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    Player Bonus Settings Revamp

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      So apparently there will be a re-issue of AA50 this Fall. My guess is that this will be the last medium scale world theater A&A board for the foreseeable future, and I'm definitely glad they chose the best of the best for that.

      I suspect that v3 will see a spike in popularity (over v5 which never really took off anyway). I've been focusing on the AI for Iron War lately, but I think I'm going to start running some v3 games again to see how it holds up under the latest build.

      I think in general the AI should do pretty well there, especially with the option to use an income boost for the AI.

      C prastleP 2 Replies Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Black_Elk
        last edited by

        @Black_Elk said in AI Bonus Settings Revamp:

        So apparently there will be a re-issue of AA50 this Fall.

        Will the interceptor and turkish straits official options (currently in the errata) make it in the box then, on the same level as the objectives and tech options?
        Or is the plan reprinting all "as was", not even correcting the stricht errata in the rulebook, or like the fact that heavy bombers use the best dice, not both?
        Just curious.

        V5 is not bad. The only reason why I don't play it is armour at 6 and artillery at 4. That definitely makes the armour into something like WWI cavalry, rather than a WWII armour unit. I could accept armour at 6 if artillery would be at 5, tho surely this would make artillery quite marginal a unit. I also dislike the India factory, as you should not be able to produce, like, armours or warships, there.

        The Anniversary thing I believe sort of backfired, as what came after ended up being seen as a downgrade, aside from Global, of course.

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        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          My understanding is that Kevin was able to update the manual with revisions and material left out during the last run. So fingers crossed!

          V5 is alright, but the balance issues are pretty pronounced, and it seemed kind of rushed (with misprints and such). Just a less engaging game overall in my view. V3 by contrast had a clean map, slick packaging, 2 scenarios, 6 players, technology, the 5 spot tank, and a lot of other things going for it that make it feel like a much better legacy board.

          I also think 60th anniversary has a better ring to it, than yada yada second edition, so hopefully it stands out a bit more too, just from a branding standpoint.

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Black_Elk
            last edited by

            @Black_Elk Who the hell is Kevin?

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • prastleP Offline
              prastle Moderators Admin @Black_Elk
              last edited by

              @Black_Elk wow thanks for the info i might have to buy another box 🙂

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • redrumR Offline
                redrum Admin
                last edited by

                So I'm pretty happy with the changes for now and think its in a decent place. If anyone has any final requests around player bonus settings let me know. Otherwise I'll consider it done for now.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  @Hepps He's Krieghund

                  Saw the announcement on the Larry boards, in one of his posts in the War Room section. Then on A&Aorg in this thread, and another linked there...
                  http://www.axisandallies.org/forums/index.php?topic=40009.0

                  Pretty happy news, since I know a lot of people who've wanted to pick up a copy, but don't want to drop several hundred dollars on ebay. I know I got mine originally for only like 80 bucks back in 2008, so hopefully the pricepoint for the reprint is as reasonable.

                  For the AI, I think it plays pretty well right now from what I'm seeing. At least the AI does a fairly standard opener, and doesn't do anything too crazy in early rounds. Some VC or Objective logic would of course be killer, but even just fumbling about trying to take PU's the AI does a pretty decent job. It makes occasional bombing runs, and sometimes invests in tech (if the option is left on) which can give it a surprise edge. My guess is that a small resource modifier bonus could make it pretty challenging for solo play. I think V3 is at the ideal scale for PvP (whether live or PBEM), but its nice to know that there is a solo option for the AI for those who might like to try it on for size before going head to head.

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                  • C Offline
                    Cernel Moderators @redrum
                    last edited by

                    I'm thinking it would be definitely advisable having a way to see in game what kind of bonuses are currently set, but I would say also whatever settings you would see in starting screen, before clicking "Play".
                    Something right under "Game/Map Options" that, instead, allows you to see what start-screen settings are on.
                    Now you can't see anymore what bonuses are set in Map Options, and I think this is a step backwards, especially now that you have all of a series of different bonuses per player (I think there is a clear need to double check all was set all right after starting the game, especially if you are playing with someone else), but, beside this, I think it would be good having a way to see everything that can be set in the starting screen plus also what can't be set, like hidden players, without having to dig through history.
                    When in local, the Human Type should be just "Human", while in hosted games it should be the username playing it.
                    I would still keep "Network/Show Who is Who", anyways.
                    Anyways, the main suggestion here is to allow being able to check out what bonuses are going on while the game is being played, just like you can check out the options via Game/Map Options.
                    I'm also thinking that it would be helpful if this new function as well as the existent Game/Map Options would show up the settings that are not on default in bold or somehow highlighting them, so you can briefly check if the game is going on as per norm or something was changed (think about a "World At War" game started by someone else in which you want to see if all settings are default or your opponent slipped in some customisation without telling; you would need to remember them all and look at each one).

                    @redrum said in AI Bonus Settings Revamp:

                    Open Questions

                    1. Should we move bid input from the settings UI to player selection UI? This would seem to make settings screen much cleaner and allow all 'per player' properties on the player selection screen.

                    I'm undecided but I would say then it would be preferable that you can still have the bid info during the game, like now via Game/Map Options (notice that while almost always bids are assigned once at start game, which makes easy to check them out, this is in no way mandatory, as the bid ones are just phases like whatever other ones).

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                    • C Offline
                      Cernel Moderators
                      last edited by

                      Also, at this point, I suggest to change the title of this topic, as the decisions has been made to have the bonuses not AI related (so this thread is not anymore about "AI Bonus Settings" except for removing all of them).

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Cernel
                        last edited by

                        @Cernel Fair point around being able to view current player settings when in game. I'm hoping to merge the setting screen with the player screen then have all of those settings available to view in game. So this is hopefully just an in-between state.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • C Offline
                          Cernel Moderators
                          last edited by

                          I think instead of reading:

                          Giving RomanRepublic 150% income for 10 PUs; end with 30 PUs

                          it would be better:

                          Giving RomanRepublic 150% income for +10 PUs; end with 30 PUs

                          Z 1 Reply Last reply Reply Quote 0
                          • Z Offline
                            Zim Xero @Cernel
                            last edited by

                            @Cernel That is how I like playing solo games... making the AI robust instead of squishy, but limiting the run-away effect.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Zim Xero
                              last edited by

                              @Zim-Xero Actually, here I wasn't saying give flat instead of percentage, and, actually, I was suggesting to change nothing but how the info is worded. That is still percentage, just that "Giving RomanRepublic 150% income for 10 PUs" definitely reads like the 150% income is total 10 PUs.
                              Tho probably it would be better reading as:

                              Giving RomanRepublic +50% income for +10 PUs; end with 30 PUs

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