Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)


  • Admin

    Standard settings. Dice.

    Good luck!


  • Admin

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:37:33 PM
    Savegame


  • Admin

    TripleA Turn Summary: Crowton round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Crowton
            Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
            1 Lgt-Cavalry moved from Oldengard to Faraway
                  Crowton take Maningscar from Barbarians
                  Crowton take Faraway from Barbarians
            1 Lgt-Infantry moved from Glassville to Iceburn
                  Crowton take Iceburn from Barbarians
            1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22
            1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 29
                  Crowton take Sea Zone 25 from Pirates
                  Crowton take Sea Zone 27 from Pirates
                  Crowton take Sea Zone 29 from Pirates
            1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 29 to Safe Haven
    
        Combat - Crowton
            Battle in Safe Haven
    
        Non Combat Move - Crowton
    
        Turn Complete - Crowton
            Crowton collect 18 PUs (3 lost to blockades); end with 18 PUs
            Units generate 6 Food; Crowton end with 6 Food
            Units generate 3 Wood; Crowton end with 3 Wood
            Units generate -15 PUs; Crowton end with 3 PUs
            Units generate 3 Metal; Crowton end with 3 Metal
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    @Black_Elk Game up. Figured we can start by PBF and always jump into the lobby for a few rounds if we want.

    Good luck!



  • @redrum Sounds good. Should be back at home in a couple hours. Will fire off a turn then

    best



  • TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Elves
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
            1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                  Elves take Sea Zone 7 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Tirith
            1 Lgt-Cavalry moved from Durlan Steppes to Durlan Ranges
                  Elves take Durlan Ranges from Murlocs
            1 Lgt-Cavalry moved from Durlan Ranges to The Outlands
                  Elves take The Outlands from Murlocs
            1 Lgt-Infantry moved from Durlan North Coast to Volodar Point
                  Elves take Volodar Point from Murlocs
    
        Combat - Elves
            Elves has abandoned Sea Zone 51 to Undead
            Battle in Sea Zone 6
                Elves attack with 1 Bireme
                Pirates defend with 1 Pirate-Boat
                    Elves roll dice for 1 Bireme in Sea Zone 6, round 2 : 1/1 hits, 0.75 expected hits
                    Pirates roll dice for 1 Pirate-Boat in Sea Zone 6, round 2 : 0/1 hits, 0.38 expected hits
                1 Pirate-Boat owned by the Pirates lost in Sea Zone 6
                Elves win, taking Sea Zone 51 from Pirates, taking Sea Zone 6 from Pirates with 1 Bireme remaining. Battle score for attacker is 45
                Casualties for Pirates: 1 Pirate-Boat
            Battle in Oorsik Tirith
                Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                    Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 2 : 0/2 hits, 0.88 expected hits
                    Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 0/1 hits, 0.38 expected hits
                    Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 3 : 0/2 hits, 0.88 expected hits
                    Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                1 Lgt-Infantry owned by the Elves lost in Oorsik Tirith
                    Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 4 : 1/1 hits, 0.50 expected hits
                    Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 4 : 0/1 hits, 0.38 expected hits
                    1 Kobold owned by the Kobolds lost in Oorsik Tirith
                Some non-combat units are destroyed: 
                Elves win, taking Oorsik Tirith from Kobolds with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                Casualties for Elves: 1 Lgt-Infantry
                Casualties for Kobolds: 1 Kobold
    
        Non Combat Move - Elves
    
        Turn Complete - Elves
            Elves collect 20 PUs; end with 20 PUs
            Units generate 3 Metal; Elves end with 3 Metal
            Units generate 4 Food; Elves end with 4 Food
            Units generate 6 Wood; Elves end with 6 Wood
            Units generate -15 PUs; Elves end with 5 PUs
    

    Combat Hit Differential Summary :

    Elves : -1.00
    Pirates : -0.38
    Kobolds : -0.13
    

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Greenskins
            1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                  Greenskins take Sea Zone 67 from Pirates
                  Greenskins take Sea Zone 68 from Pirates
            1 Lgt-Infantry moved from Rackelton to Sea Zone 68
            1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
            1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                  Greenskins take Bleak Wall from Gnolls
                  Greenskins take Bleak Borderlands from Gnolls
            1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                  Greenskins take Dusty Mountains from Gnolls
            1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
    
        Combat - Greenskins
            Battle in East Winterpass
                Greenskins loses 0 PUs for violating East Winterpasss neutrality.
    
        Non Combat Move - Greenskins
    
        Turn Complete - Greenskins
            Greenskins collect 19 PUs; end with 19 PUs
            Units generate -15 PUs; Greenskins end with 4 PUs
            Units generate 3 Food; Greenskins end with 3 Food
            Units generate 3 Metal; Greenskins end with 3 Metal
            Units generate 3 Wood; Greenskins end with 3 Wood
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    @Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.


  • Admin

    TripleA Turn Summary: Greenskins round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Greenskins
            1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                  Greenskins take Bleak Wall from Gnolls
                  Greenskins take Bleak Borderlands from Gnolls
            1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                  Greenskins take Sea Zone 67 from Pirates
                  Greenskins take Sea Zone 68 from Pirates
            1 Lgt-Infantry moved from Rackelton to Sea Zone 68
            1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
            1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                  Greenskins take Dusty Mountains from Gnolls
            1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
    
        Combat - Greenskins
            Battle in East Winterpass
                Greenskins loses 0 PUs for violating East Winterpasss neutrality.
    
        Non Combat Move - Greenskins
    
        Turn Complete - Greenskins
            Greenskins collect 19 PUs; end with 19 PUs
            Units generate -15 PUs; Greenskins end with 4 PUs
            Units generate 3 Food; Greenskins end with 3 Food
            Units generate 3 Metal; Greenskins end with 3 Metal
            Units generate 3 Wood; Greenskins end with 3 Wood
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Lionia round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Lionia
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                  Lionia take Sea Zone 54 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
            1 Spearmen moved from Lionport to Lionian Plains
            1 Lgt-Infantry moved from Millshire to Seatopian Hills
                  Lionia take Seatopian Hills from Murlocs
    
        Combat - Lionia
            Battle in Farhaven
                Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                    Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                    Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                    1 Barbarian owned by the Barbarians lost in Farhaven
                Some non-combat units are destroyed: 
                Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                Casualties for Barbarians: 1 Barbarian
    
        Non Combat Move - Lionia
    
        Turn Complete - Lionia
            Lionia collect 20 PUs; end with 20 PUs
            Units generate 6 Metal; Lionia end with 6 Metal
            Units generate 6 Food; Lionia end with 6 Food
            Units generate -15 PUs; Lionia end with 5 PUs
            Units generate 3 Wood; Lionia end with 3 Wood
    

    Combat Hit Differential Summary :

    Lionia : 0.13
    Barbarians : -0.38
    

    Savegame



  • TripleA Move Summary: Lionia round 1

    TripleA Move Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Lionia
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                  Lionia take Sea Zone 54 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
            1 Lgt-Cavalry moved from Freegrass to Lion Heights
                  Lionia take Lion Heights from Barbarians
            1 Spearmen moved from Lionport to Lionian Plains
            1 Lgt-Infantry moved from Millshire to Seatopian Hills
                  Lionia take Seatopian Hills from Murlocs
    

    Savegame



  • TripleA Turn Summary: Lionia round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Lionia
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                  Lionia take Sea Zone 54 from Pirates
            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
            1 Lgt-Cavalry moved from Freegrass to Lion Heights
                  Lionia take Lion Heights from Barbarians
            1 Spearmen moved from Lionport to Lionian Plains
            1 Lgt-Infantry moved from Millshire to Seatopian Hills
                  Lionia take Seatopian Hills from Murlocs
    
        Combat - Lionia
            Battle in Farhaven
                Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                    Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                    Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                Some non-combat units are destroyed: 
                Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                Casualties for Lionia: 1 Lgt-Infantry
                Casualties for Barbarians: 1 Barbarian
    
        Non Combat Move - Lionia
    
        Turn Complete - Lionia
            Lionia collect 21 PUs; end with 21 PUs
            Units generate 6 Metal; Lionia end with 6 Metal
            Units generate 6 Food; Lionia end with 6 Food
            Units generate -15 PUs; Lionia end with 6 PUs
            Units generate 3 Wood; Lionia end with 3 Wood
    

    Combat Hit Differential Summary :

    Lionia : 0.13
    Barbarians : 0.63
    

    Savegame



  • Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.

    Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.

    The Undead are up


  • Admin

    @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂


  • Admin

    TripleA Turn Summary: Undead round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Undead
            1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                  Undead take Hinderland Zone 9 from Ogres
            1 Lgt-Infantry moved from Blackwell to Decaying Soils
            1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
            1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
            1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
            1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                  Undead take Sea Zone 48 from Pirates
            1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
    
        Combat - Undead
            Undead creates battle in territory Bridge of No Return
            Battle in Bog of Eternal Stench
    
        Non Combat Move - Undead
    
        Turn Complete - Undead
            Undead collect 17 PUs; end with 17 PUs
            Units generate 3 Wood; Undead end with 3 Wood
            Units generate 3 Food; Undead end with 3 Food
            Units generate 3 Metal; Undead end with 3 Metal
            Units generate -15 PUs; Undead end with 2 PUs
            Undead creates 1 Zombies in Bridge of No Return
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 1
    
        Combat Move - Dwarves
            1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                  Dwarves take Sea Zone 32 from Pirates
                  Dwarves take Sea Zone 36 from Pirates
            1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
            1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                  Dwarves take Mount Thoril from Kobolds
    
        Combat - Dwarves
            Battle in Grimholt
    
        Non Combat Move - Dwarves
    
        Turn Complete - Dwarves
            Dwarves collect 20 PUs; end with 20 PUs
            Units generate -15 PUs; Dwarves end with 5 PUs
            Units generate 4 Food; Dwarves end with 4 Food
            Units generate 3 Metal; Dwarves end with 3 Metal
            Units generate 3 Wood; Dwarves end with 3 Wood
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    TripleA Turn Summary: Crowton round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 2
    
        Combat Move - Crowton
                Crowton converts Young-Water-Dragon into different units
            1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                  Crowton take Winterboar Hills from Kobolds
            1 Spearmen moved from Safe Haven to Sea Zone 29
            1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                  Crowton take Sea Zone 30 from Pirates
                  Crowton take Sea Zone 33 from Pirates
            1 Spearmen moved from Sea Zone 33 to Gillshore
            1 Lgt-Cavalry moved from Faraway to Barrenbor
                  Crowton take Barrenbor from Barbarians
            1 Lgt-Infantry moved from Iceburn to Maningscar
            1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
    
        Combat - Crowton
            Battle in Gillshore
                Crowton captures one of Kobolds capitals
                Some non-combat units are destroyed: 
    
        Non Combat Move - Crowton
    
        Turn Complete - Crowton
            Crowton collect 25 PUs; end with 28 PUs
            Units generate 4 Food; Crowton end with 10 Food
            Units generate 3 Wood; Crowton end with 6 Wood
            Units generate -15 PUs; Crowton end with 13 PUs
            Units generate 3 Metal; Crowton end with 6 Metal
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 2
    
        Combat Move - Elves
            1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
            1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                  Elves take Doomed Bridge from Gnolls
                  Elves take Doomed Passage from Gnolls
            1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                  Elves take Oorsik Hills from Kobolds
            1 Bireme moved from Sea Zone 6 to Sea Zone 8
            1 Spearmen moved from Athondir to Sea Zone 8
            1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
            1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                  Elves take Oorsik Forest from Kobolds
            1 Auxiliaries moved from Athondir to Durlan Steppes
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Turn Complete - Elves
            Elves collect 27 PUs; end with 32 PUs
            Units generate 3 Metal; Elves end with 6 Metal
            Units generate 4 Food; Elves end with 8 Food
            Units generate 6 Wood; Elves end with 12 Wood
            Units generate -15 PUs; Elves end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    TripleA Turn Summary: Greenskins round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 2
    
        Combat Move - Greenskins
                Greenskins loses 0 PUs for violating Winterpasss neutrality.
            1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                  Greenskins take Eastern Pontic Desert from Gnolls
            1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                  Greenskins take Surigard from Barbarians
            1 Lgt-Infantry moved from East Winterpass to Winterpass
                  Greenskins take Winterpass from Neutral
            1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                  Greenskins take Godheim from Ogres
            1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                  Greenskins take Dusty Heights from Gnolls
            1 Monoreme moved from Sea Zone 68 to Sea Zone 72
            1 Auxiliaries moved from Orcengor to Sea Zone 72
            1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                  Greenskins take Slavebridge from Gnolls
            1 Rangers moved from Warg Caves to Orcengor
    
        Combat - Greenskins
    
        Non Combat Move - Greenskins
    
        Turn Complete - Greenskins
            Greenskins collect 31 PUs; end with 35 PUs
            Units generate 5 Food; Greenskins end with 8 Food
            Units generate -15 PUs; Greenskins end with 20 PUs
            Units generate 6 Metal; Greenskins end with 9 Metal
            Units generate 3 Wood; Greenskins end with 6 Wood
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Lionia round 2

    TripleA Turn Summary for game: Dragon War, version: 1.2.3

    Game History

    Round: 2
    
        Combat Move - Lionia
            1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                  Lionia take Gemrock Mines from Murlocs
            1 Hvy-Infantry moved from Farhaven to Wilderpoint
                  Lionia take Wilderpoint from Barbarians
            1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                  Lionia take Caves of the Giant Lion from Barbarians
            1 Lgt-Infantry moved from Farhaven to Sea Zone 54
            1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                  Lionia take Sea Zone 53 from Pirates
                  Lionia take Sea Zone 52 from Pirates
            1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
            1 Spearmen moved from Lionian Plains to Jade Rivers
                  Lionia take Jade Rivers from Barbarians
            1 Auxiliaries moved from Lionport to Lionian Plains
    
        Combat - Lionia
            Battle in Bluebeard Island
                Some non-combat units are destroyed: 
    
        Non Combat Move - Lionia
    
        Turn Complete - Lionia
            Lionia collect 28 PUs; end with 33 PUs
            Units generate 6 Metal; Lionia end with 12 Metal
            Units generate 6 Food; Lionia end with 12 Food
            Units generate -15 PUs; Lionia end with 18 PUs
            Units generate 3 Wood; Lionia end with 6 Wood
    

    Combat Hit Differential Summary :

    Savegame