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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: British-Colonies round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - British-Colonies
                  British-Colonies takes Tobruk from Italy
              1 Artillery moved from Uganda to Kenya
              1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
              1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
              2 Infantrys moved from Nigeria to Chad
              British-Colonies undo move 2.
              1 Colonial-Infantry moved from South Sudan to Uganda
              2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
              2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
              2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
      
          Combat - British-Colonies
      
          Non Combat Move - British-Colonies
      
          Purchase Units - British-Colonies
              Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
              British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
      
          Place Units - British-Colonies
              1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
      
          Turn Complete - British-Colonies
              British-Colonies collect 51 PUs; end with 51 PUs
              Units generate 10 CR; British-Colonies end with 15 CR
              Units generate 8 Fuel; British-Colonies end with 30 Fuel
              Units generate 2 Iron; British-Colonies end with 3 Iron
              Units generate 1 SS; British-Colonies end with 1 SS
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: South-Africa round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - South-Africa
                1 Infantry moved from Kenya to Ethiopia
                1 Artillery and 1 Infantry moved from Lindi to Tanganyika
                1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                1 Infantry moved from Rhodesia to Lindi
                1 Infantry moved from South Africa to Bechuanaland
        
            Non Combat Move - South-Africa
        
            Purchase Units - South-Africa
                Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
        
            Place Units - South-Africa
                1 Dive-Bomber placed in South Africa
        
            Turn Complete - South-Africa
                South-Africa collect 15 PUs; end with 15 PUs
                Units generate 6 Fuel; South-Africa end with 28 Fuel
                Units generate 1 Iron; South-Africa end with 4 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Italy round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - Italy
                    1 Artillery and 1 Infantry moved from Italy to Croatia
                    1 Colonial-Infantry moved from North Sudan to Egypt
                    1 Colonial-Infantry moved from Nubian Desert to Egypt
            
                Combat - Italy
                    Battle in Croatia
                        Italy attack with 1 Artillery and 1 Infantry
                        France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                            Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                            France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                            Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                            France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                        1 Colonial-Infantry owned by the France lost in Croatia
                        Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                        Casualties for France: 1 Colonial-Infantry
            
                Non Combat Move - Italy
            
                Purchase Units - Italy
                    Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                    Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
            
                Place Units - Italy
                    1 Submarine placed in Red Sea Zone
                    1 Colonial-Infantry and 3 Infantrys placed in Somalia
                    1 Infantry placed in Italy
                    1 Artillery and 1 Infantry placed in Libya
            
                Turn Complete - Italy
                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                    Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                    Italy collect 61 PUs; end with 61 PUs
                    Units generate 7 Fuel; Italy end with 47 Fuel
                    Units generate 2 Iron; Italy end with 5 Iron
                    Units generate 2 CR; Italy end with 3 CR
            

            Combat Hit Differential Summary :

            Italy : 1.00
            France : -0.40
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Iran round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 6
              
                  Combat Move - Iran
              
                  Purchase Units - Iran
                      Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
              
                  Place Units - Iran
                      1 Infantry placed in Egypt
              
                  Turn Complete - Iran
                      Iran collect 6 PUs; end with 8 PUs
                      Units generate 1 Fuel; Iran end with 4 Fuel
              

              Combat Hit Differential Summary :

              Savegame

              Black_ElkB 1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk @Black_Elk
                last edited by

                Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

                Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

                British-India is up

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: British-India round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 6
                  
                      Combat Move - British-India
                          1 Infantry moved from Southern Thailand to Thailand
                          1 Colonial-Infantry moved from Burma to Thailand
                          3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                          1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                          British-India undo move 4.
                          British-India undo move 3.
                          British-India undo move 2.
                          British-India undo move 1.
                          1 Colonial-Infantry moved from Burma to Hanoi
                          3 Fighters moved from French Indochina to Hanoi
                          3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                          1 Infantry moved from Southern Thailand to Thailand
                          1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                  
                      Combat - British-India
                          Battle in Hanoi
                              British-India attack with 1 Colonial-Infantry and 3 Fighters
                              Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                  British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                  Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                              British-India win
                              . Battle score for attacker is 4
                              Casualties for British-India: 1 Colonial-Infantry
                              Casualties for Japan: 1 Infantry
                          Battle in Thailand
                              British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                              Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                  AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                  British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                  Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                              1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                              2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                              Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                              Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                              Casualties for Japan: 1 Anti-Air
                  
                      Non Combat Move - British-India
                          2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                          1 Infantry moved from Orissa to Bengal
                          1 Infantry and 1 Mech-Inf moved from India to Bengal
                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                          1 Fighter moved from Hanoi to Chungking
                          2 Fighters moved from Hanoi to French Indochina
                  
                      Purchase Units - British-India
                          Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                          British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                  
                      Place Units - British-India
                          1 Colonial-Infantry and 1 Fighter placed in India
                          1 Destroyer placed in Indian Coast Sea Zone
                  
                      Turn Complete - British-India
                          British-India collect 48 PUs; end with 53 PUs
                          Units generate 3 SS; British-India end with 3 SS
                          Units generate 9 Fuel; British-India end with 29 Fuel
                          Units generate 6 CR; British-India end with 6 CR
                          Units generate 2 Iron; British-India end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Japan : 0.70
                  British-India : -1.00
                  AA fire in Thailand : : -0.30
                  Thailand : -0.10
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: ANZAC round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 6
                    
                        Combat Move - ANZAC
                    
                        Combat - ANZAC
                    
                        Non Combat Move - ANZAC
                            1 Fighter moved from Darwin to French Indochina
                            1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                            1 Infantry moved from North Queensland to Darwin
                            1 Fighter moved from French Indochina to Chungking
                    
                        Aid the KNIL - ANZAC
                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                    
                        Purchase Units - ANZAC
                            Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                            ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                    
                        Place Units - ANZAC
                            1 Fighter placed in Darwin
                    
                        Turn Complete - ANZAC
                            ANZAC collect 43 PUs; end with 58 PUs
                            Units generate 9 Fuel; ANZAC end with 27 Fuel
                            Units generate 2 Iron; ANZAC end with 16 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: KNIL round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - KNIL
                              1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                      
                          Combat - KNIL
                              KNIL lands units in Hanoi
                              KNIL creates battle in territory Hanoi
                                  French-Colonies takes Hanoi from Japan
                      
                          Non Combat Move - KNIL
                              3 Infantrys moved from Lower Burma to Thailand
                              1 Air-Transport moved from Hanoi to Thailand
                              2 Fighters moved from Sumatra to French Indochina
                              1 Fighter moved from French Indochina to Chungking
                              1 Infantry moved from Malaya to Southern Thailand
                      
                          Purchase Units - KNIL
                              Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                              KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                      
                          Place Units - KNIL
                              2 Fighters placed in Sumatra
                      
                          Turn Complete - KNIL
                              KNIL collect 28 PUs; end with 31 PUs
                              Units generate 5 Fuel; KNIL end with 21 Fuel
                              Units generate 6 CR; KNIL end with 26 CR
                              Units generate 2 Iron; KNIL end with 12 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                        And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Japan round 6

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 6
                          
                              Combat Move - Japan
                                  2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                                  1 Infantry moved from Canton to Changsha
                                  1 Infantry moved from Canton to Burma Road
                                        Japan take Burma Road from China
                                  3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                                  1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                                  1 Infantry moved from Eastern Mongolia to Southern Mongolia
                                  1 Bomber moved from Japan to Southern Mongolia
                          
                              Combat - Japan
                                  Battle in Irkutsk
                                      Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                      USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                          anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                          Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                          USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                          2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                          anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                          Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                          USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                          3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                      USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                      Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                      Casualties for USSR: 4 Infantrys
                                  Battle in Peking
                                      Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                      China defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                          China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the China lost in Peking
                                      Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                      Casualties for China: 1 Infantry
                                  Battle in Hanoi
                                      Japan attack with 3 Infantrys and 1 Light-Tank
                                      KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                          Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                          French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the KNIL lost in Hanoi
                                      Japan takes Hanoi from French-Colonies
                                      Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                      Casualties for KNIL: 1 Infantry
                                  Battle in Southern Mongolia
                                      Japan attack with 1 Bomber and 1 Infantry
                                      Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                          Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                      Japan takes Southern Mongolia from Pro-Allies-Neutral
                                      Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                      Casualties for Pro-Allies-Neutral: 1 Infantry
                          
                              Non Combat Move - Japan
                                  1 Bomber moved from Southern Mongolia to Eastern Mongolia
                          
                              Purchase Units - Japan
                                  Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                  Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                          
                              Place Units - Japan
                                  3 Submarines placed in Truk Lagoon Sea Zone
                                  5 Infantrys placed in Shanghai
                                  2 Infantrys placed in Ryojun
                          
                              Turn Complete - Japan
                                  Japan collect 120 PUs; end with 122 PUs
                                  Units generate 41 Fuel; Japan end with 51 Fuel
                                  Units generate 4 Iron; Japan end with 5 Iron
                                  Units generate 1 CR; Japan end with 1 CR
                          

                          Combat Hit Differential Summary :

                          Pro-Allies-Neutral : -0.30
                          Japan : 2.20
                          China : -0.30
                          anti-vehicle gun fire in Irkutsk : : -0.60
                          USSR : 1.50
                          French-Colonies : -0.30
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Thailand round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 6
                            
                                Combat Move - Thailand
                            
                                Purchase Units - Thailand
                                    Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                            
                                Turn Complete - Thailand
                                    Thailand collect 0 PUs; end with 14 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Looks like the Allies have secured total victory. Well done!

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Yep. GG. Well played sir!

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                                  redrumR 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      Black_ElkB 1 Reply Last reply Reply Quote 1
                                      • Black_ElkB Offline
                                        Black_Elk @redrum
                                        last edited by

                                        @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                                        redrumR 2 Replies Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Maybe try Dragon War?

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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