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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrum
      redrum Admin last edited by

      TripleA Turn Summary: Brazil round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 4
      
          Combat Move - Brazil
              1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone
              1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia
              1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert
              1 Transport moved from West African Sea Zone to Natal Sea Zone
              1 Artillery and 2 Infantrys moved from Brazil to Nordeste
      
          Non Combat Move - Brazil
      
          Purchase Units - Brazil
              Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; 
      
          Turn Complete - Brazil
              Brazil collect 17 PUs; end with 37 PUs
              Units generate 2 Fuel; Brazil end with 3 Fuel
              Units generate 1 Iron; Brazil end with 2 Iron
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_Elk
        Black_Elk last edited by

        TripleA Turn Summary: Germany round 5

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 5
        
            Combat Move - Germany
                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                2 Fighters moved from France to Denmark
                2 Fighters moved from West Germany to Denmark
                2 Infantrys moved from West Germany to Denmark
                2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany
                2 Infantrys moved from East Prussia to Byelorussia
                1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia
                2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                1 Fighter moved from Eastern Ukraine to Central Russia
                2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia
                1 Light-Tank moved from Eastern Ukraine to Central Russia
                1 Light-Tank moved from Berlin to Byelorussia
                1 Mech-Inf moved from Eastern Ukraine to Central Russia
        
            Combat - Germany
                Battle in Byelorussia
                    Germany attack with 2 Infantrys and 1 Light-Tank
                    USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits
                        USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Byelorussia
                    Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Central Russia
                    Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                    USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys
                        Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits
                        USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                        4 Infantrys owned by the USSR lost in Central Russia
                    Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40
                    Casualties for USSR: 4 Infantrys
                Battle in Denmark
                    Germany attack with 4 Fighters and 2 Infantrys
                    Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential
                        Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits
                        Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                    Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germany: 1 Infantry
                    Casualties for Britain: 1 Infantry
        
            Non Combat Move - Germany
                4 Fighters moved from Denmark to West Germany
                3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad
                1 Fighter moved from Central Russia to Leningrad
        
            Purchase Units - Germany
                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; 
        
            Place Units - Germany
                1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany
                5 Infantrys placed in East Prussia
                1 Submarine placed in Baltic Sea Zone
                3 Infantrys placed in Berlin
        
            Turn Complete - Germany
                Germany collect 121 PUs; end with 121 PUs
                Units generate 21 SS; Germany end with 39 SS
                Units generate 30 Fuel; Germany end with 93 Fuel
                Units generate 7 Iron; Germany end with 28 Iron
                Units generate 1 Officials; Germany end with 1 Officials
        

        Combat Hit Differential Summary :

        USSR : -1.40
        Britain : 0.70
        Germany : 4.90
        

        Savegame

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        • Black_Elk
          Black_Elk last edited by

          TripleA Turn Summary: Balkan round 5

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 5
          
              Combat Move - Balkan
                  1 SP-Artillery moved from Eastern Ukraine to Volga
                        Balkan take Volga from USSR
                  11 Infantrys moved from Eastern Ukraine to Byelorussia
                  1 Infantry moved from Romania to Western Ukraine
                  1 Fighter moved from Romania to Leningrad
                  1 Infantry moved from Leningrad to Karelia
                  1 Fighter moved from Leningrad to Karelia
          
              Combat - Balkan
                  Battle in Karelia
                      Balkan attack with 1 Fighter and 1 Infantry
                      USSR defend with 1 Flag and 1 Infantry
                          Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                          USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                          Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits
                          USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits
                          Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits
                          USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the USSR lost in Karelia
                      Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                      Casualties for USSR: 1 Infantry
          
              Non Combat Move - Balkan
                  1 Fighter moved from Karelia to Leningrad
          
              Export to Germany - Balkan
                  Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                  Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
          
              Purchase Units - Balkan
                  Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
          
              Place Units - Balkan
                  1 Fighter and 1 Infantry placed in Romania
          
              Turn Complete - Balkan
                  Balkan collect 33 PUs; end with 35 PUs
                  Units generate 3 Fuel; Balkan end with 3 Fuel
                  Units generate 1 Iron; Balkan end with 1 Iron
          

          Combat Hit Differential Summary :

          Balkan : -1.10
          USSR : -0.90
          

          Savegame

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          • Black_Elk
            Black_Elk last edited by

            TripleA Turn Summary: Finland round 5

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 5
            
                Combat Move - Finland
                    1 Infantry and 1 Light-Tank moved from Murmansk to Lapland
                    1 SP-Artillery moved from Finland to Leningrad
                    1 Infantry moved from Finland to Eastern Finland
            
                Combat - Finland
                    Battle in Lapland
                        Finland attack with 1 Infantry and 1 Light-Tank
                        USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                            Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits
                            USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Finland lost in Lapland
                            Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                            Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                            Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits
                            Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits
                            Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits
                            USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the USSR lost in Lapland
                        Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                        Casualties for Finland: 1 Infantry
                        Casualties for USSR: 1 Infantry
            
                Non Combat Move - Finland
            
                Export to Germany - Finland
                    Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                    Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
            
                Purchase Units - Finland
                    Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; 
            
                Place Units - Finland
                    1 Fighter placed in Finland
            
                Turn Complete - Finland
                    Finland collect 14 PUs; end with 15 PUs
                    Units generate 3 Fuel; Finland end with 3 Fuel
                    Units generate 2 Iron; Finland end with 3 Iron
            

            Combat Hit Differential Summary :

            Finland : -2.20
            USSR : -0.80
            

            Savegame

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            • Black_Elk
              Black_Elk last edited by

              Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

              Russia is up

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              • redrum
                redrum Admin last edited by

                TripleA Turn Summary: USSR round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 5
                
                    Combat Move - USSR
                        1 Air-Transport and 1 Infantry moved from Archangel to Murmansk
                        1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                        1 Fighter moved from Archangel to Lapland
                        1 Artillery and 2 Infantrys moved from Stalingrad to Volga
                        1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine
                        4 Infantrys moved from Stalingrad to Central Russia
                        1 Fighter moved from Moscow to Central Russia
                        1 Artillery moved from Stalingrad to Central Russia
                        1 Anti-Air moved from Moscow to Central Russia
                        2 Infantrys moved from Moscow to Central Russia
                        1 Air-Transport moved from Moscow to Central Russia
                
                    Combat - USSR
                        USSR lands units in Murmansk
                        USSR creates battle in territory Murmansk
                        Battle in Volga
                            USSR attack with 1 Artillery and 2 Infantrys
                            Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits
                                Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits
                            1 SP-Artillery owned by the Balkan lost in Volga
                            USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                            Casualties for Balkan: 1 SP-Artillery
                        Battle in Central Russia
                            USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys
                            Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits
                                Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits
                                1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                                USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits
                                Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits
                                2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia
                                USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits
                                Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits
                                2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia
                            USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                            Casualties for USSR: 1 Anti-Air and 5 Infantrys
                            Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                        Battle in Lapland
                            USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                            Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank
                                USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits
                                Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits
                                USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits
                                Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits
                                USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits
                                Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits
                            1 Light-Tank owned by the Finland lost in Lapland
                            USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15
                            Casualties for Finland: 1 Light-Tank
                        Battle in Eastern Ukraine
                            USSR attack with 1 Artillery and 2 Infantrys
                            Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits
                                Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine
                            USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                            Casualties for USSR: 1 Infantry
                            Casualties for Balkan: 1 Infantry
                
                    Non Combat Move - USSR
                        1 Fighter moved from Lapland to Archangel
                        1 Air-Transport moved from Lapland to Archangel
                        1 Air-Transport moved from Murmansk to Archangel
                        1 Air-Transport and 1 Fighter moved from Central Russia to Moscow
                        1 Air-Transport moved from Siberia to Moscow
                        1 Commissar moved from Moscow to Archangel
                        1 Artillery moved from Archangel to Moscow
                        1 Artillery moved from Archangel to Moscow
                        3 Infantrys moved from Moscow to Archangel
                        2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow
                        1 Mech-Inf moved from Stalingrad to Moscow
                        3 Infantrys moved from Moscow to Archangel
                        3 Mech-Infs moved from Archangel to Moscow
                
                    Purchase Units - USSR
                        USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; 
                
                    Place Units - USSR
                        1 Infantry placed in Stalingrad
                        4 Infantrys and 1 Tank-Destroyer placed in Irkutsk
                        1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow
                        1 Commissar and 4 Infantrys placed in Archangel
                
                    Turn Complete - USSR
                        USSR collect 137 PUs; end with 137 PUs
                        Units generate 50 Fuel; USSR end with 134 Fuel
                        Units generate 6 SS; USSR end with 6 SS
                        Units generate 4 Officials; USSR end with 5 Officials
                        Units generate 8 Iron; USSR end with 15 Iron
                        USSR creates 1 Air-Transport in Siberia
                

                Combat Hit Differential Summary :

                Balkan : -0.30
                Finland : -1.20
                USSR : 0.90
                Germany : 3.10
                

                Savegame

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                • redrum
                  redrum Admin last edited by

                  TripleA Turn Summary: Britain round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - Britain
                          1 Fighter moved from North Sea Zone to Archangel
                          2 Dive-Bombers moved from England to Denmark
                          2 Fighters moved from North Sea Zone to Denmark
                          2 Infantrys moved from England to North Sea Zone
                          2 Infantrys moved from North Sea Zone to Denmark
                          3 Infantrys moved from England to North Sea Zone
                          3 Infantrys moved from North Sea Zone to France
                          1 Infantry moved from Normandy to France
                  
                      Combat - Britain
                          Battle in Denmark
                              Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys
                              Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                  Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits
                                  Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Germany lost in Denmark
                              Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                              Casualties for Germany: 1 Infantry
                          Battle in France
                              Britain attack with 4 Infantrys
                              Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                  Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                              1 Anti-Air owned by the Italy lost in France
                                  Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits
                                  Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Britain lost in France
                                  Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits
                                  Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits
                                  Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits
                                  Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Italy lost in France
                              Britain captures one of France capitals
                              Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9
                              Casualties for Italy: 1 Anti-Air and 1 Infantry
                              Casualties for Britain: 1 Infantry
                  
                      Non Combat Move - Britain
                          1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone
                          1 Dive-Bomber moved from Denmark to Norway
                          1 Air-Transport and 1 Infantry moved from Iceland to Norway
                          1 Air-Transport and 1 Infantry moved from England to Norway
                          1 Infantry moved from England to North Sea Zone
                          1 Artillery moved from England to North Sea Zone
                          1 Artillery moved from England to North Sea Zone
                          2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy
                          1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                          1 Air-Transport moved from Vichy to Gibraltar
                          1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                          2 Infantrys moved from USA North Atlantic to Halifax
                  
                      Aid the Commonwealth - Britain
                          Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support
                          Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support
                          Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel
                          Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2
                          Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support
                          Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support
                          Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel
                          Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2
                  
                      Purchase Units - Britain
                          Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; 
                  
                      Place Units - Britain
                          1 Factory placed in Norway
                          1 Artillery and 4 Infantrys placed in England
                  
                      Turn Complete - Britain
                          Britain collect 74 PUs; end with 76 PUs
                          Units generate 3 SS; Britain end with 3 SS
                          Units generate 13 Fuel; Britain end with 29 Fuel
                          Units generate 2 Iron; Britain end with 8 Iron
                          Britain creates 1 Air-Transport in Halifax
                  

                  Combat Hit Differential Summary :

                  Britain : -1.20
                  Germany : -0.20
                  

                  Savegame

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                  • redrum
                    redrum Admin last edited by

                    TripleA Turn Summary: France round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - France
                                British-Colonies takes Kenya from Italy
                            1 Infantry moved from Vichy to Normandy
                            1 Colonial-Infantry moved from Algeria to Mediterranean Sea Zone
                            1 Colonial-Infantry and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                            1 Colonial-Infantry moved from Tyrrhenian Sea Zone to Sicily
                                  France take Sicily from Italy
                            1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf moved from Algeria to Tunesia
                            1 Colonial-Infantry moved from Algerian Desert to Tunesia
                            1 Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                            1 Artillery and 4 Colonial-Infantrys moved from Ubangi-Shari to Uganda
                            1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                            1 Colonial-Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                    
                        Combat - France
                    
                        Non Combat Move - France
                    
                        Aid the colonies - France
                            France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                            Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 60 PUs
                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                    
                        Purchase Units - France
                            France buy 1 Factory; Remaining resources: 13 Fuel; 5 PUs; 11 CR; 2 Iron; 0 SS; 
                    
                        Place Units - France
                            1 Factory placed in Normandy
                    
                        Turn Complete - France
                            France collect 50 PUs; end with 55 PUs
                            Units generate 4 Fuel; France end with 17 Fuel
                            Units generate 11 CR; France end with 22 CR
                            Units generate 2 SS; France end with 2 SS
                            Units generate 1 Iron; France end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • redrum
                      redrum Admin last edited by

                      TripleA Turn Summary: British-Colonies round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 5
                      
                          Combat Move - British-Colonies
                                  British-Colonies takes Eritrea from Italy
                                  British-Colonies takes Ethiopia from Italy
                                  British-Colonies takes Ethiopia from Italy
                                  British-Colonies takes Eritrea from Italy
                              1 Infantry moved from South Sudan to Eritrea
                              1 Colonial-Infantry moved from Uganda to Ethiopia
                              1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from Nigeria to South Sudan
                              1 Colonial-Infantry moved from Uganda to South Sudan
                              British-Colonies undo move 4.
                              British-Colonies undo move 2.
                              British-Colonies undo move 1.
                              1 Colonial-Infantry moved from Uganda to Ethiopia
                              1 Colonial-Infantry moved from Uganda to Eritrea
                              1 Artillery moved from Northern Congo to Uganda
                              1 Infantry moved from Syria to Transjordan
                              2 Colonial-Infantrys moved from Mallorca to Mediterranean Sea Zone
                              2 Colonial-Infantrys and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                              2 Colonial-Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                              1 Battleship and 2 Cruisers moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                      
                          Combat - British-Colonies
                      
                          Non Combat Move - British-Colonies
                      
                          Purchase Units - British-Colonies
                              British-Colonies buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 6 CR; 0 SS; 
                      
                          Place Units - British-Colonies
                              3 Infantrys and 1 Mech-Inf placed in Nigeria
                      
                          Turn Complete - British-Colonies
                              British-Colonies collect 47 PUs; end with 47 PUs
                              Units generate 9 CR; British-Colonies end with 15 CR
                              Units generate 7 Fuel; British-Colonies end with 25 Fuel
                              Units generate 2 Iron; British-Colonies end with 2 Iron
                              Units generate 1 SS; British-Colonies end with 1 SS
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • redrum
                        redrum Admin last edited by

                        TripleA Turn Summary: South-Africa round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 5
                        
                            Combat Move - South-Africa
                                2 Infantrys and 2 Mech-Infs moved from Tanganyika to Kenya
                                1 Artillery and 1 Infantry moved from Rhodesia to Lindi
                                1 Infantry moved from Bechuanaland to Rhodesia
                                1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                                1 Cruiser moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                        
                            Non Combat Move - South-Africa
                        
                            Purchase Units - South-Africa
                                South-Africa buy 1 Infantry; Remaining resources: 18 Fuel; 2 Iron; 5 PUs; 
                        
                            Place Units - South-Africa
                                1 Infantry placed in South Africa
                        
                            Turn Complete - South-Africa
                                South-Africa collect 15 PUs; end with 20 PUs
                                Units generate 6 Fuel; South-Africa end with 24 Fuel
                                Units generate 1 Iron; South-Africa end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_Elk
                          Black_Elk last edited by

                          TripleA Turn Summary: Italy round 5

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 5
                          
                              Combat Move - Italy
                                  1 Colonial-Infantry moved from Nubian Desert to North Sudan
                                  1 Infantry moved from Nubian Desert to Egypt
                                  1 Infantry moved from Somalia to Ethiopia
                                  1 Fighter moved from Somalia to Ethiopia
                          
                              Combat - Italy
                                  Battle in Ethiopia
                                      Italy attack with 1 Fighter and 1 Infantry
                                      British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                          Italy roll dice for 1 Fighter and 1 Infantry in Ethiopia, round 2 : 1/2 hits, 0.70 expected hits
                                          British-Colonies roll dice for 1 Colonial-Infantry in Ethiopia, round 2 : 1/1 hits, 0.20 expected hits
                                          1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Ethiopia
                                      Italy win with 1 Fighter remaining. Battle score for attacker is -4
                                      Casualties for Italy: 1 Infantry
                                      Casualties for British-Colonies: 1 Colonial-Infantry
                          
                              Non Combat Move - Italy
                                  1 Fighter moved from Ethiopia to Somalia
                          
                              Purchase Units - Italy
                                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                  Italy buy 4 Medium-Tanks and 1 Tank-Destroyer; Remaining resources: 32 Fuel; 2 Iron; 0 PUs; 8 CR; 
                          
                              Place Units - Italy
                                  1 Medium-Tank and 1 Tank-Destroyer placed in Italy
                                  Italy undo move 1.
                                  2 Medium-Tanks and 1 Tank-Destroyer placed in Somalia
                                  1 Medium-Tank placed in Libya
                                  1 Medium-Tank placed in Italy
                                  1 Submarine placed in Red Sea Zone
                          
                              Turn Complete - Italy
                                  Italy collect 67 PUs; end with 67 PUs
                                  Units generate 8 Fuel; Italy end with 40 Fuel
                                  Units generate 2 Iron; Italy end with 4 Iron
                                  Units generate 3 CR; Italy end with 11 CR
                          

                          Combat Hit Differential Summary :

                          Italy : 0.30
                          British-Colonies : 0.80
                          

                          Savegame

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                          • Black_Elk
                            Black_Elk last edited by

                            TripleA Turn Summary: Iraq round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 5
                            
                                Combat Move - Iraq
                            
                                Purchase Units - Iraq
                                    Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                            
                                Turn Complete - Iraq
                                    Iraq collect 0 PUs; end with 20 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_Elk
                              Black_Elk last edited by

                              TripleA Turn Summary: Iran round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 5
                              
                                  Combat Move - Iran
                              
                                  Purchase Units - Iran
                                      Iran buy 1 Infantry; Remaining resources: 2 Fuel; 1 Iron; 6 PUs; 0 CR; 
                              
                                  Place Units - Iran
                                      1 Infantry placed in Egypt
                              
                                  Turn Complete - Iran
                                      Iran collect 6 PUs; end with 12 PUs
                                      Units generate 1 Fuel; Iran end with 3 Fuel
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Frostion
                                Frostion Admin last edited by

                                I am following this game closely 😊 It's very interesting.

                                I have tried to look at both of your fuel usages and fuel income. Her in the fifth round most starting units should have been moved to the front lines and the game should have progressed enough to give a good picture of how much fuel the nations have access to.

                                I get the impression that all the big nations have more than enough fuel, and also that some of the minors, like Finland, Balkan and South Africa are running on fumes, unless nations like Germany and Britain give some fuel to the little guys.

                                If this is the case, then it is kind of like I imagined and would like it to be. The big guy's surpluses should be considered spent on the little guys.

                                How have you experienced the fuel need and availability? l am of course asking to figure out if some barrels from majors or minors should be removed.

                                redrum 1 Reply Last reply Reply Quote 1
                                • redrum
                                  redrum Admin @Frostion last edited by

                                  @Frostion I think our first game was probably a better representation of how fuel would normally play out. In this game, Italy's fleet got crushed early so has used very little fuel. The Germans have also not moved their fleet much as they got boxed into the Baltic early. Allies fuel usage is probably close to standard except Russia is getting +20 from the Middle East that normally they wouldn't have.

                                  My general feel is something like this:

                                  • Germany & Japan are probably about right in terms of fuel as they tend to have big fleets and usually need to move them around
                                  • Italy has very little fuel and if they maintain their fleet then tend to run out very quickly and absolutely need the Middle East aid
                                  • UK has very little fuel income and rely on US aid
                                  • Russia fuel income is probably about right
                                  • US tends to have a lot of extra fuel but need to give some to UK and UK minors
                                  • Rest of the minors are tough to call as really depends if the survive or expand and what they build

                                  I find myself thinking about fuel fairly often and it ends up depending a lot on if large fleets survive and move around. If fleets are killed or traded then you tend to end up with excess fuel. I probably wouldn't change much except maybe give UK/Italy a bit more and USA a bit less.

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                                  • Black_Elk
                                    Black_Elk last edited by Black_Elk

                                    Yeah, I think I took a licking both times out and this one will conclude probably with a VC in Africa well before reaching the nuclear age, so not sure how informative it'd be in terms of overall balance haha. But for resources my impression is basically the same as redrums.

                                    Not sure how reliable Germany can be as a source of fuel for the team early on, since G has a lot of pressing needs for it. I guess it comes down to whether you have to move the whole fleet or not in a given round. I was woefully on the defensive the entire time, but I'd imagine if staying forward on the other side of danish straits with the navy, that it could be a major drain if you suddenly need to move out for an attack or pull back to survive. Maybe if more tanks/mech had survived out of G1, that may have forced more tough decisions between the two. As it was Germany was mainly trying to hold the line in the east, and Italy didn't have much need, so I haven't had to think about it all that much this game lol.

                                    I'm not sure how much fuel I'd remove at this point, unless you think USA is too flush. My feeling is that there should probably be enough starting fuel for the majors to accommodate the aircraft that are likely to enter play during the first couple rounds, since they seem to drain fuel the fastest, and they are relatively few in number at the outset (meaning players will probably buy several more). When running dry the most expedient solution seems to be leaving a fleet or mobile ground stack somewhere it can camp defensively for a round or two to recover the reserve. It's hard not to move fighters around. Some locations are more attractive for camping than others, Truk and Hawaii come to mind, since they kind of hold each other in check. North Sea Zone, Celtic Sea Zone, Trafalgar Sea Zone, and Tyrennian Sea zone are similar. Or on land a spot like Leningrad or Morocco. Basically places you can stop and set up shop, threatening without actually moving to do so.

                                    I don't know, maybe now that I've had my ass handed to me a couple times and had a chance to see what's what, the next couple games might be me representative of the standard lol

                                    redrum 1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin @Black_Elk last edited by

                                      @Black_Elk I'm just getting revenge on you for beating up the AI so many times 🙂

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                                      • Black_Elk
                                        Black_Elk last edited by Black_Elk

                                        I do love that machine, it never throws in the towel hehe. Figure I gotta do my level best to fight the good fight here, even if team axis is sweating bullets. I've actually been really impressed with the AIs progress on this map from the first time out till now. I think all it really needs to hold its own against the newb on this sort of map is some way for the map designer to script some decent openers. Not entirely sure what that might look like but I think some dynamic way to set priority land or sz tiles for each nation/team at the outset in the xml would be cool. Most maps have some kind of VC system for the win so I guess that'd be ideal if those tiles were flagged, or same deal with canals. Most of the complex stuff seems to occur in round 1, so I wonder if there might be a way to teach the AI how to adopt maybe like a handful of winning openers. Maybe one has Axis focusing on priority India, another on priority Russia, where Italy/Japan throw their weight one way or the other depending on which strategy the machine falls on for that game. Something similar for Allies maybe where USA drives hard vs Pacific, or Africa, or Scandinavia/Europe depending on the opening script. Not sure what the possibilities are there, but I could see something like that working here or for the some of the standard A&A style maps. A couple guiding hand interventions to set the AI on the right path, since it does pretty well for itself once the optimal conditions are arrived at on the ground/sea. Its just hard to generalize what that is into a universal logic, so maybe the trick is just to give it a script for the first round, and then let it find its natural groove after that.

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                                        • redrum
                                          redrum Admin last edited by

                                          TripleA Turn Summary: British-India round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - British-India
                                                      British-India takes Southern Thailand from Thailand
                                                  1 Infantry moved from Lower Burma to Southern Thailand
                                                  1 Infantry moved from Burma to Hanoi
                                                  2 Fighters moved from French Indochina to Hanoi
                                          
                                              Combat - British-India
                                                  Battle in Hanoi
                                                      British-India attack with 2 Fighters and 1 Infantry
                                                      Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                          British-India roll dice for 2 Fighters and 1 Infantry in Hanoi, round 2 : 2/3 hits, 1.20 expected hits
                                                          Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan lost in Hanoi
                                                      French-Colonies takes Hanoi from Japan
                                                      British-India win
                                                      . Battle score for attacker is 10
                                                      Casualties for Japan: 1 Infantry
                                          
                                              Non Combat Move - British-India
                                                  1 Colonial-Infantry moved from Bengal to Burma
                                                  3 Anti-Airs and 2 Infantrys moved from Bengal to Lower Burma
                                                  1 Colonial-Infantry moved from Orissa to Bengal
                                                  2 Colonial-Infantrys moved from Nepal to Bengal
                                                  1 Infantry and 1 Mech-Inf moved from India to Bengal
                                                  1 Infantry moved from India to Orissa
                                                  1 Fighter moved from India to French Indochina
                                                  2 Fighters moved from Hanoi to French Indochina
                                                  1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                          
                                              Purchase Units - British-India
                                                  British-India buy 1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf; Remaining resources: 21 Fuel; 0 Iron; 0 PUs; 4 CR; 0 SS; 
                                          
                                              Place Units - British-India
                                                  1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf placed in India
                                          
                                              Turn Complete - British-India
                                                  British-India collect 47 PUs; end with 47 PUs
                                                  Units generate 2 SS; British-India end with 2 SS
                                                  Units generate 9 Fuel; British-India end with 30 Fuel
                                                  Units generate 6 CR; British-India end with 10 CR
                                                  Units generate 2 Iron; British-India end with 2 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Japan : -0.30
                                          British-India : 0.80
                                          

                                          Savegame

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                                          • redrum
                                            redrum Admin last edited by

                                            TripleA Turn Summary: French-Colonies round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - French-Colonies
                                                    2 Artillerys, 5 Colonial-Infantrys and 13 Infantrys moved from French Indochina to Thailand
                                                    French-Colonies undo move 1.
                                            
                                                Combat - French-Colonies
                                            
                                                Purchase Units - French-Colonies
                                                    French-Colonies buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 33 Fuel; 0 PUs; 8 CR; 1 Iron; 0 SS; 
                                            
                                                Place Units - French-Colonies
                                                    1 Dive-Bomber and 4 Infantrys placed in French Indochina
                                            
                                                Turn Complete - French-Colonies
                                                    French-Colonies collect 40 PUs; end with 40 PUs
                                                    Units generate 7 Fuel; French-Colonies end with 40 Fuel
                                                    Units generate 1 Iron; French-Colonies end with 2 Iron
                                                    Units generate 5 CR; French-Colonies end with 13 CR
                                                    Units generate 1 SS; French-Colonies end with 1 SS
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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