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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 122.5k Views 10 Watching
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    • redrumR Offline
      redrum Admin @tenchimuyo69
      last edited by redrum

      @tenchimuyo69 In non-combat move, you should be able to just select the train and the units to move then move them for as many moves as the train has.

      931e4d1f-5b36-4313-b54d-9a004df2fa15-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • tenchimuyo69T Offline
        tenchimuyo69
        last edited by tenchimuyo69

        It kind of works, but it often wants to take a path where there are no railroads, limiting the trains usefulness as a transport. For example, moving from Germany 32 (Munich?) is not really possible. I had hoped there might have been a function of the game engine to allow me to select the path manually.

        Please sir, I'd like some more WW1 maps.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @tenchimuyo69
          last edited by

          @tenchimuyo69 Oh yeah there is. Just hold down CTRL and click the territories along the path you want. You can see help movement hints in Help > Movement/Selection Help.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 2
          • CrazyGC Offline
            CrazyG Moderators
            last edited by

            Hello everyone!

            After a break, I'm continuing development of this. I have a question about territory names. I'm going through and making overdue revisions to it, how would people feel about the following naming systems? I quite like how the current system makes it easy to find a territory and I'm worried that changing to real world locations would lose that.

            Which idea would you like?

            1. Paris

            2. Paris, France

            3. Paris (Northern France)

            4. Koenigsburg

            5. Koenigsburg, Germany

            6. Koenigsburg (Eastern Germany)

            7. Izmir

            8. Izmir, Turkey

            9. Izmir (Western Turkey)

            RogerCooperR redrumR 2 Replies Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @CrazyG
              last edited by

              @CrazyG I like real city names and I know my European geography well. Wars generally mean learning new geographical names the hard way.

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @CrazyG
                last edited by

                @CrazyG I don't think there is any reason to include the country or part of country in the territory name. Just Paris, Koenigsburg, and Izmir are fine. You'll probably end up needing to use a combination of cities and province/state/region names given the number of territories that you have.

                Might be useful to do say 1 nation and post your recommendations to get feedback.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 2
                • HeppsH Offline
                  Hepps Moderators
                  last edited by Hepps

                  https://www.google.com/search?client=firefox-b-d&q=Let's+go+crazy

                  Let's go CRAZY!!!

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 2
                  • CrazyGC Offline
                    CrazyG Moderators
                    last edited by

                    Alright, this map is being updated in a big way. First and foremost, I'm going to do a TWW style renaming of units and introduce a big new tech tree. There are going to be a lot of options to help you move units around more easily, with or
                    Minelayers and sea mines are to be temporarily removed, until they start behaving like I tell them to.
                    Gas is going to be reworked to be an anti-stacking weapon. Kills in one in every 20 units in a territory (the number will be flexible).
                    I'm working on a new territory name and income system involving regions. If a nation controls all territories within a region, they get bonus income (risk style). Territories will have their region in their name, for example Scotland will be a region, and the territories would have names such as "Edinburg (Scotland)". I hope this naming system will make the regions clear and easy to understand, and I think it will make it much easier to adjust the balance of starting income.

                    C 1 Reply Last reply Reply Quote 2
                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by

                      @CrazyG Things like gas would probably need a new AA system in which you can have each AA hitting all targets and rerolling a number of dice for each target equal to as many AA you have (that at 1 hitpoint equals saying rerolling the dice). For example, with 1 AA on 10 targets you would roll 1/6 per target, while with 3 AA on 10 targets you would roll 3 dice at 1/6 per target. I think this would be a cool feature, that is currently not disposable.

                      I suppose you, instead, are going for a system in which you can use only 1 gas unit each time? Sort of the reverse of how the basic AA gun of v3 work?

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @Cernel
                        last edited by

                        @Cernel
                        Is it not just a straightforward AA attachment? The common AA guns kill 1 in every 6 planes.

                        It rolls a 20 sided die for 1, able to target 100,000 targets. I might make aa guns low luck by default to reduce the variance on this. It probably should be limited to 1 per territory. It would cost as much as 2.5 infantry, so its only cost effective against stacks of 50 or more units. Paris can get end up with a huge stack on it, and I want to encourage spreading out units a little bit.

                        You are right about limiting the number per territory. A stack of 10 gas could be gimmicky.

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @CrazyG
                          last edited by

                          @CrazyG Yeah, so it is going to be a binary choice, either sending 0 or 1 gas in each battle. This is a bit limited (just like the AA guns are), but currently this is indeed all that TripleA supports for area effects.

                          Theorically you could also make infrastructures "gas_masks" that are eligible targets for the AA gas units, so they would be able to do nothing else than taking hits from such units. Those could be movement 0 and transport cost 0, to represent that they take virtually no space, but still need to be moved around.

                          1 Reply Last reply Reply Quote 1
                          • SchulzS Offline
                            Schulz
                            last edited by

                            Will there be an update soon?

                            1 Reply Last reply Reply Quote 1
                            • T Offline
                              tinmanta @CrazyG
                              last edited by

                              @crazyg
                              It's late but I've just played with it and it's an interesting map.
                              I found some glitches if you're ever interested in updating it:
                              Map errors (i.e. movement allowed that apparently shouldn’t be or that should be allowed but is blocked)
                              Sea zones 194,196&197 to 192 blocked (192 to 196 works)
                              Sea zones 109 to 128 allowed
                              Sea zone 197 to Turkey 01 allowed
                              Sea zone 189 – Greece 08 allowed
                              Sea zone 200 – Ukraine 15 allowed
                              Sea zone 198 – Ukraine 15 allowed
                              Sea zone 74 – France 04 blocked
                              Suez – Egypt 06 allowed
                              France 06 – Belgium 06 allowed
                              Turkey 32 to 34, 26 to 27, 43 to 48, 43 to 47 blocked
                              Macedonia - Albania 02 allowed
                              Macedonia - Greece 07 allowed
                              Aland Islands to Finland 01 allowed

                              Planes are often blocked crossing land/water borders except via “beach” zones, e.g. Poland 01 & 02 to Sea zone 31.
                              Trains can’t transport tanks.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @tinmanta
                                last edited by

                                @tinmanta Moved to this topic.

                                1 Reply Last reply Reply Quote 1

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