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    Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: KNIL round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.6

      Game History

      Round: 2
      
          Combat Move - KNIL
              1 Colonial-Infantry moved from French Guiana to Para
              1 Bomber moved from Sumatra to Stalingrad
              1 Dive-Bomber moved from French Indochina to Sumatra
              1 Patrol-Boat moved from Bismarck Sea Zone to Arafura Sea Zone
      
          Combat - KNIL
      
          Non Combat Move - KNIL
      
          Aid the ANZAC - KNIL
              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 7 Iron
              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
      
          Purchase Units - KNIL
              KNIL buy 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 3 Fuel; 3 Iron; 2 PUs; 6 CR; 
      
          Place Units - KNIL
              1 Colonial-Infantry and 3 Infantrys placed in Sumatra
      
          Turn Complete - KNIL
              KNIL collect 28 PUs; end with 30 PUs
              Units generate 5 Fuel; KNIL end with 8 Fuel
              Units generate 6 CR; KNIL end with 12 CR
              Units generate 2 Iron; KNIL end with 5 Iron
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Nice one! Guess Egypt is thoroughly Italian now. All those AA guns in east africa have my bombers looking pretty far afield. I parked a couple in Stalingrad, perhaps they can cause the Axis some more headaches just by being around.

        Iraq skates by this time. I was hoping for a tricky triple hit, but got smoked by the patrol boats. French-Colonies didn't fair any better, both attempts failed to peel off any hitpoints. Don't think the Russians will have enough juice to seal the deal.

        Just realizing how hard it is to get the Australian bomber anywhere useful. Sumatra is bracing for a terrible typhoon hehe.

        Japan is up!

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Manual Gamesave Post: Japan round 2

          TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6

          Game History

          Round: 2
          
              Combat Move - Japan
                  1 unit repaired.
                  1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                  1 Light-Tank moved from Hanoi to French Indochina
                  1 Bomber and 3 Fighters moved from Thailand to Sumatra
                  1 Infantry moved from Formosa to South China Sea Zone
                  3 Infantrys moved from Amoy to South China Sea Zone
                  1 Infantry moved from Hainan to South China Sea Zone
                  1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                  1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                  1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                  4 Artillerys moved from Hanoi to French Indochina
                  6 Infantrys moved from Hanoi to French Indochina
                  1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                  1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                  1 Transport moved from South China Sea Zone to Philippines Sea Zone
                  1 Infantry moved from Saipan to Philippines Sea Zone
                  1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                  1 Infantry moved from Celebes Sea Zone to Celebes
                        Japan take Celebes from KNIL
                  1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                  1 Transport moved from East China Sea Zone to Japan Sea Zone
                  1 Infantry moved from Ryojun to Japan Sea Zone
                  1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                  1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                  2 Infantrys moved from Okhotsk Sea Zone to Magadan
                        Japan take Magadan from USSR
                  1 Transport moved from South China Sea Zone to Japan Sea Zone
                  1 Infantry moved from Ryojun to Japan Sea Zone
                  1 Infantry moved from Japan Sea Zone to Amur
                        Japan take Amur from USSR
                  2 Infantrys moved from Hsinking to Tsitsihar
                  1 Dive-Bomber moved from Ryojun to Tsitsihar
                  1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                  1 Artillery moved from Changsha to Lanchow
                  2 Infantrys moved from Peking to Lanchow
                  6 Infantrys moved from Changsha to Chungking
                  4 Infantrys moved from Burma Road to Chungking
          
              Combat - Japan
                  Battle in Sumatra
                      Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                      KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                          AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                          AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                          Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
          

          Combat Hit Differential Summary :

          Japan : 0.40
          AA fire in Sumatra : : -0.20
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @black_elk The typhoon is here! Need OOL for Sumatra and French Indochina.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • FrostionF Offline
              Frostion Admin
              last edited by

              I think, in the next version of Iron War, that I will remove the +1 move to all aircraft from the Airfields. It looks like 5 territories moves are perhaps too much. It was not the intention to have airborn infantry be able to attack France from USA.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              Black_ElkB 1 Reply Last reply Reply Quote 3
              • Black_ElkB Offline
                Black_Elk @Frostion
                last edited by

                I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Japan round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.6

                  Game History

                  Round: 2
                  
                      Combat Move - Japan
                          1 unit repaired.
                          1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina
                          1 Light-Tank moved from Hanoi to French Indochina
                          1 Bomber and 3 Fighters moved from Thailand to Sumatra
                          1 Infantry moved from Formosa to South China Sea Zone
                          3 Infantrys moved from Amoy to South China Sea Zone
                          1 Infantry moved from Hainan to South China Sea Zone
                          1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone
                          1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone
                          1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra
                          4 Artillerys moved from Hanoi to French Indochina
                          6 Infantrys moved from Hanoi to French Indochina
                          1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone
                          1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone
                          1 Transport moved from South China Sea Zone to Philippines Sea Zone
                          1 Infantry moved from Saipan to Philippines Sea Zone
                          1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone
                          1 Infantry moved from Celebes Sea Zone to Celebes
                                Japan take Celebes from KNIL
                          1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone
                          1 Transport moved from East China Sea Zone to Japan Sea Zone
                          1 Infantry moved from Ryojun to Japan Sea Zone
                          1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                          1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                          2 Infantrys moved from Okhotsk Sea Zone to Magadan
                                Japan take Magadan from USSR
                          1 Transport moved from South China Sea Zone to Japan Sea Zone
                          1 Infantry moved from Ryojun to Japan Sea Zone
                          1 Infantry moved from Japan Sea Zone to Amur
                                Japan take Amur from USSR
                          2 Infantrys moved from Hsinking to Tsitsihar
                          1 Dive-Bomber moved from Ryojun to Tsitsihar
                          1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking
                          1 Artillery moved from Changsha to Lanchow
                          2 Infantrys moved from Peking to Lanchow
                          6 Infantrys moved from Changsha to Chungking
                          4 Infantrys moved from Burma Road to Chungking
                  
                      Combat - Japan
                          Battle in Sumatra
                              Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys
                              KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter
                                  AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                  AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                  Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits
                              1 Anti-Air owned by the KNIL lost in Sumatra
                                  Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits
                                  KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits
                                  5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra
                                  AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                  Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits
                                  KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits
                                  2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra
                                  AA fire in Sumatra : 0/1 hits, 0.10 expected hits
                                  Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits
                                  KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits
                              1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra
                              Japan captures one of KNIL capitals
                              Some non-combat units are destroyed: 
                              Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61
                              Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank
                              Casualties for Japan: 1 Anti-Air and 7 Infantrys
                              Casualties for ANZAC: 1 Fighter
                          Battle in French Indochina
                              Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf
                              KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf
                                  Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits
                                  French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits
                                  2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina
                                  Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits
                                  French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits
                                  1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina
                                  Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits
                                  French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits
                                  1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina
                                  Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits
                                  French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits
                                  1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina
                                  Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits
                                  French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits
                              1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina
                              Japan captures one of French-Colonies capitals
                              Japan takes French Indochina from French-Colonies
                              Some non-combat units are destroyed: 
                              Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38
                              Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf
                              Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf
                              Casualties for KNIL: 3 Colonial-Infantrys
                          Battle in Tsitsihar
                              Japan attack with 1 Dive-Bomber and 2 Infantrys
                              USSR defend with 1 Flag and 1 Infantry
                                  Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits
                                  USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the USSR lost in Tsitsihar
                              Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10
                              Casualties for USSR: 1 Infantry
                          Battle in Lanchow
                              Japan attack with 1 Artillery and 2 Infantrys
                              China defend with 1 Flag and 1 Infantry
                                  Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits
                                  China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                  Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits
                                  China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                              Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                              Casualties for Japan: 1 Infantry
                              Casualties for China: 1 Infantry
                          Battle in Chungking
                              Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery
                              China defend with 1 Anti-Air, 1 Factory and 1 Flag
                                  Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits
                                  China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits
                              1 Anti-Air owned by the China lost in Chungking
                              Japan captures one of China capitals
                              Some non-combat units are destroyed: 
                              Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9
                              Casualties for China: 1 Anti-Air
                          Battle in Arafura Sea Zone
                              Japan attack with 2 Submarines
                              KNIL defend with 1 Patrol-Boat
                                  Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                              1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone
                              Japan win with 2 Submarines remaining. Battle score for attacker is 13
                              Casualties for KNIL: 1 Patrol-Boat
                  
                      Non Combat Move - Japan
                          2 Infantrys moved from Ryojun to Hsinking
                          1 Artillery and 2 Infantrys moved from Jehol to Peking
                          1 Infantry moved from Hsinking to Jehol
                          1 Dive-Bomber moved from Tsitsihar to Peking
                          1 Infantry moved from Hsinking to Vladivostok
                          1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone
                          2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone
                          1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone
                          1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone
                          3 Fighters moved from Sumatra to Thailand
                          1 Bomber moved from Sumatra to Thailand
                  
                      Aid Axis powers - Japan
                          Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support
                          Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1
                          Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                          Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2
                  
                      Purchase Units - Japan
                          Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                          Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; 
                  
                      Place Units - Japan
                          1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun
                          1 Anti-Air and 3 Infantrys placed in Japan
                          1 Submarine placed in Japanese East Coast Sea Zone
                  
                      Turn Complete - Japan
                          Japan collect 119 PUs; end with 119 PUs
                          Units generate 44 Fuel; Japan end with 67 Fuel
                          Units generate 4 Iron; Japan end with 11 Iron
                          Units generate 4 CR; Japan end with 4 CR
                  

                  Combat Hit Differential Summary :

                  KNIL : 0.70
                  Japan : 1.60
                  China : 0.30
                  AA fire in Sumatra : : -0.40
                  USSR : -0.30
                  French-Colonies : -2.50
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Thailand round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                    Game History

                    Round: 2
                    
                        Combat Move - Thailand
                            1 Fighter moved from Thailand to Southern Thailand
                            1 Anti-Air and 1 Infantry moved from Thailand to Southern Thailand
                            1 Light-Tank moved from Thailand to Burma
                            1 Anti-Air moved from Thailand to Burma
                            1 Infantry moved from Thailand to Lower Burma
                            1 Infantry moved from Thailand to Lower Burma
                            1 Infantry moved from Thailand to Burma
                            1 Artillery moved from Thailand to Lower Burma
                            1 Artillery moved from Thailand to Burma
                            1 Infantry moved from Thailand to Lower Burma
                            2 Patrol-Boats moved from South China Sea Zone to Celebes Sea Zone
                    
                        Combat - Thailand
                            Battle in Lower Burma
                                Thailand attack with 1 Artillery and 3 Infantrys
                                British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel
                                    Thailand roll dice for 1 Artillery and 3 Infantrys in Lower Burma, round 2 : 1/4 hits, 0.90 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits
                                1 Colonial-Infantry owned by the British-India lost in Lower Burma
                                Thailand takes Lower Burma from British-India
                                Thailand win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                                Casualties for British-India: 1 Colonial-Infantry
                            Battle in Southern Thailand
                                Thailand attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                British-India defend with 1 Colonial-Infantry, 1 Flag and 1 Iron-Ore
                                    Thailand roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Southern Thailand, round 2 : 0/3 hits, 0.80 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 2 : 1/1 hits, 0.20 expected hits
                                1 Anti-Air owned by the Thailand lost in Southern Thailand
                                    Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/2 hits, 0.70 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 3 : 0/1 hits, 0.20 expected hits
                                    Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 4 : 0/1 hits, 0.20 expected hits
                                    Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 5 : 0/2 hits, 0.70 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 5 : 0/1 hits, 0.20 expected hits
                                    Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 6 : 1/2 hits, 0.70 expected hits
                                    British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 6 : 0/1 hits, 0.20 expected hits
                                1 Colonial-Infantry owned by the British-India lost in Southern Thailand
                                Thailand takes Southern Thailand from British-India
                                Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -3
                                Casualties for Thailand: 1 Anti-Air
                                Casualties for British-India: 1 Colonial-Infantry
                            Battle in Burma
                                Thailand attack with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank
                                British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                    Thailand roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank in Burma, round 2 : 2/4 hits, 1.10 expected hits
                                    British-India roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the British-India lost in Burma
                                Thailand takes Burma from British-India
                                Thailand win with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                Casualties for British-India: 1 Infantry
                    
                        Non Combat Move - Thailand
                            1 Fighter moved from Southern Thailand to Sumatra
                    
                        Purchase Units - Thailand
                            Thailand buy 2 Anti-Airs; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 0 CR; 
                    
                        Place Units - Thailand
                            2 Anti-Airs placed in Thailand
                    
                        Turn Complete - Thailand
                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Burma
                            Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                            Thailand collect 17 PUs; end with 17 PUs
                            Units generate 4 Fuel; Thailand end with 5 Fuel
                            Units generate 1 CR; Thailand end with 1 CR
                            Units generate 1 Iron; Thailand end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    British-India : -0.50
                    Thailand : -1.60
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: USA round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                      Game History

                      Round: 2
                      
                          Combat Move - USA
                      
                          Non Combat Move - USA
                              3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone
                              1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone
                              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar
                              1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                              2 Fighters moved from Gibraltar to Trafalgar Sea Zone
                              1 Infantry moved from USA South Atlantic to USA North Atlantic
                              1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic
                      
                          Lend-Lease aid - USA
                              USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                              Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                      
                          Purchase Units - USA
                              USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; 
                      
                          Place Units - USA
                              1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone
                              1 Marines placed in Hawaii
                      
                          Turn Complete - USA
                              USA collect 104 PUs; end with 106 PUs
                              Units generate 48 Fuel; USA end with 128 Fuel
                              Units generate 4 Iron; USA end with 4 Iron
                              USA creates 1 Air-Transport in USA North Atlantic
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: China round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                        Game History

                        Round: 2
                        
                            Combat Move - China
                                2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai
                                3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai
                        
                            Non Combat Move - China
                        
                            Export to the USA - China
                                China spend 1 Iron on User Action: Action USA receives iron from China
                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China
                                Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron
                                Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2
                        
                            Purchase Units - China
                                China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; 
                        
                            Place Units - China
                                1 Anti-Air and 1 Infantry placed in Urimchi
                        
                            Turn Complete - China
                                China collect 12 PUs; end with 12 PUs
                                Units generate 2 Fuel; China end with 6 Fuel
                                Units generate 1 Iron; China end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Brazil round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.6

                          Game History

                          Round: 2
                          
                              Combat Move - Brazil
                                  3 Infantrys moved from Brazil to Nordeste
                                  1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone
                                  1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                                  1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar
                                  1 Cruiser moved from Freetown Sea Zone to West African Sea Zone
                          
                              Non Combat Move - Brazil
                          
                              Export to the USA - Brazil
                                  Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                  Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron
                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                          
                              Purchase Units - Brazil
                                  Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; 
                          
                              Turn Complete - Brazil
                                  Brazil collect 17 PUs; end with 34 PUs
                                  Units generate 2 Fuel; Brazil end with 2 Fuel
                                  Units generate 1 Iron; Brazil end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Bunch of non coms, nothing too wild. Back to G

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                              I should be able to play G3 this evening.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):

                                @black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting 🙂

                                Would this constitute propaganda or counter-intelligence efforts?

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 2
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.

                                  Right on, catch you in a few guys

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Germany round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.6

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Germany
                                            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                                            1 unit repaired.
                                            1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone
                                            2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia
                                            1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine
                                            3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine
                                            1 Bomber moved from Normandy to Greenland Sea Zone
                                            1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                                  Germany take Norwegian Northern Sea Zone from USSR
                                            2 Fighters moved from Normandy to Norway
                                            1 Battleship moved from Celtic Sea Zone to North Sea Zone
                                            1 Transport moved from Celtic Sea Zone to North Sea Zone
                                            1 Artillery and 2 Infantrys moved from France to North Sea Zone
                                            1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                                            1 Infantry moved from France to North Sea Zone
                                            1 Infantry moved from North Sea Zone to Orkney
                                                  Germany take Orkney from Britain
                                            1 Infantry moved from West Germany to North Sea Zone
                                            1 Infantry moved from North Sea Zone to Shetland
                                                  Germany take Shetland from Britain
                                            7 Mech-Infs moved from Byelorussia to Eastern Ukraine
                                    
                                        Combat - Germany
                                            Battle in Norway
                                                Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys
                                                True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                                    Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits
                                                    Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits
                                                    True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits
                                                    1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway
                                                Germany takes Norway from True-Neutral
                                                Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11
                                                Casualties for Germany: 1 Infantry
                                                Casualties for True-Neutral: 1 Artillery and 1 Infantry
                                            Battle in Central Russia
                                                Germany attack with 2 Infantrys and 1 SS-Infantry
                                                USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                                    Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                                    Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits
                                                    Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits
                                                    USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits
                                                    1 Infantry owned by the USSR lost in Central Russia
                                                Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                                Casualties for USSR: 1 Infantry
                                            Battle in Greenland Sea Zone
                                                Germany attack with 1 Bomber and 1 Destroyer
                                                USSR defend with 1 Submarine
                                                    Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                                    USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                    1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone
                                                Germany win with 1 Bomber remaining. Battle score for attacker is 9
                                                Casualties for Germany: 1 Destroyer
                                                Casualties for USSR: 1 Submarine
                                            Battle in Eastern Ukraine
                                                Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer
                                                USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore
                                                    Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits
                                                    USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits
                                                    2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine
                                                Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31
                                                Casualties for USSR: 1 Artillery and 2 Infantrys
                                    
                                        Non Combat Move - Germany
                                            1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone
                                            1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone
                                            1 Air-Transport and 1 Infantry moved from Normandy to Romania
                                            1 Bomber moved from Greenland Sea Zone to France
                                            2 Fighters moved from Norway to France
                                            1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine
                                            1 Mech-Inf moved from Byelorussia to Western Ukraine
                                            1 Mech-Inf moved from Byelorussia to Eastern Ukraine
                                            2 Infantrys moved from Berlin to East Prussia
                                            3 Artillerys moved from West Germany to Berlin
                                            2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone
                                            2 Infantrys moved from West Germany to Berlin
                                            5 Infantrys moved from West Germany to France
                                    
                                        Purchase Units - Germany
                                            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                            Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; 
                                    
                                        Place Units - Germany
                                            5 Mech-Infs placed in Berlin
                                            1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia
                                            1 Anti-Air placed in West Germany
                                            1 Submarine placed in North Sea Zone
                                    
                                        Turn Complete - Germany
                                            Germany collect 127 PUs; end with 127 PUs
                                            Units generate 25 SS; Germany end with 28 SS
                                            Units generate 32 Fuel; Germany end with 55 Fuel
                                            Units generate 7 Iron; Germany end with 9 Iron
                                            Units generate 1 Officials; Germany end with 1 Officials
                                    

                                    Combat Hit Differential Summary :

                                    True-Neutral : 0.40
                                    USSR : -0.50
                                    Germany : -0.10
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Balkan round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.6

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Balkan
                                              4 Infantrys moved from Western Ukraine to Eastern Ukraine
                                              6 Infantrys moved from Byelorussia to Eastern Ukraine
                                              3 Infantrys moved from Romania to Western Ukraine
                                              1 Infantry moved from Crete to Aegean Sea Zone
                                      
                                          Non Combat Move - Balkan
                                      
                                          Export to Germany - Balkan
                                              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron
                                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                      
                                          Purchase Units - Balkan
                                              Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                                              Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; 
                                      
                                          Place Units - Balkan
                                              1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania
                                      
                                          Turn Complete - Balkan
                                              Balkan collect 31 PUs; end with 31 PUs
                                              Units generate 2 Fuel; Balkan end with 5 Fuel
                                              Units generate 1 Iron; Balkan end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Finland round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.6

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Finland
                                        
                                            Export to Germany - Finland
                                                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron
                                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                        
                                            Purchase Units - Finland
                                                Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; 
                                        
                                            Place Units - Finland
                                                1 Anti-Air placed in Finland
                                        
                                            Turn Complete - Finland
                                                Finland collect 14 PUs; end with 20 PUs
                                                Units generate 3 Fuel; Finland end with 12 Fuel
                                                Units generate 2 Iron; Finland end with 3 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          Headed home in like 15 min. Will check it out when I get there.

                                          I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.

                                          With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: USSR round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.6

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - USSR
                                                    1 SP-Artillery moved from Iran to Khorasan
                                                          USSR take Khorasan from Iran
                                                    1 SP-Artillery moved from Khorasan to Western Turkistan
                                                    1 Dive-Bomber moved from Stalingrad to Central Russia
                                                    1 Anti-Air moved from Stalingrad to Central Russia
                                                    1 Infantry moved from Moscow to Central Russia
                                                    1 Infantry moved from Leningrad to Central Russia
                                                    2 Infantrys moved from Leningrad to Byelorussia
                                                    2 Fighters moved from Leningrad to Byelorussia
                                                    1 Infantry moved from Karelia to Murmansk
                                                    1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland
                                                    1 Fighter moved from Leningrad to Lapland
                                                    1 Fighter moved from Leningrad to Murmansk
                                                    1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk
                                                    1 Fighter moved from Leningrad to Central Russia
                                                    1 Infantry moved from Leningrad to Central Russia
                                                    5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai
                                                    1 Artillery and 1 Infantry moved from Hailar to Jehol
                                                    2 Infantrys moved from Aldan to Chita
                                                    1 Infantry moved from Ust-Maysky to Aldan
                                                    1 Infantry moved from Bartsk to Ulan Bator
                                                    1 Infantry moved from Irkutsk to Bartsk
                                                    1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia
                                                    1 Medium-Tank moved from Moscow to Eastern Finland
                                                    1 Commissar moved from Moscow to Leningrad
                                                    1 Infantry moved from Leningrad to Central Russia
                                                    1 Infantry moved from Leningrad to Byelorussia
                                                    1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland
                                                    1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                                                    1 Infantry moved from Hailar to Jehol
                                                    1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia
                                            
                                                Combat - USSR
                                                    Battle in Murmansk
                                                        USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf
                                                        Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                            USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits
                                                            Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Finland lost in Murmansk
                                                        USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10
                                                        Casualties for Finland: 1 Infantry
                                                    Battle in Byelorussia
                                                        USSR attack with 2 Fighters and 3 Infantrys
                                                        Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                                            USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits
                                                            Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia
                                                        USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0
                                                        Casualties for USSR: 1 Infantry
                                                        Casualties for Balkan: 1 Infantry
                                                    Battle in Central Russia
                                                        USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys
                                                        Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry
                                                            USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits
                                                            Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits
                                                            2 Infantrys owned by the Germany lost in Central Russia
                                                            USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits
                                                            Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits
                                                        1 SS-Infantry owned by the Germany lost in Central Russia
                                                        USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30
                                                        Casualties for Germany: 2 Infantrys and 1 SS-Infantry
                                                    Battle in Jehol
                                                        USSR attack with 1 Artillery and 2 Infantrys
                                                        Japan defend with 1 Flag and 1 Infantry
                                                            USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits
                                                            Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR lost in Jehol
                                                            USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits
                                                            Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits
                                                            USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits
                                                            Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the USSR lost in Jehol
                                                            USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits
                                                            Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits
                                                            USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits
                                                            Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol
                                                        Japan win with no units remaining. Battle score for attacker is -21
                                                        Casualties for USSR: 1 Artillery and 2 Infantrys
                                                        Casualties for Japan: 1 Infantry
                                                    Battle in Lapland
                                                        USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf
                                                        Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                            USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits
                                                            Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                                            USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits
                                                            Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                                            USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits
                                                            Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Finland lost in Lapland
                                                        USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10
                                                        Casualties for Finland: 1 Infantry
                                                    Battle in Eastern Finland
                                                        USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery
                                                        Finland defend with 1 Flag and 1 Infantry
                                                            USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits
                                                            Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Finland lost in Eastern Finland
                                                        USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10
                                                        Casualties for Finland: 1 Infantry
                                            
                                                Non Combat Move - USSR
                                                    2 Fighters moved from Byelorussia to Leningrad
                                                    1 Fighter moved from Lapland to Leningrad
                                                    1 Fighter moved from Murmansk to Leningrad
                                                    1 Fighter moved from Central Russia to Moscow
                                                    1 Dive-Bomber moved from Central Russia to Moscow
                                            
                                                Purchase Units - USSR
                                                    USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; 
                                            
                                                Place Units - USSR
                                                    2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow
                                                    1 Infantry placed in Siberia
                                                    2 Infantrys and 3 Mech-Infs placed in Leningrad
                                                    1 Commissar and 1 Mech-Inf placed in Irkutsk
                                                    2 Infantrys placed in Stalingrad
                                            
                                                Turn Complete - USSR
                                                    USSR collect 138 PUs; end with 138 PUs
                                                    Units generate 39 Fuel; USSR end with 41 Fuel
                                                    Units generate 6 SS; USSR end with 6 SS
                                                    Units generate 4 Officials; USSR end with 7 Officials
                                                    Units generate 7 Iron; USSR end with 7 Iron
                                                    USSR creates 1 Air-Transport in Siberia
                                            

                                            Combat Hit Differential Summary :

                                            Japan : 1.50
                                            Finland : -1.50
                                            USSR : -0.60
                                            Germany : -0.50
                                            

                                            Savegame

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