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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
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    • redrumR Offline
      redrum Admin @CrazyG
      last edited by

      @CrazyG I would consider doubling unit costs across the board so you can double territory production which should give you a lot more flexibility while having most/all territories worth at least 1. I'm generally a fan of figuring out the map production to be interesting then using that to drive the cost of units. The other reason this is important is right now there is very few decent places to build factories as so many territories are worth 1.

      North Africa (besides Egypt) is tough. I think you go 1 of 2 directions. Either add more production/units to make it a somewhat legitimate theater or consider making them neutral/impassible. Right now its kind of just a distraction and doesn't really add any fun/depth to the map.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Lobby Moderators
        last edited by Hepps

        @CrazyG Another way to have some variety is to spread out some of the worthless territories and then create "Regional Zones" that give a PU bonus once all the territories are captured.

        0_1544538595112_CG Regional suggestion.png

        The nice thing about this is you can manage the overall PU distribution better and there don't become hugely potent individual territories. So while a nation may get a PU boost... no one territory becomes overly valuable.

        The other nice thing is this will give individually worthless territories a strategic value. You may even find players fighting doggedly for worthless territories because of what they represent to the greater war effort.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR CrazyGC 2 Replies Last reply Reply Quote 3
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          @Hepps Yeah, I like the region concept as well. Though either way I still think you need to raise the overall amount of production on the map some. But that would allow having more 0 PU territories sprinkled across it since you'd still want to control the entire region for the bonus.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators Lobby Moderators @CrazyG
            last edited by

            @CrazyG An alternative solution to that (not talking about gameplay at all, as I've not played it yet) is to make Belgium French. Belgium is culturally and linguistically very close to France.

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            • CrazyGC Offline
              CrazyG Lobby Moderators @Hepps
              last edited by

              @Hepps
              I actually have a rough draft of regional divisions for the map already made. I was thinking if I rename territories, I could include the region they are a part of as well. So a new territory name would be something like

              Brussels (Belgium)
              Warsaw (Northern Poland)

              However, I think to make the region system easy to play with, I would need some help from an artist.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @CrazyG
                last edited by

                @CrazyG Yeah, that naming would make sense. Agree with needing some artist help on visually showing region boundaries on the map to make it easier on the players.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • CrazyGC Offline
                  CrazyG Lobby Moderators
                  last edited by

                  BTW, this map is intentionally designed to have a Play be Email/Forum friendly turn order. Anyone interested in trying one?

                  I want to hear thoughts on the single round of combat system.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @CrazyG
                    last edited by

                    @CrazyG I'm down for a game. Feel free to pick whatever settings you'd like and start it up 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Lobby Moderators
                      last edited by

                      @CrazyG I would be willing to assist with whatever graphical tasks need completing. I helped with HOH on a mere whisper of a promise that this might lead to a well thought out WWI game. I am not about to jump ship now that the dream of a sensible WWI game is coming to fruition.

                      You just let me know what you need and I will use whatever free time I have over the holidays to make the dreams come alive.

                      What is it the English say? In for a penny... in for a pound.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Lobby Moderators
                        last edited by Hepps

                        @CrazyG you are missing a connection between SZ 57<----> SZ 58

                        **** Sorry upon further examination it appears that you have implemented a restriction on air where they cannot move over deep water seazones. Thus making it impossible for Britain to fly over them to get to a coastal French territory.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        CrazyGC 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators Lobby Moderators @CrazyG
                          last edited by

                          @CrazyG I would certainly agree with removing all the impassable Alps territories, but wouldn't it, then, look strange to have the Pyrenees as the one and the only mountain chain in all Europe? Also, the terrain north of Switzerland (or anywhere else in Europe) is much easier than what you get on the border between Italy and France, or in the south of Switzerland itself.

                          CrazyGC 1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Lobby Moderators @Cernel
                            last edited by

                            @Cernel
                            Switzerland and Pyrenees are both impassable

                            1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Lobby Moderators @Hepps
                              last edited by

                              @Hepps
                              Only light blue sea zones connect to land, to force players to only use transports in those sea zones.

                              Britain is able to fly planes across the English channel, they can reach Belgium or some French territories. If Germany advances far enough I suppose they are blocked, but I don't see it as a problem.

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Any plan about adding aerial warfare at least optional?

                                CrazyGC 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Lobby Moderators @CrazyG
                                  last edited by

                                  @CrazyG I guess I never noticed this by-product of the map since there are few air units in the mid 1400's. 😃

                                  Seems like a bit of an unusual behavior... since it causes some real strange situations when you look a Airships.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Sounds like what you really need is some canals 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH CrazyGC 2 Replies Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Lobby Moderators @redrum
                                      last edited by

                                      @redrum "Manager' crazy, he always smokes dust... he's got his own room at the back of the bus".

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • CrazyGC Offline
                                        CrazyG Lobby Moderators @redrum
                                        last edited by

                                        @redrum
                                        Can you create canals with one end being land, the other being sea?

                                        If so, I would to allow better air unit movement. Though at the moment, I don't think its an issue. The air units are intended to be used for land combat anyways.

                                        redrumR C 2 Replies Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @CrazyG
                                          last edited by

                                          @Hepps "I do what I do best, because I'm willing and able."

                                          @CrazyG That's a good question. I would think it should work but not sure there are any maps that have done it yet 🙂

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators Lobby Moderators @CrazyG
                                            last edited by

                                            @CrazyG Unless something changed in the last years, it works. However, unless something changed in the last years, that stops movement but doesn't stop other things (for example, you cannot move from the territory into the sea zone, but you can still place new units the same way).

                                            1 Reply Last reply Reply Quote 1

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