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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
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    • redrumR Offline
      redrum Admin @CrazyG
      last edited by

      @CrazyG Yeah, that naming would make sense. Agree with needing some artist help on visually showing region boundaries on the map to make it easier on the players.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • CrazyGC Offline
        CrazyG Lobby Moderators
        last edited by

        BTW, this map is intentionally designed to have a Play be Email/Forum friendly turn order. Anyone interested in trying one?

        I want to hear thoughts on the single round of combat system.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @CrazyG
          last edited by

          @CrazyG I'm down for a game. Feel free to pick whatever settings you'd like and start it up 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Lobby Moderators
            last edited by

            @CrazyG I would be willing to assist with whatever graphical tasks need completing. I helped with HOH on a mere whisper of a promise that this might lead to a well thought out WWI game. I am not about to jump ship now that the dream of a sensible WWI game is coming to fruition.

            You just let me know what you need and I will use whatever free time I have over the holidays to make the dreams come alive.

            What is it the English say? In for a penny... in for a pound.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • HeppsH Offline
              Hepps Lobby Moderators
              last edited by Hepps

              @CrazyG you are missing a connection between SZ 57<----> SZ 58

              **** Sorry upon further examination it appears that you have implemented a restriction on air where they cannot move over deep water seazones. Thus making it impossible for Britain to fly over them to get to a coastal French territory.

              "A joyous heart sours with the burden of expectation"
              Hepster

              CrazyGC 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators Lobby Moderators @CrazyG
                last edited by

                @CrazyG I would certainly agree with removing all the impassable Alps territories, but wouldn't it, then, look strange to have the Pyrenees as the one and the only mountain chain in all Europe? Also, the terrain north of Switzerland (or anywhere else in Europe) is much easier than what you get on the border between Italy and France, or in the south of Switzerland itself.

                CrazyGC 1 Reply Last reply Reply Quote 0
                • CrazyGC Offline
                  CrazyG Lobby Moderators @Cernel
                  last edited by

                  @Cernel
                  Switzerland and Pyrenees are both impassable

                  1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Lobby Moderators @Hepps
                    last edited by

                    @Hepps
                    Only light blue sea zones connect to land, to force players to only use transports in those sea zones.

                    Britain is able to fly planes across the English channel, they can reach Belgium or some French territories. If Germany advances far enough I suppose they are blocked, but I don't see it as a problem.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz
                      last edited by

                      Any plan about adding aerial warfare at least optional?

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Lobby Moderators @CrazyG
                        last edited by

                        @CrazyG I guess I never noticed this by-product of the map since there are few air units in the mid 1400's. 😃

                        Seems like a bit of an unusual behavior... since it causes some real strange situations when you look a Airships.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Sounds like what you really need is some canals 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH CrazyGC 2 Replies Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Lobby Moderators @redrum
                            last edited by

                            @redrum "Manager' crazy, he always smokes dust... he's got his own room at the back of the bus".

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • CrazyGC Offline
                              CrazyG Lobby Moderators @redrum
                              last edited by

                              @redrum
                              Can you create canals with one end being land, the other being sea?

                              If so, I would to allow better air unit movement. Though at the moment, I don't think its an issue. The air units are intended to be used for land combat anyways.

                              redrumR C 2 Replies Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @CrazyG
                                last edited by

                                @Hepps "I do what I do best, because I'm willing and able."

                                @CrazyG That's a good question. I would think it should work but not sure there are any maps that have done it yet 🙂

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • C Offline
                                  Cernel Moderators Lobby Moderators @CrazyG
                                  last edited by

                                  @CrazyG Unless something changed in the last years, it works. However, unless something changed in the last years, that stops movement but doesn't stop other things (for example, you cannot move from the territory into the sea zone, but you can still place new units the same way).

                                  1 Reply Last reply Reply Quote 1
                                  • CrazyGC Offline
                                    CrazyG Lobby Moderators @Schulz
                                    last edited by

                                    @Schulz
                                    Not at the moment

                                    @Cernel
                                    If it allows unit placement, its a no go.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators Lobby Moderators @CrazyG
                                      last edited by

                                      @CrazyG Since for you it would be something fixed, you can patch it with a full list of placement limits (look at Civil War, for an example). However, unless something changed in the last few years, it is sadly not possible (aside from trigger hacks) to define something like you cannot place ships or load onto ships from "Leningrad" to "Baltic Sea Zone", if both "Finland" and "Soviet Baltic" are enemy owned, as, for what I tested, that stopped movement, but not placement.

                                      Of course, it would be better if a developer fixes the canal so that they block placement territory-to-sea too, for the validated units (not tested in some years, so just assuming it still works the same).

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                                      • C Offline
                                        Cernel Moderators Lobby Moderators @Cernel
                                        last edited by Cernel

                                        @Cernel Actually, I'd add "Libya 14" too, as a territory to be given to Egypt. While it is about half Libya and half Egypt (so, I excluded it), the most notable city there is Sollum, that is Egyptian.

                                        EDIT: But it can be left Neutral (Italian), as "Bardia".
                                        https://en.wikipedia.org/wiki/Bardia

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                                        • HeppsH Offline
                                          Hepps Lobby Moderators
                                          last edited by

                                          @CrazyG Really liking the feel of this in my tests. Have to say I was a little skeptical of 1 round of combat... but there is something really fresh feeling about the dynamics given the other things you have done with unit abilities.

                                          Great work!

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          CrazyGC 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Lobby Moderators
                                            last edited by

                                            But I still hate it... and its awful. 😉

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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