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    Total World War: December 1941 3.0.0.6

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    • wirkeyW Offline
      wirkey Moderators @redrum
      last edited by

      @redrum said in Total World War: December 1941 3.0.0.3:

      @wirkey I believe that is just the default behavior around liberating capitals on just about all maps. I haven't play many games that I've seen it happen so don't have a strong opinion either way on it. I'd have to leave it to @Hepps if that is how he intends it to work or if he would rather the territories not revert.

      No, in all maps I know it is the other way:
      revised for example: If moscow is occupied by Axis, any territory orignally russian being captured by UK or US from Axis becomes UK/US with the possibility to build there.
      It wouldn't be that big issue (other from not getting the income) if TWW wasn't so prone to logistics. Not being able to build AFs in China or Far Eastern Russia is a huge problem for Allies. Especially as China's capital is a long way from the Sea.

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators @Hepps
        last edited by wirkey

        @Hepps said in Total World War: December 1941 3.0.0.3:

        @redrum @wirkey well it really comes down to whether the intention is to liberate or capture the territory. As far as I know there is no mechanism available to allow the user to decide which action is to be taken. Otherwise I would choose to have it behave as it does currently. Thus your strategy is to free the people you are liberating.

        To my knowledge if you change the behavior with "when captured by goes to" then the issue is even more magnified when you are actually trying to liberate a territory for a beleaguered nation. Such as the Caucasus becoming permanently British if they liberate them. To me that feels even more wrong.

        Perhaps post the save so we can see precisely what the example is.

        I'd be fine if you can't build prodcution facilities but logistics (rail, AF) are really important.
        In this game the problem has not yet occur, but it might if I decide to go for mainland China.tww spartan.tsvg

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @ubernaut
          last edited by

          @ubernaut Version number should be fixed now if you update or re-download.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @wirkey
            last edited by

            @wirkey Oh I see. I misunderstood what you were saying. I thought you meant when you liberate an allies capital.

            TWW does appear to use the following setting which makes it so any allied territory is given back to its originalOwner regardless of capital ownership at the end of the politics phase (so this behavior might not happen if you turn politics off):

            givesBackOriginalTerritories			values: "true", "false", or "default". default setting is "default", and "default" means false. If true, at the end of each politics phase, any territories originally belonging to the other player will revert to that players control.
            

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 1
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by wirkey

              @redrum @Hepps the problem most likely only affects the Allies, as they have the related landmasses:

              • China: an Allied invasion from the coast is almost impossible if both capitals have fallen if the Allies can't build any AFs in original chinese territories
              • Russia: same for Far Eastern Russia
              • UK: not that big problem
              • EA: if EA capital is occupied, problems might occur in Dutch East Indies, North and Central Africa
              • India

              Don't see the problems for Axis

              • Germany: if Berlin has fallen it's game over almost anyway. Italian/original allied territories (Eastern Poland/Lithuania) becoming italian/japanese are only 3 territories away. Switzerland being another possibility.
              • Italy: North Africa might be small problem
              • Japan: most likely game over anyway. Only territories affected Korea, Indo-China (both having possible infrastructure in adjacent territories) and the Islands (highly doubtful Italy and Germany will invade them)

              I get why nobody wants UK/US production facilities in Caucasus or Shanghai.
              A possible solution for the most problematic issue (China/Russia) without needing to change the xml and/or engine would be to make Shanghai and Kamchatka or some surrounding territories capitals. Or at least let them collect some income (maybe reduced percentage) even with capitals occupied. With an L&L territory somewhere on the coast of China you could start liberating China, too.

              Edit: might be a bit confusing, but I guess you got my point.

              HeppsH 1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @wirkey
                last edited by

                @wirkey I like The addition of another L&L territory for china as a solution.

                "A joyous heart sours with the burden of expectation"
                Hepster

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators @Hepps
                  last edited by

                  @Hepps said in Total World War: December 1941 3.0.0.3:

                  @wirkey I like The addition of another L&L territory for china as a solution.

                  adding another L&L territory alone won't solve the issue. China will get units, but can't buy anything.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @wirkey
                    last edited by

                    @wirkey No I get that... but Shanghai as an alternate 3rd Capital... would certainly be within the realm of reason.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    wirkeyW 1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators @Hepps
                      last edited by

                      @Hepps can you make a capital a L&L territory? If not maybe Shanghai L&L and Beijing capital

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @wirkey
                        last edited by

                        @wirkey Exactly what I was just looking at.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @Hepps
                          last edited by wirkey

                          @Hepps or just trigger a unit change. All allied heavy units (others than infantry) change ownership

                          i'm in the lobby, if you want to discuss it further

                          redrumR 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            trying to understand why these two units are showing different stats:

                            Screen Shot 2019-03-21 at 11.19.54 AM.png

                            Screen Shot 2019-03-21 at 11.18.58 AM.png

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @ubernaut
                              last edited by

                              @ubernaut nm the Germans got the tech through shared tech previous round but didn't activate i guess until after their next turn even tho the badges were showing.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey @Hepps I like the idea of adding a third capital to Shanghai or Beijing. Could consider a L&L territory as well but not as important.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by

                                  @redrum & @wirkey The more I think about this the more I like the idea.

                                  L&L in Shanghai and a 3rd capital in Peking.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  wirkeyW 1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Moderators @Hepps
                                    last edited by

                                    @Hepps @redrum that might solve most of the problems, at least in China. But the problem remains in Far East Russia and whenever you take a territory which belongs to an allied with occupied capital(s). No idea how that can be solved, though.

                                    1 Reply Last reply Reply Quote 0
                                    • AidanA Offline
                                      Aidan
                                      last edited by

                                      Hey everyone, I'm new here.

                                      I was showing this truly awesome map to some friends of mine and suggesting we start a match of it.

                                      There is something, however, that is confusing me: the dice rolls for combat. It seems to me that units do not roll individually as in Axis and Allies but rather add to each other. As an example, it seems having enough infantry to go over the 12 threshold will guarantee a hit and whatever is left over will be rolled for; or attacking with two German subs will give you one roll at six rather than two at three. Can someone clarify this for me? Is this how it's supposed to be?

                                      Thanks!

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @Aidan
                                        last edited by Hepps

                                        @Aidan Hi and welcome aboard.

                                        The game is set to default to Low Luck.

                                        If you want to play dice.... open a game... and select Map Options...

                                        Main screen.png

                                        Then in that pop up menu click on the check mark for Low Luck...

                                        Options.png

                                        Anything in that menu can be changed depending on how you prefer to play the game.

                                        Have fun and feel free to ask any questions you want.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        AidanA 1 Reply Last reply Reply Quote 2
                                        • AidanA Offline
                                          Aidan @Hepps
                                          last edited by

                                          @Hepps

                                          Ah, that's what it was. Thanks bunches for the quick clarification!

                                          Might I also ask, is the game designed more for low luck, or for dice?

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Aidan
                                            last edited by Hepps

                                            @Aidan That's a tougher question. The game was originally designed as a Dice game... but over the course the vast majority of players prefer LL.

                                            I have played both ways and the game seems pretty balanced either way. Obviously with Dice there is way more variance, and since it can be challenging to find opponents to play using Dice it is also a challenge to determine just how balanced the game is playing that way. The biggest part of the equation is how all the "First Strike" units perform in dice since if you get lucky you can change the outcomes of battles pretty dramatically.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            AidanA 1 Reply Last reply Reply Quote 2

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