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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 122.6k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators @beelee
      last edited by

      @beelee Ottomans didn't want their salmon mixing with the other heathen fish.

      "A joyous heart sours with the burden of expectation"
      Hepster

      prastleP 1 Reply Last reply Reply Quote 2
      • prastleP Offline
        prastle Moderators Admin @Hepps
        last edited by

        @Hepps rofl

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by

          @CrazyG Here is a PU concept...

          0_1545926355716_CG WWI PU concept.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          CrazyGC 1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Moderators @Hepps
            last edited by

            @Hepps
            I find that somewhat hard to read.

            Currently there is an issue of territories being relatively crowded, so I would prefer a PU marker that poppped less. In fact, I would happily take the faded numbers you have in that canal picture.

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @CrazyG
              last edited by

              @CrazyG Here is some concept work...

              Trench Concept1.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators
                last edited by CrazyG

                Big Changes pushed today.

                1. Heavy artillery, entrenchments and battlecruisers removed (temporarily).
                  These were causing some big balance problems, I want to get the rest of the map in a good position, then I will re-add these units.

                2. Gas's function has been reworked. It now kills 1 in every 10 infantry/cavalry in a territory.
                  Speeds up combat.

                3. Artillery are now isInfrastructure, and die if not protected by infantry or cavalry.
                  Helps speed up combat

                4. Recon-Planes reworked.
                  Give +2 attack or defense to all allied artillery. Speeds up combat
                  Now air battle before land combat. Makes fighting for air superiority more interesting.
                  Can intercept bombing airships. They are currently the only anti-air weapon.
                  Can escort bombing raids.

                5. Turn order changed to save Italy.
                  Italy now goes after France, but skips the first turn.

                6. Serbia starting position changed
                  Serbia is overall weaker and can't take Bulgaria's factory easily, but has a more interesting turn 1.

                7. Poland repositioned
                  Germany now begins closer to the Warsaw factory, so it can be captured more easily.

                8. Germany has more units overall
                  I felt that Germany was rather weak.

                9. Suez canal now gives the UK +30 income for controlling it.
                  There is now a reason to fight for Egypt.

                10. Ottoman Empire has fewer trains and units.

                11. Relief tiles and damaged unit images updated

                redrumR 1 Reply Last reply Reply Quote 2
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  @CrazyG In regards to PU markers, I would recommend using small and subtle graphics. Something or the same as in the ancient / BC map maybe? I think it would fit the current territory filling and map style well.

                  I have not played this map yet, but I think the changes seem to be good calls. I am glad you implemented recon planes as ground support units. Now I hope the normal fighter can get the role of protector and attacker of recon planes, and in battle when that role is mission complete, then the fighters could maybe join in on the normal attack. I think it would be nice if the fighter could be balanced and priced to fill out this role ☺

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    @CrazyG Here is a concept draft of what you asked for...

                    PU design 2.png

                    Just let me know.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 2
                    • redrumR Offline
                      redrum Admin @CrazyG
                      last edited by

                      @CrazyG The changes seem like a step in the right direction and glad to start up another game if you'd like.

                      @Hepps I like the last draft of the PU markers though personally would vote to make them just a tad smaller.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum said in CrazyG's Big World War One:

                        @Hepps I like the last draft of the PU markers though personally would vote to make them just a tad smaller.

                        I agree... I am but a simple foot soldier... I am here to follow commands. 😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum & @CrazyG Here is slightly smaller for comparison...

                          PU design 3.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 3
                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            I agree with the slightly smaller version for the PU markers

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              BTW has anyone tested the download?

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @CrazyG
                                last edited by

                                @CrazyG Yep. Downloads and starts up fine. You should probably increment the version in the maps yaml though so folks can just update instead of having to remove and download.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                CrazyGC 1 Reply Last reply Reply Quote 1
                                • CrazyGC Offline
                                  CrazyG Moderators @redrum
                                  last edited by

                                  @redrum
                                  Done

                                  1 Reply Last reply Reply Quote 2
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Any plan to implement upkeep?

                                    1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @CrazyG
                                      last edited by

                                      @CrazyG said in CrazyG's Big World War One:

                                      I agree with the slightly smaller version for the PU markers

                                      Ask an yeh shall receive...

                                      PUs.zip

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • tenchimuyo69T Offline
                                        tenchimuyo69
                                        last edited by

                                        Couldn't get the railroads to function properly. Is there a way to trains moving in the right direction?

                                        Please sir, I'd like some more WW1 maps.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @tenchimuyo69
                                          last edited by redrum

                                          @tenchimuyo69 In non-combat move, you should be able to just select the train and the units to move then move them for as many moves as the train has.

                                          931e4d1f-5b36-4313-b54d-9a004df2fa15-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • tenchimuyo69T Offline
                                            tenchimuyo69
                                            last edited by tenchimuyo69

                                            It kind of works, but it often wants to take a path where there are no railroads, limiting the trains usefulness as a transport. For example, moving from Germany 32 (Munich?) is not really possible. I had hoped there might have been a function of the game engine to allow me to select the path manually.

                                            Please sir, I'd like some more WW1 maps.

                                            redrumR 1 Reply Last reply Reply Quote 0

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