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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: USSR round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 2
      
          Combat Move - USSR
              1 Infantry moved from Karelia to Murmansk
                    USSR take Murmansk from Finland
              1 Infantry moved from Karelia to Lapland
                    USSR take Lapland from Finland
              1 Anti-Air, 1 Fighter and 1 Infantry moved from Leningrad to Byelorussia
              2 Commissars and 4 Infantrys moved from Stalingrad to Caspian Sea Zone
              2 Commissars and 4 Infantrys moved from Caspian Sea Zone to Iran
              4 Infantrys moved from Caucasus to Iran
              1 SP-Artillery moved from Dagestan to Iran
              1 Anti-Air and 4 Infantrys moved from Western Turkistan to Iran
              3 Infantrys, 3 Mech-Infs and 3 SP-Artillerys moved from Aktobe to Iran
              2 Artillerys and 7 Infantrys moved from Khabarovsk to Vladivostok
              1 Anti-Air moved from Khabarovsk to Vladivostok
              1 Light-Tank and 2 Mech-Infs moved from Hailar to Vladivostok
              1 Infantry moved from Aldan to Hailar
              4 Infantrys, 5 Mech-Infs and 5 SP-Artillerys moved from Aldan to Vladivostok
              1 Infantry moved from Nikolaevsk to Khabarovsk
              1 Submarine moved from Avachinsky Sea Zone to Midway Island Sea Zone
              1 Infantry moved from Nikolaevsk to Aldan
      
          Combat - USSR
              Battle in Byelorussia
                  USSR attack with 1 Anti-Air, 1 Fighter and 1 Infantry
                  Balkan defend with 1 Flag and 1 Infantry; Germany defend with 1 SS-Potential
                      USSR roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Byelorussia, round 2 : 1/3 hits, 0.80 expected hits
                      Balkan roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Balkan lost in Byelorussia
                  USSR win, taking Byelorussia from Balkan with 1 Anti-Air, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                  Casualties for Balkan: 1 Infantry
              Battle in Iran
                  USSR attack with 1 Anti-Air, 2 Commissars, 15 Infantrys, 3 Mech-Infs and 4 SP-Artillerys
                  Iran defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                      USSR roll dice for 1 Battleship in Iran, round 2 : 1/1 hits, 0.60 expected hits
                      1 Infantry owned by the Iran lost in Iran
                  USSR captures one of Iran capitals
                  Some non-combat units are destroyed: 
                  USSR win, taking Iran from Iran with 1 Anti-Air, 2 Commissars, 15 Infantrys, 3 Mech-Infs and 4 SP-Artillerys remaining. Battle score for attacker is 10
                  Casualties for Iran: 1 Infantry
              Battle in Vladivostok
                  USSR attack with 1 Anti-Air, 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                  Japan defend with 1 Flag and 1 Infantry
                      USSR roll dice for 1 Anti-Air, 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 4/27 hits, 6.30 expected hits
                      Japan roll dice for 1 Infantry in Vladivostok, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the Japan and 1 Anti-Air owned by the USSR lost in Vladivostok
                  USSR win, taking Vladivostok from Japan with 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys remaining. Battle score for attacker is 1
                  Casualties for USSR: 1 Anti-Air
                  Casualties for Japan: 1 Infantry
      
          Non Combat Move - USSR
              1 Air-Transport moved from Siberia to Stalingrad
              1 Artillery moved from Karelia to Archangel
              1 Infantry moved from Leningrad to Karelia
              1 Artillery, 9 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Leningrad to Central Russia
              1 Fighter moved from Byelorussia to Stalingrad
              1 Infantry moved from Moscow to Central Russia
              1 Submarine moved from White Sea Zone to Barents Sea Zone
      
          Purchase Units - USSR
              USSR buy 2 Anti-Airs, 1 Artillery, 11 Infantrys and 2 Mech-Infs; Remaining resources: 17 Fuel; 2 Iron; 0 PUs; 4 Officials; 0 SS; 
      
          Place Units - USSR
              3 Infantrys and 2 Mech-Infs placed in Stalingrad
              1 Infantry placed in Leningrad
              1 Anti-Air, 1 Artillery and 3 Infantrys placed in Moscow
              1 Anti-Air and 4 Infantrys placed in Archangel
      
          Turn Complete - USSR
              USSR collect 152 PUs; end with 152 PUs
              Units generate 41 Fuel; USSR end with 58 Fuel
              Units generate 6 SS; USSR end with 6 SS
              Units generate 4 Officials; USSR end with 8 Officials
              Units generate 8 Iron; USSR end with 10 Iron
              USSR creates 1 Air-Transport in Siberia
      

      Combat Hit Differential Summary :

      Balkan : -0.30
      Japan : 0.70
      USSR : -1.70
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Britain round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 2
        
            Non Combat Move - Britain
                1 Air-Transport moved from Halifax to North Atlantic 6 Sea Zone
                1 Fighter moved from Gibraltar to Algeria
                1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                1 Patrol-Boat moved from North Atlantic 2 Sea Zone to Celtic Sea Zone
                1 Patrol-Boat moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                1 Cruiser and 2 Destroyers moved from North Atlantic 4 Sea Zone to Celtic Sea Zone
                1 Battleship moved from Trafalgar Sea Zone to Celtic Sea Zone
                1 Cruiser, 1 Destroyer and 1 Submarine moved from Trafalgar Sea Zone to Bay of Biscay Sea Zone
                1 Artillery and 2 Infantrys moved from USA Northwest to Great Plains
        
            Purchase Units - Britain
                Britain buy 1 Patrol-Boat and 2 Transports; Remaining resources: 32 Fuel; 4 Iron; 5 PUs; 
        
            Place Units - Britain
                1 Patrol-Boat and 2 Transports placed in Celtic Sea Zone
        
            Turn Complete - Britain
                Britain collect 58 PUs; end with 63 PUs
                Units generate 13 Fuel; Britain end with 45 Fuel
                Units generate 2 Iron; Britain end with 6 Iron
                Britain creates 1 Air-Transport in Halifax
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: France round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 2
          
              Combat Move - France
                  1 Colonial-Infantry and 1 Infantry moved from Algerian Desert to Algeria
                  1 Colonial-Infantry moved from Mauritania to Algerian Desert
                  1 Colonial-Infantry and 1 Infantry moved from Senegal to Freetown Sea Zone
                  1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                  1 Colonial-Infantry and 1 Infantry moved from Trafalgar Sea Zone to Gibraltar
                  1 Colonial-Infantry moved from Ubangi-Shari to South Sudan
                  1 Colonial-Infantry moved from Chad to South Sudan
                  1 Fighter moved from Gabon to South Sudan
                  1 Cruiser moved from Trafalgar Sea Zone to Bay of Biscay Sea Zone
                  1 Destroyer moved from Celtic Sea Zone to North Sea Zone
          
              Combat - France
                  Battle in South Sudan
                      France attack with 2 Colonial-Infantrys and 1 Fighter
                      Italy defend with 1 Flag, 2 Infantrys and 1 Mech-Inf
                          France roll dice for 2 Colonial-Infantrys and 1 Fighter in South Sudan, round 2 : 1/3 hits, 0.90 expected hits
                          Italy roll dice for 2 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 1/3 hits, 0.90 expected hits
                          1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the France lost in South Sudan
                          France roll dice for 1 Colonial-Infantry and 1 Fighter in South Sudan, round 3 : 2/2 hits, 0.70 expected hits
                          Italy roll dice for 1 Infantry and 1 Mech-Inf in South Sudan, round 3 : 0/2 hits, 0.60 expected hits
                          1 Infantry owned by the Italy and 1 Mech-Inf owned by the Italy lost in South Sudan
                      British-Colonies takes South Sudan from Italy
                      France win with 1 Colonial-Infantry and 1 Fighter remaining. Battle score for attacker is 26
                      Casualties for France: 1 Colonial-Infantry
                      Casualties for Italy: 2 Infantrys and 1 Mech-Inf
          
              Non Combat Move - France
                  1 Fighter moved from South Sudan to Chad
                  2 Colonial-Infantrys moved from Gabon to Equatorial Africa
                  1 Colonial-Infantry moved from Southern Congo to Equatorial Africa
          
              Aid the colonies - France
                  France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                  Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                  Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
          
              Purchase Units - France
                  France buy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 1 PUs; 1 CR; 0 Iron; 0 SS; 
          
              Place Units - France
                  1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf placed in Gabon
          
              Turn Complete - France
                  France collect 28 PUs; end with 29 PUs
                  Units generate 3 Fuel; France end with 6 Fuel
                  Units generate 10 CR; France end with 11 CR
                  Units generate 1 Iron; France end with 1 Iron
          

          Combat Hit Differential Summary :

          Italy : -0.50
          France : 1.40
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: British-Colonies round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 2
            
                Combat Move - British-Colonies
                    1 unit repaired.
                    1 Infantry moved from Dutch Guiana to French Guiana
                    2 Colonial-Infantrys moved from Senegal to Freetown Sea Zone
                    2 Colonial-Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone
                    2 Colonial-Infantrys moved from Trafalgar Sea Zone to Gibraltar
                    1 Infantry moved from Riyadh to Mecca
                    1 Colonial-Infantry moved from Ubangi-Shari to Chad
                    1 Colonial-Infantry moved from Northern Congo to Ubangi-Shari
                    1 Artillery moved from Tanganyika to Northern Congo
                    1 Battleship and 2 Cruisers moved from Adriatic Sea Zone to Red Sea Zone
            
                Combat - British-Colonies
                    Battle in Red Sea Zone
                        British-Colonies attack with 1 Battleship and 2 Cruisers
                        Italy defend with 1 Submarine
                        1 Submarine owned by the Italy Submerged
                        British-Colonies win
            
                Non Combat Move - British-Colonies
            
                Export to Britain - British-Colonies
                    British-Colonies spend 1 Iron on User Action: Action Britain receives iron from British-Colonies
                    Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies
                    Trigger Britain receives iron from British-Colonies: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                    Action Britain receives iron from British-Colonies activates a trigger called: Trigger Britain receives iron from British-Colonies-2
            
                Purchase Units - British-Colonies
                    British-Colonies buy 4 Artillerys and 1 Infantry; Remaining resources: 11 Fuel; 0 Iron; 1 PUs; 8 CR; 0 SS; 
            
                Place Units - British-Colonies
                    4 Artillerys and 1 Infantry placed in Egypt
            
                Turn Complete - British-Colonies
                    British-Colonies collect 43 PUs; end with 44 PUs
                    Units generate 6 CR; British-Colonies end with 14 CR
                    Units generate 5 Fuel; British-Colonies end with 16 Fuel
                    Units generate 1 Iron; British-Colonies end with 1 Iron
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: South-Africa round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 2
              
                  Combat Move - South-Africa
                      1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
                      1 Fighter moved from Tanganyika to Egypt
                      1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                      1 Infantry moved from Bechuanaland to Rhodesia
                      1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
              
                  Non Combat Move - South-Africa
              
                  Export to Britain - South-Africa
                      South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                      Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                      Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
              
                  Purchase Units - South-Africa
                      South-Africa buy 1 Artillery and 1 Infantry; Remaining resources: 0 Fuel; 1 Iron; 2 PUs; 
              
                  Place Units - South-Africa
                      1 Artillery and 1 Infantry placed in South Africa
              
                  Turn Complete - South-Africa
                      South-Africa collect 15 PUs; end with 17 PUs
                      Units generate 6 Fuel; South-Africa end with 6 Fuel
                      Units generate 1 Iron; South-Africa end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Italy round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 2
                
                    Combat Move - Italy
                            Italy takes Indian Ocean 2 Sea Zone from British-India
                        1 Artillery and 1 Mech-Inf moved from Kenya to South Sudan
                        3 Colonial-Infantrys and 5 Infantrys moved from Uganda to South Sudan
                        2 Infantrys moved from Libya to Tunesia
                        1 Infantry moved from Bulgaria to Romania
                        1 Artillery, 1 Colonial-Infantry, 2 Fighters, 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Libyan Desert to North Sudan
                        1 Light-Tank moved from Somaliland to Eritrea
                        2 Colonial-Infantrys and 1 Infantry moved from Somaliland to Ethiopia
                        3 Infantrys moved from Kenya to Tanganyika
                        2 Infantrys moved from Somalia to Kenya
                        1 Submarine moved from Red Sea Zone to Indian Ocean 2 Sea Zone
                        1 Anti-Air and 1 Infantry moved from Vichy to France
                
                    Combat - Italy
                        Battle in South Sudan
                            Italy attack with 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf
                            British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                                Italy roll dice for 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 2/10 hits, 2.10 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 1/1 hits, 0.20 expected hits
                            1 Colonial-Infantry owned by the France and 1 Colonial-Infantry owned by the Italy lost in South Sudan
                            Italy takes South Sudan from British-Colonies
                            Italy win with 1 Artillery, 2 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                            Casualties for Italy: 1 Colonial-Infantry
                            Casualties for France: 1 Colonial-Infantry
                        Battle in Tanganyika
                            Italy attack with 3 Infantrys
                            British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                                Italy roll dice for 3 Infantrys in Tanganyika, round 2 : 1/3 hits, 0.60 expected hits
                                British-Colonies roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 1/1 hits, 0.20 expected hits
                                1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Tanganyika
                            Italy takes Tanganyika from British-Colonies
                            Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                            Casualties for Italy: 1 Infantry
                            Casualties for British-Colonies: 1 Colonial-Infantry
                
                    Non Combat Move - Italy
                
                    Purchase Units - Italy
                        Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                        Italy buy 1 Colonial-Infantry, 1 Fighter and 6 Infantrys; Remaining resources: 25 Fuel; 9 Iron; 0 PUs; 7 CR; 
                
                    Place Units - Italy
                        1 Submarine placed in Adriatic Sea Zone
                        1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Somalia
                        Italy undo move 2.
                        1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Italy
                        2 Infantrys placed in Libya
                        2 Infantrys placed in Somalia
                
                    Turn Complete - Italy
                        Italy collect 87 PUs; end with 87 PUs
                        Units generate 7 CR; Italy end with 14 CR
                        Units generate 10 Fuel; Italy end with 35 Fuel
                        Units generate 3 Iron; Italy end with 12 Iron
                

                Combat Hit Differential Summary :

                Italy : 0.30
                British-Colonies : 1.60
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Iraq round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 2
                  
                      Combat Move - Iraq
                          1 Artillery, 1 Infantry and 1 Light-Tank moved from Syria to Transjordan
                          1 Fighter and 3 Infantrys moved from Iraq to Transjordan
                  
                      Non Combat Move - Iraq
                  
                      Aid Axis powers - Iraq
                          Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                          Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 87 Fuel
                          Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                          Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                          Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                          Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 65 Fuel
                          Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
                  
                      Purchase Units - Iraq
                          Iraq buy 1 Light-Tank; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
                  
                      Place Units - Iraq
                          1 Light-Tank placed in Iraq
                  
                      Turn Complete - Iraq
                          Iraq collect 15 PUs; end with 15 PUs
                          Units generate 10 Fuel; Iraq end with 11 Fuel
                          Units generate 1 Iron; Iraq end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Iran round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 2
                    
                        Combat Move - Iran
                            1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Iraq to Transjordan
                            1 Anti-Air moved from Iraq to Transjordan
                            1 Infantry moved from Eastern Turkistan to Uzbekistan
                                  Iran take Uzbekistan from USSR
                    
                        Combat - Iran
                    
                        Non Combat Move - Iran
                    
                        Aid Axis powers - Iran
                            Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                            Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                            Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 92 Fuel
                            Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                            Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                            Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                            Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 70 Fuel
                            Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
                    
                        Purchase Units - Iran
                            Iran buy nothing; Remaining resources: 1 Fuel; 1 Iron; 22 PUs; 0 CR; 
                    
                        Turn Complete - Iran
                            Iran collect 7 PUs; end with 29 PUs
                            Units generate 4 Fuel; Iran end with 5 Fuel
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: British-India round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 2
                      
                          Combat Move - British-India
                                  British-India takes Southern Thailand from Thailand
                                  British-India takes Kerman from Iran
                              1 Infantry moved from Lower Burma to Southern Thailand
                              1 Infantry moved from Sind to Kerman
                              3 Colonial-Infantrys moved from Sind to Afghanistan
                              1 Fighter moved from India to Afghanistan
                      
                          Combat - British-India
                              Battle in Afghanistan
                                  British-India attack with 3 Colonial-Infantrys and 1 Fighter
                                  Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                      British-India roll dice for 3 Colonial-Infantrys and 1 Fighter in Afghanistan, round 2 : 1/4 hits, 1.10 expected hits
                                      Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 1/2 hits, 0.60 expected hits
                                      1 Infantry owned by the Pro-Axis-Neutral and 1 Colonial-Infantry owned by the British-India lost in Afghanistan
                                      British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Afghanistan, round 3 : 2/3 hits, 0.90 expected hits
                                      Pro-Axis-Neutral roll dice for 1 Artillery in Afghanistan, round 3 : 0/1 hits, 0.30 expected hits
                                      1 Artillery owned by the Pro-Axis-Neutral lost in Afghanistan
                                  British-India takes Afghanistan from Pro-Axis-Neutral
                                  British-India win
                                  . Battle score for attacker is 15
                                  Casualties for British-India: 1 Colonial-Infantry
                                  Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                      
                          Non Combat Move - British-India
                              1 Fighter moved from Afghanistan to India
                              1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from India to Orissa
                              1 Colonial-Infantry moved from Burma to Burma Road
                              1 Colonial-Infantry moved from Bengal to Lower Burma
                      
                          Export to Britain - British-India
                              British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                              Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                              Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                              Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                      
                          Purchase Units - British-India
                              British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 6 CR; 0 SS; 
                      
                          Place Units - British-India
                              2 Anti-Airs and 2 Infantrys placed in India
                      
                          Turn Complete - British-India
                              British-India collect 42 PUs; end with 42 PUs
                              Units generate 2 SS; British-India end with 2 SS
                              Units generate 9 Fuel; British-India end with 21 Fuel
                              Units generate 6 CR; British-India end with 12 CR
                              Units generate 2 Iron; British-India end with 5 Iron
                      

                      Combat Hit Differential Summary :

                      British-India : 1.00
                      Pro-Axis-Neutral : 0.10
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: French-Colonies round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 2
                        
                            Combat Move - French-Colonies
                                1 Colonial-Infantry moved from Para to Nordeste
                                1 Fighter moved from French Indochina to Celebes Sea Zone
                                1 Infantry moved from India to Orissa
                        
                            Combat - French-Colonies
                                Battle in Celebes Sea Zone
                                    French-Colonies attack with 1 Fighter
                                    Thailand defend with 1 Patrol-Boat
                                        French-Colonies roll dice for 1 Fighter in Celebes Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                        Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 1/1 hits, 0.20 expected hits
                                        1 Fighter owned by the French-Colonies and 1 Patrol-Boat owned by the Thailand lost in Celebes Sea Zone
                                    Thailand win with no units remaining. Battle score for attacker is -7
                                    Casualties for French-Colonies: 1 Fighter
                                    Casualties for Thailand: 1 Patrol-Boat
                        
                            Non Combat Move - French-Colonies
                        
                            Export to Imperial France - French-Colonies
                                French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                                Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                                Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                                Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
                        
                            Purchase Units - French-Colonies
                                French-Colonies buy 5 Infantrys; Remaining resources: 13 Fuel; 0 PUs; 5 CR; 0 Iron; 
                        
                            Place Units - French-Colonies
                                5 Infantrys placed in French Indochina
                        
                            Turn Complete - French-Colonies
                                French-Colonies collect 34 PUs; end with 34 PUs
                                Units generate 6 Fuel; French-Colonies end with 19 Fuel
                                Units generate 1 Iron; French-Colonies end with 1 Iron
                                Units generate 4 CR; French-Colonies end with 9 CR
                        

                        Combat Hit Differential Summary :

                        Thailand : 0.80
                        French-Colonies : 0.50
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: ANZAC round 2

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 2
                          
                              Combat Move - ANZAC
                                  1 Artillery and 2 Infantrys moved from Kimberley-Pilbara to Darwin
                                  1 Infantry moved from Alice Springs to Darwin
                                  1 Artillery moved from North Queensland to Darwin
                                  1 Infantry moved from South Australia to Alice Springs
                                  1 Patrol-Boat moved from Coral Sea Zone to Sydney Sea Zone
                          
                              Non Combat Move - ANZAC
                                  1 Fighter moved from North Queensland to Western New Guinea
                          
                              Aid the KNIL - ANZAC
                                  ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                  Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                  Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 42 PUs
                                  Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 5 Iron; 18 PUs; 
                          
                              Place Units - ANZAC
                                  1 Fighter placed in Darwin
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 43 PUs; end with 61 PUs
                                  Units generate 9 Fuel; ANZAC end with 25 Fuel
                                  Units generate 2 Iron; ANZAC end with 7 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: KNIL round 2

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 2
                            
                                Combat Move - KNIL
                                    1 Colonial-Infantry moved from French Guiana to Para
                                    1 Infantry moved from Java to Sumatra Sea Zone
                                    1 Infantry moved from Sumatra Sea Zone to Sumatra
                            
                                Non Combat Move - KNIL
                            
                                Aid the ANZAC - KNIL
                                    KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                                    Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 8 Iron
                                    Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                            
                                Purchase Units - KNIL
                                    KNIL buy 4 Infantrys; Remaining resources: 8 Fuel; 2 Iron; 2 PUs; 6 CR; 
                            
                                Place Units - KNIL
                                    4 Infantrys placed in Sumatra
                            
                                Turn Complete - KNIL
                                    KNIL collect 28 PUs; end with 30 PUs
                                    Units generate 5 Fuel; KNIL end with 13 Fuel
                                    Units generate 6 CR; KNIL end with 12 CR
                                    Units generate 2 Iron; KNIL end with 4 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Japan round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 2
                              
                                  Combat Move - Japan
                                          Japan takes Burma from British-India
                                          Japan takes Bengal from British-India
                                          Japan takes Burma from British-India
                                          Japan takes Bengal from British-India
                                      1 Infantry moved from Hainan to South China Sea Zone
                                      1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone
                                      1 Infantry moved from Formosa to East China Sea Zone
                                      1 Infantry moved from Iwo Jima to East China Sea Zone
                                      3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                                      3 Infantrys moved from Japan Sea Zone to Vladivostok
                                      1 Artillery moved from Hanoi to South China Sea Zone
                                      1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone
                                      1 Infantry moved from Okinawa to East China Sea Zone
                                      1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                                      1 Infantry moved from Japan to Japan Sea Zone
                                      1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok
                                      3 Infantrys moved from Hanoi to South China Sea Zone
                                      3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone
                                      3 Infantrys moved from Japan Sea Zone to Vladivostok
                                      1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                                      2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone
                                      1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                                      4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone
                                      1 Fighter moved from Japan Sea Zone to Vladivostok
                                      4 Artillerys moved from Japan Sea Zone to Vladivostok
                                      5 Infantrys moved from Japan Sea Zone to Vladivostok
                                      2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok
                                      2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok
                                      1 Fighter moved from Jehol to Vladivostok
                                      1 Fighter moved from Jehol to Vladivostok
                                      1 Fighter moved from Jehol to Vladivostok
                                      1 Artillery and 1 Infantry moved from Jehol to Hailar
                                      1 Infantry moved from Jehol to Hailar
                                      5 Infantrys moved from Jehol to Peking
                                      1 Mech-Inf moved from Hanoi to Bengal
                                      1 Anti-Air moved from Hanoi to Thailand
                                      1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone
                                      1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone
                                      1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone
                                      1 Infantry and 1 Light-Tank moved from Hanoi to Canton
                                      1 Infantry moved from Hanoi to Canton
                                      2 Infantrys moved from Hanoi to Burma Road
                                      5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road
                                      1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone
                              
                                  Combat - Japan
                                      Battle in Hailar
                                          Japan attack with 1 Artillery and 2 Infantrys
                                          USSR defend with 1 Flag and 1 Infantry
                                              Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits
                                              USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                              Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits
                                              USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                                          Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                          Casualties for Japan: 1 Infantry
                                          Casualties for USSR: 1 Infantry
                                      Battle in Burma Road
                                          Japan attack with 7 Infantrys and 1 Light-Tank
                                          China defend with 1 Flag; British-India defend with 1 Colonial-Infantry
                                              Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits
                                              China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits
                                          1 Colonial-Infantry owned by the British-India lost in Burma Road
                                          Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6
                                          Casualties for British-India: 1 Colonial-Infantry
                                      Battle in Canton
                                          Japan attack with 2 Infantrys and 1 Light-Tank
                                          China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry
                                              Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits
                                              China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the China lost in Canton
                                          Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                          Casualties for China: 1 Infantry
                                      Battle in Vladivostok
                                          Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                                          USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                                              Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits
                                              Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits
                                              USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits
                                              6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok
                                              Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits
                                              USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits
                                              4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok
                                              Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits
                                              USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits
                                              1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok
                                              Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits
                                              USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits
                                              1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok
                                          Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125
                                          Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs
                                          Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                              
                                  Non Combat Move - Japan
                                      1 Fighter moved from Vladivostok to Japan Sea Zone
                                      3 Fighters moved from Vladivostok to Peking
                              
                                  Purchase Units - Japan
                                      Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                      Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                              
                                  Place Units - Japan
                                      1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone
                                      2 Fighters placed in Truk Lagoon Sea Zone
                                      1 Infantry and 1 SP-Artillery placed in Ryojun
                              
                                  Turn Complete - Japan
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal
                                      Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma
                                      Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal
                                      Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                                      Japan collect 108 PUs; end with 109 PUs
                                      Units generate 39 Fuel; Japan end with 41 Fuel
                                      Units generate 3 Iron; Japan end with 3 Iron
                                      Units generate 1 CR; Japan end with 1 CR
                              

                              Combat Hit Differential Summary :

                              Japan : -2.90
                              China : -0.50
                              USSR : -3.20
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Thailand round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 2
                                
                                    Combat Move - Thailand
                                        1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone
                                        1 Light-Tank moved from Malaya to Southern Thailand
                                        1 Infantry moved from Thailand to Southern Thailand
                                
                                    Combat - Thailand
                                        Battle in Southern Thailand
                                            Thailand attack with 1 Infantry and 1 Light-Tank
                                            British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits
                                                British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the British-India lost in Southern Thailand
                                            Thailand takes Southern Thailand from British-India
                                            Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                            Casualties for British-India: 1 Infantry
                                
                                    Non Combat Move - Thailand
                                
                                    Export to Imperial Japan - Thailand
                                        Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                        Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                        Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron
                                        Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                
                                    Purchase Units - Thailand
                                        Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                                
                                    Place Units - Thailand
                                        1 Artillery placed in Thailand
                                
                                    Turn Complete - Thailand
                                        Thailand collect 13 PUs; end with 15 PUs
                                        Units generate 1 Iron; Thailand end with 1 Iron
                                        Units generate 3 Fuel; Thailand end with 3 Fuel
                                

                                Combat Hit Differential Summary :

                                British-India : -0.30
                                Thailand : 1.30
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: USA round 2

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - USA
                                              3 Infantrys and 1 Transport moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                              3 Infantrys moved from Trafalgar Sea Zone to Morocco
                                              2 Fighters moved from Gibraltar to Morocco
                                              1 Destroyer moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                              1 Cruiser moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                                              1 Battleship moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                              1 Air-Transport, 1 Carrier and 1 Submarine moved from North Atlantic 6 Sea Zone to Bay of Biscay Sea Zone
                                              1 Fighter moved from Guam to Hawaiian Sea Zone
                                              1 Artillery and 2 Mariness moved from California to San Diego Sea Zone
                                              1 Artillery, 2 Mariness and 1 Transport moved from San Diego Sea Zone to Hawaiian Sea Zone
                                              1 Artillery and 2 Mariness moved from Hawaiian Sea Zone to Hawaii
                                              1 Infantry moved from USA South Atlantic to USA North Atlantic
                                              1 Marines moved from California to Great Plains
                                              1 Infantry moved from British Columbia to Victoria
                                      
                                          Combat - USA
                                              Battle in Morocco
                                                  USA attack with 2 Fighters and 3 Infantrys
                                                  Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf
                                                      USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits
                                                      1 Infantry owned by the Pro-Axis-Neutral lost in Morocco
                                                      USA roll dice for 2 Fighters and 3 Infantrys in Morocco, round 2 : 2/5 hits, 1.60 expected hits
                                                      Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco
                                                  USA takes Morocco from Pro-Axis-Neutral
                                                  USA win with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 22
                                                  Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf
                                      
                                          Non Combat Move - USA
                                              2 Fighters moved from Morocco to Algeria
                                              1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                              1 Infantry moved from Central America to Yucatan
                                              1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                                      
                                          Lend-Lease aid - USA
                                              USA spend 10 PUs on User Action: Action 3 China receives financial support
                                              Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                              Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 35 PUs
                                              Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                              USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                              Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 172 PUs
                                              Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                              USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                              Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                              Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 88 PUs
                                              Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                              USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                                              Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                                              Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                                              Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                                              USA spend 15 Fuel on User Action: Action 6 France receives fuel support
                                              Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support
                                              Trigger France receives fuel support: France met a national objective for an additional 15 Fuel; end with 21 Fuel
                                              Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support-2
                                      
                                          Purchase Units - USA
                                              USA buy 2 Destroyers and 1 Fighter; Remaining resources: 25 Fuel; 4 Iron; 1 PUs; 
                                      
                                          Place Units - USA
                                              2 Destroyers and 1 Fighter placed in Hawaiian Sea Zone
                                      
                                          Turn Complete - USA
                                              USA collect 103 PUs; end with 104 PUs
                                              Units generate 48 Fuel; USA end with 73 Fuel
                                              Units generate 4 Iron; USA end with 8 Iron
                                              USA creates 1 Air-Transport in USA North Atlantic
                                      

                                      Combat Hit Differential Summary :

                                      USA : 0.80
                                      Pro-Axis-Neutral : -0.30
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: China round 2

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - China
                                                2 Anti-Airs, 3 Artillerys, 1 Fighter and 7 Infantrys moved from Chungking to Burma Road
                                                1 Infantry and 1 Mech-Inf moved from Lanchow to Burma Road
                                        
                                            Combat - China
                                                Battle in Burma Road
                                                    China attack with 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf
                                                    Japan defend with 1 Flag, 7 Infantrys and 1 Light-Tank
                                                        China roll dice for 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 3/15 hits, 3.40 expected hits
                                                        Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 4/8 hits, 2.50 expected hits
                                                        3 Infantrys owned by the Japan, 2 Anti-Airs owned by the China and 2 Infantrys owned by the China lost in Burma Road
                                                        China roll dice for 3 Artillerys, 1 Fighter, 6 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 2/11 hits, 2.80 expected hits
                                                        Japan roll dice for 4 Infantrys and 1 Light-Tank in Burma Road, round 3 : 1/5 hits, 1.60 expected hits
                                                        2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                                                    3 Artillerys owned by the China, 5 Infantrys owned by the China and 1 Mech-Inf owned by the China retreated to Chungking
                                                    Japan win with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 2
                                                    Casualties for China: 2 Anti-Airs and 3 Infantrys
                                                    Casualties for Japan: 5 Infantrys
                                        
                                            Non Combat Move - China
                                                2 Infantrys moved from Lanchow to Chungking
                                                1 Infantry moved from Qinghai to Lanchow
                                                1 Fighter moved from Burma Road to Chungking
                                        
                                            Purchase Units - China
                                                China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 
                                        
                                            Place Units - China
                                                1 Artillery and 2 Infantrys placed in Chungking
                                        
                                            Turn Complete - China
                                                China collect 18 PUs; end with 22 PUs
                                                Units generate 2 Fuel; China end with 12 Fuel
                                                Units generate 1 Iron; China end with 1 Iron
                                        

                                        Combat Hit Differential Summary :

                                        China : -1.20
                                        Japan : 0.90
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Brazil round 2

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Brazil
                                                  1 Cruiser moved from South Atlantic 12 Sea Zone to Port Elizabeth Sea Zone
                                                  1 Anti-Air, 1 Artillery and 1 Infantry moved from Brazil to Nordeste
                                                  1 Transport moved from Freetown Sea Zone to Natal Sea Zone
                                                  1 Artillery and 2 Infantrys moved from Senegal to Mauritania
                                          
                                              Non Combat Move - Brazil
                                          
                                              Export to the USA - Brazil
                                                  Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                                  Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 9 Iron
                                                  Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                          
                                              Purchase Units - Brazil
                                                  Brazil buy nothing; Remaining resources: 5 Fuel; 0 Iron; 17 PUs; 
                                          
                                              Turn Complete - Brazil
                                                  Brazil collect 17 PUs; end with 34 PUs
                                                  Units generate 2 Fuel; Brazil end with 7 Fuel
                                                  Units generate 1 Iron; Brazil end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Yeah it was a tough decision, but Sumatra seemed out of range after the USA strike vs the Philippines transport, and French-Indo seemed more straightforward to contain than all those Russian mobile units running amok in the backfield. Unfortunately given the Axis showing elsewhere on the board, Japan doesn't really have the time to do what I'm doing. Lot of hitpoints to recover to make any kind of resurgence down south, so it was kind of taking the bait on that Russian stack lol, but as you say, least the TUV swing was nice. Let me look at G right quick and see how to handle this situation on the Eastern Front. Back in a few

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