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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @black_elk Well Italy had a strong turn but Middle East continues to struggle...

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: British-India round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.6

        Game History

        Round: 2
        
            Combat Move - British-India
                1 Colonial-Infantry moved from Kerman to Iran
                British-India undo move 1.
                1 Artillery, 4 Colonial-Infantrys and 2 Infantrys moved from Southern Thailand to Thailand
                1 Fighter moved from Malaya to Thailand
                1 Bomber moved from India to Thailand
                British-India undo move 3.
                British-India undo move 2.
                British-India undo move 1.
                1 Artillery and 2 Infantrys moved from Southern Thailand to Bay of Bengal Sea Zone
                1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from Bay of Bengal Sea Zone to Arabian Sea Zone
                1 Artillery and 2 Infantrys moved from Arabian Sea Zone to Iraq
                1 Bomber moved from India to Arabian Sea Zone
                1 Bomber moved from Arabian Sea Zone to Iraq
                British-India undo move 5.
                1 Colonial-Infantry moved from Kerman to Afghanistan
                2 Colonial-Infantrys and 1 Infantry moved from Sind to Afghanistan
                1 Anti-Air moved from Sind to Afghanistan
                1 Fighter moved from Malaya to Lower Burma
                2 Colonial-Infantrys moved from Southern Thailand to Lower Burma
                1 Colonial-Infantry moved from Southern Thailand to Malaya
        
            Combat - British-India
                Battle in Afghanistan
                    British-India attack with 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry
                    Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                        British-India roll dice for 1 Anti-Air, 3 Colonial-Infantrys and 1 Infantry in Afghanistan, round 2 : 2/5 hits, 0.90 expected hits
                        Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 0/2 hits, 0.60 expected hits
                        1 Artillery owned by the Pro-Axis-Neutral and 1 Infantry owned by the Pro-Axis-Neutral lost in Afghanistan
                    British-India takes Afghanistan from Pro-Axis-Neutral
                    British-India win
                    . Battle score for attacker is 21
                    Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                Battle in Arabian Sea Zone
                    British-India attack with 1 Bomber, 1 Cruiser and 1 Transport
                    Iran defend with 2 Patrol-Boats
                        British-India roll dice for 1 Bomber, 1 Cruiser and 1 Transport in Arabian Sea Zone, round 2 : 1/2 hits, 1.20 expected hits
                        Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 2 : 1/2 hits, 0.40 expected hits
                    1 Patrol-Boat owned by the Iran and 1 Cruiser owned by the British-India lost in Arabian Sea Zone
                        British-India roll dice for 1 Bomber and 1 Transport in Arabian Sea Zone, round 3 : 0/1 hits, 0.70 expected hits
                        Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 3 : 1/1 hits, 0.20 expected hits
                        1 Transport owned by the British-India lost in Arabian Sea Zone
                        1 Artillery owned by the British-India and 2 Infantrys owned by the British-India lost in Iraq
                        British-India roll dice for 1 Bomber in Arabian Sea Zone, round 4 : 0/1 hits, 0.70 expected hits
                        Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 4 : 0/1 hits, 0.20 expected hits
                        British-India roll dice for 1 Bomber in Arabian Sea Zone, round 5 : 0/1 hits, 0.70 expected hits
                        Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 5 : 0/1 hits, 0.20 expected hits
                        British-India roll dice for 1 Bomber in Arabian Sea Zone, round 6 : 0/1 hits, 0.70 expected hits
                        Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 6 : 0/1 hits, 0.20 expected hits
                        British-India roll dice for 1 Bomber in Arabian Sea Zone, round 7 : 1/1 hits, 0.70 expected hits
                        Iran roll dice for 1 Patrol-Boat in Arabian Sea Zone, round 7 : 0/1 hits, 0.20 expected hits
                    1 Patrol-Boat owned by the Iran lost in Arabian Sea Zone
                    British-India win
                    . Battle score for attacker is -14
                    Casualties for British-India: 1 Cruiser and 1 Transport
                    Casualties for Iran: 2 Patrol-Boats
                Battle in Lower Burma
                    British-India attack with 2 Colonial-Infantrys and 1 Fighter
                    Thailand defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                        British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Lower Burma, round 2 : 1/3 hits, 0.90 expected hits
                        Thailand roll dice for 1 Infantry in Lower Burma, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Thailand and 1 Colonial-Infantry owned by the British-India lost in Lower Burma
                    British-India takes Lower Burma from Thailand
                    British-India win
                    . Battle score for attacker is 4
                    Casualties for British-India: 1 Colonial-Infantry
                    Casualties for Thailand: 1 Infantry
        
            Non Combat Move - British-India
                1 Fighter moved from Lower Burma to Orissa
                1 Infantry moved from India to Orissa
                1 Bomber moved from Arabian Sea Zone to Stalingrad
        
            Export to Britain - British-India
                British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 10 Iron
                Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
        
            Purchase Units - British-India
                British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 6 Fuel; 3 Iron; 0 PUs; 16 CR; 0 SS; 
        
            Place Units - British-India
                2 Anti-Airs and 2 Infantrys placed in India
        
            Turn Complete - British-India
                British-India collect 48 PUs; end with 48 PUs
                Units generate 3 SS; British-India end with 3 SS
                Units generate 9 Fuel; British-India end with 15 Fuel
                Units generate 6 CR; British-India end with 22 CR
                Units generate 2 Iron; British-India end with 5 Iron
        

        Combat Hit Differential Summary :

        Iran : 0.60
        British-India : -1.50
        Thailand : 0.70
        Pro-Axis-Neutral : -0.60
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: French-Colonies round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.6

          Game History

          Round: 2
          
              Combat Move - French-Colonies
                  1 Artillery and 1 Infantry moved from Syria to Iraq
          
              Combat - French-Colonies
                  Battle in Iraq
                      French-Colonies attack with 1 Artillery and 1 Infantry
                      Italy defend with 1 Fighter; Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                          French-Colonies roll dice for 1 Artillery and 1 Infantry in Iraq, round 2 : 0/2 hits, 0.50 expected hits
                          Iraq roll dice for 1 Fighter, 1 Infantry and 1 Light-Tank in Iraq, round 2 : 2/3 hits, 1.30 expected hits
                          1 Artillery owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in Iraq
                      Iraq win with 1 Fighter, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is -21
                      Casualties for French-Colonies: 1 Artillery and 1 Infantry
          
              Non Combat Move - French-Colonies
          
              Export to Imperial France - French-Colonies
                  French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                  Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                  Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                  Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
          
              Purchase Units - French-Colonies
                  French-Colonies buy 2 Anti-Airs and 1 Factory; Remaining resources: 17 Fuel; 0 PUs; 5 CR; 0 Iron; 0 SS; 
          
              Place Units - French-Colonies
                  2 Anti-Airs placed in French Indochina
                  1 Factory placed in French India
          
              Turn Complete - French-Colonies
                  French-Colonies collect 37 PUs; end with 37 PUs
                  Units generate 6 Fuel; French-Colonies end with 23 Fuel
                  Units generate 1 Iron; French-Colonies end with 1 Iron
                  Units generate 4 CR; French-Colonies end with 9 CR
                  Units generate 1 SS; French-Colonies end with 1 SS
          

          Combat Hit Differential Summary :

          Iraq : 0.70
          French-Colonies : -0.50
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: ANZAC round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.6

            Game History

            Round: 2
            
                Combat Move - ANZAC
                    1 Bomber moved from Sydney to Mid-West-Gascoyne
                    1 Artillery and 1 Infantry moved from South Australia to Alice Springs
                    1 Fighter moved from North Queensland to Arafura Sea Zone
                    1 Patrol-Boat moved from Coral Sea Zone to Arafura Sea Zone
                    1 Destroyer moved from Solomon Sea Zone to Arafura Sea Zone
            
                Combat - ANZAC
                    Battle in Arafura Sea Zone
                        ANZAC attack with 1 Destroyer, 1 Fighter and 1 Patrol-Boat
                        Thailand defend with 1 Cruiser and 1 Destroyer
                            AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                            ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                            Thailand roll dice for 1 Cruiser and 1 Destroyer in Arafura Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                            1 Destroyer owned by the Thailand lost in Arafura Sea Zone
                            AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                            ANZAC roll dice for 1 Destroyer, 1 Fighter and 1 Patrol-Boat in Arafura Sea Zone, round 3 : 0/3 hits, 1.10 expected hits
                            Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 Patrol-Boat owned by the ANZAC lost in Arafura Sea Zone
                            AA fire in Arafura Sea Zone : 0/1 hits, 0.10 expected hits
                            ANZAC roll dice for 1 Destroyer and 1 Fighter in Arafura Sea Zone, round 4 : 1/2 hits, 0.80 expected hits
                            Thailand roll dice for 1 Cruiser in Arafura Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                            1 Destroyer owned by the ANZAC and 1 Cruiser owned by the Thailand lost in Arafura Sea Zone
                        ANZAC win with 1 Fighter remaining. Battle score for attacker is 7
                        Casualties for Thailand: 1 Cruiser and 1 Destroyer
                        Casualties for ANZAC: 1 Destroyer and 1 Patrol-Boat
            
                Non Combat Move - ANZAC
                    1 Fighter moved from Arafura Sea Zone to Java Sea Zone
                    1 Fighter moved from Java Sea Zone to Sumatra
            
                Aid the KNIL - ANZAC
                    ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                    Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                    Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                    Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
            
                Purchase Units - ANZAC
                    ANZAC buy 1 Dive-Bomber; Remaining resources: 11 Fuel; 4 Iron; 8 PUs; 
            
                Place Units - ANZAC
                    1 Dive-Bomber placed in Sydney
            
                Turn Complete - ANZAC
                    ANZAC collect 43 PUs; end with 51 PUs
                    Units generate 9 Fuel; ANZAC end with 20 Fuel
                    Units generate 2 Iron; ANZAC end with 6 Iron
            

            Combat Hit Differential Summary :

            AA fire in Arafura Sea Zone : : -0.30
            ANZAC : -1.00
            Thailand : 0.20
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: KNIL round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.6

              Game History

              Round: 2
              
                  Combat Move - KNIL
                      1 Colonial-Infantry moved from French Guiana to Para
                      1 Bomber moved from Sumatra to Stalingrad
                      1 Dive-Bomber moved from French Indochina to Sumatra
                      1 Patrol-Boat moved from Bismarck Sea Zone to Arafura Sea Zone
              
                  Combat - KNIL
              
                  Non Combat Move - KNIL
              
                  Aid the ANZAC - KNIL
                      KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                      Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
                      Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
              
                  Purchase Units - KNIL
                      KNIL buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 6 CR; 
              
                  Place Units - KNIL
                      1 Colonial-Infantry and 3 Infantrys placed in Sumatra
              
                  Turn Complete - KNIL
                      KNIL collect 28 PUs; end with 30 PUs
                      Units generate 5 Fuel; KNIL end with 8 Fuel
                      Units generate 6 CR; KNIL end with 12 CR
                      Units generate 2 Iron; KNIL end with 5 Iron
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                Nice one! Guess Egypt is thoroughly Italian now. All those AA guns in east africa have my bombers looking pretty far afield. I parked a couple in Stalingrad, perhaps they can cause the Axis some more headaches just by being around.

                Iraq skates by this time. I was hoping for a tricky triple hit, but got smoked by the patrol boats. French-Colonies didn't fair any better, both attempts failed to peel off any hitpoints. Don't think the Russians will have enough juice to seal the deal.

                Just realizing how hard it is to get the Australian bomber anywhere useful. Sumatra is bracing for a terrible typhoon hehe.

                Japan is up!

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Manual Gamesave Post: Japan round 2

                  TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

                  Game History

                  Round: 2
                  
                      Combat Move - Japan
                          1 unit repaired.
                          1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                          1 Light-Tank moved from Hanoi to French Indochina
                          1 Bomber and 3 Fighters moved from Thailand to Sumatra
                          1 Infantry moved from Formosa to South China Sea Zone
                          3 Infantrys moved from Amoy to South China Sea Zone
                          1 Infantry moved from Hainan to South China Sea Zone
                          1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                          1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                          1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                          4 Artillerys moved from Hanoi to French Indochina
                          6 Infantrys moved from Hanoi to French Indochina
                          1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                          1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                          1 Transport moved from South China Sea Zone to Philippines Sea Zone
                          1 Infantry moved from Saipan to Philippines Sea Zone
                          1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                          1 Infantry moved from Celebes Sea Zone to Celebes
                                Japan take Celebes from KNIL
                          1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                          1 Transport moved from East China Sea Zone to Japan Sea Zone
                          1 Infantry moved from Ryojun to Japan Sea Zone
                          1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                          1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                          2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                Japan take Magadan from USSR
                          1 Transport moved from South China Sea Zone to Japan Sea Zone
                          1 Infantry moved from Ryojun to Japan Sea Zone
                          1 Infantry moved from Japan Sea Zone to Amur
                                Japan take Amur from USSR
                          2 Infantrys moved from Hsinking to Tsitsihar
                          1 Dive-Bomber moved from Ryojun to Tsitsihar
                          1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                          1 Artillery moved from Changsha to Lanchow
                          2 Infantrys moved from Peking to Lanchow
                          6 Infantrys moved from Changsha to Chungking
                          4 Infantrys moved from Burma Road to Chungking
                  
                      Combat - Japan
                          Battle in Sumatra
                              Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                              KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                  AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                  AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                  Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                  

                  Combat Hit Differential Summary :

                  Japan : 0.40
                  AA fire in Sumatra : : -0.20
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @black_elk The typhoon is here! Need OOL for Sumatra and French Indochina.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      I think, in the next version of Iron War, that I will remove the +1 move to all aircraft from the Airfields. It looks like 5 territories moves are perhaps too much. It was not the intention to have airborn infantry be able to attack France from USA.

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      Black_ElkB 1 Reply Last reply Reply Quote 3
                      • Black_ElkB Offline
                        Black_Elk @Frostion
                        last edited by

                        I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Japan round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 2
                          
                              Combat Move - Japan
                                  1 unit repaired.
                                  1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                                  1 Light-Tank moved from Hanoi to French Indochina
                                  1 Bomber and 3 Fighters moved from Thailand to Sumatra
                                  1 Infantry moved from Formosa to South China Sea Zone
                                  3 Infantrys moved from Amoy to South China Sea Zone
                                  1 Infantry moved from Hainan to South China Sea Zone
                                  1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                                  1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                                  1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                                  4 Artillerys moved from Hanoi to French Indochina
                                  6 Infantrys moved from Hanoi to French Indochina
                                  1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                                  1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                                  1 Transport moved from South China Sea Zone to Philippines Sea Zone
                                  1 Infantry moved from Saipan to Philippines Sea Zone
                                  1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                                  1 Infantry moved from Celebes Sea Zone to Celebes
                                        Japan take Celebes from KNIL
                                  1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                                  1 Transport moved from East China Sea Zone to Japan Sea Zone
                                  1 Infantry moved from Ryojun to Japan Sea Zone
                                  1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                  1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                  2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                        Japan take Magadan from USSR
                                  1 Transport moved from South China Sea Zone to Japan Sea Zone
                                  1 Infantry moved from Ryojun to Japan Sea Zone
                                  1 Infantry moved from Japan Sea Zone to Amur
                                        Japan take Amur from USSR
                                  2 Infantrys moved from Hsinking to Tsitsihar
                                  1 Dive-Bomber moved from Ryojun to Tsitsihar
                                  1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                                  1 Artillery moved from Changsha to Lanchow
                                  2 Infantrys moved from Peking to Lanchow
                                  6 Infantrys moved from Changsha to Chungking
                                  4 Infantrys moved from Burma Road to Chungking
                          
                              Combat - Japan
                                  Battle in Sumatra
                                      Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                                      KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                          AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                          AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                          Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                                      1 Anti-Air owned by the KNIL lost in Sumatra
                                          Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits
                                          KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits
                                          5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra
                                          AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                          Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits
                                          KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits
                                          2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra
                                          AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                          Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits
                                          KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits
                                      1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra
                                      Japan captures one of KNIL capitals
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61
                                      Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank
                                      Casualties for Japan: 1 Anti-Air and 7 Infantrys
                                      Casualties for ANZAC: 1 Fighter
                                  Battle in French Indochina
                                      Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf
                                      KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf
                                          Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits
                                          French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits
                                          2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina
                                          Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits
                                          French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits
                                          1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina
                                          Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits
                                          French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits
                                          1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina
                                          Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits
                                          French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits
                                          1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina
                                          Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits
                                          French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits
                                      1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina
                                      Japan captures one of French-Colonies capitals
                                      Japan takes French Indochina from French-Colonies
                                      Some non-combat units are destroyed: 
                                      Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38
                                      Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf
                                      Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf
                                      Casualties for KNIL: 3 Colonial-Infantrys
                                  Battle in Tsitsihar
                                      Japan attack with 1 Dive-Bomber and 2 Infantrys
                                      USSR defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits
                                          USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR lost in Tsitsihar
                                      Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                                      Casualties for USSR: 1 Infantry
                                  Battle in Lanchow
                                      Japan attack with 1 Artillery and 2 Infantrys
                                      China defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits
                                          China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                          Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits
                                          China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                      Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                      Casualties for Japan: 1 Infantry
                                      Casualties for China: 1 Infantry
                                  Battle in Chungking
                                      Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                                      China defend with 1 Anti-Air, 1 Factory and 1 Flag
                                          Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits
                                          China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits
                                      1 Anti-Air owned by the China lost in Chungking
                                      Japan captures one of China capitals
                                      Some non-combat units are destroyed: 
                                      Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9
                                      Casualties for China: 1 Anti-Air
                                  Battle in Arafura Sea Zone
                                      Japan attack with 2 Submarines
                                      KNIL defend with 1 Patrol-Boat
                                          Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                      1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone
                                      Japan win with 2 Submarines remaining. Battle score for attacker is 13
                                      Casualties for KNIL: 1 Patrol-Boat
                          
                              Non Combat Move - Japan
                                  2 Infantrys moved from Ryojun to Hsinking
                                  1 Artillery and 2 Infantrys moved from Jehol to Peking
                                  1 Infantry moved from Hsinking to Jehol
                                  1 Dive-Bomber moved from Tsitsihar to Peking
                                  1 Infantry moved from Hsinking to Vladivostok
                                  1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone
                                  2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone
                                  1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone
                                  1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone
                                  3 Fighters moved from Sumatra to Thailand
                                  1 Bomber moved from Sumatra to Thailand
                          
                              Aid Axis powers - Japan
                                  Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support
                                  Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1
                                  Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                                  Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2
                          
                              Purchase Units - Japan
                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                  Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; 
                          
                              Place Units - Japan
                                  1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun
                                  1 Anti-Air and 3 Infantrys placed in Japan
                                  1 Submarine placed in Japanese East Coast Sea Zone
                          
                              Turn Complete - Japan
                                  Japan collect 119 PUs; end with 119 PUs
                                  Units generate 44 Fuel; Japan end with 67 Fuel
                                  Units generate 4 Iron; Japan end with 11 Iron
                                  Units generate 4 CR; Japan end with 4 CR
                          

                          Combat Hit Differential Summary :

                          KNIL : 0.70
                          Japan : 1.60
                          China : 0.30
                          AA fire in Sumatra : : -0.40
                          USSR : -0.30
                          French-Colonies : -2.50
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Thailand round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                            Game History

                            Round: 2
                            
                                Combat Move - Thailand
                                    1 Fighter moved from Thailand to Southern Thailand
                                    1 Anti-Air and 1 Infantry moved from Thailand to Southern Thailand
                                    1 Light-Tank moved from Thailand to Burma
                                    1 Anti-Air moved from Thailand to Burma
                                    1 Infantry moved from Thailand to Lower Burma
                                    1 Infantry moved from Thailand to Lower Burma
                                    1 Infantry moved from Thailand to Burma
                                    1 Artillery moved from Thailand to Lower Burma
                                    1 Artillery moved from Thailand to Burma
                                    1 Infantry moved from Thailand to Lower Burma
                                    2 Patrol-Boats moved from South China Sea Zone to Celebes Sea Zone
                            
                                Combat - Thailand
                                    Battle in Lower Burma
                                        Thailand attack with 1 Artillery and 3 Infantrys
                                        British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                            Thailand roll dice for 1 Artillery and 3 Infantrys in Lower Burma, round 2 : 1/4 hits, 0.90 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                        Thailand takes Lower Burma from British-India
                                        Thailand win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                                        Casualties for British-India: 1 Colonial-Infantry
                                    Battle in Southern Thailand
                                        Thailand attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                        British-India defend with 1 Colonial-Infantry, 1 Flag and 1 Iron-Ore
                                            Thailand roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Southern Thailand, round 2 : 0/3 hits, 0.80 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 2 : 1/1 hits, 0.20 expected hits
                                        1 Anti-Air owned by the Thailand lost in Southern Thailand
                                            Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 3 : 0/1 hits, 0.20 expected hits
                                            Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 4 : 0/1 hits, 0.20 expected hits
                                            Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 5 : 0/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 5 : 0/1 hits, 0.20 expected hits
                                            Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 6 : 1/2 hits, 0.70 expected hits
                                            British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 6 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                        Thailand takes Southern Thailand from British-India
                                        Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -3
                                        Casualties for Thailand: 1 Anti-Air
                                        Casualties for British-India: 1 Colonial-Infantry
                                    Battle in Burma
                                        Thailand attack with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank
                                        British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                            Thailand roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank in Burma, round 2 : 2/4 hits, 1.10 expected hits
                                            British-India roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the British-India lost in Burma
                                        Thailand takes Burma from British-India
                                        Thailand win with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                        Casualties for British-India: 1 Infantry
                            
                                Non Combat Move - Thailand
                                    1 Fighter moved from Southern Thailand to Sumatra
                            
                                Purchase Units - Thailand
                                    Thailand buy 2 Anti-Airs; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 0 CR; 
                            
                                Place Units - Thailand
                                    2 Anti-Airs placed in Thailand
                            
                                Turn Complete - Thailand
                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Burma
                                    Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                                    Thailand collect 17 PUs; end with 17 PUs
                                    Units generate 4 Fuel; Thailand end with 5 Fuel
                                    Units generate 1 CR; Thailand end with 1 CR
                                    Units generate 1 Iron; Thailand end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            British-India : -0.50
                            Thailand : -1.60
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: USA round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.6

                              Game History

                              Round: 2
                              
                                  Combat Move - USA
                              
                                  Non Combat Move - USA
                                      3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone
                                      1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone
                                      1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar
                                      1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                      2 Fighters moved from Gibraltar to Trafalgar Sea Zone
                                      1 Infantry moved from USA South Atlantic to USA North Atlantic
                                      1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic
                              
                                  Lend-Lease aid - USA
                                      USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                      Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                              
                                  Purchase Units - USA
                                      USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; 
                              
                                  Place Units - USA
                                      1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone
                                      1 Marines placed in Hawaii
                              
                                  Turn Complete - USA
                                      USA collect 104 PUs; end with 106 PUs
                                      Units generate 48 Fuel; USA end with 128 Fuel
                                      Units generate 4 Iron; USA end with 4 Iron
                                      USA creates 1 Air-Transport in USA North Atlantic
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: China round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.6

                                Game History

                                Round: 2
                                
                                    Combat Move - China
                                        2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai
                                        3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai
                                
                                    Non Combat Move - China
                                
                                    Export to the USA - China
                                        China spend 1 Iron on User Action: Action USA receives iron from China
                                        Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                        Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                        Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                                
                                    Purchase Units - China
                                        China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; 
                                
                                    Place Units - China
                                        1 Anti-Air and 1 Infantry placed in Urimchi
                                
                                    Turn Complete - China
                                        China collect 12 PUs; end with 12 PUs
                                        Units generate 2 Fuel; China end with 6 Fuel
                                        Units generate 1 Iron; China end with 2 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Brazil round 2

                                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Brazil
                                          3 Infantrys moved from Brazil to Nordeste
                                          1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone
                                          1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                          1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                          1 Cruiser moved from Freetown Sea Zone to West African Sea Zone
                                  
                                      Non Combat Move - Brazil
                                  
                                      Export to the USA - Brazil
                                          Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                          Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                          Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                          Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                  
                                      Purchase Units - Brazil
                                          Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; 
                                  
                                      Turn Complete - Brazil
                                          Brazil collect 17 PUs; end with 34 PUs
                                          Units generate 2 Fuel; Brazil end with 2 Fuel
                                          Units generate 1 Iron; Brazil end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Bunch of non coms, nothing too wild. Back to G

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                                      I should be able to play G3 this evening.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                        @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                                        Would this constitute propaganda or counter-intelligence efforts?

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 2
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.

                                          Right on, catch you in a few guys

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Germany round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Germany
                                                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                                                    1 unit repaired.
                                                    1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone
                                                    2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia
                                                    1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine
                                                    3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine
                                                    1 Bomber moved from Normandy to Greenland Sea Zone
                                                    1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                                          Germany take Norwegian Northern Sea Zone from USSR
                                                    2 Fighters moved from Normandy to Norway
                                                    1 Battleship moved from Celtic Sea Zone to North Sea Zone
                                                    1 Transport moved from Celtic Sea Zone to North Sea Zone
                                                    1 Artillery and 2 Infantrys moved from France to North Sea Zone
                                                    1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                                                    1 Infantry moved from France to North Sea Zone
                                                    1 Infantry moved from North Sea Zone to Orkney
                                                          Germany take Orkney from Britain
                                                    1 Infantry moved from West Germany to North Sea Zone
                                                    1 Infantry moved from North Sea Zone to Shetland
                                                          Germany take Shetland from Britain
                                                    7 Mech-Infs moved from Byelorussia to Eastern Ukraine
                                            
                                                Combat - Germany
                                                    Battle in Norway
                                                        Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys
                                                        True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                                            Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits
                                                            Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits
                                                            True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits
                                                            1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway
                                                        Germany takes Norway from True-Neutral
                                                        Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                                                        Casualties for Germany: 1 Infantry
                                                        Casualties for True-Neutral: 1 Artillery and 1 Infantry
                                                    Battle in Central Russia
                                                        Germany attack with 2 Infantrys and 1 SS-Infantry
                                                        USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                                            Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits
                                                            USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                                            Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits
                                                            USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                                            Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits
                                                            USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits
                                                            1 Infantry owned by the USSR lost in Central Russia
                                                        Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                                        Casualties for USSR: 1 Infantry
                                                    Battle in Greenland Sea Zone
                                                        Germany attack with 1 Bomber and 1 Destroyer
                                                        USSR defend with 1 Submarine
                                                            Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                                            USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone
                                                        Germany win with 1 Bomber remaining. Battle score for attacker is 9
                                                        Casualties for Germany: 1 Destroyer
                                                        Casualties for USSR: 1 Submarine
                                                    Battle in Eastern Ukraine
                                                        Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                                                        USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore
                                                            Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits
                                                            USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits
                                                            2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine
                                                        Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31
                                                        Casualties for USSR: 1 Artillery and 2 Infantrys
                                            
                                                Non Combat Move - Germany
                                                    1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                                    1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone
                                                    1 Air-Transport and 1 Infantry moved from Normandy to Romania
                                                    1 Bomber moved from Greenland Sea Zone to France
                                                    2 Fighters moved from Norway to France
                                                    1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine
                                                    1 Mech-Inf moved from Byelorussia to Western Ukraine
                                                    1 Mech-Inf moved from Byelorussia to Eastern Ukraine
                                                    2 Infantrys moved from Berlin to East Prussia
                                                    3 Artillerys moved from West Germany to Berlin
                                                    2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                                    2 Infantrys moved from West Germany to Berlin
                                                    5 Infantrys moved from West Germany to France
                                            
                                                Purchase Units - Germany
                                                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                    Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; 
                                            
                                                Place Units - Germany
                                                    5 Mech-Infs placed in Berlin
                                                    1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia
                                                    1 Anti-Air placed in West Germany
                                                    1 Submarine placed in North Sea Zone
                                            
                                                Turn Complete - Germany
                                                    Germany collect 127 PUs; end with 127 PUs
                                                    Units generate 25 SS; Germany end with 28 SS
                                                    Units generate 32 Fuel; Germany end with 55 Fuel
                                                    Units generate 7 Iron; Germany end with 9 Iron
                                                    Units generate 1 Officials; Germany end with 1 Officials
                                            

                                            Combat Hit Differential Summary :

                                            True-Neutral : 0.40
                                            USSR : -0.50
                                            Germany : -0.10
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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