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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
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    • redrumR Offline
      redrum Admin
      last edited by

      @CrazyG To come back to the original issue with gas not doing anything at the moment, to make them work with the current engine I think you'd need to make them "isInfra" and remove "isSuicide". That way they survive the 1 round of combat but I think they will die after that battle (some what questionable behavior that might change in the future).

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Lobby Moderators @redrum
        last edited by

        @redrum I'm not sure that is correct. The "isInfratructure" only creates an outcome after the possession of the territory is determined following the conclusion of a battle.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @Hepps I haven't tested it but it was the best idea I could come up with at the moment. Otherwise you instead could just trigger to remove any gas that are located in enemy territories or captured territories I guess.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • CrazyGC Offline
            CrazyG Lobby Moderators
            last edited by CrazyG

            Planned changes-
            Major repositioning in Serbia, Italy and Austria
            Ottomans begin with fewer trains
            UK gets +30 PUs if it controls Suez
            Gas is removed, will be added again later
            A single Recon Plane will support up to 1,000 artillery or barrages (so basically all of them)
            Cruisers get +1/+1
            Move End of Turn Phase to beginning of turn. It changes income and heavy artillery functions more easily

            redrumR HeppsH 2 Replies Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @CrazyG
              last edited by

              @CrazyG Did you want to continue our game or call it with all the planned changes?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @CrazyG
                last edited by

                @CrazyG Like the plans... but what I would say is that you have an opportunity to make better use of some of the peripheries of the map to add some other dimensions....thus giving the Axis a reason to pursue a naval strategy.

                Suez... +10 Australia & India (to Britain)
                SZ 93... +5 Caribbean & Colonial West & Central Africa (to Britain)
                SZ 77... +10 America (to Britain)
                SZ 78 ... +5 America (to France)
                SZ 89... +5 America (to France)
                SZ 66 ... +3 Canada (to Britain)

                Very general and unscientific suggestions.... just some idea's to give Germany a reason to try some naval maneuvers... since currently the Atlantic has little role in the overall game.

                "A joyous heart sours with the burden of expectation"
                Hepster

                redrumR 1 Reply Last reply Reply Quote 2
                • redrumR Offline
                  redrum Admin @Hepps
                  last edited by redrum

                  @Hepps I do agree trying to add more value to peripheries and naval. Though I think there are plans to add in more minor nations joining that could help some with that as well.

                  One other thing I'll mention is I think you need to have a bit more unit strength if you are going to stick with 1 combat round as right now the battles aren't quite decisive enough. Alternatively, you could consider moving to 2 combat rounds.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Lobby Moderators @redrum
                    last edited by

                    @redrum
                    2 combat rounds leads to strafing attacks, which I'm trying to stop.

                    I'm going to try and see if I can get artillery to do enough damage through support from other units. Long term, I might add technology that would increase damage output (to help end the war).

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Lobby Moderators @CrazyG
                      last edited by Hepps

                      @CrazyG I honestly like the single round of combat for the first time in my life.

                      My only desire is to also see the "attacker" in a contested territory be able to build a trench if they survive the first (current) round of combat.

                      Right now it feels weird that the original territory owner can build a trench in a contested territory... but that an attacker who has been there over a round cannot.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Lobby Moderators @Hepps
                        last edited by

                        @Hepps
                        I'd like to block placing any units in contested territories. If not possible, I agree with your approach.

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Lobby Moderators @CrazyG
                          last edited by

                          @CrazyG Yes either would seem more balanced... but it feels more WWI-ish if the opposing sides became entrenched in close quarters.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Lobby Moderators
                            last edited by

                            @redrum
                            2 combat rounds leads to strafing attacks, which I'm trying to stop. I really like that by having 2 medium sized armies next to each other can stop a big army from attacking either one. It also creates a ton of interesting situations for players who begin the turn with contested territories, and overall just reducing stacking to a big extent.

                            I'm going to try and see if I can get artillery to do enough damage through support from other units to make 1 round of combat enough. Long term, I might add technology that would increase damage output (to help end the war).

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @CrazyG
                              last edited by

                              @CrazyG Makes sense. I just think you need to ensure there is enough damage to inflict some meaningful casualties when one side does have a significant advantage. Right now if I have say 10 inf attacking 5 inf, it really doesn't do much damage as I kill like 1 more inf than my opponent which doesn't feel very exciting and while with unlimited combat rounds I would kill all 5 and lose say 2-3. I think with 1 combat round limit the strength to HP ratio just needs to be higher or add in targeted attacks or support which is what Civil War tends to do for its 2 combat round limit with things like artillery and generals.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 2
                              • HeppsH Offline
                                Hepps Lobby Moderators
                                last edited by

                                Here is just a conceptual idea of what I was mentioning earlier...

                                0_1545232138931_CG Interesting Oceans.png

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                CrazyGC 1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Lobby Moderators @Hepps
                                  last edited by

                                  @Hepps
                                  I'm concerned that Germany won't be able to interact with those sea zones very much with anything other than its starting units. I'm working on a solution to it though.

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Lobby Moderators @CrazyG
                                    last edited by

                                    @CrazyG Just throwing some food for thought your way.

                                    Not my Christmas pudding... let the chef do the cooking.... I'm just a guy with too much time on his hands. 😃

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators Lobby Moderators
                                      last edited by

                                      Trying the map atm and have to say that I love the trains movement 6, but it makes me wish there would be artillery shells to move with them.

                                      I see that the planes gives support to the suicide unit. I remember I tested support time ago and it didn't work given to suicide. It would be very cool if, instead, it does (let's see if it is the case).

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators Lobby Moderators
                                        last edited by

                                        I'm able to move with British through the Kiel canal despite Denmark 06 being German. I assume this is a bug. Also I suggest rewording the notes, telling exactly what is the territory that you need to own.

                                        1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Lobby Moderators
                                          last edited by

                                          @CrazyG Perhaps this would identify the canal so players have a visual aid to identify it.

                                          0_1545503793018_CG WWI Canal and PU concept.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 4
                                          • HeppsH Offline
                                            Hepps Lobby Moderators
                                            last edited by Hepps

                                            Really liking what is going on here.

                                            Want to make a shout out to @Frostion for really awesome looking unit graphics.

                                            Couple suggestions though...

                                            The ammunition for the Heavy Artillery seems really out of place. Not sure how many cannon balls were used during WWI. 😉

                                            Perhaps a stack of shells might create a more authentic feeling.

                                            0_1545578755719_Munition.png

                                            The other one is the entrenchment... it looks like a stack of bags rather than any kind of defensive construction.

                                            Otherwise, the rest are stunning.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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