Total World War: December 1941 3.0.0.6
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Any reason why Italy can't build a barracks on Russian turf?MM2.tsvg
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@mattbarnes Yes there is... it is because Italy has "Improved Defensive Structures" Tech... thereby requiring Italy to have 3 materials to construct any new facilities.
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@Hepps oh, damn, ok. Thanks for clarifying. A bit of a double edged sword then that Tech. What’s the reason for that feature?
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@mattbarnes Well the tech itself is quite potent on its own... 2 hit defensive structures... more resilient production facilities... seemed like a nice way to balance the tech since the advantages for getting it were so strong. Also it made logical sense... if you are building new things that are presumably stronger and reinforced... you are putting more concrete... steel and materials to make them that much stronger.
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@mattbarnes plus that tech branch also includes production advancements so usually, you already are making more materials by that time as well.
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@ubernaut said in Total World War: December 1941 3.0.0.6:
@mattbarnes plus that tech branch also includes production advancements so usually, you already are making more materials by that time as well.
Yes another great point I meant to mention.
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@Hepps are we able to lend lease trains?
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@ubernaut Yes
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@Hepps thanks

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Hey, the Russian Winter at the start of the scenario is a nice mechanic. Does winter reform later in the game and, if not, why not? By the way, should I perceive each turn to maybe be around 6 months say?
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@mattbarnes The initial winter mechanic was design to give some historical flair to the game and allow us to do a starting set up that would otherwise have caused serious issues to balance.
The reason it is only on turn 1 is that (historically) the winter of 41 was the only one that had a dramatic effect on the course of the war.
We felt that adding further weather patterns arbitrarily was not in keeping with the consistency of the game since there are no other random weather patterns anywhere else on the map throughout the game.
If you read up on the upcoming Power of Politics release https://forums.triplea-game.org/topic/1063/power-of-politics-1914-a-wwi-scenario/173?page=9... you will see that the game is intended to do exactly what you are inquiring about. So as long as you like TWW and have an appreciation for WW I... you should get what you are looking for.

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@mattbarnes said in Total World War: December 1941 3.0.0.6:
By the way, should I perceive each turn to maybe be around 6 months say?
Never really set a real timeline to turns. Generally speaking each turn could be considered to be 3-4 months, but again, it's never really been specified explicitly.
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I thought that a video might help those that are interested in this fantastic map. https://www.youtube.com/watch?v=_CAUWf4pkPo
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@Netorious Sexcellent

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@Netorious nice one
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@Netorious Excellent video! It is fantastic to see something created about the game that has so much excitement and enthusiasm for what has truly been a labour of love. Made my day. Thanks @Netorious .
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Another curiosity question: does anyone find strategic bombing to be efficient/effective? For me, it does no harm to pick off an unprotected airfield or railway track, but bombing AA-defended buildings seems to be too slow and too easily replaced, while costly in planes. The rockets also seem odd in that they cost 6 but only cause 0-6 damage, a net loss?
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@mattbarnes To a certain degree I agree with your assessment.
Over the years of this games development the issue of bombing has been revisited many times. Both the bombing units as well as the Rockets.
In more recent times the ability for Bombing to miss was added to the engine and I immediately wanted it included in the game as it always felt super unrealistic that if a bomber was not shot down it ALWAYS hit its target to some degree.
Now while the intention had always been to revisit it... that had taken a back seat since we had added so many dramatic changes to the game after release 2.8 our main focus continued to be looking at overall game balance.
Perhaps this can be looked at once again sometime in the near future.
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Hi Hepps, redrum, I have 3 questions on the 3.0.0.3 TWW game.
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Improved destroyer tech tier 1; it describes in the notes for tech that improved destroyers, once that tech is gained, next round can stop submerge and passing of subs. We found this is not true, subs can still submerge. Has anything changed there?
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This Vichy France fleet, how do you do those actions, do they belong to Politics which we turned off?
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Trains, the Japan train cannot run from Korea to Shansi, although all connected by ok rail, the engine has the train passing through Shahar where there is indeed no track, but I want to go directly to Shansi. Step by step not possible as once stepped, cargo is dropped and can't be picked up again. Step by step train CAN go to Shansi though.
Same for Germany; Northern Germany to Paris, wants as engine to pass through Low Countries, no track there indeed, but I want to train to directly go to eastern France...
Especially the imrpoved destroyer tech, written down as "stops submerge"which it doesn't do is a bit puzzling...
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@Hendriks1 said in Total World War: December 1941 3.0.0.6:
Hi Hepps, redrum, I have 3 questions on the 3.0.0.3 TWW game.
- Improved destroyer tech tier 1; it describes in the notes for tech that improved destroyers, once that tech is gained, next round can stop submerge and passing of subs. We found this is not true, subs can still submerge. Has anything changed there?
Yes, with the latest release subs can always submerge. Destroyers and Strat Bombers have a first strike, though
- This Vichy France fleet, how do you do those actions, do they belong to Politics which we turned off?
Those ships from Toulon (Vichy) only defend themselves against Allied attacks. They will get scuttled once the Allies land in northern Africa. Germany can pay to try to prevent that.
- Trains, the Japan train cannot run from Korea to Shansi, although all connected by ok rail, the engine has the train passing through Shahar where there is indeed no track, but I want to go directly to Shansi. Step by step not possible as once stepped, cargo is dropped and can't be picked up again. Step by step train CAN go to Shansi though.
Same for Germany; Northern Germany to Paris, wants as engine to pass through Low Countries, no track there indeed, but I want to train to directly go to eastern France...
Movement finder doesn't work very well for trains. You need to keep Ctrl pressed while selecting every waypoint
Especially the imrpoved destroyer tech, written down as "stops submerge"which it doesn't do is a bit puzzling...
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