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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 124.2k Views 10 Watching
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    • HeppsH Offline
      Hepps Lobby Moderators
      last edited by Hepps

      @CrazyG you are missing a connection between SZ 57<----> SZ 58

      **** Sorry upon further examination it appears that you have implemented a restriction on air where they cannot move over deep water seazones. Thus making it impossible for Britain to fly over them to get to a coastal French territory.

      "A joyous heart sours with the burden of expectation"
      Hepster

      CrazyGC 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators Lobby Moderators @CrazyG
        last edited by

        @CrazyG I would certainly agree with removing all the impassable Alps territories, but wouldn't it, then, look strange to have the Pyrenees as the one and the only mountain chain in all Europe? Also, the terrain north of Switzerland (or anywhere else in Europe) is much easier than what you get on the border between Italy and France, or in the south of Switzerland itself.

        CrazyGC 1 Reply Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Lobby Moderators @Cernel
          last edited by

          @Cernel
          Switzerland and Pyrenees are both impassable

          1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Lobby Moderators @Hepps
            last edited by

            @Hepps
            Only light blue sea zones connect to land, to force players to only use transports in those sea zones.

            Britain is able to fly planes across the English channel, they can reach Belgium or some French territories. If Germany advances far enough I suppose they are blocked, but I don't see it as a problem.

            HeppsH 1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz
              last edited by

              Any plan about adding aerial warfare at least optional?

              CrazyGC 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @CrazyG
                last edited by

                @CrazyG I guess I never noticed this by-product of the map since there are few air units in the mid 1400's. 😃

                Seems like a bit of an unusual behavior... since it causes some real strange situations when you look a Airships.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  Sounds like what you really need is some canals 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH CrazyGC 2 Replies Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Lobby Moderators @redrum
                    last edited by

                    @redrum "Manager' crazy, he always smokes dust... he's got his own room at the back of the bus".

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • CrazyGC Offline
                      CrazyG Lobby Moderators @redrum
                      last edited by

                      @redrum
                      Can you create canals with one end being land, the other being sea?

                      If so, I would to allow better air unit movement. Though at the moment, I don't think its an issue. The air units are intended to be used for land combat anyways.

                      redrumR C 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @CrazyG
                        last edited by

                        @Hepps "I do what I do best, because I'm willing and able."

                        @CrazyG That's a good question. I would think it should work but not sure there are any maps that have done it yet 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators Lobby Moderators @CrazyG
                          last edited by

                          @CrazyG Unless something changed in the last years, it works. However, unless something changed in the last years, that stops movement but doesn't stop other things (for example, you cannot move from the territory into the sea zone, but you can still place new units the same way).

                          1 Reply Last reply Reply Quote 1
                          • CrazyGC Offline
                            CrazyG Lobby Moderators @Schulz
                            last edited by

                            @Schulz
                            Not at the moment

                            @Cernel
                            If it allows unit placement, its a no go.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators Lobby Moderators @CrazyG
                              last edited by

                              @CrazyG Since for you it would be something fixed, you can patch it with a full list of placement limits (look at Civil War, for an example). However, unless something changed in the last few years, it is sadly not possible (aside from trigger hacks) to define something like you cannot place ships or load onto ships from "Leningrad" to "Baltic Sea Zone", if both "Finland" and "Soviet Baltic" are enemy owned, as, for what I tested, that stopped movement, but not placement.

                              Of course, it would be better if a developer fixes the canal so that they block placement territory-to-sea too, for the validated units (not tested in some years, so just assuming it still works the same).

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators Lobby Moderators @Cernel
                                last edited by Cernel

                                @Cernel Actually, I'd add "Libya 14" too, as a territory to be given to Egypt. While it is about half Libya and half Egypt (so, I excluded it), the most notable city there is Sollum, that is Egyptian.

                                EDIT: But it can be left Neutral (Italian), as "Bardia".
                                https://en.wikipedia.org/wiki/Bardia

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                                • HeppsH Offline
                                  Hepps Lobby Moderators
                                  last edited by

                                  @CrazyG Really liking the feel of this in my tests. Have to say I was a little skeptical of 1 round of combat... but there is something really fresh feeling about the dynamics given the other things you have done with unit abilities.

                                  Great work!

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  CrazyGC 1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Lobby Moderators
                                    last edited by

                                    But I still hate it... and its awful. 😉

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Lobby Moderators @Hepps
                                      last edited by

                                      @Hepps
                                      Post a savegame if you have one, I'd like to see it.

                                      1 combat round is a big change, I did consider 2 rounds, but I'm really liking 1 round right now. Infinite combat rounds is a cause of almost every complaint about balance or realism there is.

                                      @Cernel
                                      Thanks for information. I'm deciding against adding those connections, I've looked over what occurs and I think it creates more problems than it fixes. When I get to world war two, I will need some other way to do aircraft movement, but I'm going to cross that bridge when I get to it.

                                      Currently, aircraft is really weak and hard to use in naval combat (but not impossible!), and I like it that way.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Lobby Moderators @CrazyG
                                        last edited by

                                        @CrazyG I haven't really been saving any games. I just play through and see how things work and get a feel for where each side can either press the offensive or needs to fight to hold the line.

                                        But I will take a save the next time I play through. Got as far as round 7 so far.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @Hepps Playing with yourself, against the machine, or both? 😉

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • CrazyGC Offline
                                            CrazyG Lobby Moderators
                                            last edited by

                                            @Cernel
                                            Seeking your wisdom on a game mechanic.

                                            Contested territories and air units. It appears if the defender has only air units left, they lose the territory and all units are destroyed. Do you have any experience with this?

                                            C 1 Reply Last reply Reply Quote 0

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