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    Support question

    Scheduled Pinned Locked Moved Map Making
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    • FrostionF Offline
      Frostion Admin @Cernel
      last edited by

      @Cernel
      It would be cool if ship carried units could effect the transporting unit and battle. Like if a space ship was carrying a detachable "cloaking module", or Darth Vader who gave -1 attack/defence to enemies because of fear, or on an antique Galley a slave handler with a whip or a drum that makes the ship go faster 😃

      Also carried archers and catapults who fought on the ship. Maybe the ship could have a unit attachment that allowed this. Or the carried units themselves had an attachment that allowed it.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      HeppsH 1 Reply Last reply Reply Quote 2
      • HeppsH Offline
        Hepps Moderators @Frostion
        last edited by

        @Frostion Yes this would be a cool feature with all sorts of applications. It would certainly be exactly what I want for this game.

        And there really isn't a down side since you'd have to actually set these support mechanisms up intentionally and everything would run normally otherwise.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @Frostion Given the current system, I think units being transported should essentially be defenseless and not provide any attack/defense/support/bonuses to the transporting unit. The main reason is simplicity and avoiding strange situations where say you have a ground unit that can support air units (say some kind of AA unit). Now you transport that AA unit (think of it all packed up in cargo) and end up in a naval battle that includes planes. It would end up providing support to the planes even though its just being transported. I think its currently more intuitive that "transported" units are defenseless and not providing abilities.

          IMO, if we want transported units to provide support/abilities/bonuses to transporting or other units in battles then we need additional parameters such as "providesAbilitiesWhileTransported" which defaults to false. Or create a separate system from traditional transporting units that would indicate they aren't cargo but really some sort of enhancement.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          HeppsH 1 Reply Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum That would be a very effective and simple system.

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • theredbaronT Offline
              theredbaron
              last edited by

              An idea I have would be to make the property more like, "canCombatWhileTransported." That way, in combat, it would be just like if the unit were a regular naval unit, except that it must be carried into the sea zone (in combat move phase) by a transport. Perhaps there would be some way to tell the engine to treat the unit as if it were not on a transport during combat phase.

              This may (or may not) be a simpler way to code this. My idea of how the engine works (and what is simple to code) is mostly based on understanding the workings of XML, not the actual Java, so take my idea with a grain of salt. This may also exceed or differ from what @Hepps was proposing, though as @Cernel pointed out, this might be the most versatile solution with infinitely more applications. I think that this solution also would make what Hepps was proposing possible because if the unit is in the battle, treated as a regular combat unit, it should still be able to provide support.

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @theredbaron
                last edited by

                @theredbaron I am in support of whatever is most versatile over all. I am not as good at understanding the unintended effects of these kinds of changes.

                My real skill is just stirring the pot and spicing it with the spices of new ideas.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  Our discussion in the GD thread just solved this problem. Instead of the Leader being carried as a land unit on a transport.... it can be designed as an air unit.

                  Then it can land on a surface vessel with a very limited carrier capacity.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators @Hepps
                    last edited by

                    @Hepps
                    Just keep in mind if you make in an air unit it has other air unit properites, including moving after combat and flying over enemy territories. For hulls its no big deal, since they probably only have 1 movement, but if you wanted generals with 2 or more movement its important to consider. It would be rather silly for a general to fly over a group of enemy ships

                    HeppsH theredbaronT 2 Replies Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @CrazyG
                      last edited by

                      @CrazyG Yah I hadn't thought of the movement related issues. DAMNIT!

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • theredbaronT Offline
                        theredbaron @CrazyG
                        last edited by

                        @CrazyG Remember that MacArthur did this exact thing when he escaped from Corregidor. Just food for thought 😉

                        1 Reply Last reply Reply Quote 1

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