TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CrazyGC Offline
      CrazyG Lobby Moderators @Cernel
      last edited by

      @Cernel said in CrazyG's Big World War One:

      @CrazyG Sadly, that problem with sounds cannot be solved. Either you set it to NONE, and miss the conquered sound completely, or you can try to switch sounds on, turn on your volume, and skip until Italy, you'll see what I mean.
      Here it is needed a developer to fix this problem. I guess I should open an issue in GitHub.

      Can't you customize the sounds for your own map?
      I could just replace the territory conquest sound with a blank sound file.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @CrazyG
        last edited by

        @CrazyG I would consider doubling unit costs across the board so you can double territory production which should give you a lot more flexibility while having most/all territories worth at least 1. I'm generally a fan of figuring out the map production to be interesting then using that to drive the cost of units. The other reason this is important is right now there is very few decent places to build factories as so many territories are worth 1.

        North Africa (besides Egypt) is tough. I think you go 1 of 2 directions. Either add more production/units to make it a somewhat legitimate theater or consider making them neutral/impassible. Right now its kind of just a distraction and doesn't really add any fun/depth to the map.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Lobby Moderators
          last edited by Hepps

          @CrazyG Another way to have some variety is to spread out some of the worthless territories and then create "Regional Zones" that give a PU bonus once all the territories are captured.

          0_1544538595112_CG Regional suggestion.png

          The nice thing about this is you can manage the overall PU distribution better and there don't become hugely potent individual territories. So while a nation may get a PU boost... no one territory becomes overly valuable.

          The other nice thing is this will give individually worthless territories a strategic value. You may even find players fighting doggedly for worthless territories because of what they represent to the greater war effort.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR CrazyGC 2 Replies Last reply Reply Quote 3
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @Hepps Yeah, I like the region concept as well. Though either way I still think you need to raise the overall amount of production on the map some. But that would allow having more 0 PU territories sprinkled across it since you'd still want to control the entire region for the bonus.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators Lobby Moderators @CrazyG
              last edited by

              @CrazyG An alternative solution to that (not talking about gameplay at all, as I've not played it yet) is to make Belgium French. Belgium is culturally and linguistically very close to France.

              1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Lobby Moderators @Hepps
                last edited by

                @Hepps
                I actually have a rough draft of regional divisions for the map already made. I was thinking if I rename territories, I could include the region they are a part of as well. So a new territory name would be something like

                Brussels (Belgium)
                Warsaw (Northern Poland)

                However, I think to make the region system easy to play with, I would need some help from an artist.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @CrazyG
                  last edited by

                  @CrazyG Yeah, that naming would make sense. Agree with needing some artist help on visually showing region boundaries on the map to make it easier on the players.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Lobby Moderators
                    last edited by

                    BTW, this map is intentionally designed to have a Play be Email/Forum friendly turn order. Anyone interested in trying one?

                    I want to hear thoughts on the single round of combat system.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @CrazyG
                      last edited by

                      @CrazyG I'm down for a game. Feel free to pick whatever settings you'd like and start it up 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Lobby Moderators
                        last edited by

                        @CrazyG I would be willing to assist with whatever graphical tasks need completing. I helped with HOH on a mere whisper of a promise that this might lead to a well thought out WWI game. I am not about to jump ship now that the dream of a sensible WWI game is coming to fruition.

                        You just let me know what you need and I will use whatever free time I have over the holidays to make the dreams come alive.

                        What is it the English say? In for a penny... in for a pound.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Lobby Moderators
                          last edited by Hepps

                          @CrazyG you are missing a connection between SZ 57<----> SZ 58

                          **** Sorry upon further examination it appears that you have implemented a restriction on air where they cannot move over deep water seazones. Thus making it impossible for Britain to fly over them to get to a coastal French territory.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          CrazyGC 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators Lobby Moderators @CrazyG
                            last edited by

                            @CrazyG I would certainly agree with removing all the impassable Alps territories, but wouldn't it, then, look strange to have the Pyrenees as the one and the only mountain chain in all Europe? Also, the terrain north of Switzerland (or anywhere else in Europe) is much easier than what you get on the border between Italy and France, or in the south of Switzerland itself.

                            CrazyGC 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Lobby Moderators @Cernel
                              last edited by

                              @Cernel
                              Switzerland and Pyrenees are both impassable

                              1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Lobby Moderators @Hepps
                                last edited by

                                @Hepps
                                Only light blue sea zones connect to land, to force players to only use transports in those sea zones.

                                Britain is able to fly planes across the English channel, they can reach Belgium or some French territories. If Germany advances far enough I suppose they are blocked, but I don't see it as a problem.

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Any plan about adding aerial warfare at least optional?

                                  CrazyGC 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Lobby Moderators @CrazyG
                                    last edited by

                                    @CrazyG I guess I never noticed this by-product of the map since there are few air units in the mid 1400's. 😃

                                    Seems like a bit of an unusual behavior... since it causes some real strange situations when you look a Airships.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Sounds like what you really need is some canals 🙂

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH CrazyGC 2 Replies Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Lobby Moderators @redrum
                                        last edited by

                                        @redrum "Manager' crazy, he always smokes dust... he's got his own room at the back of the bus".

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • CrazyGC Offline
                                          CrazyG Lobby Moderators @redrum
                                          last edited by

                                          @redrum
                                          Can you create canals with one end being land, the other being sea?

                                          If so, I would to allow better air unit movement. Though at the moment, I don't think its an issue. The air units are intended to be used for land combat anyways.

                                          redrumR C 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by

                                            @Hepps "I do what I do best, because I'm willing and able."

                                            @CrazyG That's a good question. I would think it should work but not sure there are any maps that have done it yet 🙂

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 8 / 9
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums