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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Finland round 1

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 1
      
          Combat Move - Finland
              1 Infantry moved from Lapland to Murmansk
              1 SP-Artillery moved from Eastern Finland to Murmansk
              1 Infantry moved from Eastern Finland to Karelia
              1 Light-Tank moved from Finland to Karelia
      
          Combat - Finland
              Battle in Murmansk
                  Finland attack with 1 Infantry and 1 SP-Artillery
                  USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                      Finland roll dice for 1 Infantry and 1 SP-Artillery in Murmansk, round 2 : 0/2 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the Finland lost in Murmansk
                      Finland roll dice for 1 SP-Artillery in Murmansk, round 3 : 1/1 hits, 0.20 expected hits
                      USSR roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Murmansk
                  Finland win, taking Murmansk from USSR with 1 SP-Artillery remaining. Battle score for attacker is 0
                  Casualties for Finland: 1 Infantry
                  Casualties for USSR: 1 Infantry
              Battle in Karelia
                  Finland attack with 1 Infantry and 1 Light-Tank
                  USSR defend with 1 Flag and 1 Infantry
                      Finland roll dice for 1 Infantry and 1 Light-Tank in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                      USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                      Finland roll dice for 1 Infantry and 1 Light-Tank in Karelia, round 3 : 1/2 hits, 0.70 expected hits
                      USSR roll dice for 1 Infantry in Karelia, round 3 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR and 1 Infantry owned by the Finland lost in Karelia
                  Finland win, taking Karelia from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                  Casualties for Finland: 1 Infantry
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Finland
      
          Export to Germany - Finland
              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 8 Iron
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
      
          Purchase Units - Finland
              Finland buy 2 Infantrys; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
      
          Place Units - Finland
              2 Infantrys placed in Finland
      
          Turn Complete - Finland
              Finland collect 15 PUs; end with 15 PUs
              Units generate 3 Fuel; Finland end with 4 Fuel
              Units generate 2 Iron; Finland end with 3 Iron
      

      Combat Hit Differential Summary :

      Finland : -0.10
      USSR : 0.80
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Yeah kind of a regrettable showing on the water. Seemed to me that if Germany came out hard and won, then Italy could use their fleet in the Indian ocean to more effect, but its probably a bad gamble as just demonstrated. Ukraine I thought was a sure shot with that much heat, was hoping to come out of that one a lot cleaner but I guess the big guns jammed haha. Never know what can happen I guess with a stack of hardened infantry. I think I could write off one loss or the other, but both together is a definite kick in the teeth. Will be tough to match hitpoints vs those towering Russian armies lol.

        Balkans didn't do much better just now, looks like the European Axis will be behind the 8 ball. Russian cruiser prevailed. Next time I guess I'll be more conservative out the gate in Europe. Perhaps Japan can pull something out?

        Anyhow, Russia is up. Catch you in a few dude

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: USSR round 1

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 1
          
              Combat Move - USSR
                  1 Infantry moved from Eastern Turkistan to Western Turkistan
                  1 Anti-Air and 1 Infantry moved from Stalingrad to Caspian Sea Zone
                  1 Infantry moved from Caucasus to Caspian Sea Zone
                  1 Anti-Air and 2 Infantrys moved from Caspian Sea Zone to Western Turkistan
                  1 Infantry moved from Krasnodar to Caucasus
                  3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Siberia to Aktobe
                  1 SP-Artillery moved from Central Russia to Dagestan
                  1 Infantry moved from Archangel to Karelia
                  1 Fighter moved from Gorki to Eastern Finland
                  2 Infantrys moved from Leningrad to Eastern Finland
                  1 Artillery moved from Leningrad to Karelia
                  1 Infantry moved from Leningrad to Karelia
                  1 Submarine moved from Okhotsk Sea Zone to Avachinsky Sea Zone
                  1 Submarine moved from Okhotsk Sea Zone to Shelikhov Gulf Sea Zone
                  2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Hailar
                  1 Infantry moved from Chita to Hailar
                  1 Infantry moved from Aldan to Hailar
                  1 Infantry moved from Khabarovsk to Hailar
                  1 Light-Tank moved from Vladivostok to Hailar
          
              Combat - USSR
                  Battle in Karelia
                      USSR attack with 1 Artillery and 2 Infantrys
                      Finland defend with 1 Flag and 1 Light-Tank
                          USSR roll dice for 1 Artillery and 2 Infantrys in Karelia, round 2 : 1/3 hits, 0.70 expected hits
                          Finland roll dice for 1 Light-Tank in Karelia, round 2 : 0/1 hits, 0.40 expected hits
                      1 Light-Tank owned by the Finland lost in Karelia
                      USSR win, taking Karelia from Finland with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 15
                      Casualties for Finland: 1 Light-Tank
                  Battle in Eastern Finland
                      USSR attack with 1 Fighter and 2 Infantrys
                      Finland defend with 1 Flag and 1 Infantry
                          USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 2 : 0/3 hits, 0.90 expected hits
                          Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits
                          USSR roll dice for 1 Fighter and 2 Infantrys in Eastern Finland, round 3 : 1/3 hits, 0.90 expected hits
                          Finland roll dice for 1 Infantry in Eastern Finland, round 3 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Finland lost in Eastern Finland
                      USSR win, taking Eastern Finland from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                      Casualties for Finland: 1 Infantry
                  Battle in Hailar
                      USSR attack with 5 Infantrys, 1 Light-Tank and 2 Mech-Infs
                      Japan defend with 1 Artillery, 1 Flag and 3 Infantrys
                          USSR roll dice for 5 Infantrys, 1 Light-Tank and 2 Mech-Infs in Hailar, round 2 : 5/8 hits, 1.90 expected hits
                          Japan roll dice for 1 Artillery and 3 Infantrys in Hailar, round 2 : 1/4 hits, 1.20 expected hits
                          3 Infantrys owned by the Japan, 1 Artillery owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                      USSR win, taking Hailar from Japan with 4 Infantrys, 1 Light-Tank and 2 Mech-Infs remaining. Battle score for attacker is 31
                      Casualties for USSR: 1 Infantry
                      Casualties for Japan: 1 Artillery and 3 Infantrys
          
              Non Combat Move - USSR
                  1 Anti-Air and 2 Infantrys moved from Vladivostok to Khabarovsk
                  1 Artillery and 3 Infantrys moved from Amur to Khabarovsk
                  1 Artillery and 2 Infantrys moved from Nikolaevsk to Khabarovsk
                  5 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Irkutsk to Aldan
                  2 Infantrys moved from Ayan to Nikolaevsk
                  1 Infantry moved from Magadan to Ayan
                  1 Fighter moved from Eastern Finland to Leningrad
                  1 Commissar moved from Central Russia to Stalingrad
                  2 Infantrys moved from Central Russia to Stalingrad
                  1 Mech-Inf moved from Byelorussia to Leningrad
                  1 Medium-Tank moved from Moscow to Leningrad
                  1 Anti-Air moved from Moscow to Central Russia
                  1 Artillery moved from Byelorussia to Central Russia
                  4 Infantrys moved from Byelorussia to Leningrad
                  3 Infantrys moved from Byelorussia to Central Russia
                  2 Infantrys moved from Moscow to Central Russia
          
              Purchase Units - USSR
                  USSR buy 1 Battleship, 1 Commissar, 8 Infantrys and 1 Transport; Remaining resources: 35 Fuel; 0 Iron; 0 PUs; 0 Officials; 
          
              Place Units - USSR
                  1 Battleship and 1 Transport placed in Caspian Sea Zone
                  1 Commissar and 2 Infantrys placed in Stalingrad
                  5 Infantrys placed in Leningrad
                  1 Infantry placed in Moscow
          
              Turn Complete - USSR
                  USSR collect 143 PUs; end with 143 PUs
                  Units generate 32 Fuel; USSR end with 67 Fuel
                  Units generate 6 SS; USSR end with 6 SS
                  Units generate 4 Officials; USSR end with 4 Officials
                  Units generate 5 Iron; USSR end with 5 Iron
                  USSR creates 1 Air-Transport in Siberia
          

          Combat Hit Differential Summary :

          Japan : -0.20
          Finland : -1.00
          USSR : 2.60
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Britain round 1

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 1
            
                Combat Move - Britain
                    1 Battleship, 1 Cruiser, 1 Destroyer and 1 Submarine moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone
                    1 Artillery and 3 Infantrys moved from Scotland to England
                    1 Cruiser and 2 Destroyers moved from Gulf of Saint Lawrence Sea Zone to North Atlantic 4 Sea Zone
                    1 Artillery and 2 Infantrys moved from Victoria to USA Northwest
                    1 Artillery and 1 Infantry moved from Halifax to Labrador
                    1 Fighter moved from England to Gibraltar
                    1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Bay of Biscay Sea Zone
                    1 Patrol-Boat moved from North Atlantic 2 Sea Zone to North Atlantic 4 Sea Zone
            
                Combat - Britain
            
                Non Combat Move - Britain
            
                Aid the Commonwealth - Britain
                    Britain spend 15 PUs on User Action: Action 7 British-Colonies receives financial support
                    Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support
                    Trigger British-Colonies receives financial support: British-Colonies met a national objective for an additional 15 PUs; end with 45 PUs
                    Action 7 British-Colonies receives financial support activates a trigger called: Trigger British-Colonies receives financial support-2
                    Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                    Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                    Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 55 PUs
                    Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
            
                Purchase Units - Britain
                    Britain buy 1 Fighter and 1 Infantry; Remaining resources: 12 Fuel; 5 Iron; 0 PUs; 
            
                Place Units - Britain
                    1 Fighter and 1 Infantry placed in England
            
                Turn Complete - Britain
                    Britain collect 58 PUs; end with 58 PUs
                    Units generate 13 Fuel; Britain end with 25 Fuel
                    Units generate 2 Iron; Britain end with 7 Iron
                    Britain creates 1 Air-Transport in Halifax
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: France round 1

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 1
              
                  Combat Move - France
                          France takes Northern Congo from True-Neutral
                          France takes Southern Congo from True-Neutral
                      1 Destroyer moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                      1 Cruiser moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone
                      1 Colonial-Infantry and 1 Infantry moved from Algeria to Algerian Desert
                      1 Colonial-Infantry moved from Gabon to Southern Congo
                      1 Colonial-Infantry moved from Ubangi-Shari to South Sudan
                      1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                      1 Colonial-Infantry moved from Cameroon to Chad
                      1 Colonial-Infantry moved from Senegal to Mauritania
                      1 Infantry moved from Gabon to Gulf of Guinea Sea Zone
                      1 Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                      1 Colonial-Infantry moved from Ivory Coast to Accra Sea Zone
                      1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                      1 Colonial-Infantry and 1 Infantry moved from Freetown Sea Zone to Senegal
              
                  Combat - France
              
                  Non Combat Move - France
              
                  Aid the colonies - France
                      France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                      Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 55 PUs
                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
              
                  Purchase Units - France
                      France buy 2 Colonial-Infantrys and 1 Fighter; Remaining resources: 6 Fuel; 3 PUs; 0 CR; 
              
                  Place Units - France
                      2 Colonial-Infantrys and 1 Fighter placed in Gabon
              
                  Turn Complete - France
                      France collect 36 PUs; end with 39 PUs
                      Units generate 3 Fuel; France end with 9 Fuel
                      Units generate 11 CR; France end with 11 CR
                      Units generate 1 Iron; France end with 1 Iron
                      Units generate 1 SS; France end with 1 SS
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Move Summary: British-Colonies round 1

                TripleA Move Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 1
                
                    Combat Move - British-Colonies
                        1 unit repaired.
                            British-Colonies takes Northern Congo from True-Neutral
                        1 Infantry moved from British Guiana to Dutch Guiana
                        1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                        1 Fighter moved from Egypt to Adriatic Sea Zone
                        1 Colonial-Infantry moved from Tanganyika to Northern Congo
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by redrum

                  @Black_Elk Need OOL for Italian navy!

                  Also would be good to get your OOL for Italian ships in Mombasa SZ as I'll probably attack them with the South African fighter.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    To the death I suppose hehe. Transport, destroyer, sub, cruiser, battleship, guns blazing. For India fleet I guess we can try to keep the transport afloat and hope I hit in the first round of combat. I have a sneaking suspicion that Italy is about to get creamed lol

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: British-Colonies round 1

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 1
                      
                          Combat Move - British-Colonies
                              1 unit repaired.
                                  British-Colonies takes Northern Congo from True-Neutral
                              1 Infantry moved from British Guiana to Dutch Guiana
                              1 Battleship, 2 Cruisers and 1 Destroyer moved from Aegean Sea Zone to Adriatic Sea Zone
                              1 Fighter moved from Egypt to Adriatic Sea Zone
                              1 Colonial-Infantry moved from Tanganyika to Northern Congo
                      
                          Combat - British-Colonies
                              Battle in Adriatic Sea Zone
                                  British-Colonies attack with 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter
                                  Italy defend with 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                                      AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                      British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 2 : 2/5 hits, 2.40 expected hits
                                  Units damaged: 1 Battleship owned by the Italy
                                      Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                      Italy roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in Adriatic Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                                  Units damaged: 1 Battleship owned by the British-Colonies
                                      1 Transport owned by the Italy lost in Adriatic Sea Zone
                                      AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                      British-Colonies roll dice for 1 Battleship, 2 Cruisers, 1 Destroyer and 1 Fighter in Adriatic Sea Zone, round 3 : 2/5 hits, 2.40 expected hits
                                      Italy roll dice for 1 Submarine in Adriatic Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                      Italy roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in Adriatic Sea Zone, round 3 : 1/3 hits, 1.40 expected hits
                                      1 Destroyer owned by the British-Colonies, 1 Submarine owned by the Italy and 1 Destroyer owned by the Italy lost in Adriatic Sea Zone
                                      AA fire in Adriatic Sea Zone : 0/1 hits, 0.10 expected hits
                                      British-Colonies roll dice for 1 Battleship, 2 Cruisers and 1 Fighter in Adriatic Sea Zone, round 4 : 4/4 hits, 2.10 expected hits
                                      Italy roll dice for 1 Battleship and 1 Cruiser in Adriatic Sea Zone, round 4 : 1/2 hits, 1.10 expected hits
                                      1 Cruiser owned by the Italy, 1 Fighter owned by the British-Colonies and 1 Battleship owned by the Italy lost in Adriatic Sea Zone
                                  British-Colonies win
                                  . Battle score for attacker is 80
                                  Casualties for Italy: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport
                                  Casualties for British-Colonies: 1 Destroyer and 1 Fighter
                      
                          Non Combat Move - British-Colonies
                              1 Infantry moved from El Alamein to Egypt
                              1 Colonial-Infantry moved from Nubian Desert to Egypt
                              2 Infantrys moved from Transjordan to Egypt
                              1 Colonial-Infantry moved from South Sudan to North Sudan
                              1 Colonial-Infantry moved from Uganda to Ubangi-Shari
                              1 Colonial-Infantry moved from Kenya to Uganda
                              British-Colonies undo move 6.
                              1 Artillery and 1 Colonial-Infantry moved from Kenya to Tanganyika
                              1 Infantry moved from Kenya to Uganda
                              British-Colonies undo move 7.
                              British-Colonies undo move 6.
                              1 Colonial-Infantry moved from Kenya to Uganda
                              1 Colonial-Infantry moved from Lindi to Tanganyika
                              1 Artillery moved from Kenya to Tanganyika
                              1 Infantry moved from Nigeria to Chad
                              1 Colonial-Infantry moved from Gold Coast to Gulf of Guinea Sea Zone
                              1 Colonial-Infantry and 1 Transport moved from Gulf of Guinea Sea Zone to Accra Sea Zone
                              1 Colonial-Infantry moved from Sierra Leone to Accra Sea Zone
                              2 Colonial-Infantrys and 1 Transport moved from Accra Sea Zone to Freetown Sea Zone
                              2 Colonial-Infantrys moved from Freetown Sea Zone to Senegal
                              1 Infantry moved from Aden to Riyadh
                      
                          Export to Britain - British-Colonies
                              British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                              Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                              Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
                      
                          Purchase Units - British-Colonies
                              British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 0 CR; 
                      
                          Place Units - British-Colonies
                              1 Anti-Air, 1 Colonial-Infantry and 3 Infantrys placed in Egypt
                      
                          Turn Complete - British-Colonies
                              British-Colonies collect 55 PUs; end with 55 PUs
                              Units generate 8 CR; British-Colonies end with 8 CR
                              Units generate 7 Fuel; British-Colonies end with 19 Fuel
                              Units generate 2 Iron; British-Colonies end with 5 Iron
                              Units generate 1 SS; British-Colonies end with 1 SS
                      

                      Combat Hit Differential Summary :

                      British-Colonies : 1.10
                      Italy : -1.60
                      AA fire in Adriatic Sea Zone : : -0.30
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: South-Africa round 1

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 1
                        
                            Combat Move - South-Africa
                                1 Fighter moved from South Africa to Mombasa Sea Zone
                                1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                                South-Africa undo move 2.
                        
                            Combat - South-Africa
                                Battle in Mombasa Sea Zone
                                    South-Africa attack with 1 Fighter
                                    Italy defend with 1 Destroyer and 1 Transport
                                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                        Italy roll dice for 1 Destroyer and 1 Transport in Mombasa Sea Zone, round 2 : 0/2 hits, 0.40 expected hits
                                        1 Destroyer owned by the Italy lost in Mombasa Sea Zone
                                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 3 : 0/1 hits, 0.10 expected hits
                                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 4 : 0/1 hits, 0.10 expected hits
                                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 5 : 0/1 hits, 0.10 expected hits
                                        South-Africa roll dice for 1 Fighter in Mombasa Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                                        Italy roll dice for 1 Transport in Mombasa Sea Zone, round 6 : 0/1 hits, 0.10 expected hits
                                        1 Transport owned by the Italy lost in Mombasa Sea Zone
                                    South-Africa win
                                    . Battle score for attacker is 36
                                    Casualties for Italy: 1 Destroyer and 1 Transport
                        
                            Non Combat Move - South-Africa
                                1 Fighter moved from Mombasa Sea Zone to Tanganyika
                                1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                                1 Cruiser and 1 Destroyer moved from Cape Town Sea Zone to Mozambique Channel Sea Zone
                                1 Infantry moved from Pretoria to Bechuanaland
                        
                            Export to Britain - South-Africa
                                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                        
                            Purchase Units - South-Africa
                                South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 2 Iron; 8 PUs; 
                        
                            Place Units - South-Africa
                                1 Infantry and 1 Mech-Inf placed in South Africa
                        
                            Turn Complete - South-Africa
                                South-Africa collect 15 PUs; end with 23 PUs
                                Units generate 6 Fuel; South-Africa end with 8 Fuel
                                Units generate 1 Iron; South-Africa end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        Italy : -0.80
                        South-Africa : -0.50
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by redrum

                          @Black_Elk Seems that your gambles aren't going as well this game. Pretty rough turn for the Italians. On the bright side, I don't think Italy will have to worry much about oil this game.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Italy round 1

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 1
                            
                                Combat Move - Italy
                                        Italy takes El Alamein from British-Colonies
                                        Italy takes El Alamein from British-Colonies
                                        Italy takes Nubian Desert from British-Colonies
                                    1 Anti-Air, 1 Fighter and 1 Infantry moved from Italy to Vichy
                                    1 Colonial-Infantry moved from Tobruk to El Alamein
                                    1 Infantry and 1 Mech-Inf moved from Eritrea to South Sudan
                                    2 Infantrys moved from Eritrea to South Sudan
                                    1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Uganda
                                    1 Light-Tank moved from Somalia to Somaliland
                                    2 Colonial-Infantrys and 4 Infantrys moved from Ethiopia to Uganda
                                    3 Colonial-Infantrys moved from Somalia to Somaliland
                                    1 Infantry moved from Somalia to Somaliland
                                    1 Artillery, 4 Infantrys and 1 Mech-Inf moved from Somalia to Kenya
                                    1 Infantry moved from Libyan Desert to North Sudan
                                    1 Infantry and 1 Mech-Inf moved from Tobruk to North Sudan
                                    2 Infantrys moved from Tobruk to Libyan Desert
                                    2 Infantrys moved from Libya to Tunesia
                                    1 Fighter moved from Libya to Tunesia
                                    1 Infantry moved from Albania to Bulgaria
                            
                                Combat - Italy
                                    Battle in Tunesia
                                        Italy attack with 1 Fighter and 2 Infantrys
                                        France defend with 1 Colony, 1 Flag, 1 Infantry and 1 SS-Potential
                                            Italy roll dice for 1 Fighter and 2 Infantrys in Tunesia, round 2 : 2/3 hits, 0.90 expected hits
                                            France roll dice for 1 Infantry in Tunesia, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the France lost in Tunesia
                                        Italy win, taking Tunesia from France with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                        Casualties for France: 1 Infantry
                                    Battle in South Sudan
                                        Italy attack with 3 Infantrys and 1 Mech-Inf
                                        British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                                            Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 0/4 hits, 0.80 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                            Italy roll dice for 3 Infantrys and 1 Mech-Inf in South Sudan, round 3 : 1/4 hits, 0.80 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 3 : 1/1 hits, 0.20 expected hits
                                            1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                                        Italy takes South Sudan from British-Colonies
                                        Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is -4
                                        Casualties for Italy: 1 Infantry
                                        Casualties for France: 1 Colonial-Infantry
                                    Battle in Somaliland
                                        Italy attack with 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank
                                        British-Colonies defend with 1 Artillery, 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Infantry
                                            Italy roll dice for 3 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 2 : 2/5 hits, 1.30 expected hits
                                            British-Colonies roll dice for 1 Artillery, 1 Colonial-Infantry and 1 Infantry in Somaliland, round 2 : 1/3 hits, 0.80 expected hits
                                            1 Infantry owned by the British-Colonies, 1 Colonial-Infantry owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Somaliland
                                            Italy roll dice for 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank in Somaliland, round 3 : 2/4 hits, 1.10 expected hits
                                            British-Colonies roll dice for 1 Artillery in Somaliland, round 3 : 0/1 hits, 0.30 expected hits
                                            1 Artillery owned by the British-Colonies lost in Somaliland
                                        Italy takes Somaliland from British-Colonies
                                        Italy win with 2 Colonial-Infantrys, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 21
                                        Casualties for Italy: 1 Colonial-Infantry
                                        Casualties for British-Colonies: 1 Artillery, 1 Colonial-Infantry and 1 Infantry
                                    Battle in North Sudan
                                        Italy attack with 2 Infantrys and 1 Mech-Inf
                                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                            Italy roll dice for 2 Infantrys and 1 Mech-Inf in North Sudan, round 2 : 1/3 hits, 0.60 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in North Sudan, round 2 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the British-Colonies lost in North Sudan
                                        Italy takes North Sudan from British-Colonies
                                        Italy win with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 6
                                        Casualties for British-Colonies: 1 Colonial-Infantry
                                    Battle in Uganda
                                        Italy attack with 3 Colonial-Infantrys and 5 Infantrys
                                        British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                            Italy roll dice for 3 Colonial-Infantrys and 5 Infantrys in Uganda, round 2 : 4/8 hits, 1.60 expected hits
                                            British-Colonies roll dice for 1 Colonial-Infantry in Uganda, round 2 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the British-Colonies lost in Uganda
                                        Italy takes Uganda from British-Colonies
                                        Italy win with 3 Colonial-Infantrys and 5 Infantrys remaining. Battle score for attacker is 6
                                        Casualties for British-Colonies: 1 Colonial-Infantry
                                    Battle in Vichy
                                        Italy attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                                        France defend with 1 Flag and 1 Infantry
                                            Italy roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Vichy, round 2 : 1/3 hits, 0.80 expected hits
                                            France roll dice for 1 Infantry in Vichy, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the France lost in Vichy
                                        Italy win, taking Vichy from France with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                        Casualties for France: 1 Infantry
                                    Battle in Kenya
                                        Italy attack with 1 Artillery, 4 Infantrys and 1 Mech-Inf
                                        British-Colonies defend with 1 Colony, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                            Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 2 : 0/6 hits, 1.30 expected hits
                                            British-Colonies roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.30 expected hits
                                            Italy roll dice for 1 Artillery, 4 Infantrys and 1 Mech-Inf in Kenya, round 3 : 2/6 hits, 1.30 expected hits
                                            British-Colonies roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the British-Colonies and 1 Infantry owned by the Italy lost in Kenya
                                        Italy takes Kenya from British-Colonies
                                        Italy win with 1 Artillery, 3 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                                        Casualties for Italy: 1 Infantry
                                        Casualties for British-Colonies: 1 Infantry
                            
                                Non Combat Move - Italy
                                    1 Fighter moved from Vichy to Libyan Desert
                                    1 Fighter moved from Tunesia to Libyan Desert
                                    1 Artillery, 1 Colonial-Infantry, 8 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Libya to Libyan Desert
                            
                                Purchase Units - Italy
                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                    Italy buy 7 Infantrys; Remaining resources: 28 Fuel; 6 Iron; 0 PUs; 10 CR; 
                            
                                Place Units - Italy
                                    1 Submarine placed in Red Sea Zone
                                    2 Infantrys placed in Somalia
                                    2 Infantrys placed in Libya
                                    3 Infantrys placed in Italy
                            
                                Turn Complete - Italy
                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Italy in Tunesia
                                    Trigger The SS is now recruiting from Tunesia: Germany has 1 SS-Potential placed in Tunesia
                                    Italy collect 86 PUs; end with 86 PUs
                                    Units generate 7 CR; Italy end with 17 CR
                                    Units generate 10 Fuel; Italy end with 38 Fuel
                                    Units generate 3 Iron; Italy end with 9 Iron
                            

                            Combat Hit Differential Summary :

                            Italy : 4.50
                            British-Colonies : 0.50
                            France : -0.60
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Move Summary: Iraq round 1

                              TripleA Move Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 1
                              
                                  Combat Move - Iraq
                                          Iraq takes Transjordan from British-Colonies
                                      1 Light-Tank moved from Iraq to Transjordan
                                      1 Light-Tank moved from Transjordan to Syria
                                      1 Artillery and 1 Infantry moved from Iraq to Syria
                                      1 Fighter moved from Iraq to Indian Coast Sea Zone
                                      2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                      1 Anti-Air and 1 Infantry moved from Iraq to Syria
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by

                                @redrum lol yeah, I think its safe to say Italy is dunzo. Doesn't seem like Iran has much of a prayer either. This one might be over before it begins hehe. OOL for the British India fleet?

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Max defense. OOL: transport, destroyer, cruiser. Same if it survives and you attack with Iran.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Iraq round 1

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Iraq
                                                Iraq takes Transjordan from British-Colonies
                                            1 Light-Tank moved from Iraq to Transjordan
                                            1 Light-Tank moved from Transjordan to Syria
                                            1 Artillery and 1 Infantry moved from Iraq to Syria
                                            1 Fighter moved from Iraq to Indian Coast Sea Zone
                                            2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                            1 Anti-Air and 1 Infantry moved from Iraq to Syria
                                    
                                        Combat - Iraq
                                            Battle in Indian Coast Sea Zone
                                                Iraq attack with 1 Fighter and 2 Patrol-Boats
                                                British-India defend with 1 Cruiser, 1 Destroyer and 1 Transport
                                                    AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                    Iraq roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                                    British-India roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in Indian Coast Sea Zone, round 2 : 1/3 hits, 0.90 expected hits
                                                1 Patrol-Boat owned by the Iraq and 1 Transport owned by the British-India lost in Indian Coast Sea Zone
                                                1 Patrol-Boat owned by the Iraq retreated to Arabian Sea Zone
                                                British-India win
                                                . Battle score for attacker is 7
                                                Casualties for Iraq: 1 Patrol-Boat
                                                Casualties for British-India: 1 Transport
                                            Battle in Syria
                                                Iraq attack with 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank
                                                French-Colonies defend with 1 Artillery, 1 Flag, 1 Infantry and 1 SS-Potential
                                                    Iraq roll dice for 1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 2 : 1/5 hits, 1.30 expected hits
                                                    French-Colonies roll dice for 1 Artillery and 1 Infantry in Syria, round 2 : 1/2 hits, 0.60 expected hits
                                                1 Anti-Air owned by the Iraq and 1 Infantry owned by the French-Colonies lost in Syria
                                                    Iraq roll dice for 1 Artillery, 2 Infantrys and 1 Light-Tank in Syria, round 3 : 2/4 hits, 1.20 expected hits
                                                    French-Colonies roll dice for 1 Artillery in Syria, round 3 : 1/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the Iraq and 1 Artillery owned by the French-Colonies lost in Syria
                                                Iraq takes Syria from French-Colonies
                                                Iraq win with 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 2
                                                Casualties for Iraq: 1 Anti-Air and 1 Infantry
                                                Casualties for French-Colonies: 1 Artillery and 1 Infantry
                                    
                                        Non Combat Move - Iraq
                                            1 Fighter moved from Indian Coast Sea Zone to Iraq
                                    
                                        Purchase Units - Iraq
                                            Iraq buy 3 Infantrys; Remaining resources: 4 Fuel; 2 Iron; 0 PUs; 
                                    
                                        Place Units - Iraq
                                            3 Infantrys placed in Iraq
                                    
                                        Turn Complete - Iraq
                                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Syria
                                            Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Iraq in Transjordan
                                            Trigger The SS is now recruiting from Syria: Germany has 1 SS-Potential placed in Syria
                                            Trigger The SS is now recruiting from Transjordan: Germany has 1 SS-Potential placed in Transjordan
                                            Iraq collect 15 PUs; end with 15 PUs
                                            Units generate 10 Fuel; Iraq end with 14 Fuel
                                            Units generate 1 Iron; Iraq end with 3 Iron
                                    

                                    Combat Hit Differential Summary :

                                    British-India : 0.10
                                    AA fire in Indian Coast Sea Zone : : -0.10
                                    Iraq : 0.40
                                    French-Colonies : 1.10
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Iran round 1

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Iran
                                              1 Light-Tank moved from Kerman to Iraq
                                              1 Infantry moved from Khorasan to Eastern Turkistan
                                                    Iran take Eastern Turkistan from USSR
                                              1 Fighter moved from Iran to Indian Coast Sea Zone
                                              2 Patrol-Boats moved from Arabian Sea Zone to Indian Coast Sea Zone
                                              1 Anti-Air, 2 Infantrys, 1 Light-Tank and 1 Medium-Tank moved from Iran to Iraq
                                              1 Artillery and 2 Infantrys moved from Kerman to Sind
                                      
                                          Combat - Iran
                                              Battle in Indian Coast Sea Zone
                                                  Iran attack with 1 Fighter and 2 Patrol-Boats
                                                  British-India defend with 1 Cruiser and 1 Destroyer
                                                      AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                      Iran roll dice for 1 Fighter and 2 Patrol-Boats in Indian Coast Sea Zone, round 2 : 1/3 hits, 1.10 expected hits
                                                      British-India roll dice for 1 Cruiser and 1 Destroyer in Indian Coast Sea Zone, round 2 : 1/2 hits, 0.80 expected hits
                                                      1 Destroyer owned by the British-India and 1 Patrol-Boat owned by the Iran lost in Indian Coast Sea Zone
                                                      AA fire in Indian Coast Sea Zone : 0/1 hits, 0.10 expected hits
                                                      Iran roll dice for 1 Fighter and 1 Patrol-Boat in Indian Coast Sea Zone, round 3 : 1/2 hits, 0.80 expected hits
                                                      British-India roll dice for 1 Cruiser in Indian Coast Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                      1 Cruiser owned by the British-India lost in Indian Coast Sea Zone
                                                  Iran win with 1 Fighter and 1 Patrol-Boat remaining. Battle score for attacker is 23
                                                  Casualties for Iran: 1 Patrol-Boat
                                                  Casualties for British-India: 1 Cruiser and 1 Destroyer
                                              Battle in Sind
                                                  Iran attack with 1 Artillery and 2 Infantrys
                                                  British-India defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                      Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 2 : 0/3 hits, 0.70 expected hits
                                                      British-India roll dice for 1 Colonial-Infantry in Sind, round 2 : 0/1 hits, 0.20 expected hits
                                                      Iran roll dice for 1 Artillery and 2 Infantrys in Sind, round 3 : 1/3 hits, 0.70 expected hits
                                                      British-India roll dice for 1 Colonial-Infantry in Sind, round 3 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-India lost in Sind
                                                  Iran takes Sind from British-India
                                                  Iran win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                                                  Casualties for British-India: 1 Colonial-Infantry
                                      
                                          Non Combat Move - Iran
                                              1 Fighter moved from Indian Coast Sea Zone to Iraq
                                      
                                          Purchase Units - Iran
                                              Iran buy 1 Infantry and 2 Patrol-Boats; Remaining resources: 2 Fuel; 0 Iron; 4 PUs; 
                                      
                                          Place Units - Iran
                                              2 Patrol-Boats placed in Arabian Sea Zone
                                              1 Infantry placed in Iran
                                      
                                          Turn Complete - Iran
                                              Iran collect 18 PUs; end with 22 PUs
                                              Units generate 14 Fuel; Iran end with 16 Fuel
                                              Units generate 1 Iron; Iran end with 1 Iron
                                              Units generate 1 CR; Iran end with 1 CR
                                      

                                      Combat Hit Differential Summary :

                                      Iran : -0.30
                                      British-India : -0.70
                                      AA fire in Indian Coast Sea Zone : : -0.20
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Couldn't see any great solutions to the Iran dilemma. Took a little bite out of India for show, but clearly Russia is bringing the pain, so seemed like any units dropped at the factory were dead on arrival.

                                        On to the Pacific Allies...

                                        Black_ElkB 1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk @Black_Elk
                                          last edited by Black_Elk

                                          ps. my weaksauce opening with Germany/Italy aside. What do you think about the balance vs the British India fleet? I feel like its a little too easy for Iran/Iraq to peel off that transport. I think I'd rather they had more to work with on land as opposed to in the water. I mean its cool that these smaller Axis powers have a token naval force for some kind of defense in the gulf, but its hard to imagine a handful of gunboats storming the British fleet off the Indian coast as part of the opening script. Maybe British India should have a battleship instead of a cruiser or something?

                                          On land I don't know what the best approach is, I still think merging Iran/Iraq would be more interesting, but short of that maybe a stronger Iraqi starting force, so they could stack Iran a litte heavier vs Russia?

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Well, Italy had really strong rolls and made up for some of the poor luck that Germany had.

                                            Yeah, I really think the Middle East needs some major changes. Less navy and more land troops. Should be combined together. And Russia should have less 2 move units that can quickly attack round 2/3. I think the India navy should be a bit stronger or just remove some of the Middle East ships.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            Black_ElkB 1 Reply Last reply Reply Quote 1

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