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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @wirkey
      last edited by

      @wirkey Not sure quite what you mean, could you describe the issue a bit more? Also you should probably upgrade TripleA to the latest stable version 1.9.0.0.13066.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      wirkeyW 1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators @redrum
        last edited by

        @redrum EA doesn't have any production phase

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          chewbaluba @wirkey
          last edited by

          @wirkey @redrum I opted out of buying anything round 1 of EA but was not given the option of buying for EA in subsequent rounds. By design? It looks like game is subtracting PU for nat'l objectives, is that right?
          146f876f-de66-412e-8d9c-4961d341b3b6-image.png

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            chewbaluba @chewbaluba
            last edited by

            @wirkey @redrum Reproduced on 13066 in Round 1. EA skips Purchase Units in Round 1.

            890e6d5b-4950-4180-8d0a-e817f2f92971-image.png

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @chewbaluba
              last edited by

              @chewbaluba @redrum @Hepps yeah, EA don't have any money in rnd1, but still can't produce in later rounds with PUs

              redrumR 2 Replies Last reply Reply Quote 0
              • O Offline
                Ondis Moderators
                last edited by Ondis

                Im not sure about the issue overall but the subtraction is probably due to the occupation/protectorate status of certain provinces, no?

                They should still be getting a few PUs, but just a few. For a couple of provinces in Africa and the one in the UK.

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @wirkey
                  last edited by

                  @wirkey Ah I see. There is a bug in 3.0 causing the Exiled Allies PUs to be set to 0 at the start of the UK turn. And then since they have no money, it skips their turn. If you edit back in their PUs after the start of the UK turn then it should work fine. I'll look to put a fix in for 3.0.0.1.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey @chewbaluba This is fixed and will be in the next TWW release.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    L 1 Reply Last reply Reply Quote 0
                    • L Offline
                      LovePlayingAAA @redrum
                      last edited by

                      @redrum When will the next release be available? I jist started a game and now I have to wait, until release is ready - right? Or can I do a manual repair by myself?

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @LovePlayingAAA
                        last edited by

                        @LovePlayingAAA Probably this week. You can use edit mode to get around some of the issues but there isn't anyway to fix existing save games when the new release comes out.

                        Here is what will be included in the next release so far:

                        v3.0.0.1 (in-progress)

                        • Fix some missed HeavyDestroyers by removing isDestroyer
                        • Fix StrategicBombers and HeavyStrategicBombers by removing defensive AA (not used and simplifies tooltips)
                        • Add trigger for converting any vichy and exiled allied units to major in sz42, sz48, sz61, sz62, sz64
                        • Fix technology tab
                        • Fix unit icons
                        • Fix Vichy and Exiled Allies Occupations and Protectorates income deductions that were firing twice

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • L Offline
                          LovePlayingAAA
                          last edited by

                          Thanks for the feedback!

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            3.0.0.1 is now live. Please update and provide any feedback here.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 2
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum Thank you sir.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Moderators @Hepps
                                last edited by

                                @Hepps is it intended that the Vichy ships, that were being saved from scuttling can't move?

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @wirkey
                                  last edited by

                                  @wirkey They can't move that turn but should be able to move the following turn similar to how inf gained by conquering certain territories work.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by redrum

                                    Appears there is a bug with North African territories turning back to Vichy owned after the Protectorate falling. Here is a save game showing that it being captured by UK2 and then turning back to Vichy owned in Italy2: test.tsvg

                                    And here's a save right before it happens that you can see it turn back to Vichy after Italy's tech phase: test2.tsvg

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    L 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      The bug is fixed now and will be part of v3.0.0.2 release.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • L Offline
                                        LovePlayingAAA
                                        last edited by

                                        I am just playing 3.0.0.1, just at the beginnng of turn 2. When will axis or allies have the opportunity to get or scuttle the vichy ships? In turn 1 nothing happens regarding these ships.

                                        1 Reply Last reply Reply Quote 0
                                        • L Offline
                                          LovePlayingAAA @redrum
                                          last edited by

                                          @redrum In turn 2 you conquered murmansk? How the heck did you do that? Thats magic! Normally I get it in turn 6 or 7. And how works that funny "conquering Morocco" thing?

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @LovePlayingAAA
                                            last edited by

                                            @LovePlayingAAA If/when the Allies capture Algeria or Morrocco, then you'll get the opportunity to scuttle/save the Vichy ships during Germany's next turn.

                                            That was actually a game I was watching in the lobby not playing in so can't speak to the strategy that the players were taking.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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