battle in territory Changsha
                    Battle in Volga
                        USSR attack with 3 Fighters
                        Balkan defend with 1 Flag, 1 Fuel-Barrel and 2 Infantrys
                            USSR roll dice for 3 Fighters in Volga, round 2 : 0/3 hits, 1.50 expected hits
                            Balkan roll dice for 2 Infantrys in Volga, round 2 : 1/2 hits, 0.60 expected hits
                            1 Fighter owned by the USSR lost in Volga
                            USSR roll dice for 2 Fighters in Volga, round 3 : 1/2 hits, 1.00 expected hits
                            Balkan roll dice for 2 Infantrys in Volga, round 3 : 1/2 hits, 0.60 expected hits
                            1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                            USSR roll dice for 1 Fighter in Volga, round 4 : 0/1 hits, 0.50 expected hits
                            Balkan roll dice for 1 Infantry in Volga, round 4 : 0/1 hits, 0.30 expected hits
                            USSR roll dice for 1 Fighter in Volga, round 5 : 1/1 hits, 0.50 expected hits
                            Balkan roll dice for 1 Infantry in Volga, round 5 : 1/1 hits, 0.30 expected hits
                            1 Fighter owned by the USSR and 1 Infantry owned by the Balkan lost in Volga
                        Balkan win, taking Changsha from Japan with no units remaining. Battle score for attacker is -40
                        Casualties for USSR: 3 Fighters
                        Casualties for Balkan: 2 Infantrys
                    Battle in Iran
                        USSR attack with 1 Air-Transport and 1 Infantry
                        Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels and 1 Iron-Ore; Italy defend with 1 Light-Tank; Germany defend with 1 Air-Transport
                            USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 2 : 1/2 hits, 0.30 expected hits
                            Iran roll dice for 1 Air-Transport and 1 Light-Tank in Iran, round 2 : 0/2 hits, 0.50 expected hits
                        1 Air-Transport owned by the Germany lost in Iran
                            USSR roll dice for 1 Air-Transport and 1 Infantry in Iran, round 3 : 0/2 hits, 0.30 expected hits
                            Iran roll dice for 1 Light-Tank in Iran, round 3 : 1/1 hits, 0.40 expected hits
                        1 Air-Transport owned by the USSR lost in Iran
                            USSR roll dice for 1 Infantry in Iran, round 4 : 0/1 hits, 0.20 expected hits
                            Iran roll dice for 1 Light-Tank in Iran, round 4 : 1/1 hits, 0.40 expected hits
                            1 Infantry owned by the USSR lost in Iran
                        Iran win with 1 Light-Tank remaining. Battle score for attacker is -10
                        Casualties for Germany: 1 Air-Transport
                        Casualties for USSR: 1 Air-Transport and 1 Infantry
                    Battle in Central Russia
                        USSR attack with 1 Artillery and 1 Infantry
                        Germany defend with 1 Anti-Air, 1 Commissariat and 1 Flag
                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.50 expected hits
                            Germany roll dice for 1 Anti-Air in Central Russia, round 2 : 0/1 hits, 0.10 expected hits
                            USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 1/2 hits, 0.50 expected hits
                            Germany roll dice for 1 Anti-Air in Central Russia, round 3 : 0/1 hits, 0.10 expected hits
                        1 Anti-Air owned by the Germany lost in Central Russia
                        USSR win, taking Central Russia from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 9
                        Casualties for Germany: 1 Anti-Air
                    Battle in Moscow
                        USSR attack with 1 Dive-Bomber, 2 Fighters and 2 Infantrys
                        Germany defend with 1 Commissariat, 1 Flag and 2 Infantrys
                            USSR roll dice for 1 Dive-Bomber, 2 Fighters and 2 Infantrys in Moscow, round 2 : 2/5 hits, 2.00 expected hits
                            Germany roll dice for 2 Infantrys in Moscow, round 2 : 0/2 hits, 0.60 expected hits
                            2 Infantrys owned by the Germany lost in Moscow
                        USSR captures one of USSR capitals
                        USSR win, taking Moscow from Germany with 1 Dive-Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 20
                        Casualties for Germany: 2 Infantrys
                    Battle in Stalingrad
                        USSR attack with 1 Air-Transport, 3 Fighters and 1 Infantry
                        Balkan defend with 1 Infantry; Germany defend with 1 Flag and 2 Fuel-Barrels
                            USSR roll dice for 1 Air-Transport, 3 Fighters and 1 Infantry in Stalingrad, round 2 : 3/5 hits, 1.80 expected hits
                            Germany roll dice for 1 Infantry in Stalingrad, round 2 : 1/1 hits, 0.30 expected hits
                        1 Air-Transport owned by the USSR and 1 Infantry owned by the Balkan lost in Stalingrad
                        USSR captures one of USSR capitals
                        USSR win, taking Stalingrad from Germany with 3 Fighters and 1 Infantry remaining. Battle score for attacker is -15
                        Casualties for USSR: 1 Air-Transport
                        Casualties for Balkan: 1 Infantry
            
                Non Combat Move - USSR
                    3 Fighters moved from Stalingrad to Leningrad
                    1 Dive-Bomber and 2 Fighters moved from Moscow to Leningrad
                    1 Air-Transport moved from Changsha to Qinghai
            
                Purchase Units - USSR
                    USSR buy 1 Commissar and 11 Infantrys; Remaining resources: 1 Fuel; 5 Iron; 0 PUs; 0 Officials; 0 SS; 
            
                Place Units - USSR
                    5 Infantrys placed in Leningrad
                    5 Infantrys placed in Archangel
                    1 Commissar and 1 Infantry placed in Siberia
            
                Turn Complete - USSR
                    USSR collect 108 PUs; end with 108 PUs
                    Units generate 18 Fuel; USSR end with 19 Fuel
                    Units generate 2 SS; USSR end with 2 SS
                    Units generate 4 Officials; USSR end with 4 Officials
                    Units generate 5 Iron; USSR end with 10 Iron
                    USSR creates 1 Air-Transport in Siberia
            

            Combat Hit Differential Summary :

            Balkan : 1.20
            Iran : 0.70
            AA fire in Central Russia : : -0.10
            USSR : -0.10
            Germany : -0.10
            

            Savegame

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            • Black_Elk
              Black_Elk last edited by

              Airblitz vs Volga failed spectacularly. Went with a high risk 1 in 4 shot on Iran, also a loss. Russia sweating big time. Back in a sec with Britain

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              • Black_Elk
                Black_Elk last edited by

                TripleA Turn Summary: Britain round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.6

                Game History

                Round: 5
                
                    Combat Move - Britain
                                AA fire in North Sea Zone : 0/2 hits, 0.20 expected hits
                        1 Destroyer moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
                        2 Fighters moved from England to Leningrad
                        1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
                        1 Air-Transport and 1 Infantry moved from Gibraltar to Tunesia
                        1 Cruiser moved from Trafalgar Sea Zone to North Atlantic 4 Sea Zone
                        1 Air-Transport and 1 Infantry moved from Eastern Greenland to Iceland
                
                    Combat - Britain
                        Britain lands units in Iceland
                        Britain creates battle in territory Iceland
                            Britain takes Iceland from True-Neutral
                        Battle in Tunesia
                            Britain attack with 2 Air-Transports and 2 Infantrys
                            Italy defend with 1 Colony, 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                                Britain roll dice for 2 Air-Transports and 2 Infantrys in Tunesia, round 2 : 1/4 hits, 0.60 expected hits
                                Italy roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Italy lost in Tunesia
                            Britain win, taking Tunesia from Italy with 2 Air-Transports and 2 Infantrys remaining. Battle score for attacker is 10
                            Casualties for Italy: 1 Infantry
                        Battle in North Atlantic 4 Sea Zone
                            Britain attack with 1 Cruiser and 1 Destroyer
                            Germany defend with 1 Submarine
                                Britain roll dice for 1 Cruiser and 1 Destroyer in North Atlantic 4 Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                Germany roll dice for 1 Submarine in North Atlantic 4 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                1 Submarine owned by the Germany lost in North Atlantic 4 Sea Zone
                            Britain win, taking North Atlantic 4 Sea Zone from Germany with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 25
                            Casualties for Germany: 1 Submarine
                
                    Non Combat Move - Britain
                        1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar
                        2 Air-Transports moved from Tunesia to Algerian Desert
                        1 Air-Transport moved from Iceland to Southern Greenland
                
                    Aid the Commonwealth - Britain
                        Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                        Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                        Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 37 PUs
                        Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
                
                    Purchase Units - Britain
                        Britain buy 2 Fighters and 1 Infantry; Remaining resources: 30 Fuel; 15 Iron; 1 PUs; 
                
                    Place Units - Britain
                        2 Fighters placed in England
                        1 Infantry placed in Halifax
                
                    Turn Complete - Britain
                        Britain collect 63 PUs; end with 64 PUs
                        Units generate 9 Fuel; Britain end with 39 Fuel
                        Units generate 2 Iron; Britain end with 17 Iron
                        Britain creates 1 Air-Transport in Halifax
                

                Combat Hit Differential Summary :

                AA fire in North Sea Zone : : -0.20
                Italy : -0.30
                Britain : 0.60
                Germany : -0.30
                

                Savegame

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                • Black_Elk
                  Black_Elk last edited by

                  TripleA Turn Summary: France round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 5
                  
                      Combat Move - France
                          1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                          1 Colonial-Infantry moved from Northern Congo to Uganda
                          1 Anti-Air, 1 Artillery, 4 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank moved from Equatorial Africa to Ubangi-Shari
                          1 Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                          1 Colonial-Infantry moved from Gabon to Equatorial Africa
                          1 Colonial-Infantry and 1 Mech-Inf moved from Gibraltar to Trafalgar Sea Zone
                          1 Colonial-Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Morocco
                  
                      Combat - France
                          Battle in Uganda
                              France attack with 2 Colonial-Infantrys
                              Italy defend with 1 Flag and 1 Infantry
                                  France roll dice for 2 Colonial-Infantrys in Uganda, round 2 : 0/2 hits, 0.40 expected hits
                                  Italy roll dice for 1 Infantry in Uganda, round 2 : 1/1 hits, 0.30 expected hits
                              1 Colonial-Infantry owned by the France lost in Uganda
                                  France roll dice for 1 Colonial-Infantry in Uganda, round 3 : 0/1 hits, 0.20 expected hits
                                  Italy roll dice for 1 Infantry in Uganda, round 3 : 0/1 hits, 0.30 expected hits
                                  France roll dice for 1 Colonial-Infantry in Uganda, round 4 : 0/1 hits, 0.20 expected hits
                                  Italy roll dice for 1 Infantry in Uganda, round 4 : 1/1 hits, 0.30 expected hits
                              1 Colonial-Infantry owned by the France lost in Uganda
                              Italy win with 1 Infantry remaining. Battle score for attacker is -12
                              Casualties for France: 2 Colonial-Infantrys
                  
                      Non Combat Move - France
                  
                      Purchase Units - France
                          France buy 2 Infantrys and 1 Mech-Inf; Remaining resources: 0 Fuel; 0 PUs; 13 CR; 0 Iron; 0 SS; 
                  
                      Place Units - France
                          2 Infantrys and 1 Mech-Inf placed in Gabon
                  
                      Turn Complete - France
                          France collect 31 PUs; end with 31 PUs
                          Units generate 3 Fuel; France end with 3 Fuel
                          Units generate 12 CR; France end with 25 CR
                          Units generate 1 Iron; France end with 1 Iron
                          Units generate 1 SS; France end with 1 SS
                  

                  Combat Hit Differential Summary :

                  Italy : 1.10
                  France : -0.80
                  

                  Savegame

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                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: British-Colonies round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 5
                    
                        Combat Move - British-Colonies
                            1 Infantry moved from Kuwait to Mecca
                            2 Colonial-Infantrys and 4 Infantrys moved from Chad to South Sudan
                            1 Light-Tank moved from Nigeria to South Sudan
                            2 Infantrys moved from Nigeria to Chad
                            2 Colonial-Infantrys moved from Morocco to Algerian Desert
                    
                        Combat - British-Colonies
                            Battle in South Sudan
                                British-Colonies attack with 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank
                                Italy defend with 1 Flag, 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
                                    British-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Light-Tank in South Sudan, round 2 : 0/7 hits, 1.70 expected hits
                                    Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 2 : 2/6 hits, 1.90 expected hits
                                2 Colonial-Infantrys owned by the British-Colonies lost in South Sudan
                                    British-Colonies roll dice for 4 Infantrys and 1 Light-Tank in South Sudan, round 3 : 2/5 hits, 1.30 expected hits
                                    Italy roll dice for 3 Infantrys, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 3 : 1/6 hits, 1.90 expected hits
                                    1 Infantry owned by the British-Colonies and 2 Infantrys owned by the Italy lost in South Sudan
                                    British-Colonies roll dice for 3 Infantrys and 1 Light-Tank in South Sudan, round 4 : 2/4 hits, 1.10 expected hits
                                    Italy roll dice for 1 Infantry, 1 Light-Tank and 2 Mech-Infs in South Sudan, round 4 : 2/4 hits, 1.30 expected hits
                                    2 Infantrys owned by the British-Colonies, 1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                                    British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 5 : 1/2 hits, 0.70 expected hits
                                    Italy roll dice for 1 Light-Tank and 1 Mech-Inf in South Sudan, round 5 : 0/2 hits, 0.70 expected hits
                                1 Mech-Inf owned by the Italy lost in South Sudan
                                    British-Colonies roll dice for 1 Infantry and 1 Light-Tank in South Sudan, round 6 : 1/2 hits, 0.70 expected hits
                                    Italy roll dice for 1 Light-Tank in South Sudan, round 6 : 1/1 hits, 0.40 expected hits
                                    1 Infantry owned by the British-Colonies and 1 Light-Tank owned by the Italy lost in South Sudan
                                British-Colonies takes South Sudan from Italy
                                British-Colonies win
                                . Battle score for attacker is 17
                                Casualties for British-Colonies: 2 Colonial-Infantrys and 4 Infantrys
                                Casualties for Italy: 3 Infantrys, 1 Light-Tank and 2 Mech-Infs
                    
                        Non Combat Move - British-Colonies
                    
                        Export to Britain - British-Colonies
                            British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                            Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                            Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 18 Iron
                            Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                    
                        Purchase Units - British-Colonies
                            British-Colonies buy 1 Fighter and 1 Mech-Inf; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 11 CR; 0 SS; 
                    
                        Place Units - British-Colonies
                            1 Fighter and 1 Mech-Inf placed in Nigeria
                    
                        Turn Complete - British-Colonies
                            British-Colonies collect 31 PUs; end with 31 PUs
                            Units generate 5 Fuel; British-Colonies end with 13 Fuel
                            Units generate 1 Iron; British-Colonies end with 2 Iron
                            Units generate 4 CR; British-Colonies end with 15 CR
                    

                    Combat Hit Differential Summary :

                    British-Colonies : 0.50
                    Italy : -0.20
                    

                    Savegame

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                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: South-Africa round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 5
                      
                          Combat Move - South-Africa
                              1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mombasa Sea Zone
                              South-Africa undo move 1.
                              1 Cruiser and 1 Destroyer moved from Port Elizabeth Sea Zone to Mozambique Channel Sea Zone
                              1 Infantry moved from Rhodesia to Mozambique
                              South-Africa undo move 2.
                              2 Anti-Airs moved from Bechuanaland to Rhodesia
                              1 Mech-Inf and 1 Medium-Tank moved from Western Angola to Rhodesia
                              1 Anti-Air and 1 Infantry moved from South Africa to Bechuanaland
                      
                          Non Combat Move - South-Africa
                      
                          Export to Britain - South-Africa
                              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 19 Iron
                              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                      
                          Purchase Units - South-Africa
                              South-Africa buy 1 Fighter; Remaining resources: 15 Fuel; 0 Iron; 1 PUs; 0 CR; 
                      
                          Place Units - South-Africa
                              1 Fighter placed in South Africa
                      
                          Turn Complete - South-Africa
                              South-Africa collect 21 PUs; end with 22 PUs
                              Units generate 10 Fuel; South-Africa end with 25 Fuel
                              Units generate 2 CR; South-Africa end with 2 CR
                              Units generate 1 Iron; South-Africa end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_Elk
                        Black_Elk last edited by Black_Elk

                        I could probably swing a second game as Allies game if you want a rematch haha. I'm thinking next time to pull the hell out of Egypt and send the British-Colonies fleet to India asap. Have British-India focus west for the Persia crush. Maybe just block with the French Colonies PT boats, and pull everything else back to Java Sea Zone, buy a PT boat or something with KNIL to keep the Thai fleet off of them? I struggle thinking of anything useful to do with Anzac, since that Truk fleet seems pretty deadly and they lack sufficient steel to come out swinging on the water. I guess pull back to the Tasman sea zone and wait it out till you have enough steel for a carrier? Then probably back to Sydney sea zone if the opportunity arises to start transiting Anzac fighters onto USA carrier decks at Pearl? Seems like the USA would need something gamey like that to compete with Japan, since the IJN starts out like 3 times larger hehe.

                        I think any way you slice it Russia probably has to come out heavy against Iran right from the outset. At least the way the board is set right now. Western Turkestan is too dangerous for Russia to stack vs all those tanks, not sure I'd try that again. Probably 7 inf and the AAgun to Caucasus along with the Russian fighter is safer, then drop a cruiser in the Caspian so the transport doesn't die. The British-Colonies fighter from Egypt can cruise up to Caucasus as well to support the Allied effort on the eastern front, and just plan on Nigeria being the spot to build, since Egypt gets smoked no matter what hehe. I think probably throwing everything they have into Trans-Jordan against Iraq makes the most sense. Probably too light to take it, but if even if its just to tie down an Italian fighter on defending Baghdad, or sweat the choice whether to bounce from Iran, while the Russians do their business with the oil. Maybe British-Colonies can escape to Mecca or something?

                        Anyhow, that's what I'm thinking for now.

                        redrum 1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin @Black_Elk last edited by

                          @Black_Elk Talking about a rematch already, is that your resignation? Or would you like to fight to the death (in this case the obliteration of British India). 🙂

                          I figure we'll switch sides next and then can always look to do a rematch after that.

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                          • Black_Elk
                            Black_Elk last edited by Black_Elk

                            Hehe its only fair Axis get to take a victory lap. I got another round in me for sure. Just for the climax.

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                            • redrum
                              redrum Admin last edited by

                              TripleA Turn Summary: Italy round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 5
                              
                                  Combat Move - Italy
                                      3 Anti-Airs, 1 Artillery and 2 Infantrys moved from Sind to India
                                      1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Kerman to India
                                      6 Infantrys moved from Riyadh to Arabian Sea Zone
                                      3 Infantrys moved from Iraq to Arabian Sea Zone
                                      1 Battleship, 9 Infantrys and 3 Transports moved from Arabian Sea Zone to Indian Coast Sea Zone
                                      9 Infantrys moved from Indian Coast Sea Zone to India
                                      1 Fighter moved from Oman to India
                                      1 Fighter moved from Iraq to India
                                      1 Anti-Air, 1 Artillery and 1 Infantry moved from Libya to Tunesia
                                      1 Fighter moved from Italy to Tunesia
                                      1 Anti-Air moved from Cyprus to Aegean Sea Zone
                                      1 Anti-Air and 1 Transport moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                      1 Colonial-Infantry and 1 Infantry moved from Italy to Tyrrhenian Sea Zone
                                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from Tyrrhenian Sea Zone to Algeria
                                      1 Infantry moved from Uganda to South Sudan
                                      1 Light-Tank moved from Iran to Aktau
                                            Italy take Western Turkistan from USSR
                                            Italy take Aktau from USSR
                              
                                  Combat - Italy
                                      Battle in Tunesia
                                          Italy attack with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry
                                          Britain defend with 2 Infantrys; France defend with 1 Colony, 1 Flag and 1 SS-Potential
                                              Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 2 : 1/4 hits, 1.10 expected hits
                                              France roll dice for 2 Infantrys in Tunesia, round 2 : 0/2 hits, 0.60 expected hits
                                              1 Infantry owned by the Britain lost in Tunesia
                                              Italy roll dice for 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry in Tunesia, round 3 : 2/4 hits, 1.10 expected hits
                                              France roll dice for 1 Infantry in Tunesia, round 3 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Britain lost in Tunesia
                                          Italy win, taking Tunesia from France with 1 Anti-Air, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 20
                                          Casualties for Britain: 2 Infantrys
                                      Battle in South Sudan
                                          Italy attack with 1 Infantry
                                          British-Colonies defend with 1 Flag and 1 Light-Tank
                                              Italy roll dice for 1 Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                              British-Colonies roll dice for 1 Light-Tank in South Sudan, round 2 : 0/1 hits, 0.40 expected hits
                                              Italy roll dice for 1 Infantry in South Sudan, round 3 : 0/1 hits, 0.20 expected hits
                                              British-Colonies roll dice for 1 Light-Tank in South Sudan, round 3 : 1/1 hits, 0.40 expected hits
                                              1 Infantry owned by the Italy lost in South Sudan
                                          British-Colonies win
                                          . Battle score for attacker is -10
                                          Casualties for Italy: 1 Infantry
                                      Battle in Algeria
                                          Italy attack with 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry
                                          USA defend with 1 Infantry; France defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                              Italy roll dice for 1 Anti-Air, 1 Colonial-Infantry and 1 Infantry in Algeria, round 2 : 0/3 hits, 0.50 expected hits
                                              France roll dice for 1 Infantry in Algeria, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Anti-Air owned by the Italy lost in Algeria
                                              Italy roll dice for 1 Colonial-Infantry and 1 Infantry in Algeria, round 3 : 1/2 hits, 0.40 expected hits
                                              France roll dice for 1 Infantry in Algeria, round 3 : 1/1 hits, 0.30 expected hits
                                          1 Colonial-Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algeria
                                          Italy win, taking Algeria from France with 1 Infantry remaining. Battle score for attacker is -5
                                          Casualties for Italy: 1 Anti-Air and 1 Colonial-Infantry
                                          Casualties for USA: 1 Infantry
                                      Battle in India
                                          Italy attack with 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                          British-India defend with 2 Anti-Airs, 1 Colonial-Infantry, 1 Colony, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 6 Infantrys and 1 Mech-Inf; ANZAC defend with 1 Bomber; French-Colonies defend with 4 Infantrys
                                              AA fire in India : 0/3 hits, 0.30 expected hits
                                              AA fire in India : 0/2 hits, 0.20 expected hits
                                              Italy roll dice for 1 Battleship in India, round 2 : 0/1 hits, 0.60 expected hits
                                              Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 2 : 6/22 hits, 5.30 expected hits
                                              British-India roll dice for 2 Anti-Airs, 1 Bomber, 1 Colonial-Infantry, 1 Fighter, 10 Infantrys and 1 Mech-Inf in India, round 2 : 3/16 hits, 4.50 expected hits
                                              3 Infantrys owned by the Italy, 2 Infantrys owned by the British-India, 2 Anti-Airs owned by the British-India, 1 Bomber owned by the ANZAC and 1 Colonial-Infantry owned by the British-India lost in India
                                              AA fire in India : 0/3 hits, 0.30 expected hits
                                              Italy roll dice for 3 Anti-Airs, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 3 : 6/19 hits, 4.70 expected hits
                                              British-India roll dice for 1 Fighter, 8 Infantrys and 1 Mech-Inf in India, round 3 : 2/10 hits, 3.30 expected hits
                                          2 Anti-Airs owned by the Italy, 4 Infantrys owned by the British-India and 2 Infantrys owned by the French-Colonies lost in India
                                              AA fire in India : 0/1 hits, 0.10 expected hits
                                              Italy roll dice for 1 Anti-Air, 2 Artillerys, 2 Fighters, 9 Infantrys, 2 Mech-Infs and 1 Medium-Tank in India, round 4 : 4/17 hits, 4.50 expected hits
                                              British-India roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in India, round 4 : 3/4 hits, 1.50 expected hits
                                          1 Anti-Air owned by the Italy, 2 Infantrys owned by the Italy, 1 Mech-Inf owned by the British-India, 2 Infantrys owned by the French-Colonies and 1 Fighter owned by the British-India lost in India
                                          Italy captures one of British-India capitals
                                          Italy takes India from British-India
                                          Some non-combat units are destroyed: 
                                          Italy win with 2 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 109
                                          Casualties for Italy: 3 Anti-Airs and 5 Infantrys
                                          Casualties for ANZAC: 1 Bomber
                                          Casualties for British-India: 2 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 6 Infantrys and 1 Mech-Inf
                                          Casualties for French-Colonies: 4 Infantrys
                              
                                  Non Combat Move - Italy
                                      2 Fighters moved from India to Sind
                                      3 Patrol-Boats moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                                      1 Submarine moved from Indian Ocean 5 Sea Zone to Gulf of Aden Sea Zone
                                      1 Infantry moved from Tanganyika to Uganda
                                      1 Infantry moved from Lindi to Tanganyika
                                      1 Fighter moved from Tunesia to Libya
                                      1 Anti-Air moved from Italy to Vichy
                                      1 Infantry moved from Vichy to Italy
                                      1 Infantry moved from Somalia to Ethiopia
                                      1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry moved from Somalia to Kenya
                              
                                  Purchase Units - Italy
                                      Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                      Italy buy 4 Anti-Airs, 1 Colonial-Infantry, 1 Fighter, 3 Infantrys and 1 Transport; Remaining resources: 3 Fuel; 2 Iron; 0 PUs; 4 CR; 
                              
                                  Place Units - Italy
                                      1 Anti-Air and 1 Fighter placed in Italy
                                      1 Anti-Air placed in Libya
                                      1 Submarine and 1 Transport placed in Gulf of Aden Sea Zone
                                      1 Anti-Air placed in Somalia
                                      1 Anti-Air and 1 Infantry placed in Libya
                                      1 Colonial-Infantry and 1 Infantry placed in Somalia
                                      1 Infantry placed in Libya
                                      Italy undo move 5.
                                      1 Anti-Air placed in Italy
                                      1 Infantry placed in Libya
                              
                                  Turn Complete - Italy
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Western Turkistan
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Aktau
                                      Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                                      Trigger The SS is now recruiting from Western Turkistan: Germany has 1 SS-Potential placed in Western Turkistan
                                      Trigger The SS is now recruiting from Aktau: Germany has 1 SS-Potential placed in Aktau
                                      Italy collect 118 PUs; end with 118 PUs
                                      Units generate 11 CR; Italy end with 15 CR
                                      Units generate 19 Fuel; Italy end with 22 Fuel
                                      Units generate 4 Iron; Italy end with 6 Iron
                              

                              Combat Hit Differential Summary :

                              British-India : -1.30
                              Italy : 1.40
                              British-Colonies : 0.20
                              France : 0.50
                              AA fire in India : : -0.90
                              

                              Savegame

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                              • redrum
                                redrum Admin last edited by

                                TripleA Turn Summary: Iraq round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 5
                                
                                    Combat Move - Iraq
                                        1 Light-Tank moved from Afghanistan to Karakalpakstan
                                              Iraq take Eastern Turkistan from USSR
                                              Iraq take Karakalpakstan from USSR
                                        1 Infantry moved from Iraq to Iran
                                        1 Patrol-Boat moved from Arabian Sea Zone to Gulf of Aden Sea Zone
                                
                                    Combat - Iraq
                                
                                    Non Combat Move - Iraq
                                
                                    Aid Axis powers - Iraq
                                        Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                                        Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 27 Fuel
                                        Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                                
                                    Purchase Units - Iraq
                                        Iraq buy 2 Infantrys; Remaining resources: 2 Fuel; 5 Iron; 0 PUs; 
                                
                                    Place Units - Iraq
                                        2 Infantrys placed in Iraq
                                
                                    Turn Complete - Iraq
                                        Iraq collect 19 PUs; end with 19 PUs
                                        Units generate 11 Fuel; Iraq end with 13 Fuel
                                        Units generate 1 Iron; Iraq end with 6 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • redrum
                                  redrum Admin last edited by

                                  TripleA Turn Summary: Iran round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Iran
                                  
                                      Aid Axis powers - Iran
                                          Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                                          Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 32 Fuel
                                          Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                                          Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                          Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                                          Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                  
                                      Purchase Units - Iran
                                          Iran buy 1 Infantry; Remaining resources: 3 Fuel; 5 Iron; 7 PUs; 
                                  
                                      Place Units - Iran
                                          1 Infantry placed in Iran
                                  
                                      Turn Complete - Iran
                                          Iran collect 15 PUs; end with 22 PUs
                                          Units generate 13 Fuel; Iran end with 16 Fuel
                                          Units generate 1 Iron; Iran end with 6 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • redrum
                                    redrum Admin @Black_Elk last edited by

                                    @Black_Elk As you wish. The poor British Raj really stood no chance and the Italians beat the Japanese and Thai to the punch.

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                                    • Black_Elk
                                      Black_Elk last edited by

                                      TripleA Turn Summary: ANZAC round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - ANZAC
                                              1 Battleship moved from Tasman Sea Zone to Sydney Sea Zone
                                      
                                          Non Combat Move - ANZAC
                                              1 Dive-Bomber and 2 Fighters moved from Kimberley-Pilbara to Sydney
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 1 Carrier; Remaining resources: 20 Fuel; 3 Iron; 6 PUs; 
                                      
                                          Place Units - ANZAC
                                              1 Carrier placed in Sydney Sea Zone
                                                  1 Dive-Bomber and 2 Fighters moved from Sydney to Sydney Sea Zone
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 38 PUs; end with 44 PUs
                                              Units generate 9 Fuel; ANZAC end with 29 Fuel
                                              Units generate 2 Iron; ANZAC end with 5 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_Elk
                                        Black_Elk last edited by

                                        TripleA Turn Summary: KNIL round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - KNIL
                                                1 Fighter moved from Dutch Guiana to Senegal
                                        
                                            Non Combat Move - KNIL
                                        
                                            Aid the ANZAC - KNIL
                                                KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                                Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                        
                                            Purchase Units - KNIL
                                                KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                        
                                            Turn Complete - KNIL
                                                KNIL collect 16 PUs; end with 34 PUs
                                                Units generate 3 Fuel; KNIL end with 7 Fuel
                                                Units generate 1 Iron; KNIL end with 6 Iron
                                                Units generate 2 CR; KNIL end with 20 CR
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_Elk
                                          Black_Elk @redrum last edited by

                                          @redrum Nicely done!

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                                          • Black_Elk
                                            Black_Elk last edited by

                                            TripleA Turn Summary: KNIL round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - KNIL
                                                    1 Fighter moved from Dutch Guiana to Senegal
                                            
                                                Non Combat Move - KNIL
                                            
                                                Aid the ANZAC - KNIL
                                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 6 Iron
                                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                            
                                                Purchase Units - KNIL
                                                    KNIL buy nothing; Remaining resources: 4 Fuel; 5 Iron; 18 PUs; 18 CR; 
                                            
                                                Turn Complete - KNIL
                                                    KNIL collect 16 PUs; end with 34 PUs
                                                    Units generate 3 Fuel; KNIL end with 7 Fuel
                                                    Units generate 1 Iron; KNIL end with 6 Iron
                                                    Units generate 2 CR; KNIL end with 20 CR
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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