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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrum
      redrum Admin @Black_Elk last edited by

      @Black_Elk Yeah, probably wasn't a good move in hindsight. Got distracted by that shiny Finland capital! Moving there essentially left no pressure on Germany across the Eastern Front.

      1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin last edited by

        TripleA Turn Summary: Italy round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 4
        
            Combat Move - Italy
                    Italy takes Lindi from British-Colonies
                    Italy takes Indian Ocean 2 Sea Zone from British-India
                    Iran takes Kerman from British-India
                    Italy takes Cyprus from British-Colonies
                1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                1 Infantry moved from Tunesia to Algerian Desert
                      Italy take Algerian Desert from France
                1 Infantry moved from Tanganyika to Lindi
                5 Anti-Airs and 1 Infantry moved from Somalia to Gulf of Aden Sea Zone
                1 Artillery and 1 Infantry moved from Oman to Gulf of Aden Sea Zone
                5 Anti-Airs, 1 Artillery, 1 Battleship, 3 Infantrys and 3 Transports moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                5 Anti-Airs, 1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Sind
                2 Infantrys moved from Aden to Riyadh
                4 Infantrys moved from Oman to Riyadh
                3 Patrol-Boats moved from Gulf of Aden Sea Zone to Arabian Sea Zone
                1 Submarine moved from Gulf of Aden Sea Zone to Indian Ocean 5 Sea Zone
                      Italy take Indian Ocean 5 Sea Zone from ANZAC
                1 Artillery, 1 Infantry, 2 Mech-Infs and 1 Medium-Tank moved from Iraq to Kerman
                1 Light-Tank moved from Syria to Iran
                3 Infantrys moved from Transjordan to Iraq
                1 Infantry moved from Libya to Tunesia
                1 Infantry moved from North Sudan to South Sudan
                1 Infantry moved from Uganda to South Sudan
                1 Light-Tank and 1 Mech-Inf moved from Uganda to South Sudan
                1 Infantry moved from Kenya to Uganda
                1 Infantry moved from Kenya to Tanganyika
                1 Anti-Air moved from Corsica to Tyrrhenian Sea Zone
                1 Anti-Air and 1 Transport moved from Tyrrhenian Sea Zone to Aegean Sea Zone
                1 Anti-Air moved from Aegean Sea Zone to Cyprus
                1 Infantry moved from Kenya to Somalia
                1 Fighter moved from Somalia to Riyadh
        
            Combat - Italy
                Battle in Sind
                    Italy attack with 5 Anti-Airs, 1 Artillery and 2 Infantrys
                    British-India defend with 1 Anti-Air, 3 Colonial-Infantrys, 1 Colony, 1 Flag and 1 Infantry
                        Italy roll dice for 1 Battleship in Sind, round 2 : 0/1 hits, 0.60 expected hits
                        Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 2 : 3/8 hits, 1.20 expected hits
                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Sind, round 2 : 0/5 hits, 1.00 expected hits
                    1 Anti-Air owned by the British-India and 2 Colonial-Infantrys owned by the British-India lost in Sind
                        Italy roll dice for 5 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 3 : 0/8 hits, 1.20 expected hits
                        British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 3 : 1/2 hits, 0.50 expected hits
                    1 Anti-Air owned by the Italy lost in Sind
                        Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 4 : 1/7 hits, 1.10 expected hits
                        British-India roll dice for 1 Colonial-Infantry and 1 Infantry in Sind, round 4 : 0/2 hits, 0.50 expected hits
                    1 Colonial-Infantry owned by the British-India lost in Sind
                        Italy roll dice for 4 Anti-Airs, 1 Artillery and 2 Infantrys in Sind, round 5 : 2/7 hits, 1.10 expected hits
                        British-India roll dice for 1 Infantry in Sind, round 5 : 1/1 hits, 0.30 expected hits
                    1 Anti-Air owned by the Italy and 1 Infantry owned by the British-India lost in Sind
                    Italy takes Sind from British-India
                    Italy win with 3 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 19
                    Casualties for British-India: 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                    Casualties for Italy: 2 Anti-Airs
                Battle in Vichy
                    Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                    Britain defend with 1 Infantry; France defend with 1 Flag
                        Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                        France roll dice for 1 Infantry in Vichy, round 2 : 1/1 hits, 0.30 expected hits
                    1 Anti-Air owned by the Italy and 1 Infantry owned by the Britain lost in Vichy
                    Italy win, taking Vichy from France with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                    Casualties for Italy: 1 Anti-Air
                    Casualties for Britain: 1 Infantry
                Battle in Riyadh
                    Italy attack with 1 Fighter and 6 Infantrys
                    Pro-Allies-Neutral defend with 1 Flag and 2 Infantrys
                        Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 2 : 1/7 hits, 1.70 expected hits
                        Pro-Allies-Neutral roll dice for 2 Infantrys in Riyadh, round 2 : 0/2 hits, 0.60 expected hits
                        1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                        Italy roll dice for 1 Fighter and 6 Infantrys in Riyadh, round 3 : 2/7 hits, 1.70 expected hits
                        Pro-Allies-Neutral roll dice for 1 Infantry in Riyadh, round 3 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Pro-Allies-Neutral lost in Riyadh
                    Italy takes Riyadh from Pro-Allies-Neutral
                    Italy win with 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 20
                    Casualties for Pro-Allies-Neutral: 2 Infantrys
        
            Non Combat Move - Italy
                1 Fighter moved from Riyadh to Oman
                1 Fighter moved from Vichy to Italy
        
            Purchase Units - Italy
                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                Italy buy 2 Anti-Airs, 2 Artillerys, 1 Colonial-Infantry, 3 Infantrys and 2 Patrol-Boats; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 4 CR; 
        
            Place Units - Italy
                1 Infantry placed in Italy
                1 Anti-Air, 2 Artillerys, 1 Colonial-Infantry and 1 Infantry placed in Somalia
                1 Anti-Air and 1 Infantry placed in Libya
                2 Patrol-Boats and 1 Submarine placed in Tyrrhenian Sea Zone
        
            Turn Complete - Italy
                Italy collect 112 PUs; end with 112 PUs
                Units generate 10 CR; Italy end with 14 CR
                Units generate 15 Fuel; Italy end with 18 Fuel
                Units generate 4 Iron; Italy end with 4 Iron
        

        Combat Hit Differential Summary :

        Pro-Allies-Neutral : -0.90
        British-India : -0.30
        Italy : 0.60
        France : 0.70
        

        Savegame

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        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: Iraq round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 4
          
              Combat Move - Iraq
                      Iraq takes Afghanistan from British-India
                  1 Light-Tank moved from Iran to Afghanistan
                        Iran take Khorasan from USSR
          
              Combat - Iraq
          
              Non Combat Move - Iraq
          
              Aid Axis powers - Iraq
                  Iraq spend 5 Fuel on User Action: Action 2 Italy receives fuel support
                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support
                  Trigger 2 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 23 Fuel
                  Action 2 Italy receives fuel support activates a trigger called: Trigger 2 Italy receives fuel support-2
                  Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                  Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 45 Fuel
                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
          
              Purchase Units - Iraq
                  Iraq buy 1 Infantry; Remaining resources: 0 Fuel; 4 Iron; 3 PUs; 
          
              Place Units - Iraq
                  1 Infantry placed in Iraq
          
              Turn Complete - Iraq
                  Iraq collect 17 PUs; end with 20 PUs
                  Units generate 10 Fuel; Iraq end with 10 Fuel
                  Units generate 1 Iron; Iraq end with 5 Iron
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin last edited by

            TripleA Turn Summary: Iran round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 4
            
                Combat Move - Iran
            
                Aid Axis powers - Iran
                    Iran spend 5 Fuel on User Action: Action 5 Italy receives fuel support
                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support
                    Trigger 5 Italy receives fuel support: Italy met a national objective for an additional 5 Fuel; end with 28 Fuel
                    Action 5 Italy receives fuel support activates a trigger called: Trigger 5 Italy receives fuel support-2
                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 50 Fuel
                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
            
                Purchase Units - Iran
                    Iran buy 1 Factory; Remaining resources: 0 Fuel; 4 Iron; 2 PUs; 
            
                Place Units - Iran
                    1 Factory placed in Iran
            
                Turn Complete - Iran
                    Iran collect 15 PUs; end with 17 PUs
                    Units generate 13 Fuel; Iran end with 13 Fuel
                    Units generate 1 Iron; Iran end with 5 Iron
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Frostion
              Frostion Admin last edited by

              Looks like Italy and Germany are getting fuel thirsty 😄
              How does the fuel need and dependencies feel for the alliances? Do the allied have too much American fuel?

              redrum 1 Reply Last reply Reply Quote 1
              • redrum
                redrum Admin @Frostion last edited by redrum

                @Frostion Yeah. Italy in particular doesn't have much fuel income and really needs the Middle East to send oil aid. I think you could argue to give them a bit more base fuel income given the amount of ships they tend to have. Germany and Japan seem ok though really depends if Germany can grab Caucasus oil. If they can then they probably are alright if not then they are gonna run dry.

                USA has a lot but the reason that they have so much extra in this game is due to them giving a lot of PU aid to other nations and not moving their pacific fleet at all.

                My general thoughts for Axis so far are:

                • Give Italy +5 more fuel income
                • Buff Middle East nations and consider combining them so its harder for Russia to take out early game as that +20 oil is huge

                I plan to write up a more detailed feedback once our game finishes.

                Black_Elk 1 Reply Last reply Reply Quote 2
                • Black_Elk
                  Black_Elk @redrum last edited by Black_Elk

                  @redrum Yeah couple hard botches from the Allies in a row. Not sure how representative it will be of a standard game, but I guess there's always a learning curve lol. I hadn't considered the fuel situation for G when planning that last Russian defense. Just assumed all those mobile units would be converging on Leningrad if I didn't max it, but maybe they'd have run out of gas first? Question for the ages now

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                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: British-India round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 4
                    
                        Combat Move - British-India
                            1 Cruiser moved from Indian Coast Sea Zone to Bay of Bengal Sea Zone
                            1 Colonial-Infantry moved from India to Orissa
                            British-India undo move 2.
                    
                        Non Combat Move - British-India
                    
                        Purchase Units - British-India
                            British-India buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 20 Fuel; 0 Iron; 1 PUs; 17 CR; 0 SS; 
                    
                        Place Units - British-India
                            3 Infantrys and 1 Mech-Inf placed in India
                    
                        Turn Complete - British-India
                            British-India collect 21 PUs; end with 22 PUs
                            Units generate 3 Fuel; British-India end with 23 Fuel
                            Units generate 4 CR; British-India end with 21 CR
                            Units generate 1 Iron; British-India end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: French-Colonies round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 4
                      
                          Combat Move - French-Colonies
                              3 Infantrys moved from French India to India
                              1 Infantry moved from Orissa to Nepal
                              French-Colonies undo move 2.
                              1 Infantry moved from Orissa to India
                      
                          Non Combat Move - French-Colonies
                      
                          Purchase Units - French-Colonies
                              French-Colonies buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 26 Fuel; 0 PUs; 2 CR; 2 Iron; 0 SS; 
                      
                          Place Units - French-Colonies
                              1 Colonial-Infantry and 3 Infantrys placed in French India
                      
                          Turn Complete - French-Colonies
                              French-Colonies collect 29 PUs; end with 29 PUs
                              Units generate 3 Fuel; French-Colonies end with 29 Fuel
                              Units generate 1 Iron; French-Colonies end with 3 Iron
                              Units generate 3 CR; French-Colonies end with 5 CR
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_Elk
                        Black_Elk last edited by

                        TripleA Move Summary: ANZAC round 4

                        TripleA Move Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 4
                        
                            Combat Move - ANZAC
                                1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                2 Fighters moved from Sydney to Kimberley-Pilbara
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_Elk
                          Black_Elk last edited by

                          TripleA Turn Summary: ANZAC round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 4
                          
                              Combat Move - ANZAC
                                  1 Light-Tank moved from North Queensland to Kimberley-Pilbara
                                  2 Artillerys and 1 Infantry moved from North Queensland to Alice Springs
                                  2 Fighters moved from Sydney to Kimberley-Pilbara
                          
                              Non Combat Move - ANZAC
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 Battleship; Remaining resources: 18 Fuel; 4 Iron; 8 PUs; 
                          
                              Place Units - ANZAC
                                  1 Battleship placed in Tasman Sea Zone
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 38 PUs; end with 46 PUs
                                  Units generate 9 Fuel; ANZAC end with 27 Fuel
                                  Units generate 2 Iron; ANZAC end with 6 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_Elk
                            Black_Elk last edited by

                            TripleA Turn Summary: KNIL round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 4
                            
                                Combat Move - KNIL
                                    1 Bomber moved from Dutch Guiana to Morocco
                                    1 Bomber moved from Leningrad to East Prussia
                            
                                Combat - KNIL
                                    Air Battle in East Prussia
                                        KNIL attacks with 1 units heading to East Prussia
                                        Air Battle is over, the remaining bombers go on to their targets
                                    Strategic bombing raid in East Prussia
                                            AA fire in East Prussia : 1/4 hits, 0.40 expected hits
                                        1 Bomber killed by AA
                                        Bombing raid in East Prussia causes 0 damage total. 
                            
                                Non Combat Move - KNIL
                            
                                Aid the ANZAC - KNIL
                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                            
                                Purchase Units - KNIL
                                    KNIL buy 1 Fighter; Remaining resources: 3 Fuel; 5 Iron; 1 PUs; 16 CR; 
                            
                                Place Units - KNIL
                                    1 Fighter placed in Dutch Guiana
                            
                                Turn Complete - KNIL
                                    KNIL collect 17 PUs; end with 18 PUs
                                    Units generate 3 Fuel; KNIL end with 6 Fuel
                                    Units generate 1 Iron; KNIL end with 6 Iron
                                    Units generate 2 CR; KNIL end with 18 CR
                            

                            Combat Hit Differential Summary :

                            AA fire in East Prussia : : 0.60
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_Elk
                              Black_Elk last edited by Black_Elk

                              Pretty sure the pacific Allies are shot. Don't see many possibilities for them to recover the offensive at this point. Alas too few hit-points at the center to manage the octouple-team smack down that Axis are about to deliver in the next round hehe. Digging in at the remaining victory cities.

                              British-India is in full on panic mode. Might hold the VC for one more round, but the enemy will make short work of the rest of the subcontinent for sure.

                              I blew past the bombing prompt in East Prussia (didn't realize strat bombers could scramble, so kept it on the ground) but KNIL got smoked by AA guns anyway. Sorry for not clarifying before Marti started firing, but probably no big loss to charge ahead. I'm thinking the strategic bombing game is probably not the best plan for the minors. Maybe USA or Britain could spam enough to make a play late game, but the little dude's dreams of multinational bombing campaigns in Europe probably won't materialize lol.

                              Japan is up

                              redrum 1 Reply Last reply Reply Quote 0
                              • redrum
                                redrum Admin last edited by

                                TripleA Turn Summary: Japan round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 4
                                
                                    Combat Move - Japan
                                            Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                            Japan takes Orissa from British-India
                                            Japan takes Indian Ocean 3 Sea Zone from French-Colonies
                                        1 Cruiser moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                        1 Infantry moved from Gizhiga to Anadyr
                                              Japan take Anadyr from USSR
                                        1 Infantry moved from Ayan to Ust-Maysky
                                              Japan take Ust-Maysky from USSR
                                        1 Infantry moved from Nikolaevsk to Aldan
                                              Japan take Aldan from USSR
                                        1 Infantry moved from Khabarovsk to Hailar
                                              Japan take Hailar from USSR
                                        1 Light-Tank moved from Burma to Orissa
                                        1 Artillery and 2 Infantrys moved from Luzon to South China Sea Zone
                                        1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                        1 Artillery and 1 Infantry moved from Java to Java Sea Zone
                                        1 Infantry moved from Borneo to Java Sea Zone
                                        1 Artillery, 2 Infantrys and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                        1 Artillery and 2 Infantrys moved from Celebes Sea Zone to Mindanao
                                        1 Transport moved from Gulf of Thailand Sea Zone to Bay of Bengal Sea Zone
                                        1 Battleship, 1 Cruiser and 2 Submarines moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                        1 Submarine moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                        1 Transport moved from Sumatra Sea Zone to Indian Coast Sea Zone
                                        1 Bomber and 3 Fighters moved from Sumatra to Indian Coast Sea Zone
                                        1 Artillery and 1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                        1 Artillery, 1 Infantry and 1 Transport moved from Gulf of Thailand Sea Zone to Java Sea Zone
                                        1 Artillery moved from Java to Java Sea Zone
                                        2 Artillerys, 1 Infantry and 1 Transport moved from Java Sea Zone to Celebes Sea Zone
                                        1 Artillery, 2 Infantrys and 1 Transport moved from South China Sea Zone to Celebes Sea Zone
                                        3 Artillerys and 3 Infantrys moved from Celebes Sea Zone to Philippines
                                        1 Infantry moved from North Borneo to Gulf of Thailand Sea Zone
                                        1 Infantry moved from Palawan to Gulf of Thailand Sea Zone
                                        1 Infantry moved from Malaya to Gulf of Thailand Sea Zone
                                        3 Infantrys and 1 Transport moved from Gulf of Thailand Sea Zone to Celebes Sea Zone
                                        3 Infantrys moved from Celebes Sea Zone to Halmahera
                                              Japan take Halmahera from KNIL
                                        1 Dive-Bomber and 2 Infantrys moved from Chungking to Eastern Tibet
                                        1 Artillery and 2 Infantrys moved from Chungking to Lanchow
                                        2 Anti-Airs moved from Ryojun to Peking
                                        1 Artillery and 1 Infantry moved from Ryojun to Peking
                                        1 Infantry moved from Ryojun to Peking
                                
                                    Combat - Japan
                                        Battle in Indian Coast Sea Zone
                                            Japan attack with 1 Battleship, 1 Bomber, 1 Cruiser, 3 Fighters, 2 Submarines and 1 Transport
                                            British-India defend with 1 Transport; British-Colonies defend with 1 Battleship, 2 Cruisers and 1 Destroyer
                                                AA fire in Indian Coast Sea Zone : 1/2 hits, 0.20 expected hits
                                                1 Bomber owned by the Japan lost in Indian Coast Sea Zone
                                                Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                            Units damaged: 1 Battleship owned by the British-Colonies
                                                Japan roll dice for 1 Battleship, 1 Cruiser, 3 Fighters and 1 Transport in Indian Coast Sea Zone, round 2 : 3/5 hits, 2.60 expected hits
                                                British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                                            Units damaged: 1 Battleship owned by the Japan
                                                1 Transport owned by the Japan, 1 Cruiser owned by the British-Colonies, 1 Destroyer owned by the British-Colonies and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                                AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                Japan roll dice for 2 Submarines in Indian Coast Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                                1 Cruiser owned by the British-Colonies lost in Indian Coast Sea Zone
                                                Japan roll dice for 1 Battleship, 1 Cruiser and 3 Fighters in Indian Coast Sea Zone, round 3 : 1/5 hits, 2.60 expected hits
                                                British-Colonies roll dice for 1 Battleship in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.60 expected hits
                                                1 Battleship owned by the British-Colonies lost in Indian Coast Sea Zone
                                            Japan win with 1 Battleship, 1 Cruiser, 3 Fighters and 2 Submarines remaining. Battle score for attacker is 61
                                            Casualties for Japan: 1 Bomber and 1 Transport
                                            Casualties for British-Colonies: 1 Battleship, 2 Cruisers and 1 Destroyer
                                            Casualties for British-India: 1 Transport
                                        Battle in Mindanao
                                            Japan attack with 1 Artillery and 2 Infantrys
                                            USA defend with 1 Flag and 1 Infantry
                                                Japan roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/3 hits, 0.70 expected hits
                                                USA roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the USA lost in Mindanao
                                            Japan win, taking Mindanao from USA with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                            Casualties for USA: 1 Infantry
                                        Battle in Eastern Tibet
                                            Japan attack with 1 Dive-Bomber and 2 Infantrys
                                            USSR defend with 1 Flag and 1 Infantry
                                                Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 2 : 0/3 hits, 1.00 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Tibet, round 2 : 0/1 hits, 0.30 expected hits
                                                Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Eastern Tibet, round 3 : 1/3 hits, 1.00 expected hits
                                                USSR roll dice for 1 Infantry in Eastern Tibet, round 3 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the USSR lost in Eastern Tibet
                                            Japan win, taking Eastern Tibet from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                            Casualties for USSR: 1 Infantry
                                        Battle in Philippines
                                            Japan attack with 3 Artillerys and 3 Infantrys
                                            USA defend with 1 Flag and 3 Infantrys
                                                Japan roll dice for 3 Artillerys and 3 Infantrys in Philippines, round 2 : 3/6 hits, 1.50 expected hits
                                                USA roll dice for 3 Infantrys in Philippines, round 2 : 1/3 hits, 0.90 expected hits
                                                1 Infantry owned by the Japan and 3 Infantrys owned by the USA lost in Philippines
                                            Japan win, taking Philippines from USA with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 20
                                            Casualties for Japan: 1 Infantry
                                            Casualties for USA: 3 Infantrys
                                        Battle in Peking
                                            Japan attack with 2 Anti-Airs, 1 Artillery and 2 Infantrys
                                            USSR defend with 1 Flag, 1 Infantry and 1 SP-Artillery
                                                Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 2 : 1/5 hits, 0.90 expected hits
                                                USSR roll dice for 1 Infantry and 1 SP-Artillery in Peking, round 2 : 0/2 hits, 0.60 expected hits
                                                1 Infantry owned by the USSR lost in Peking
                                                Japan roll dice for 2 Anti-Airs, 1 Artillery and 2 Infantrys in Peking, round 3 : 1/5 hits, 0.90 expected hits
                                                USSR roll dice for 1 SP-Artillery in Peking, round 3 : 0/1 hits, 0.30 expected hits
                                            1 SP-Artillery owned by the USSR lost in Peking
                                            Japan win, taking Peking from USSR with 2 Anti-Airs, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 22
                                            Casualties for USSR: 1 Infantry and 1 SP-Artillery
                                        Battle in Bay of Bengal Sea Zone
                                            Japan attack with 1 Cruiser, 1 Submarine and 1 Transport
                                            British-India defend with 1 Cruiser
                                                Japan roll dice for 1 Submarine in Bay of Bengal Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                1 Cruiser owned by the British-India lost in Bay of Bengal Sea Zone
                                            Japan win with 1 Cruiser, 1 Submarine and 1 Transport remaining. Battle score for attacker is 20
                                            Casualties for British-India: 1 Cruiser
                                        Battle in Lanchow
                                            Japan attack with 1 Artillery and 2 Infantrys
                                            China defend with 1 Flag and 1 Infantry
                                                Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.70 expected hits
                                                China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the China lost in Lanchow
                                            Japan win, taking Lanchow from China with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 10
                                            Casualties for China: 1 Infantry
                                
                                    Non Combat Move - Japan
                                        1 Light-Tank moved from Malaya to Lower Burma
                                        3 Fighters moved from Indian Coast Sea Zone to Bengal
                                        1 Dive-Bomber moved from Eastern Tibet to Chungking
                                        4 Infantrys moved from Changsha to Chungking
                                        2 Mech-Infs moved from Changsha to Chungking
                                        1 Anti-Air and 2 Artillerys moved from Ryojun to Jehol
                                        1 Infantry moved from Hsinking to Jehol
                                        1 Infantry moved from Tsitsihar to Hailar
                                        1 Transport moved from Japan Sea Zone to South China Sea Zone
                                
                                    Purchase Units - Japan
                                        Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                        Japan buy 1 Anti-Air, 1 Battleship and 9 Infantrys; Remaining resources: 28 Fuel; 5 Iron; 0 PUs; 0 CR; 
                                
                                    Place Units - Japan
                                        1 Battleship and 1 Submarine placed in Truk Lagoon Sea Zone
                                        5 Infantrys placed in Ryojun
                                        1 Anti-Air and 4 Infantrys placed in Sumatra
                                
                                    Turn Complete - Japan
                                        Japan collect 148 PUs; end with 148 PUs
                                        Units generate 47 Fuel; Japan end with 75 Fuel
                                        Units generate 7 CR; Japan end with 7 CR
                                        Units generate 6 Iron; Japan end with 11 Iron
                                

                                Combat Hit Differential Summary :

                                USA : -0.20
                                Japan : 0.60
                                China : -0.30
                                British-Colonies : -0.60
                                USSR : -1.50
                                AA fire in Indian Coast Sea Zone : : 0.70
                                

                                Savegame

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                                • redrum
                                  redrum Admin last edited by

                                  TripleA Turn Summary: Thailand round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Thailand
                                              Thailand takes Nepal from British-India
                                              Thailand takes Punjab from British-India
                                          1 Light-Tank moved from Bengal to Punjab
                                          1 Anti-Air, 2 Artillerys and 4 Infantrys moved from Bengal to Orissa
                                          1 Infantry moved from Lower Burma to Bengal
                                          1 Anti-Air moved from Burma to Bengal
                                          1 Infantry and 1 Mech-Inf moved from Thailand to Bengal
                                          1 Anti-Air moved from Southern Thailand to Lower Burma
                                          2 Patrol-Boats moved from South China Sea Zone to Philippines Sea Zone
                                  
                                      Combat - Thailand
                                  
                                      Non Combat Move - Thailand
                                  
                                      Export to Imperial Japan - Thailand
                                          Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                          Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 12 Iron
                                          Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                  
                                      Purchase Units - Thailand
                                          Thailand buy 1 Anti-Air and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                  
                                      Place Units - Thailand
                                          1 Anti-Air and 1 Infantry placed in Thailand
                                  
                                      Turn Complete - Thailand
                                          Thailand collect 26 PUs; end with 26 PUs
                                          Units generate 5 Fuel; Thailand end with 5 Fuel
                                          Units generate 2 CR; Thailand end with 2 CR
                                          Units generate 1 Iron; Thailand end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • redrum
                                    redrum Admin @Black_Elk last edited by

                                    @Black_Elk Yeah, both Russia and India are about to collapse which will probably mean the Allies have no chance and probably lose by VCs. The bomber gambit definitely didn't pay off this game.

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                                    • Black_Elk
                                      Black_Elk last edited by

                                      TripleA Turn Summary: USA round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - USA
                                              1 Infantry and 1 Light-Tank moved from USA North Atlantic to Norfolk Sea Zone
                                              1 Infantry, 1 Light-Tank and 1 Transport moved from Norfolk Sea Zone to North Atlantic 5 Sea Zone
                                              1 Infantry, 1 Light-Tank and 1 Transport moved from North Atlantic 5 Sea Zone to North Atlantic 6 Sea Zone
                                              1 Air-Transport and 1 Infantry moved from Gibraltar to Algeria
                                              1 Fighter moved from Trafalgar Sea Zone to Algeria
                                              1 Fighter moved from Trafalgar Sea Zone to Algerian Desert
                                              2 Infantrys moved from Morocco to Algerian Desert
                                      
                                          Combat - USA
                                              Battle in Algerian Desert
                                                  USA attack with 1 Fighter and 2 Infantrys
                                                  Italy defend with 1 Flag and 1 Infantry
                                                      USA roll dice for 1 Fighter and 2 Infantrys in Algerian Desert, round 2 : 2/3 hits, 0.90 expected hits
                                                      Italy roll dice for 1 Infantry in Algerian Desert, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Italy and 1 Infantry owned by the USA lost in Algerian Desert
                                                  USA win, taking Algerian Desert from Italy with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                  Casualties for USA: 1 Infantry
                                                  Casualties for Italy: 1 Infantry
                                              Battle in Algeria
                                                  USA attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                                  Italy defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                      USA roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Algeria, round 2 : 1/3 hits, 0.80 expected hits
                                                      Italy roll dice for 1 Colonial-Infantry in Algeria, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the Italy lost in Algeria
                                                  USA win, taking Algeria from Italy with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                  Casualties for Italy: 1 Colonial-Infantry
                                      
                                          Non Combat Move - USA
                                              1 Air-Transport moved from Algeria to Morocco
                                              1 Fighter moved from Algeria to Trafalgar Sea Zone
                                              1 Fighter moved from Algerian Desert to Trafalgar Sea Zone
                                              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Morocco
                                      
                                          Purchase Units - USA
                                              USA buy 1 Destroyer, 1 Factory, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 153 Fuel; 0 Iron; 1 PUs; 
                                      
                                          Place Units - USA
                                              1 Factory placed in Morocco
                                              1 Destroyer, 1 Submarine and 1 Transport placed in Hawaiian Sea Zone
                                              2 Infantrys placed in USA North Atlantic
                                      
                                          Turn Complete - USA
                                              USA collect 100 PUs; end with 101 PUs
                                              Units generate 48 Fuel; USA end with 201 Fuel
                                              Units generate 4 Iron; USA end with 4 Iron
                                              USA creates 1 Air-Transport in USA North Atlantic
                                      

                                      Combat Hit Differential Summary :

                                      USA : 1.30
                                      Italy : 0.50
                                      

                                      Savegame

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                                      • Black_Elk
                                        Black_Elk last edited by

                                        TripleA Turn Summary: China round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - China
                                                1 Infantry moved from Urimchi to Qinghai
                                        
                                            Non Combat Move - China
                                        
                                            Export to the USA - China
                                                China spend 1 Iron on User Action: Action USA receives iron from China
                                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                                Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                        
                                            Purchase Units - China
                                                Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                                China buy 1 Infantry; Remaining resources: 6 Fuel; 1 Iron; 5 PUs; 
                                        
                                            Place Units - China
                                                1 Infantry placed in Urimchi
                                        
                                            Turn Complete - China
                                                China collect 11 PUs; end with 16 PUs
                                                Units generate 2 Fuel; China end with 8 Fuel
                                                Units generate 1 Iron; China end with 2 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_Elk
                                          Black_Elk last edited by

                                          TripleA Turn Summary: Brazil round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Brazil
                                                  1 Transport moved from Trafalgar Sea Zone to Freetown Sea Zone
                                                  3 Infantrys moved from Brazil to Nordeste
                                                  1 Artillery moved from Tangier to Algerian Desert
                                          
                                              Non Combat Move - Brazil
                                          
                                              Purchase Units - Brazil
                                                  Brazil buy 1 Transport; Remaining resources: 1 Fuel; 0 Iron; 3 PUs; 
                                          
                                              Place Units - Brazil
                                                  1 Transport placed in Rio de Janeiro Sea Zone
                                          
                                              Turn Complete - Brazil
                                                  Brazil collect 19 PUs; end with 22 PUs
                                                  Units generate 2 Fuel; Brazil end with 3 Fuel
                                                  Units generate 1 Iron; Brazil end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_Elk
                                            Black_Elk last edited by Black_Elk

                                            Yeah initially I thought I might be able to knock off production out of Thailand or Iraq or Italian east Africa, or maybe fly them over to Europe to take some hits on Germany, but it really only takes a couple AAguns to make that a pretty risky proposition. Probably should have let French Indochina go early and just spammed fodder out of French India sooner for the collective defense. India feels tough though. They have a lot of coastline to defend but not much left to defend it with.

                                            USA got something cooking in Morocco, but probably too little too late to have much impact on Europe, once the Russians give up the ghost.

                                            Back to G

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