CrazyG's Big World War One
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@CrazyG I'm down for a game. Feel free to pick whatever settings you'd like and start it up

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@CrazyG I would be willing to assist with whatever graphical tasks need completing. I helped with HOH on a mere whisper of a promise that this might lead to a well thought out WWI game. I am not about to jump ship now that the dream of a sensible WWI game is coming to fruition.
You just let me know what you need and I will use whatever free time I have over the holidays to make the dreams come alive.
What is it the English say? In for a penny... in for a pound.
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@CrazyG you are missing a connection between SZ 57<----> SZ 58
**** Sorry upon further examination it appears that you have implemented a restriction on air where they cannot move over deep water seazones. Thus making it impossible for Britain to fly over them to get to a coastal French territory.
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@CrazyG I would certainly agree with removing all the impassable Alps territories, but wouldn't it, then, look strange to have the Pyrenees as the one and the only mountain chain in all Europe? Also, the terrain north of Switzerland (or anywhere else in Europe) is much easier than what you get on the border between Italy and France, or in the south of Switzerland itself.
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@Cernel
Switzerland and Pyrenees are both impassable -
@Hepps
Only light blue sea zones connect to land, to force players to only use transports in those sea zones.Britain is able to fly planes across the English channel, they can reach Belgium or some French territories. If Germany advances far enough I suppose they are blocked, but I don't see it as a problem.
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Any plan about adding aerial warfare at least optional?
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@CrazyG I guess I never noticed this by-product of the map since there are few air units in the mid 1400's.

Seems like a bit of an unusual behavior... since it causes some real strange situations when you look a Airships.
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Sounds like what you really need is some canals

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@redrum "Manager' crazy, he always smokes dust... he's got his own room at the back of the bus".
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@redrum
Can you create canals with one end being land, the other being sea?If so, I would to allow better air unit movement. Though at the moment, I don't think its an issue. The air units are intended to be used for land combat anyways.
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@CrazyG Unless something changed in the last years, it works. However, unless something changed in the last years, that stops movement but doesn't stop other things (for example, you cannot move from the territory into the sea zone, but you can still place new units the same way).
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@CrazyG Since for you it would be something fixed, you can patch it with a full list of placement limits (look at Civil War, for an example). However, unless something changed in the last few years, it is sadly not possible (aside from trigger hacks) to define something like you cannot place ships or load onto ships from "Leningrad" to "Baltic Sea Zone", if both "Finland" and "Soviet Baltic" are enemy owned, as, for what I tested, that stopped movement, but not placement.
Of course, it would be better if a developer fixes the canal so that they block placement territory-to-sea too, for the validated units (not tested in some years, so just assuming it still works the same).
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@Cernel Actually, I'd add "Libya 14" too, as a territory to be given to Egypt. While it is about half Libya and half Egypt (so, I excluded it), the most notable city there is Sollum, that is Egyptian.
EDIT: But it can be left Neutral (Italian), as "Bardia".
https://en.wikipedia.org/wiki/Bardia -
@CrazyG Really liking the feel of this in my tests. Have to say I was a little skeptical of 1 round of combat... but there is something really fresh feeling about the dynamics given the other things you have done with unit abilities.
Great work!
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But I still hate it... and its awful.

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@Hepps
Post a savegame if you have one, I'd like to see it.1 combat round is a big change, I did consider 2 rounds, but I'm really liking 1 round right now. Infinite combat rounds is a cause of almost every complaint about balance or realism there is.
@Cernel
Thanks for information. I'm deciding against adding those connections, I've looked over what occurs and I think it creates more problems than it fixes. When I get to world war two, I will need some other way to do aircraft movement, but I'm going to cross that bridge when I get to it.Currently, aircraft is really weak and hard to use in naval combat (but not impossible!), and I like it that way.
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@CrazyG I haven't really been saving any games. I just play through and see how things work and get a feel for where each side can either press the offensive or needs to fight to hold the line.
But I will take a save the next time I play through. Got as far as round 7 so far.
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