CrazyG's Big World War One
-
@tenchimuyo69 Oh yeah there is. Just hold down CTRL and click the territories along the path you want. You can see help movement hints in Help > Movement/Selection Help.
-
Hello everyone!
After a break, I'm continuing development of this. I have a question about territory names. I'm going through and making overdue revisions to it, how would people feel about the following naming systems? I quite like how the current system makes it easy to find a territory and I'm worried that changing to real world locations would lose that.
Which idea would you like?
-
Paris
-
Paris, France
-
Paris (Northern France)
-
Koenigsburg
-
Koenigsburg, Germany
-
Koenigsburg (Eastern Germany)
-
Izmir
-
Izmir, Turkey
-
Izmir (Western Turkey)
-
-
@CrazyG I like real city names and I know my European geography well. Wars generally mean learning new geographical names the hard way.
-
@CrazyG I don't think there is any reason to include the country or part of country in the territory name. Just Paris, Koenigsburg, and Izmir are fine. You'll probably end up needing to use a combination of cities and province/state/region names given the number of territories that you have.
Might be useful to do say 1 nation and post your recommendations to get feedback.
-
https://www.google.com/search?client=firefox-b-d&q=Let's+go+crazy
Let's go CRAZY!!!
-
Alright, this map is being updated in a big way. First and foremost, I'm going to do a TWW style renaming of units and introduce a big new tech tree. There are going to be a lot of options to help you move units around more easily, with or
Minelayers and sea mines are to be temporarily removed, until they start behaving like I tell them to.
Gas is going to be reworked to be an anti-stacking weapon. Kills in one in every 20 units in a territory (the number will be flexible).
I'm working on a new territory name and income system involving regions. If a nation controls all territories within a region, they get bonus income (risk style). Territories will have their region in their name, for example Scotland will be a region, and the territories would have names such as "Edinburg (Scotland)". I hope this naming system will make the regions clear and easy to understand, and I think it will make it much easier to adjust the balance of starting income. -
@CrazyG Things like gas would probably need a new AA system in which you can have each AA hitting all targets and rerolling a number of dice for each target equal to as many AA you have (that at 1 hitpoint equals saying rerolling the dice). For example, with 1 AA on 10 targets you would roll 1/6 per target, while with 3 AA on 10 targets you would roll 3 dice at 1/6 per target. I think this would be a cool feature, that is currently not disposable.
I suppose you, instead, are going for a system in which you can use only 1 gas unit each time? Sort of the reverse of how the basic AA gun of v3 work?
-
@Cernel
Is it not just a straightforward AA attachment? The common AA guns kill 1 in every 6 planes.It rolls a 20 sided die for 1, able to target 100,000 targets. I might make aa guns low luck by default to reduce the variance on this. It probably should be limited to 1 per territory. It would cost as much as 2.5 infantry, so its only cost effective against stacks of 50 or more units. Paris can get end up with a huge stack on it, and I want to encourage spreading out units a little bit.
You are right about limiting the number per territory. A stack of 10 gas could be gimmicky.
-
@CrazyG Yeah, so it is going to be a binary choice, either sending 0 or 1 gas in each battle. This is a bit limited (just like the AA guns are), but currently this is indeed all that TripleA supports for area effects.
Theorically you could also make infrastructures "gas_masks" that are eligible targets for the AA gas units, so they would be able to do nothing else than taking hits from such units. Those could be movement 0 and transport cost 0, to represent that they take virtually no space, but still need to be moved around.
-
Will there be an update soon?
-
@crazyg
It's late but I've just played with it and it's an interesting map.
I found some glitches if you're ever interested in updating it:
Map errors (i.e. movement allowed that apparently shouldn’t be or that should be allowed but is blocked)
Sea zones 194,196&197 to 192 blocked (192 to 196 works)
Sea zones 109 to 128 allowed
Sea zone 197 to Turkey 01 allowed
Sea zone 189 – Greece 08 allowed
Sea zone 200 – Ukraine 15 allowed
Sea zone 198 – Ukraine 15 allowed
Sea zone 74 – France 04 blocked
Suez – Egypt 06 allowed
France 06 – Belgium 06 allowed
Turkey 32 to 34, 26 to 27, 43 to 48, 43 to 47 blocked
Macedonia - Albania 02 allowed
Macedonia - Greece 07 allowed
Aland Islands to Finland 01 allowedPlanes are often blocked crossing land/water borders except via “beach” zones, e.g. Poland 01 & 02 to Sea zone 31.
Trains can’t transport tanks. -
@tinmanta Moved to this topic.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login