TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    183 Posts 3 Posters 98.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: French-Colonies round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - French-Colonies
              1 Infantry moved from Orissa to Bengal
              4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
              French-Colonies undo move 2.
              French-Colonies undo move 1.
              1 Infantry moved from Orissa to Bengal
      
          Combat - French-Colonies
      
          Non Combat Move - French-Colonies
      
          Purchase Units - French-Colonies
              French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
      
          Place Units - French-Colonies
              1 Artillery and 3 Infantrys placed in French Indochina
      
          Turn Complete - French-Colonies
              French-Colonies collect 29 PUs; end with 32 PUs
              Units generate 6 Fuel; French-Colonies end with 25 Fuel
              Units generate 1 Iron; French-Colonies end with 1 Iron
              Units generate 4 CR; French-Colonies end with 13 CR
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: ANZAC round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 3
        
            Combat Move - ANZAC
                1 Fighter moved from Western New Guinea to French Indochina
                1 Fighter moved from Darwin to French Indochina
                1 Infantry moved from Alice Springs to North Queensland
                4 Artillerys moved from Darwin to North Queensland
                4 Infantrys moved from Darwin to North Queensland
        
            Non Combat Move - ANZAC
        
            Aid the KNIL - ANZAC
                ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
        
            Purchase Units - ANZAC
                ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
        
            Place Units - ANZAC
                2 Fighters placed in Darwin
        
            Turn Complete - ANZAC
                ANZAC collect 38 PUs; end with 49 PUs
                Units generate 9 Fuel; ANZAC end with 20 Fuel
                Units generate 2 Iron; ANZAC end with 10 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: KNIL round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 3
          
              Combat Move - KNIL
                  1 Colonial-Infantry moved from Para to Nordeste
                  1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                  1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                  1 Colonial-Infantry moved from Celebes to Java Sea Zone
                  1 Colonial-Infantry moved from Borneo to Java Sea Zone
                  3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                  3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                  1 Dive-Bomber moved from Sumatra to French Indochina
          
              Non Combat Move - KNIL
          
              Purchase Units - KNIL
                  KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
          
              Place Units - KNIL
                  2 Fighters placed in Sumatra
          
              Turn Complete - KNIL
                  KNIL collect 28 PUs; end with 28 PUs
                  Units generate 5 Fuel; KNIL end with 24 Fuel
                  Units generate 6 CR; KNIL end with 18 CR
                  Units generate 2 Iron; KNIL end with 6 Iron
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Japan round 3

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 3
            
                Combat Move - Japan
                    1 Light-Tank moved from Vladivostok to Amur
                          Japan take Amur from USSR
                    1 Light-Tank moved from Amur to Nikolaevsk
                    1 Infantry moved from Hailar to Chita
                          Japan take Chita from USSR
                    1 Artillery moved from Hailar to Aldan
                          Japan take Aldan from USSR
                    1 Light-Tank moved from Vladivostok to Aldan
                          Japan take Khabarovsk from USSR
                    1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                    1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                    1 Infantry moved from Okhotsk Sea Zone to Magadan
                          Japan take Magadan from USSR
                    1 Infantry moved from Hanoi to Thailand
                    1 Light-Tank moved from Burma Road to Thailand
                    1 Infantry moved from Changsha to Lanchow
                    1 Infantry moved from Burma Road to Changsha
                    1 Infantry moved from Ryojun to Jehol
                    1 Fighter moved from Peking to Lanchow
                    1 Infantry moved from Vladivostok to Japan Sea Zone
                    1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                    1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                    1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                          Japan take Ayan from USSR
                    1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                    1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                    3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                    5 Infantrys moved from Peking to Changsha
                    1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                    1 SP-Artillery moved from Ryojun to Changsha
                    1 Infantry moved from Tsitsihar to Jehol
                    1 Fighter moved from Peking to Lanchow
                    3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                    1 Fighter moved from Japan Sea Zone to Nikolaevsk
                    1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                    1 Infantry moved from Burma Road to Hanoi
                    1 Infantry moved from Canton to Burma Road
                    1 Infantry and 1 Light-Tank moved from Canton to Changsha
                    1 Fighter moved from Peking to Lanchow
                    1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                    1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                    1 Destroyer moved from Japan Sea Zone to South China Sea Zone
            
                Combat - Japan
                    Battle in Pacific 5 Sea Zone
                        Japan attack with 1 Fighter and 1 Submarine
                        USA defend with 1 Destroyer
                            Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                            USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                            1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                        Japan win with 1 Fighter remaining. Battle score for attacker is -9
                        Casualties for Japan: 1 Submarine
                        Casualties for USA: 1 Destroyer
                    Battle in Nikolaevsk
                        Japan attack with 1 Fighter and 1 Light-Tank
                        USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                            Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                            USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the USSR lost in Nikolaevsk
                        Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                        Casualties for USSR: 1 Infantry
                    Battle in Lanchow
                        Japan attack with 3 Fighters and 1 Infantry
                        China defend with 1 Flag and 1 Infantry
                            Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                            China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the China lost in Lanchow
                        Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                        Casualties for China: 1 Infantry
            
                Non Combat Move - Japan
                    3 Fighters moved from Lanchow to Changsha
                    1 Fighter moved from Nikolaevsk to Japan Sea Zone
                    1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
            
                Aid Axis powers - Japan
                    Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                    Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                    Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
            
                Purchase Units - Japan
                    Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                    Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
            
                Place Units - Japan
                    1 Submarine placed in Truk Lagoon Sea Zone
                    2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                    4 Infantrys placed in Japan
            
                Turn Complete - Japan
                    Japan collect 113 PUs; end with 113 PUs
                    Units generate 40 Fuel; Japan end with 49 Fuel
                    Units generate 4 Iron; Japan end with 4 Iron
                    Units generate 1 CR; Japan end with 1 CR
            

            Combat Hit Differential Summary :

            USA : 0.70
            Japan : 1.80
            China : -0.30
            USSR : -0.30
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Thailand round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - Thailand
                          Thailand takes Lower Burma from British-India
                      1 Light-Tank moved from Southern Thailand to Lower Burma
                      1 Light-Tank moved from Lower Burma to Thailand
                      1 Infantry moved from Southern Thailand to Thailand
              
                  Combat - Thailand
              
                  Non Combat Move - Thailand
              
                  Export to Imperial Japan - Thailand
                      Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                      Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                      Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
              
                  Purchase Units - Thailand
                      Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
              
                  Place Units - Thailand
                      2 Infantrys placed in Thailand
              
                  Turn Complete - Thailand
                      Thailand collect 16 PUs; end with 21 PUs
                      Units generate 4 Fuel; Thailand end with 5 Fuel
                      Units generate 1 CR; Thailand end with 1 CR
                      Units generate 1 Iron; Thailand end with 1 Iron
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.

                  I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: USA round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 3
                      
                          Combat Move - USA
                              1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                              1 Air-Transport, 1 Carrier and 1 Cruiser moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                              3 Infantrys moved from Morocco to Trafalgar Sea Zone
                              3 Infantrys and 1 Transport moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                              3 Infantrys moved from Tyrrhenian Sea Zone to Sardinia
                                    USA take Sardinia from Italy
                              1 Battleship and 1 Destroyer moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                              1 Fighter moved from Algeria to Mediterranean Sea Zone
                      
                          Combat - USA
                      
                          Non Combat Move - USA
                              1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                              1 Infantry moved from USA Central to USA North Atlantic
                              1 Marines moved from Great Plains to USA Central
                              1 Infantry moved from Yucatan to Mexico City
                              1 Infantry moved from Victoria to USA Northwest
                              1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                      
                          Lend-Lease aid - USA
                              USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                              Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 170 PUs
                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                              USA spend 10 PUs on User Action: Action 3 China receives financial support
                              Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                              Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                              Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                              USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                              Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                              Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                              Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                      
                          Purchase Units - USA
                              USA buy 1 Destroyer and 1 Factory; Remaining resources: 54 Fuel; 7 Iron; 8 PUs; 
                      
                          Place Units - USA
                              1 Destroyer placed in Hawaiian Sea Zone
                              1 Factory placed in Morocco
                      
                          Turn Complete - USA
                              USA collect 105 PUs; end with 113 PUs
                              Units generate 48 Fuel; USA end with 102 Fuel
                              Units generate 4 Iron; USA end with 11 Iron
                              USA creates 1 Air-Transport in USA North Atlantic
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: China round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - China
                                2 Infantrys moved from Qinghai to Lanchow
                                1 Fighter moved from Chungking to Lanchow
                        
                            Combat - China
                                Battle in Lanchow
                                    China attack with 1 Fighter and 2 Infantrys
                                    Japan defend with 1 Flag and 1 Infantry
                                        China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.90 expected hits
                                        Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                        China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.90 expected hits
                                        Japan roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Japan lost in Lanchow
                                    China win, taking Lanchow from Japan with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                    Casualties for Japan: 1 Infantry
                        
                            Non Combat Move - China
                                1 Fighter moved from Lanchow to Chungking
                        
                            Purchase Units - China
                                China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 1 PUs; 
                        
                            Place Units - China
                                1 Artillery and 2 Infantrys placed in Chungking
                        
                            Turn Complete - China
                                China collect 18 PUs; end with 19 PUs
                                Units generate 2 Fuel; China end with 12 Fuel
                                Units generate 1 Iron; China end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        China : 0.20
                        Japan : -0.60
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Brazil round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - Brazil
                                  1 Artillery and 2 Infantrys moved from Mauritania to Algerian Desert
                                  1 Anti-Air, 1 Artillery and 1 Infantry moved from Nordeste to Natal Sea Zone
                                  1 Anti-Air, 1 Artillery, 1 Infantry and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                                  1 Anti-Air, 1 Artillery and 1 Infantry moved from West African Sea Zone to Morocco
                                  1 Cruiser moved from Port Elizabeth Sea Zone to South Indian Ocean 15 Sea Zone
                          
                              Non Combat Move - Brazil
                          
                              Purchase Units - Brazil
                                  Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 3 PUs; 
                          
                              Place Units - Brazil
                                  1 Artillery and 2 Infantrys placed in Brazil
                          
                              Turn Complete - Brazil
                                  Brazil collect 17 PUs; end with 20 PUs
                                  Units generate 2 Fuel; Brazil end with 5 Fuel
                                  Units generate 1 Iron; Brazil end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Germany round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 4
                            
                                Combat Move - Germany
                                    Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov  China has gained access to USA military equipment.
                                    3 Artillerys and 3 Mech-Infs moved from Byelorussia to Stalingrad
                                    4 Light-Tanks and 1 SP-Artillery moved from Byelorussia to Stalingrad
                                    1 Fighter moved from East Prussia to Stalingrad
                                    1 Infantry and 1 SS-Infantry moved from Byelorussia to Central Russia
                                    1 Infantry moved from Byelorussia to Central Russia
                                    1 Infantry moved from Byelorussia to Central Russia
                                    1 Medium-Tank moved from East Prussia to Leningrad
                                    1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                    1 Anti-Air moved from Sweden to Baltic Sea Zone
                                    2 Infantrys moved from East Prussia to Baltic Sea Zone
                                    1 Anti-Air, 2 Infantrys and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                    1 Anti-Air moved from Gulf of Bothnia Sea Zone to Leningrad
                                    2 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                                    1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                    1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                                    1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                    1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                    3 Infantrys moved from West Germany to France
                                    1 Fighter moved from West Germany to France
                                    18 Infantrys and 1 SS-Infantry moved from Byelorussia to Leningrad
                            
                                Combat - Germany
                                    Battle in Central Russia
                                        Germany attack with 3 Infantrys and 1 SS-Infantry
                                        USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                            Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 0.80 expected hits
                                            USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                            1 Infantry owned by the USSR lost in Central Russia
                                        Germany win, taking Central Russia from USSR with 3 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                        Casualties for USSR: 1 Infantry
                                    Battle in Leningrad
                                        Germany attack with 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys
                                        USSR defend with 1 Flag and 3 Infantrys
                                            Germany roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.60 expected hits
                                            1 Infantry owned by the USSR lost in Leningrad
                                            Germany roll dice for 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys in Leningrad, round 2 : 6/24 hits, 5.10 expected hits
                                            USSR roll dice for 2 Infantrys in Leningrad, round 2 : 1/2 hits, 0.40 expected hits
                                            2 Infantrys owned by the USSR and 1 Anti-Air owned by the Germany lost in Leningrad
                                        Germany captures one of USSR capitals
                                        Germany win, taking Leningrad from USSR with 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 21
                                        Casualties for USSR: 3 Infantrys
                                        Casualties for Germany: 1 Anti-Air
                                    Battle in Stalingrad
                                        Germany attack with 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery
                                        USSR defend with 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 4 Infantrys and 2 Mech-Infs
                                            AA fire in Stalingrad : 0/1 hits, 0.10 expected hits
                                            Germany roll dice for 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery in Stalingrad, round 2 : 2/12 hits, 3.90 expected hits
                                            USSR roll dice for 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys and 2 Mech-Infs in Stalingrad, round 2 : 3/13 hits, 4.00 expected hits
                                            1 Commissar owned by the USSR, 1 Anti-Air owned by the USSR and 3 Artillerys owned by the Germany lost in Stalingrad
                                        3 Mech-Infs owned by the Germany, 1 SP-Artillery owned by the Germany and 4 Light-Tanks owned by the Germany retreated to Eastern Ukraine
                                        USSR win with 3 Artillerys, 1 Commissar, 1 Fighter, 4 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is -19
                                        Casualties for Germany: 3 Artillerys
                                        Casualties for USSR: 1 Anti-Air and 1 Commissar
                            
                                Non Combat Move - Germany
                                    1 Fighter moved from Stalingrad to Eastern Ukraine
                            
                                Purchase Units - Germany
                                    Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                    Germany buy 1 Fighter, 8 Infantrys, 1 Light-Tank and 1 SS-Infantry; Remaining resources: 13 SS; 65 Fuel; 12 Iron; 0 PUs; 
                            
                                Place Units - Germany
                                    1 Fighter and 4 Infantrys placed in West Germany
                                    4 Infantrys and 1 SS-Infantry placed in East Prussia
                                    1 Light-Tank placed in Berlin
                                    1 Submarine placed in Baltic Sea Zone
                            
                                Turn Complete - Germany
                                    Germany collect 129 PUs; end with 129 PUs
                                    Units generate 25 SS; Germany end with 38 SS
                                    Units generate 31 Fuel; Germany end with 96 Fuel
                                    Units generate 7 Iron; Germany end with 19 Iron
                                    Units generate 1 Officials; Germany end with 1 Officials
                            

                            Combat Hit Differential Summary :

                            USSR : -0.60
                            AA fire in Stalingrad : : -0.10
                            Germany : -0.40
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Balkan round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 4
                              
                                  Combat Move - Balkan
                                      1 Fighter moved from Romania to Leningrad
                                      3 Infantrys moved from Western Ukraine to Eastern Ukraine
                                      4 Infantrys moved from Byelorussia to Eastern Ukraine
                                      3 Infantrys moved from Byelorussia to Eastern Ukraine
                                      1 SP-Artillery moved from Romania to Eastern Ukraine
                                      2 Infantrys moved from Byelorussia to Leningrad
                                      2 Infantrys moved from Byelorussia to Eastern Ukraine
                              
                                  Non Combat Move - Balkan
                              
                                  Export to Germany - Balkan
                                      Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                      Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                      Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                                      Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                              
                                  Purchase Units - Balkan
                                      Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 Iron; 2 PUs; 
                              
                                  Place Units - Balkan
                                      1 Fighter and 1 Infantry placed in Romania
                              
                                  Turn Complete - Balkan
                                      Balkan collect 30 PUs; end with 32 PUs
                                      Units generate 2 Fuel; Balkan end with 6 Fuel
                                      Units generate 1 Iron; Balkan end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Finland round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 4
                                
                                    Combat Move - Finland
                                        1 Mech-Inf and 1 SP-Artillery moved from Karelia to Leningrad
                                        1 Light-Tank moved from Lapland to Murmansk
                                        1 Infantry moved from Karelia to Murmansk
                                        5 Infantrys moved from Karelia to Leningrad
                                
                                    Combat - Finland
                                        Battle in Murmansk
                                            Finland attack with 1 Infantry and 1 Light-Tank
                                            USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                Finland roll dice for 1 Infantry and 1 Light-Tank in Murmansk, round 2 : 1/2 hits, 0.70 expected hits
                                                USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the USSR lost in Murmansk
                                            Finland win, taking Murmansk from USSR with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                            Casualties for USSR: 1 Infantry
                                
                                    Non Combat Move - Finland
                                
                                    Export to Germany - Finland
                                        Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                        Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                                        Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                
                                    Purchase Units - Finland
                                        Finland buy 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 6 PUs; 
                                
                                    Place Units - Finland
                                        1 Infantry placed in Finland
                                
                                    Turn Complete - Finland
                                        Finland collect 15 PUs; end with 21 PUs
                                        Units generate 3 Fuel; Finland end with 3 Fuel
                                        Units generate 2 Iron; Finland end with 2 Iron
                                

                                Combat Hit Differential Summary :

                                Finland : 0.30
                                USSR : -0.30
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: USSR round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - USSR
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by USSR from Stalingrad: 1 Infantry
                                          EDIT: Adding units owned by USSR to Stalingrad: 1 Commissar
                                          EDIT: Turning off Edit Mode
                                              French-Colonies takes Syria from Iraq
                                              British-Colonies takes Transjordan from Iraq
                                              British-Colonies takes Transjordan from Iraq
                                          1 Infantry moved from Archangel to Karelia
                                                USSR take Karelia from Finland
                                          1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                                          1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                                          1 Fighter moved from Stalingrad to Central Russia
                                          3 Infantrys moved from Stalingrad to Central Russia
                                          1 Anti-Air moved from Volga to Central Russia
                                          2 Infantrys moved from Volga to Central Russia
                                          1 Infantry moved from Iraq to Transjordan
                                          1 Cruiser moved from Barents Sea Zone to North Sea Zone
                                          1 Infantry moved from Ust-Maysky to Yakutsk
                                          1 Infantry moved from Lensk to Irkutsk
                                  
                                      Combat - USSR
                                          USSR lands units in Byelorussia
                                          USSR creates battle in territory Byelorussia
                                          USSR lands units in Lapland
                                          USSR creates battle in territory Lapland
                                          Battle in Central Russia
                                              USSR attack with 1 Anti-Air, 1 Fighter and 5 Infantrys
                                              Germany defend with 1 Commissariat, 1 Flag, 3 Infantrys and 1 SS-Infantry
                                                  USSR roll dice for 1 Anti-Air, 1 Fighter and 5 Infantrys in Central Russia, round 2 : 2/7 hits, 1.50 expected hits
                                                  Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 1.20 expected hits
                                              1 Anti-Air owned by the USSR and 2 Infantrys owned by the Germany lost in Central Russia
                                                  USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 3 : 1/6 hits, 1.40 expected hits
                                                  Germany roll dice for 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 0/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the Germany lost in Central Russia
                                                  USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 4 : 1/6 hits, 1.40 expected hits
                                                  Germany roll dice for 1 SS-Infantry in Central Russia, round 4 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR and 1 SS-Infantry owned by the Germany lost in Central Russia
                                              USSR win, taking Byelorussia from Germany, taking Lapland from Finland, taking Central Russia from Germany with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 21
                                              Casualties for USSR: 1 Anti-Air and 1 Infantry
                                              Casualties for Germany: 3 Infantrys and 1 SS-Infantry
                                  
                                      Non Combat Move - USSR
                                          2 Mech-Infs and 3 SP-Artillerys moved from Dagestan to Stalingrad
                                          3 Artillerys and 1 Commissar moved from Moscow to Archangel
                                          1 Light-Tank and 1 Medium-Tank moved from Moscow to Archangel
                                          1 Air-Transport moved from Lapland to Archangel
                                          1 Fighter moved from Central Russia to Archangel
                                          1 Air-Transport and 1 Fighter moved from Siberia to Archangel
                                          3 Infantrys moved from Volga to Stalingrad
                                          1 Artillery and 15 Infantrys moved from Volga to Moscow
                                          1 Fighter moved from Archangel to Moscow
                                          1 Mech-Inf moved from Moscow to Archangel
                                          1 Mech-Inf moved from Moscow to Archangel
                                          1 Air-Transport moved from Byelorussia to Moscow
                                          1 Mech-Inf moved from Moscow to Archangel
                                          1 Anti-Air and 11 Infantrys moved from Iraq to Transjordan
                                  
                                      Purchase Units - USSR
                                          USSR buy 1 Anti-Air, 1 Commissar, 13 Infantrys and 2 Tank-Destroyers; Remaining resources: 56 Fuel; 7 Iron; 0 PUs; 2 Officials; 0 SS; 
                                  
                                      Place Units - USSR
                                          1 Anti-Air, 1 Commissar, 2 Infantrys and 1 Tank-Destroyer placed in Moscow
                                          5 Infantrys placed in Archangel
                                          5 Infantrys placed in Stalingrad
                                          1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                                  
                                      Turn Complete - USSR
                                          USSR collect 143 PUs; end with 143 PUs
                                          Units generate 49 Fuel; USSR end with 105 Fuel
                                          Units generate 7 SS; USSR end with 7 SS
                                          Units generate 4 Officials; USSR end with 6 Officials
                                          Units generate 6 Iron; USSR end with 13 Iron
                                          USSR creates 1 Air-Transport in Siberia
                                  

                                  Combat Hit Differential Summary :

                                  USSR : -0.30
                                  Germany : -0.10
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Britain round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Britain
                                            3 Infantrys moved from Iceland to Greenland Sea Zone
                                            3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone
                                            3 Infantrys moved from North Sea Zone to Normandy
                                                  France take Normandy from Germany
                                            1 Infantry moved from Norway to North Sea Zone
                                            1 Infantry moved from North Sea Zone to Denmark
                                                  Britain take Denmark from Germany
                                            1 Air-Transport and 1 Infantry moved from England to Benelux
                                            1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone
                                            1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar
                                    
                                        Combat - Britain
                                            Britain lands units in Benelux
                                            Britain creates battle in territory Benelux
                                    
                                        Non Combat Move - Britain
                                            1 Air-Transport moved from Benelux to England
                                            1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                            1 Infantry moved from Labrador to Halifax
                                            2 Infantrys moved from USA Central to USA North Atlantic
                                            1 Artillery moved from USA Central to USA North Atlantic
                                    
                                        Aid the Commonwealth - Britain
                                            Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                                            Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                                            Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs
                                            Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
                                    
                                        Purchase Units - Britain
                                            Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; 
                                    
                                        Place Units - Britain
                                            1 Transport placed in North Sea Zone
                                            2 Artillerys and 2 Dive-Bombers placed in England
                                    
                                        Turn Complete - Britain
                                            Britain collect 74 PUs; end with 78 PUs
                                            Units generate 3 SS; Britain end with 3 SS
                                            Units generate 13 Fuel; Britain end with 39 Fuel
                                            Units generate 2 Iron; Britain end with 6 Iron
                                            Britain creates 1 Air-Transport in Halifax
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: France round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - France
                                              4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari
                                              1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                                              1 Colonial-Infantry moved from Gabon to Equatorial Africa
                                              1 Infantry moved from Morocco to West African Sea Zone
                                              1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                                              1 Infantry moved from Mediterranean Sea Zone to Vichy
                                                    France take Vichy from Italy
                                              1 Colonial-Infantry moved from Algerian Desert to Algeria
                                              1 Colonial-Infantry moved from Morocco to Algerian Desert
                                      
                                          Combat - France
                                      
                                          Non Combat Move - France
                                      
                                          Aid the colonies - France
                                              France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                              Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                              Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs
                                              Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                                      
                                          Purchase Units - France
                                              France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                                      
                                          Place Units - France
                                              1 Colonial-Infantry and 1 Mech-Inf placed in Gabon
                                      
                                          Turn Complete - France
                                              France collect 38 PUs; end with 40 PUs
                                              Units generate 4 Fuel; France end with 19 Fuel
                                              Units generate 10 CR; France end with 11 CR
                                              Units generate 1 Iron; France end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: British-Colonies round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - British-Colonies
                                                    British-Colonies takes Mallorca from Pro-Axis-Neutral
                                                    British-Colonies takes South Sudan from Italy
                                                    British-Colonies takes Uganda from Italy
                                                    French-Colonies takes Syria from Iraq
                                                1 Infantry moved from Para to Nordeste
                                                2 Colonial-Infantrys moved from Morocco to West African Sea Zone
                                                2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                                                2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca
                                                1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone
                                                1 Infantry moved from Chad to South Sudan
                                                1 Colonial-Infantry moved from Northern Congo to Uganda
                                                1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                                                1 Artillery moved from Equatorial Africa to Northern Congo
                                                1 Infantry moved from Iraq to Syria
                                        
                                            Combat - British-Colonies
                                        
                                            Non Combat Move - British-Colonies
                                        
                                            Purchase Units - British-Colonies
                                                British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; 
                                        
                                            Place Units - British-Colonies
                                                1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria
                                        
                                            Turn Complete - British-Colonies
                                                British-Colonies collect 41 PUs; end with 42 PUs
                                                Units generate 6 CR; British-Colonies end with 6 CR
                                                Units generate 5 Fuel; British-Colonies end with 14 Fuel
                                                Units generate 1 Iron; British-Colonies end with 1 Iron
                                                Units generate 1 SS; British-Colonies end with 1 SS
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: South-Africa round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - South-Africa
                                                      French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                                                  1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                                  1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone
                                                  2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika
                                                  1 Infantry moved from Lindi to Tanganyika
                                                  1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia
                                                  1 Infantry moved from South Africa to Bechuanaland
                                          
                                              Combat - South-Africa
                                                  Battle in Tanganyika
                                                      South-Africa attack with 3 Infantrys and 2 Mech-Infs
                                                      Italy defend with 1 Flag and 2 Infantrys
                                                          South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits
                                                          Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits
                                                          1 Infantry owned by the Italy lost in Tanganyika
                                                          South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                                          Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits
                                                          South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits
                                                          Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the South-Africa lost in Tanganyika
                                                          South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits
                                                          Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits
                                                          South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits
                                                          Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Italy lost in Tanganyika
                                                      British-Colonies takes Tanganyika from Italy
                                                      South-Africa win
                                                      . Battle score for attacker is 10
                                                      Casualties for Italy: 2 Infantrys
                                                      Casualties for South-Africa: 1 Infantry
                                          
                                              Non Combat Move - South-Africa
                                          
                                              Export to Britain - South-Africa
                                                  South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                                  Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                                                  Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                          
                                              Purchase Units - South-Africa
                                                  South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                                          
                                              Place Units - South-Africa
                                                  1 Infantry and 1 Mech-Inf placed in South Africa
                                          
                                              Turn Complete - South-Africa
                                                  South-Africa collect 15 PUs; end with 15 PUs
                                                  Units generate 6 Fuel; South-Africa end with 8 Fuel
                                                  Units generate 1 Iron; South-Africa end with 2 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Italy : -0.80
                                          South-Africa : -1.60
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Italy round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Italy
                                                        Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                                        Italy takes Indian Ocean 2 Sea Zone from British-India
                                                    1 Submarine moved from Adriatic Sea Zone to Red Sea Zone
                                                    1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone
                                                    1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone
                                                    1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone
                                                    2 Infantrys moved from Tunesia to Libya
                                                    2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt
                                                    1 Colonial-Infantry moved from El Alamein to Egypt
                                                    2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert
                                            
                                                Combat - Italy
                                            
                                                Non Combat Move - Italy
                                            
                                                Purchase Units - Italy
                                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                                    Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; 
                                            
                                                Place Units - Italy
                                                    1 Submarine placed in Red Sea Zone
                                                    1 Fighter placed in Italy
                                                    2 Infantrys placed in Libya
                                                    1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia
                                                    Italy undo move 4.
                                                    Italy undo move 2.
                                                    1 Fighter and 3 Infantrys placed in Somalia
                                                    1 Artillery and 1 Colonial-Infantry placed in Italy
                                            
                                                Turn Complete - Italy
                                                    Italy collect 77 PUs; end with 77 PUs
                                                    Units generate 7 CR; Italy end with 8 CR
                                                    Units generate 10 Fuel; Italy end with 34 Fuel
                                                    Units generate 3 Iron; Italy end with 16 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 9
                                            • 10
                                            • 3 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums