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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Balkan round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 2
      
          Combat Move - Balkan
              1 Infantry moved from East Prussia to Baltic States
              1 Infantry moved from Western Ukraine to Byelorussia
                    Balkan take Byelorussia from USSR
              10 Infantrys moved from Romania to Western Ukraine
      
          Combat - Balkan
      
          Non Combat Move - Balkan
      
          Export to Germany - Balkan
              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 7 Iron
              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
      
          Purchase Units - Balkan
              Balkan buy 3 Infantrys; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; 
      
          Place Units - Balkan
              3 Infantrys placed in Romania
      
          Turn Complete - Balkan
              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Byelorussia
              Trigger The SS is now recruiting from Byelorussia: Germany has 1 SS-Potential placed in Byelorussia
              Balkan collect 34 PUs; end with 34 PUs
              Units generate 2 Fuel; Balkan end with 6 Fuel
              Units generate 1 Iron; Balkan end with 2 Iron
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Finland round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 2
        
            Combat Move - Finland
                1 SP-Artillery moved from Murmansk to Eastern Finland
                1 Anti-Air, 7 Infantrys and 1 Mech-Inf moved from Finland to Eastern Finland
        
            Combat - Finland
                Battle in Eastern Finland
                    Finland attack with 1 Anti-Air, 7 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                    USSR defend with 1 Flag and 2 Infantrys
                        Finland roll dice for 1 Anti-Air, 7 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Eastern Finland, round 2 : 0/10 hits, 2.00 expected hits
                        USSR roll dice for 2 Infantrys in Eastern Finland, round 2 : 0/2 hits, 0.60 expected hits
                        Finland roll dice for 1 Anti-Air, 7 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Eastern Finland, round 3 : 1/10 hits, 2.00 expected hits
                        USSR roll dice for 2 Infantrys in Eastern Finland, round 3 : 1/2 hits, 0.60 expected hits
                        1 Infantry owned by the USSR and 1 Anti-Air owned by the Finland lost in Eastern Finland
                        Finland roll dice for 7 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Eastern Finland, round 4 : 0/9 hits, 1.90 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 4 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Finland lost in Eastern Finland
                        Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Eastern Finland, round 5 : 1/8 hits, 1.70 expected hits
                        USSR roll dice for 1 Infantry in Eastern Finland, round 5 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Eastern Finland
                    Finland win, taking Eastern Finland from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 1
                    Casualties for Finland: 1 Anti-Air and 1 Infantry
                    Casualties for USSR: 2 Infantrys
        
            Non Combat Move - Finland
        
            Export to Germany - Finland
                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
        
            Purchase Units - Finland
                Trigger Finland Late 1940: Finland has their production frontier changed to: production_Finland_2
                Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
        
            Place Units - Finland
                1 Light-Tank placed in Finland
        
            Turn Complete - Finland
                Finland collect 14 PUs; end with 14 PUs
                Units generate 3 Fuel; Finland end with 4 Fuel
                Units generate 2 Iron; Finland end with 2 Iron
        

        Combat Hit Differential Summary :

        Finland : -5.60
        USSR : 0.20
        

        Savegame

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Yeah, I think the problem is committing all of that round 1 for the Axis really hurts them across the rest of the European fronts. I think it makes sense that by round 3 or 4 they have to help the Middle East some with units or cash if Russia chooses to pressure there but round 1 Germany and Italy need to focus on expanding given the starting income deficit for the Axis.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            That was kind of my feeling as well, because the middle east oil isn't of much use if Germany just ends up deadlocked on the Eastern front as a result, or if Italy is getting rolled across africa to make the whole Iran defense thing happen. Whether Iran once bolstered is enough of a counterbalance to justify the initial investment taking away from the German/Italian first round purchase or second round attack threat I couldn't say, but after the first round they're only collecting enough to add like 2-3 hitpoints to the pile, so there's that as well.

            I guess the flipside would be, if there is a straightforward way to keep Iraq/Iran alive and kicking, would British-Colonies/British-India just get creamed?

            Historically Iraq was invaded first, by the British in early 41, and Iran later in 41, by the British in the south (out of Iraq and India) and the Soviets in the north. The Persian corridore was pretty significant to the Allied war effort thereafter, as a supply route into the Soviet Union. I don't know how accurately that sequence can be modelled, since it seems like Russia would need to lead in order to bring sufficient pressure, just given the current makeup of forces in the area. If Iraq and Iran were merged, then you might have a script where British-Colonies can press into Iraq fairly confident in like round 2/3, with the Iran invasion a toss up in round 4. If Axis prevail then they can move back into Iraq, push on Russia/India or somethint like that. If Allies prevail then the Middle East becomes mainly a problem for German/Italian forces later on, in like rounds 5/6 after the big showdowns in Southern Russia are resolved. I think for that to work we just need to somehow slowdown the pace in the area, so that one side or the other can't make an immediate break out

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: USSR round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 2
              
                  Combat Move - USSR
                      1 Infantry moved from Karelia to Murmansk
                            USSR take Murmansk from Finland
                      1 Infantry moved from Karelia to Lapland
                            USSR take Lapland from Finland
                      1 Anti-Air, 1 Fighter and 1 Infantry moved from Leningrad to Byelorussia
                      2 Commissars and 4 Infantrys moved from Stalingrad to Caspian Sea Zone
                      2 Commissars and 4 Infantrys moved from Caspian Sea Zone to Iran
                      4 Infantrys moved from Caucasus to Iran
                      1 SP-Artillery moved from Dagestan to Iran
                      1 Anti-Air and 4 Infantrys moved from Western Turkistan to Iran
                      3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
                      2 Artillerys and 7 Infantrys moved from Khabarovsk to Vladivostok
                      1 Anti-Air moved from Khabarovsk to Vladivostok
                      1 Light-Tank and 2 Mech-Infs moved from Hailar to Vladivostok
                      1 Infantry moved from Aldan to Hailar
                      4 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Aldan to Vladivostok
                      1 Infantry moved from Nikolaevsk to Khabarovsk
                      1 Submarine moved from Avachinsky Sea Zone to Midway Island Sea Zone
                      1 Infantry moved from Nikolaevsk to Aldan
              
                  Combat - USSR
                      Battle in Byelorussia
                          USSR attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                          Balkan defend with 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                              USSR roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Byelorussia, round 2 : 1/3 hits, 0.80 expected hits
                              Balkan roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Balkan lost in Byelorussia
                          USSR win, taking Byelorussia from Balkan with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                          Casualties for Balkan: 1 Infantry
                      Battle in Iran
                          USSR attack with 1 Anti-Air, 2 Commissars, 15 Infantrys, 3 Mech-Infs and 4 SP-Artillerys
                          Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                              USSR roll dice for 1 Battleship in Iran, round 2 : 1/1 hits, 0.60 expected hits
                              1 Infantry owned by the Iran lost in Iran
                          USSR captures one of Iran capitals
                          Some non-combat units are destroyed: 
                          USSR win, taking Iran from Iran with 1 Anti-Air, 2 Commissars, 15 Infantrys, 3 Mech-Infs and 4 SP-Artillerys remaining. Battle score for attacker is 10
                          Casualties for Iran: 1 Infantry
                      Battle in Vladivostok
                          USSR attack with 1 Anti-Air, 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                          Japan defend with 1 Flag and 1 Infantry
                              USSR roll dice for 1 Anti-Air, 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 4/27 hits, 6.30 expected hits
                              Japan roll dice for 1 Infantry in Vladivostok, round 2 : 1/1 hits, 0.30 expected hits
                              1 Infantry owned by the Japan and 1 Anti-Air owned by the USSR lost in Vladivostok
                          USSR win, taking Vladivostok from Japan with 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys remaining. Battle score for attacker is 1
                          Casualties for USSR: 1 Anti-Air
                          Casualties for Japan: 1 Infantry
              
                  Non Combat Move - USSR
                      1 Air-Transport moved from Siberia to Stalingrad
                      1 Artillery moved from Karelia to Archangel
                      1 Infantry moved from Leningrad to Karelia
                      1 Artillery, 9 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Leningrad to Central Russia
                      1 Fighter moved from Byelorussia to Stalingrad
                      1 Infantry moved from Moscow to Central Russia
                      1 Submarine moved from White Sea Zone to Barents Sea Zone
              
                  Purchase Units - USSR
                      USSR buy 2 Anti-Airs, 1 Artillery, 11 Infantrys and 2 Mech-Infs; Remaining resources: 17 Fuel; 2 Iron; 0 PUs; 4 Officials; 0 SS; 
              
                  Place Units - USSR
                      3 Infantrys and 2 Mech-Infs placed in Stalingrad
                      1 Infantry placed in Leningrad
                      1 Anti-Air, 1 Artillery and 3 Infantrys placed in Moscow
                      1 Anti-Air and 4 Infantrys placed in Archangel
              
                  Turn Complete - USSR
                      USSR collect 152 PUs; end with 152 PUs
                      Units generate 41 Fuel; USSR end with 58 Fuel
                      Units generate 6 SS; USSR end with 6 SS
                      Units generate 4 Officials; USSR end with 8 Officials
                      Units generate 8 Iron; USSR end with 10 Iron
                      USSR creates 1 Air-Transport in Siberia
              

              Combat Hit Differential Summary :

              Balkan : -0.30
              Japan : 0.70
              USSR : -1.70
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Britain round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 2
                
                    Non Combat Move - Britain
                        1 Air-Transport moved from Halifax to North Atlantic 6 Sea Zone
                        1 Fighter moved from Gibraltar to Algeria
                        1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                        1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                        1 Patrol-Boat moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                        1 Cruiser and 2 Destroyers moved from North Atlantic 4 Sea Zone to Celtic Sea Zone
                        1 Battleship moved from Trafalgar Sea Zone to Celtic Sea Zone
                        1 Cruiser, 1 Destroyer and 1 Submarine moved from Trafalgar Sea Zone to Bay of Biscay Sea Zone
                        1 Artillery and 2 Infantrys moved from USA Northwest to Great Plains
                
                    Purchase Units - Britain
                        Britain buy 1 Patrol-Boat and 2 Transports; Remaining resources: 32 Fuel; 4 Iron; 5 PUs; 
                
                    Place Units - Britain
                        1 Patrol-Boat and 2 Transports placed in Celtic Sea Zone
                
                    Turn Complete - Britain
                        Britain collect 58 PUs; end with 63 PUs
                        Units generate 13 Fuel; Britain end with 45 Fuel
                        Units generate 2 Iron; Britain end with 6 Iron
                        Britain creates 1 Air-Transport in Halifax
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: France round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 2
                  
                      Combat Move - France
                          1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Algeria
                          1 Colonial-Infantry moved from Mauritania to Algerian Desert
                          1 Colonial-Infantry and 1 Infantry moved from Senegal to Freetown Sea Zone
                          1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                          1 Colonial-Infantry and 1 Infantry moved from Trafalgar Sea Zone to Gibraltar
                          1 Colonial-Infantry moved from Ubangi-Shari to South Sudan
                          1 Colonial-Infantry moved from Chad to South Sudan
                          1 Fighter moved from Gabon to South Sudan
                          1 Cruiser moved from Trafalgar Sea Zone to Bay of Biscay Sea Zone
                          1 Destroyer moved from Celtic Sea Zone to North Sea Zone
                  
                      Combat - France
                          Battle in South Sudan
                              France attack with 2 Colonial-Infantrys and 1 Fighter
                              Italy defend with 1 Flag, 2 Infantrys and 1 Mech-Inf
                                  France roll dice for 2 Colonial-Infantrys and 1 Fighter in South Sudan, round 2 : 1/3 hits, 0.90 expected hits
                                  Italy roll dice for 2 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/3 hits, 0.90 expected hits
                                  1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                                  France roll dice for 1 Colonial-Infantry and 1 Fighter in South Sudan, round 3 : 2/2 hits, 0.70 expected hits
                                  Italy roll dice for 1 Infantry and 1 Mech-Inf in South Sudan, round 3 : 0/2 hits, 0.60 expected hits
                                  1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                              British-Colonies takes South Sudan from Italy
                              France win with 1 Colonial-Infantry and 1 Fighter remaining. Battle score for attacker is 26
                              Casualties for France: 1 Colonial-Infantry
                              Casualties for Italy: 2 Infantrys and 1 Mech-Inf
                  
                      Non Combat Move - France
                          1 Fighter moved from South Sudan to Chad
                          2 Colonial-Infantrys moved from Gabon to Equatorial Africa
                          1 Colonial-Infantry moved from Southern Congo to Equatorial Africa
                  
                      Aid the colonies - France
                          France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                          Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                  
                      Purchase Units - France
                          France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 1 PUs; 1 CR; 0 Iron; 0 SS; 
                  
                      Place Units - France
                          1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
                  
                      Turn Complete - France
                          France collect 28 PUs; end with 29 PUs
                          Units generate 3 Fuel; France end with 6 Fuel
                          Units generate 10 CR; France end with 11 CR
                          Units generate 1 Iron; France end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Italy : -0.50
                  France : 1.40
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: British-Colonies round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 2
                    
                        Combat Move - British-Colonies
                            1 unit repaired.
                            1 Infantry moved from Dutch Guiana to French Guiana
                            2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                            2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                            2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                            1 Infantry moved from Riyadh to Mecca
                            1 Colonial-Infantry moved from Ubangi-Shari to Chad
                            1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                            1 Artillery moved from Tanganyika to Northern Congo
                            1 Battleship and 2 Cruisers moved from Adriatic Sea Zone to Red Sea Zone
                    
                        Combat - British-Colonies
                            Battle in Red Sea Zone
                                British-Colonies attack with 1 Battleship and 2 Cruisers
                                Italy defend with 1 Submarine
                                1 Submarine owned by the Italy Submerged
                                British-Colonies win
                    
                        Non Combat Move - British-Colonies
                    
                        Export to Britain - British-Colonies
                            British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                            Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                            Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                            Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                    
                        Purchase Units - British-Colonies
                            British-Colonies buy 4 Artillerys and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 1 PUs; 8 CR; 0 SS; 
                    
                        Place Units - British-Colonies
                            4 Artillerys and 1 Infantry placed in Egypt
                    
                        Turn Complete - British-Colonies
                            British-Colonies collect 43 PUs; end with 44 PUs
                            Units generate 6 CR; British-Colonies end with 14 CR
                            Units generate 5 Fuel; British-Colonies end with 16 Fuel
                            Units generate 1 Iron; British-Colonies end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: South-Africa round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 2
                      
                          Combat Move - South-Africa
                              1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                              1 Fighter moved from Tanganyika to Egypt
                              1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                              1 Infantry moved from Bechuanaland to Rhodesia
                              1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                      
                          Non Combat Move - South-Africa
                      
                          Export to Britain - South-Africa
                              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                      
                          Purchase Units - South-Africa
                              South-Africa buy 1 Artillery and 1 Infantry; Remaining resources: 0 Fuel; 1 Iron; 2 PUs; 
                      
                          Place Units - South-Africa
                              1 Artillery and 1 Infantry placed in South Africa
                      
                          Turn Complete - South-Africa
                              South-Africa collect 15 PUs; end with 17 PUs
                              Units generate 6 Fuel; South-Africa end with 6 Fuel
                              Units generate 1 Iron; South-Africa end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Italy round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 2
                        
                            Combat Move - Italy
                                    Italy takes Indian Ocean 2 Sea Zone from British-India
                                1 Artillery and 1 Mech-Inf moved from Kenya to South Sudan
                                3 Colonial-Infantrys and 5 Infantrys moved from Uganda to South Sudan
                                2 Infantrys moved from Libya to Tunesia
                                1 Infantry moved from Bulgaria to Romania
                                1 Artillery, 1 Colonial-Infantry, 2 Fighters, 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Libyan Desert to North Sudan
                                1 Light-Tank moved from Somaliland to Eritrea
                                2 Colonial-Infantrys and 1 Infantry moved from Somaliland to Ethiopia
                                3 Infantrys moved from Kenya to Tanganyika
                                2 Infantrys moved from Somalia to Kenya
                                1 Submarine moved from Red Sea Zone to Indian Ocean 2 Sea Zone
                                1 Anti-Air and 1 Infantry moved from Vichy to France
                        
                            Combat - Italy
                                Battle in South Sudan
                                    Italy attack with 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf
                                    British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                                        Italy roll dice for 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 2/10 hits, 2.10 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 1/1 hits, 0.20 expected hits
                                    1 Colonial-Infantry owned by the France and 1 Colonial-Infantry owned by the Italy lost in South Sudan
                                    Italy takes South Sudan from British-Colonies
                                    Italy win with 1 Artillery, 2 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                                    Casualties for Italy: 1 Colonial-Infantry
                                    Casualties for France: 1 Colonial-Infantry
                                Battle in Tanganyika
                                    Italy attack with 3 Infantrys
                                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                        Italy roll dice for 3 Infantrys in Tanganyika, round 2 : 1/3 hits, 0.60 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 1/1 hits, 0.20 expected hits
                                        1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Tanganyika
                                    Italy takes Tanganyika from British-Colonies
                                    Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                                    Casualties for Italy: 1 Infantry
                                    Casualties for British-Colonies: 1 Colonial-Infantry
                        
                            Non Combat Move - Italy
                        
                            Purchase Units - Italy
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 1 Colonial-Infantry, 1 Fighter and 6 Infantrys; Remaining resources: 25 Fuel; 9 Iron; 0 PUs; 7 CR; 
                        
                            Place Units - Italy
                                1 Submarine placed in Adriatic Sea Zone
                                1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Somalia
                                Italy undo move 2.
                                1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Italy
                                2 Infantrys placed in Libya
                                2 Infantrys placed in Somalia
                        
                            Turn Complete - Italy
                                Italy collect 87 PUs; end with 87 PUs
                                Units generate 7 CR; Italy end with 14 CR
                                Units generate 10 Fuel; Italy end with 35 Fuel
                                Units generate 3 Iron; Italy end with 12 Iron
                        

                        Combat Hit Differential Summary :

                        Italy : 0.30
                        British-Colonies : 1.60
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Iraq round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 2
                          
                              Combat Move - Iraq
                                  1 Artillery, 1 Infantry and 1 Light-Tank moved from Syria to Transjordan
                                  1 Fighter and 3 Infantrys moved from Iraq to Transjordan
                          
                              Non Combat Move - Iraq
                          
                              Aid Axis powers - Iraq
                                  Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                  Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 87 Fuel
                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                                  Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                                  Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 65 Fuel
                                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                          
                              Purchase Units - Iraq
                                  Iraq buy 1 Light-Tank; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
                          
                              Place Units - Iraq
                                  1 Light-Tank placed in Iraq
                          
                              Turn Complete - Iraq
                                  Iraq collect 15 PUs; end with 15 PUs
                                  Units generate 10 Fuel; Iraq end with 11 Fuel
                                  Units generate 1 Iron; Iraq end with 2 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Iran round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 2
                            
                                Combat Move - Iran
                                    1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Iraq to Transjordan
                                    1 Anti-Air moved from Iraq to Transjordan
                                    1 Infantry moved from Eastern Turkistan to Uzbekistan
                                          Iran take Uzbekistan from USSR
                            
                                Combat - Iran
                            
                                Non Combat Move - Iran
                            
                                Aid Axis powers - Iran
                                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 92 Fuel
                                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                                    Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                                    Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 70 Fuel
                                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                            
                                Purchase Units - Iran
                                    Iran buy nothing; Remaining resources: 1 Fuel; 1 Iron; 22 PUs; 0 CR; 
                            
                                Turn Complete - Iran
                                    Iran collect 7 PUs; end with 29 PUs
                                    Units generate 4 Fuel; Iran end with 5 Fuel
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British-India round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 2
                              
                                  Combat Move - British-India
                                          British-India takes Southern Thailand from Thailand
                                          British-India takes Kerman from Iran
                                      1 Infantry moved from Lower Burma to Southern Thailand
                                      1 Infantry moved from Sind to Kerman
                                      3 Colonial-Infantrys moved from Sind to Afghanistan
                                      1 Fighter moved from India to Afghanistan
                              
                                  Combat - British-India
                                      Battle in Afghanistan
                                          British-India attack with 3 Colonial-Infantrys and 1 Fighter
                                          Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                              British-India roll dice for 3 Colonial-Infantrys and 1 Fighter in Afghanistan, round 2 : 1/4 hits, 1.10 expected hits
                                              Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 1/2 hits, 0.60 expected hits
                                              1 Infantry owned by the Pro-Axis-Neutral and 1 Colonial-Infantry owned by the British-India lost in Afghanistan
                                              British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Afghanistan, round 3 : 2/3 hits, 0.90 expected hits
                                              Pro-Axis-Neutral roll dice for 1 Artillery in Afghanistan, round 3 : 0/1 hits, 0.30 expected hits
                                              1 Artillery owned by the Pro-Axis-Neutral lost in Afghanistan
                                          British-India takes Afghanistan from Pro-Axis-Neutral
                                          British-India win
                                          . Battle score for attacker is 15
                                          Casualties for British-India: 1 Colonial-Infantry
                                          Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                              
                                  Non Combat Move - British-India
                                      1 Fighter moved from Afghanistan to India
                                      1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from India to Orissa
                                      1 Colonial-Infantry moved from Burma to Burma Road
                                      1 Colonial-Infantry moved from Bengal to Lower Burma
                              
                                  Export to Britain - British-India
                                      British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                      Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                              
                                  Purchase Units - British-India
                                      British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 6 CR; 0 SS; 
                              
                                  Place Units - British-India
                                      2 Anti-Airs and 2 Infantrys placed in India
                              
                                  Turn Complete - British-India
                                      British-India collect 42 PUs; end with 42 PUs
                                      Units generate 2 SS; British-India end with 2 SS
                                      Units generate 9 Fuel; British-India end with 21 Fuel
                                      Units generate 6 CR; British-India end with 12 CR
                                      Units generate 2 Iron; British-India end with 5 Iron
                              

                              Combat Hit Differential Summary :

                              British-India : 1.00
                              Pro-Axis-Neutral : 0.10
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: French-Colonies round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 2
                                
                                    Combat Move - French-Colonies
                                        1 Colonial-Infantry moved from Para to Nordeste
                                        1 Fighter moved from French Indochina to Celebes Sea Zone
                                        1 Infantry moved from India to Orissa
                                
                                    Combat - French-Colonies
                                        Battle in Celebes Sea Zone
                                            French-Colonies attack with 1 Fighter
                                            Thailand defend with 1 Patrol-Boat
                                                French-Colonies roll dice for 1 Fighter in Celebes Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 1/1 hits, 0.20 expected hits
                                                1 Fighter owned by the French-Colonies and 1 Patrol-Boat owned by the Thailand lost in Celebes Sea Zone
                                            Thailand win with no units remaining. Battle score for attacker is -7
                                            Casualties for French-Colonies: 1 Fighter
                                            Casualties for Thailand: 1 Patrol-Boat
                                
                                    Non Combat Move - French-Colonies
                                
                                    Export to Imperial France - French-Colonies
                                        French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                                        Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                                        Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                                        Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
                                
                                    Purchase Units - French-Colonies
                                        French-Colonies buy 5 Infantrys; Remaining resources: 13 Fuel; 0 PUs; 5 CR; 0 Iron; 
                                
                                    Place Units - French-Colonies
                                        5 Infantrys placed in French Indochina
                                
                                    Turn Complete - French-Colonies
                                        French-Colonies collect 34 PUs; end with 34 PUs
                                        Units generate 6 Fuel; French-Colonies end with 19 Fuel
                                        Units generate 1 Iron; French-Colonies end with 1 Iron
                                        Units generate 4 CR; French-Colonies end with 9 CR
                                

                                Combat Hit Differential Summary :

                                Thailand : 0.80
                                French-Colonies : 0.50
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 2

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - ANZAC
                                          1 Artillery and 2 Infantrys moved from Kimberley-Pilbara to Darwin
                                          1 Infantry moved from Alice Springs to Darwin
                                          1 Artillery moved from North Queensland to Darwin
                                          1 Infantry moved from South Australia to Alice Springs
                                          1 Patrol-Boat moved from Coral Sea Zone to Sydney Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          1 Fighter moved from North Queensland to Western New Guinea
                                  
                                      Aid the KNIL - ANZAC
                                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 42 PUs
                                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 5 Iron; 18 PUs; 
                                  
                                      Place Units - ANZAC
                                          1 Fighter placed in Darwin
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 43 PUs; end with 61 PUs
                                          Units generate 9 Fuel; ANZAC end with 25 Fuel
                                          Units generate 2 Iron; ANZAC end with 7 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: KNIL round 2

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - KNIL
                                            1 Colonial-Infantry moved from French Guiana to Para
                                            1 Infantry moved from Java to Sumatra Sea Zone
                                            1 Infantry moved from Sumatra Sea Zone to Sumatra
                                    
                                        Non Combat Move - KNIL
                                    
                                        Aid the ANZAC - KNIL
                                            KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                            Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 8 Iron
                                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                                    
                                        Purchase Units - KNIL
                                            KNIL buy 4 Infantrys; Remaining resources: 8 Fuel; 2 Iron; 2 PUs; 6 CR; 
                                    
                                        Place Units - KNIL
                                            4 Infantrys placed in Sumatra
                                    
                                        Turn Complete - KNIL
                                            KNIL collect 28 PUs; end with 30 PUs
                                            Units generate 5 Fuel; KNIL end with 13 Fuel
                                            Units generate 6 CR; KNIL end with 12 CR
                                            Units generate 2 Iron; KNIL end with 4 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Japan round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Japan
                                                  Japan takes Burma from British-India
                                                  Japan takes Bengal from British-India
                                                  Japan takes Burma from British-India
                                                  Japan takes Bengal from British-India
                                              1 Infantry moved from Hainan to South China Sea Zone
                                              1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone
                                              1 Infantry moved from Formosa to East China Sea Zone
                                              1 Infantry moved from Iwo Jima to East China Sea Zone
                                              3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                                              3 Infantrys moved from Japan Sea Zone to Vladivostok
                                              1 Artillery moved from Hanoi to South China Sea Zone
                                              1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone
                                              1 Infantry moved from Okinawa to East China Sea Zone
                                              1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                                              1 Infantry moved from Japan to Japan Sea Zone
                                              1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok
                                              3 Infantrys moved from Hanoi to South China Sea Zone
                                              3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone
                                              3 Infantrys moved from Japan Sea Zone to Vladivostok
                                              1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                                              2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone
                                              1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                                              4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone
                                              1 Fighter moved from Japan Sea Zone to Vladivostok
                                              4 Artillerys moved from Japan Sea Zone to Vladivostok
                                              5 Infantrys moved from Japan Sea Zone to Vladivostok
                                              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok
                                              2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok
                                              1 Fighter moved from Jehol to Vladivostok
                                              1 Fighter moved from Jehol to Vladivostok
                                              1 Fighter moved from Jehol to Vladivostok
                                              1 Artillery and 1 Infantry moved from Jehol to Hailar
                                              1 Infantry moved from Jehol to Hailar
                                              5 Infantrys moved from Jehol to Peking
                                              1 Mech-Inf moved from Hanoi to Bengal
                                              1 Anti-Air moved from Hanoi to Thailand
                                              1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone
                                              1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone
                                              1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone
                                              1 Infantry and 1 Light-Tank moved from Hanoi to Canton
                                              1 Infantry moved from Hanoi to Canton
                                              2 Infantrys moved from Hanoi to Burma Road
                                              5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road
                                              1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone
                                      
                                          Combat - Japan
                                              Battle in Hailar
                                                  Japan attack with 1 Artillery and 2 Infantrys
                                                  USSR defend with 1 Flag and 1 Infantry
                                                      Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits
                                                      USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                                      Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits
                                                      USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                                                  Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                                  Casualties for Japan: 1 Infantry
                                                  Casualties for USSR: 1 Infantry
                                              Battle in Burma Road
                                                  Japan attack with 7 Infantrys and 1 Light-Tank
                                                  China defend with 1 Flag; British-India defend with 1 Colonial-Infantry
                                                      Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits
                                                      China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-India lost in Burma Road
                                                  Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6
                                                  Casualties for British-India: 1 Colonial-Infantry
                                              Battle in Canton
                                                  Japan attack with 2 Infantrys and 1 Light-Tank
                                                  China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry
                                                      Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits
                                                      China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the China lost in Canton
                                                  Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                                  Casualties for China: 1 Infantry
                                              Battle in Vladivostok
                                                  Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                                                  USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                                                      Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits
                                                      Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits
                                                      USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits
                                                      6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok
                                                      Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits
                                                      USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits
                                                      4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok
                                                      Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits
                                                      USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits
                                                      1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok
                                                      Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits
                                                      USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits
                                                      1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok
                                                  Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125
                                                  Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs
                                                  Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                                      
                                          Non Combat Move - Japan
                                              1 Fighter moved from Vladivostok to Japan Sea Zone
                                              3 Fighters moved from Vladivostok to Peking
                                      
                                          Purchase Units - Japan
                                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                              Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                                      
                                          Place Units - Japan
                                              1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone
                                              2 Fighters placed in Truk Lagoon Sea Zone
                                              1 Infantry and 1 SP-Artillery placed in Ryojun
                                      
                                          Turn Complete - Japan
                                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal
                                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma
                                              Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal
                                              Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                                              Japan collect 108 PUs; end with 109 PUs
                                              Units generate 39 Fuel; Japan end with 41 Fuel
                                              Units generate 3 Iron; Japan end with 3 Iron
                                              Units generate 1 CR; Japan end with 1 CR
                                      

                                      Combat Hit Differential Summary :

                                      Japan : -2.90
                                      China : -0.50
                                      USSR : -3.20
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Thailand round 2

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Thailand
                                                1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone
                                                1 Light-Tank moved from Malaya to Southern Thailand
                                                1 Infantry moved from Thailand to Southern Thailand
                                        
                                            Combat - Thailand
                                                Battle in Southern Thailand
                                                    Thailand attack with 1 Infantry and 1 Light-Tank
                                                    British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                        Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits
                                                        British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the British-India lost in Southern Thailand
                                                    Thailand takes Southern Thailand from British-India
                                                    Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                                    Casualties for British-India: 1 Infantry
                                        
                                            Non Combat Move - Thailand
                                        
                                            Export to Imperial Japan - Thailand
                                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                        
                                            Purchase Units - Thailand
                                                Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                                        
                                            Place Units - Thailand
                                                1 Artillery placed in Thailand
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 13 PUs; end with 15 PUs
                                                Units generate 1 Iron; Thailand end with 1 Iron
                                                Units generate 3 Fuel; Thailand end with 3 Fuel
                                        

                                        Combat Hit Differential Summary :

                                        British-India : -0.30
                                        Thailand : 1.30
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.

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                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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