TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

    Scheduled Pinned Locked Moved Play By Forum
    79 Posts 4 Posters 26.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Undead round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 1
        
            Combat Move - Undead
                1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                      Undead take Hinderland Zone 9 from Ogres
                1 Lgt-Infantry moved from Blackwell to Decaying Soils
                1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
                1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
                1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
                1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                      Undead take Sea Zone 48 from Pirates
                1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
        
            Combat - Undead
                Undead creates battle in territory Bridge of No Return
                Battle in Bog of Eternal Stench
        
            Non Combat Move - Undead
        
            Turn Complete - Undead
                Undead collect 17 PUs; end with 17 PUs
                Units generate 3 Wood; Undead end with 3 Wood
                Units generate 3 Food; Undead end with 3 Food
                Units generate 3 Metal; Undead end with 3 Metal
                Units generate -15 PUs; Undead end with 2 PUs
                Undead creates 1 Zombies in Bridge of No Return
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Dwarves round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 1
          
              Combat Move - Dwarves
                  1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                        Dwarves take Sea Zone 32 from Pirates
                        Dwarves take Sea Zone 36 from Pirates
                  1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
                  1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                        Dwarves take Mount Thoril from Kobolds
          
              Combat - Dwarves
                  Battle in Grimholt
          
              Non Combat Move - Dwarves
          
              Turn Complete - Dwarves
                  Dwarves collect 20 PUs; end with 20 PUs
                  Units generate -15 PUs; Dwarves end with 5 PUs
                  Units generate 4 Food; Dwarves end with 4 Food
                  Units generate 3 Metal; Dwarves end with 3 Metal
                  Units generate 3 Wood; Dwarves end with 3 Wood
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Crowton round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 2
            
                Combat Move - Crowton
                        Crowton converts Young-Water-Dragon into different units
                    1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                          Crowton take Winterboar Hills from Kobolds
                    1 Spearmen moved from Safe Haven to Sea Zone 29
                    1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                          Crowton take Sea Zone 30 from Pirates
                          Crowton take Sea Zone 33 from Pirates
                    1 Spearmen moved from Sea Zone 33 to Gillshore
                    1 Lgt-Cavalry moved from Faraway to Barrenbor
                          Crowton take Barrenbor from Barbarians
                    1 Lgt-Infantry moved from Iceburn to Maningscar
                    1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
            
                Combat - Crowton
                    Battle in Gillshore
                        Crowton captures one of Kobolds capitals
                        Some non-combat units are destroyed: 
            
                Non Combat Move - Crowton
            
                Turn Complete - Crowton
                    Crowton collect 25 PUs; end with 28 PUs
                    Units generate 4 Food; Crowton end with 10 Food
                    Units generate 3 Wood; Crowton end with 6 Wood
                    Units generate -15 PUs; Crowton end with 13 PUs
                    Units generate 3 Metal; Crowton end with 6 Metal
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Elves round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 2
              
                  Combat Move - Elves
                      1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                      1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                            Elves take Doomed Bridge from Gnolls
                            Elves take Doomed Passage from Gnolls
                      1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                            Elves take Oorsik Hills from Kobolds
                      1 Bireme moved from Sea Zone 6 to Sea Zone 8
                      1 Spearmen moved from Athondir to Sea Zone 8
                      1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                      1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                            Elves take Oorsik Forest from Kobolds
                      1 Auxiliaries moved from Athondir to Durlan Steppes
              
                  Combat - Elves
              
                  Non Combat Move - Elves
              
                  Turn Complete - Elves
                      Elves collect 27 PUs; end with 32 PUs
                      Units generate 3 Metal; Elves end with 6 Metal
                      Units generate 4 Food; Elves end with 8 Food
                      Units generate 6 Wood; Elves end with 12 Wood
                      Units generate -15 PUs; Elves end with 17 PUs
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Greenskins round 2

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 2
                
                    Combat Move - Greenskins
                            Greenskins loses 0 PUs for violating Winterpasss neutrality.
                        1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                              Greenskins take Eastern Pontic Desert from Gnolls
                        1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                              Greenskins take Surigard from Barbarians
                        1 Lgt-Infantry moved from East Winterpass to Winterpass
                              Greenskins take Winterpass from Neutral
                        1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                              Greenskins take Godheim from Ogres
                        1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                              Greenskins take Dusty Heights from Gnolls
                        1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                        1 Auxiliaries moved from Orcengor to Sea Zone 72
                        1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                              Greenskins take Slavebridge from Gnolls
                        1 Rangers moved from Warg Caves to Orcengor
                
                    Combat - Greenskins
                
                    Non Combat Move - Greenskins
                
                    Turn Complete - Greenskins
                        Greenskins collect 31 PUs; end with 35 PUs
                        Units generate 5 Food; Greenskins end with 8 Food
                        Units generate -15 PUs; Greenskins end with 20 PUs
                        Units generate 6 Metal; Greenskins end with 9 Metal
                        Units generate 3 Wood; Greenskins end with 6 Wood
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 2

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 2
                  
                      Combat Move - Lionia
                          1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                Lionia take Gemrock Mines from Murlocs
                          1 Hvy-Infantry moved from Farhaven to Wilderpoint
                                Lionia take Wilderpoint from Barbarians
                          1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                                Lionia take Caves of the Giant Lion from Barbarians
                          1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                          1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                                Lionia take Sea Zone 53 from Pirates
                                Lionia take Sea Zone 52 from Pirates
                          1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                          1 Spearmen moved from Lionian Plains to Jade Rivers
                                Lionia take Jade Rivers from Barbarians
                          1 Auxiliaries moved from Lionport to Lionian Plains
                  
                      Combat - Lionia
                          Battle in Bluebeard Island
                              Some non-combat units are destroyed: 
                  
                      Non Combat Move - Lionia
                  
                      Turn Complete - Lionia
                          Lionia collect 28 PUs; end with 33 PUs
                          Units generate 6 Metal; Lionia end with 12 Metal
                          Units generate 6 Food; Lionia end with 12 Food
                          Units generate -15 PUs; Lionia end with 18 PUs
                          Units generate 3 Wood; Lionia end with 6 Wood
                  

                  Combat Hit Differential Summary :

                  Savegame

                  Black_ElkB 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Undead round 2

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 2
                    
                        Combat Move - Undead
                                Some non-combat units are destroyed: 
                            1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                                  Undead take East Witching Mountains from Gnolls
                            1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                            1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                                  Undead take Hexmire from Gnolls
                            1 Zombies moved from Bridge of No Return to Zool Twins
                                  Undead take Zool Twins from Kobolds
                            1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                            1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                                  Undead take Lifeless Barrens from Barbarians
                            1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                                  Undead take North Hinderlands from Ogres
                                  Undead take Hinderland Zone 8 from Ogres
                            1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                  Undead take Hinderland Zone 7 from Ogres
                    
                        Combat - Undead
                    
                        Non Combat Move - Undead
                    
                        Turn Complete - Undead
                            Undead collect 26 PUs; end with 28 PUs
                            Units generate 6 Wood; Undead end with 9 Wood
                            Units generate 4 Food; Undead end with 7 Food
                            Units generate 6 Metal; Undead end with 9 Metal
                            Units generate -15 PUs; Undead end with 13 PUs
                            Undead creates 1 Zombies in Plagued Fields
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Dwarves round 2

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 2
                      
                          Combat Move - Dwarves
                              1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                                    Dwarves take Lost Furlongs from Barbarians
                              1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                              1 Gnomes moved from Sea Zone 36 to Mount Terror
                                    Dwarves take Mount Terror from Barbarians
                              1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                    Dwarves take Greyhood Holdings from Murlocs
                              1 Halflings moved from Halfling Meadows to Ironhorn
                              1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                                    Dwarves take West Parnesis Desert from Kobolds
                              1 Spearmen moved from Ironhorn to East Parnesis Desert
                                    Dwarves take East Parnesis Desert from Kobolds
                              1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                                    Dwarves take Adamant Mines from Kobolds
                      
                          Combat - Dwarves
                      
                          Non Combat Move - Dwarves
                      
                          Turn Complete - Dwarves
                              Dwarves collect 29 PUs; end with 34 PUs
                              Units generate 6 Wood; Dwarves end with 9 Wood
                              Units generate -15 PUs; Dwarves end with 19 PUs
                              Units generate 4 Food; Dwarves end with 8 Food
                              Units generate 6 Metal; Dwarves end with 9 Metal
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 3
                        
                            Combat Move - Crowton
                                1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31
                                      Crowton take Sea Zone 28 from Pirates
                                      Crowton take Sea Zone 31 from Dwarves
                                1 Spearmen moved from Gillshore to Sea Zone 33
                                1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33
                                1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26
                                      Crowton take Sea Zone 26 from Pirates
                                1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                1 Lgt-Cavalry moved from Barrenbor to Dolmarsh
                                1 Lgt-Infantry moved from Maningscar to Dolmarsh
                                1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                1 Auxiliaries moved from Stormwood to Oldengard
                        
                            Combat - Crowton
                                Battle in Mithrildon
                                    Some non-combat units are destroyed: 
                                    Crowton converts Young-Green-Dragon into different units
                                Battle in Dolmarsh
                                    Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys
                                    Barbarians defend with 1 Barbarian
                                        Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits
                                        Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Barbarian owned by the Barbarians lost in Dolmarsh
                                    Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45
                                    Casualties for Barbarians: 1 Barbarian
                        
                            Non Combat Move - Crowton
                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                        
                            Purchase Units - Crowton
                                Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; 
                        
                            Place Units - Crowton
                                1 Large-Ship placed in Sea Zone 22
                        
                            Turn Complete - Crowton
                                Crowton collect 28 PUs; end with 30 PUs
                                Units generate 4 Food; Crowton end with 11 Food
                                Units generate 3 Wood; Crowton end with 3 Wood
                                Units generate -15 PUs; Crowton end with 15 PUs
                                Units generate 3 Metal; Crowton end with 7 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton : -0.38
                        Barbarians : -0.38
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Elves round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 3
                          
                              Combat Move - Elves
                                  1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7
                                  1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11
                                        Elves take Sea Zone 9 from Pirates
                                        Elves take Sea Zone 11 from Pirates
                                  1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                                  1 Hvy-Infantry moved from Oorsik Hills to South Savanna
                                        Elves take South Savanna from Kobolds
                                  1 Auxiliaries moved from Durlan Steppes to West Savanna
                                        Elves take West Savanna from Kobolds
                                  1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert
                                        Elves take Northern Wilds from Gnolls
                                        Elves take North Eastern Pontic Desert from Gnolls
                          
                              Combat - Elves
                                  Elves has abandoned Sea Zone 19 to Crowton
                                  Battle in Blood Hills
                          
                              Non Combat Move - Elves
                          
                              Purchase Units - Elves
                                  Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; 
                          
                              Place Units - Elves
                                  1 Trireme placed in Sea Zone 8
                          
                              Turn Complete - Elves
                                  Elves collect 32 PUs; end with 33 PUs
                                  Units generate 3 Metal; Elves end with 5 Metal
                                  Units generate 4 Food; Elves end with 9 Food
                                  Units generate 6 Wood; Elves end with 9 Wood
                                  Units generate -15 PUs; Elves end with 18 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Greenskins round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 3
                            
                                Combat Move - Greenskins
                                        Some non-combat units are destroyed: 
                                    1 Lgt-Cavalry moved from Surigard to Southern Pontic Desert
                                          Greenskins take Pontic Salt Desert from Gnolls
                                          Greenskins take Southern Pontic Desert from Barbarians
                                    1 Auxiliaries moved from Slavebridge to South Samark
                                          Greenskins take South Samark from Gnolls
                                    1 Lgt-Infantry moved from Dusty Heights to Badlands
                                          Greenskins take Badlands from Gnolls
                                    1 Spearmen moved from Godheim to Godheim Reach
                                          Greenskins take Godheim Reach from Ogres
                                    1 Rangers moved from Orcengor to Dusty Mountains
                                    1 Rangers moved from Dusty Mountains to Dathic East
                                          Greenskins take Dathic South from Murlocs
                                          Greenskins take Dathic East from Murlocs
                                    1 Auxiliaries moved from Orcengor to Sea Zone 72
                                    1 Auxiliaries and 1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                                    1 Auxiliaries moved from Sea Zone 68 to Buccan Refuge
                                          Greenskins take Buccan Refuge from Pirates
                                    1 Rangers moved from Warg Caves to Orcengor
                            
                                Combat - Greenskins
                            
                                Non Combat Move - Greenskins
                            
                                Purchase Units - Greenskins
                                    Greenskins buy 1 Crow-Swarm and 1 Hvy-Infantry; Remaining resources: 4 PUs; 0 Food; 4 Wood; 3 Metal; 
                            
                                Place Units - Greenskins
                                    1 Crow-Swarm and 1 Hvy-Infantry placed in Orcengor
                            
                                Turn Complete - Greenskins
                                    Greenskins collect 41 PUs; end with 45 PUs
                                    Units generate 7 Food; Greenskins end with 7 Food
                                    Units generate -15 PUs; Greenskins end with 30 PUs
                                    Units generate 6 Metal; Greenskins end with 9 Metal
                                    Units generate 3 Wood; Greenskins end with 7 Wood
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Will catch it when I get off work. Just realized some of those evil ships have a movement rate of 4. Gonna have to watch my coastlines.

                              Still kind of flying blind when it comes to the random spawns. I guess I've been fortifying as if nothing else was coming, so might have been able to move out a little faster on the landgrab. But didn't want to get knocked off at a capital hehe

                              Anyhow, catch you in a couple hours

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Lionia round 3

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 3
                                
                                    Combat Move - Lionia
                                        1 Spearmen moved from Jade Rivers to Jade Mountains
                                              Lionia take Jade Mountains from Barbarians
                                        1 Auxiliaries moved from Lionian Plains to Gate of Illyria
                                              Lionia take Gate of Illyria from Barbarians
                                        1 Lgt-Cavalry moved from Caves of the Giant Lion to Greenshore
                                              Lionia take Greenshore from Barbarians
                                        1 Hvy-Infantry moved from Wilderpoint to Sea Zone 52
                                        1 Lgt-Infantry moved from Bluebeard Island to Sea Zone 52
                                        1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 52 to Sea Zone 46
                                              Lionia take Sea Zone 46 from Pirates
                                        1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 44
                                              Lionia take Sea Zone 45 from Pirates
                                              Lionia take Sea Zone 44 from Pirates
                                        1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 44 to Sea Zone 41
                                              Lionia take Sea Zone 41 from Pirates
                                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 41 to Crystal Strand
                                        1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                        1 Auxiliaries moved from Lionport to Freegrass
                                
                                    Combat - Lionia
                                        Battle in Crystal Strand
                                
                                    Non Combat Move - Lionia
                                
                                    Purchase Units - Lionia
                                        Lionia buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 0 PUs; 7 Food; 0 Wood; 5 Metal; 
                                
                                    Place Units - Lionia
                                        1 Small-Ship placed in Sea Zone 56
                                        1 Hvy-Infantry placed in Lionport
                                
                                    Turn Complete - Lionia
                                        Lionia collect 36 PUs; end with 36 PUs
                                        Units generate 6 Metal; Lionia end with 11 Metal
                                        Units generate 8 Food; Lionia end with 15 Food
                                        Units generate -15 PUs; Lionia end with 21 PUs
                                        Units generate 3 Wood; Lionia end with 3 Wood
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Undead round 3

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Undead
                                          1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                Undead take Hinderland Zone 6 from Ogres
                                                Undead take Hinderland Zone 4 from Ogres
                                          1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                Undead take Hinderland Zone 5 from Ogres
                                          1 Auxiliaries moved from Necroloft to Sea Zone 49
                                          1 Auxiliaries moved from Sea Zone 49 to Hopeless Skerry
                                                Undead take Hopeless Skerry from Pirates
                                          1 Spearmen moved from East Witching Mountains to The Witching Mountains
                                                Undead take The Witching Mountains from Gnolls
                                          1 Zombies moved from Plagued Fields to Dreadpass
                                                Undead take Dreadpass from Barbarians
                                          1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                                Undead take Haunted Moorland from Gnolls
                                          1 Zombies moved from Zool Twins to Lakelot
                                                Undead take Lakelot from Gnolls
                                  
                                      Combat - Undead
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Undead buy 1 Large-Ship; Remaining resources: 2 PUs; 4 Food; 3 Wood; 7 Metal; 
                                  
                                      Place Units - Undead
                                          1 Large-Ship placed in Sea Zone 49
                                  
                                      Turn Complete - Undead
                                          Undead collect 34 PUs; end with 36 PUs
                                          Units generate 6 Wood; Undead end with 9 Wood
                                          Units generate 5 Food; Undead end with 9 Food
                                          Units generate 6 Metal; Undead end with 13 Metal
                                          Units generate -15 PUs; Undead end with 21 PUs
                                          Undead creates 1 Zombies in Plagued Fields
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Dwarves round 3

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Dwarves
                                            1 Lgt-Infantry moved from West Parnesis Desert to Faranwall
                                            1 Spearmen moved from East Parnesis Desert to Faranwall
                                            1 Lgt-Infantry moved from Lost Furlongs to Wild Arids
                                                  Dwarves take Wild Arids from Barbarians
                                            1 Gnomes moved from Mount Terror to Troll Mountains
                                                  Dwarves take Troll Mountains from Barbarians
                                            1 Halflings moved from Halfling Meadows to Ironhorn
                                            1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                                            1 Halflings and 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                                            1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                            1 Lgt-Cavalry moved from Adamant Mines to Mount Thoril
                                            1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                            1 Gnomes and 1 Monoreme moved from Sea Zone 36 to Sea Zone 38
                                                  Dwarves take Sea Zone 37 from Pirates
                                                  Dwarves take Sea Zone 38 from Pirates
                                            1 Gnomes moved from Sea Zone 38 to Robach
                                    
                                        Combat - Dwarves
                                            Battle in Robach
                                            Battle in Mount Thoril
                                                Dwarves attack with 1 Lgt-Cavalry
                                                Kobolds defend with 1 Kobold
                                                    Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 2 : 0/1 hits, 0.25 expected hits
                                                    Kobolds roll dice for 1 Kobold in Mount Thoril, round 2 : 0/1 hits, 0.38 expected hits
                                                    Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 3 : 0/1 hits, 0.25 expected hits
                                                    Kobolds roll dice for 1 Kobold in Mount Thoril, round 3 : 1/1 hits, 0.38 expected hits
                                                1 Lgt-Cavalry owned by the Dwarves lost in Mount Thoril
                                                Kobolds win, taking Robach from Ogres with 1 Kobold remaining. Battle score for attacker is -10
                                                Casualties for Dwarves: 1 Lgt-Cavalry
                                            Battle in Faranwall
                                                Dwarves attack with 1 Lgt-Infantry and 1 Spearmen
                                                Kobolds defend with 1 Kobold and 1 Mine
                                                    Dwarves roll dice for 1 Lgt-Infantry and 1 Spearmen in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                                    Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                                    1 Kobold owned by the Kobolds lost in Faranwall
                                                Dwarves win, taking Faranwall from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 45
                                                Casualties for Kobolds: 1 Kobold
                                    
                                        Non Combat Move - Dwarves
                                    
                                        Purchase Units - Dwarves
                                            Dwarves buy 1 Hvy-Infantry and 1 Monoreme; Remaining resources: 0 PUs; 4 Food; 1 Wood; 2 Metal; 
                                    
                                        Place Units - Dwarves
                                            1 Monoreme placed in Sea Zone 38
                                            1 Hvy-Infantry placed in Ironhorn
                                    
                                        Turn Complete - Dwarves
                                            Dwarves collect 27 PUs (3 lost to blockades); end with 27 PUs
                                            Units generate 6 Wood; Dwarves end with 7 Wood
                                            Units generate -15 PUs; Dwarves end with 12 PUs
                                            Units generate 4 Food; Dwarves end with 8 Food
                                            Units generate 6 Metal; Dwarves end with 8 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Dwarves : -0.25
                                    Kobolds : -0.13
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk @Black_Elk
                                      last edited by Black_Elk

                                      I'll admit to some definite confusion as to when/where some of my new units will spawn, and not entirely sure if I'm leaving enough units to defend the core territories, but it does feel a bit more orderly now that there is a regular purchase phase. I sometimes get lost in this maze of rivers, although I like how it breaks up the map with choke points. The coastlines make me nervous... like I won't be comfortable until have about 5 times as many ships as I do right now lol

                                      redrumR 1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Crowton
                                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                                1 Water-Dragon moved from Sea Zone 31 to Sea Zone 38
                                                      Crowton take Sea Zone 32 from Dwarves
                                                      Crowton take Sea Zone 36 from Dwarves
                                                      Crowton take Sea Zone 37 from Dwarves
                                                1 Green-Dragon moved from Mithrildon to Sea Zone 38
                                                1 Marines moved from Glassville to Sea Zone 19
                                                1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 21
                                                      Crowton take Sea Zone 17 from Pirates
                                                      Crowton take Sea Zone 16 from Pirates
                                                      Crowton take Sea Zone 14 from Pirates
                                                      Crowton take Sea Zone 21 from Pirates
                                                1 Spearmen moved from Mithrildon to Maragorn
                                                      Crowton take Maragorn from Kobolds
                                                1 Hvy-Infantry moved from Mithrildon to Sea Zone 26
                                                1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                1 Auxiliaries moved from Oldengard to Sea Zone 22
                                                2 Auxiliariess and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 21
                                                1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 22
                                                1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                                1 Lgt-Infantry moved from Dolmarsh to Sea Zone 22
                                                1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 22 to Sea Zone 21
                                                2 Auxiliariess, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 21 to Blood Hills
                                                1 Marines moved from Sea Zone 21 to Blood Hills
                                        
                                            Combat - Crowton
                                                Crowton has abandoned Sea Zone 54 to Pirates
                                                Battle in Winterash
                                                    Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                    Barbarians defend with 1 Barbarian and 1 Barbarian-Village
                                                        Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Winterash, round 2 : 2/3 hits, 1.13 expected hits
                                                        Barbarians roll dice for 1 Barbarian in Winterash, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Barbarian owned by the Barbarians lost in Winterash
                                                    Some non-combat units are destroyed: 
                                                    Crowton win, taking Sea Zone 54 from Lionia, taking Winterash from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                                                    Casualties for Barbarians: 1 Barbarian
                                                Battle in Sea Zone 38
                                                    Crowton attack with 1 Green-Dragon and 1 Water-Dragon
                                                    Dwarves defend with 2 Monoremes
                                                        Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 2 : 1/2 hits, 1.13 expected hits
                                                        Dwarves roll dice for 2 Monoremes in Sea Zone 38, round 2 : 1/2 hits, 1.00 expected hits
                                                    Units damaged: 1 Water-Dragon owned by the Crowton
                                                        1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                                        Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 3 : 0/2 hits, 1.13 expected hits
                                                        Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 3 : 0/1 hits, 0.50 expected hits
                                                        Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 4 : 1/2 hits, 1.13 expected hits
                                                        Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 4 : 1/1 hits, 0.50 expected hits
                                                    Units damaged: 1 Water-Dragon owned by the Crowton
                                                        1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                                    Crowton win, taking Sea Zone 38 from Dwarves with 1 Green-Dragon and 1 Water-Dragon remaining. Battle score for attacker is 20
                                                    Casualties for Dwarves: 2 Monoremes
                                                Battle in Blood Hills
                                                    Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines
                                                    Elves defend with 1 Spearmen and 1 Wood-Elves
                                                        Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines in Blood Hills, round 2 : 2/5 hits, 1.88 expected hits
                                                        Elves roll dice for 1 Spearmen and 1 Wood-Elves in Blood Hills, round 2 : 1/2 hits, 0.50 expected hits
                                                    1 Wood-Elves owned by the Elves, 1 Auxiliaries owned by the Crowton and 1 Spearmen owned by the Elves lost in Blood Hills
                                                    Crowton win, taking Blood Hills from Elves with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines remaining. Battle score for attacker is 9
                                                    Casualties for Crowton: 1 Auxiliaries
                                                    Casualties for Elves: 1 Spearmen and 1 Wood-Elves
                                        
                                            Non Combat Move - Crowton
                                        
                                            Purchase Units - Crowton
                                                Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also ca....
                                                Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                                Crowton buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 0 Food; 1 Wood; 5 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Air-Balloon and 1 Marines placed in Stormwood
                                        
                                            Turn Complete - Crowton
                                                Crowton collect 31 PUs; end with 31 PUs
                                                Units generate 9 Food; Crowton end with 9 Food
                                                Units generate 6 Wood; Crowton end with 7 Wood
                                                Units generate -15 PUs; Crowton end with 16 PUs
                                                Units generate 3 Metal; Crowton end with 8 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Crowton : -0.38
                                        Elves : 0.50
                                        Dwarves : 0.00
                                        Barbarians : -0.38
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Yeah, naval units seem really strong with the high movement and transport capacity. Feels like whoever controls the seas has a huge advantage. Looks like this round, we might finally see some action 🙂

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Elves round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Elves
                                                    1 Bireme moved from Sea Zone 11 to Sea Zone 8
                                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                    1 Wood-Elves moved from Sea Zone 8 to Athondir
                                                    1 Lgt-Infantry moved from North Durlan Hills to The Outlands
                                                    1 Auxiliaries moved from West Savanna to North Savanna
                                                          Elves take North Savanna from Kobolds
                                                    1 Hvy-Infantry moved from South Savanna to East Savanna
                                                          Elves take East Savanna from Kobolds
                                                    1 Lgt-Cavalry moved from North Eastern Pontic Desert to Lost Mountains
                                                          Elves take Lost Mountains from Murlocs
                                            
                                                Combat - Elves
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also capa....
                                                    Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                                    Elves buy 1 Trireme; Remaining resources: 2 PUs; 6 Food; 0 Wood; 1 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Trireme placed in Sea Zone 8
                                            
                                                Turn Complete - Elves
                                                    Elves collect 34 PUs; end with 36 PUs
                                                    Units generate 6 Metal; Elves end with 7 Metal
                                                    Units generate 6 Food; Elves end with 12 Food
                                                    Units generate 9 Wood; Elves end with 9 Wood
                                                    Units generate -15 PUs; Elves end with 21 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums