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    Total World War: December 1941 3.0.0.6

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    • ubernautU Offline
      ubernaut Moderators
      last edited by ubernaut

      am i missing something here or is scrambling/intercept not working correctly for strat bombing?

      Screen Shot 2019-03-12 at 3.54.12 PM.png

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @ubernaut
        last edited by redrum

        @ubernaut You can't scramble to intercept SBR. You can only scramble into regular battles. Only the planes already in the territory being bombed can intercept any bombers.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @redrum
          last edited by

          @redrum ah thanks! 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • G Offline
            Gully
            last edited by

            Hi, I'm back. Cool to see that you are still advancing TWW.

            I'm looking for an opponent for By-Forum or By-Email. Who wants to play me? I'm discussing my moves with a friend, so feel free to form a team as well if you want. We both have more Real-Life atm than usual, so the game will be slow. Two moves per week or something like that.

            For settings, I prefer with Low-Luck, with Research, without Tech-Sharing, rest is up to you.

            redrumR 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by

              @redrum said in Total World War: December 1941 3.0.0.3:

              @wirkey Not sure I can answer any of those given I pretty much never play with politics on and most players don't. But here are my thoughts:

              #1/2. I honestly have no idea if that used to be how it worked so I'll have to defer to @Hepps. Might we worth testing 2.7 or 2.8 to see if the behavior there is the same or if something has changed (I'm not aware that anything has). My expectation is however it works now is how it worked in 2.7.7.2.

              #3. I think their turns should just be skipped and that they shouldn't build any units. Otherwise they end up with an absolutely massive stack that makes ever attacking them completely insane. That way it may eventually be worth players attacking them to open up the map a bit more towards late game. But again, I don't think neutrals were ever balanced that well or fully flushed out so that its better to just play with politics off.

              1. actually I'm not sure if it was that way at all, that you get neutrals money.
              2. pretty sure neutrals didn't keep their money. All they had the round war was declared on them, was what they had collected the round before. I think this is what it should be.
              3. unless players agree to go a different way: Neutrals collect their income but loose it, if they aren't at war at the beginning of their turn. But they get an inf placed in the capital every 2nd round (or 2 inf in 3 rounds or whatever...)
              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @wirkey
                last edited by

                @wirkey maybe i'm missing something, been dabbling with TWW all my game so far i've had politics on and have not seen what you are talking about in 2.7, 2.8 or 3.0. Neutrals are not accumulating PU's or infantry. Have yet to capture or lose a capital yet so cannot speak that in particular.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • redrumR Offline
                  redrum Admin @Gully
                  last edited by

                  @Gully Count me in. We should be releasing v3.0.0.3 soon so if you don't mind waiting a few days, I'd say let's do that then start one up. You'll probably want to review all the changes if you haven't already.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  G 2 Replies Last reply Reply Quote 1
                  • G Offline
                    Gully @redrum
                    last edited by

                    @redrum wirkey was faster. You are the final boss again.

                    Hm, the sub changes. First look and I think it helps the Allies in the Atlantic (British air superiority, also cant combine Kriegsmarine and subs anymore). And in the Pacific, you have to decide whether you want a fleet that controls large areas or one that can poke and do small trades efficiently. Pacific overall will be more interesting I think.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Gully
                      last edited by

                      @Gully Ah, that's ok, I enjoy being the final boss! Just need @Hepps to design me a sweet final boss image and yes I realize he'll probably give me a unicorn with a rainbow 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        is there a limit for making constructions on occupied territories? tried building a trench in french indo china and got a message telling no more constructions are allowed.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by redrum

                          @ubernaut Yes. Japan can't build anything in French Indochina since its an occupied Vichy Territory. Its similar to how Britain can't build infrastructure directly on occupied exiled allies territories.

                          There are sections in the manual that covers French Indochina and the other british occupied/protectorate territories that highlights most of that. Though I'm not sure why French Indochina isn't actually owned by Vichy France (might be cause they didn't want Vichy France building there either?). @Hepps would have to weigh in on the history there.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            @redrum must have missed that bit thanks again. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @ubernaut
                              last edited by

                              @ubernaut you can only build there if it was taken by Allies and recaptured by Japan.

                              redrumR 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey Do you know why it isn't initially owned by French Indochina?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @redrum
                                  last edited by

                                  @redrum yeah, but can't tell you. Would have to kill you if I told you and I really want to avoid that

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey LOL. Geez first you steal my game with @Gully and now you won't even share the deep dark secrets of TWW's past 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by redrum

                                      So thinking through the best way to adjust destroyers to make countering subs more interesting and balanced, here is my proposal at this point:

                                      Option #1 (weaker strength but can hunt and defend against subs)
                                      Destroyer: 2A/2D with 2 DepthCharge on A/D/Flyover
                                      Improved Destroyer Tech: Increases DepthCharge from 2 to 4
                                      Heavy Destroyer: 3A/3D with 6 DepthCharge on A/D/Flyover

                                      Option #2 (same strength just hunt subs more effectively)
                                      Destroyer: 3A/3D with 2 DepthCharge on A
                                      Improved Destroyer Tech: Increases DepthCharge from 2 to 4
                                      Heavy Destroyer: 5A/5D with 6 DepthCharge on A

                                      Option #3 (weaken subs and just increase destroyer hunting a bit)
                                      Sub: 3A/1D
                                      Improved Sub: Increases attack from 3 to 4
                                      Improved Destroyer Tech: Increases DepthCharge from 1 to 3
                                      Heavy Destroyer: 5A/5D with 4 DepthCharge on A

                                      Thoughts?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by ubernaut

                                        @redrum seems pretty good to me, Destroyer DC is def too weak as is. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          engine sometimes fails to remove lend-lease unit:

                                          autosaveBeforeEndTurn.tsvg Screen Shot 2019-03-16 at 12.06.22 PM.png

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @ubernaut
                                            last edited by

                                            @ubernaut Can you clarify? I'm guessing you mean that a UK truck should have been removed from Soviet Far East?

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            ubernautU 1 Reply Last reply Reply Quote 0

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