Total World War: December 1941 3.0.0.6



  • Another curiosity question: does anyone find strategic bombing to be efficient/effective? For me, it does no harm to pick off an unprotected airfield or railway track, but bombing AA-defended buildings seems to be too slow and too easily replaced, while costly in planes. The rockets also seem odd in that they cost 6 but only cause 0-6 damage, a net loss?


  • Donators Moderators Admin

    @mattbarnes To a certain degree I agree with your assessment.

    Over the years of this games development the issue of bombing has been revisited many times. Both the bombing units as well as the Rockets.

    In more recent times the ability for Bombing to miss was added to the engine and I immediately wanted it included in the game as it always felt super unrealistic that if a bomber was not shot down it ALWAYS hit its target to some degree.

    Now while the intention had always been to revisit it... that had taken a back seat since we had added so many dramatic changes to the game after release 2.8 our main focus continued to be looking at overall game balance.

    Perhaps this can be looked at once again sometime in the near future.



  • Hi Hepps, redrum, I have 3 questions on the 3.0.0.3 TWW game.

    1. Improved destroyer tech tier 1; it describes in the notes for tech that improved destroyers, once that tech is gained, next round can stop submerge and passing of subs. We found this is not true, subs can still submerge. Has anything changed there?

    2. This Vichy France fleet, how do you do those actions, do they belong to Politics which we turned off?

    3. Trains, the Japan train cannot run from Korea to Shansi, although all connected by ok rail, the engine has the train passing through Shahar where there is indeed no track, but I want to go directly to Shansi. Step by step not possible as once stepped, cargo is dropped and can't be picked up again. Step by step train CAN go to Shansi though.
      Same for Germany; Northern Germany to Paris, wants as engine to pass through Low Countries, no track there indeed, but I want to train to directly go to eastern France...

    Especially the imrpoved destroyer tech, written down as "stops submerge"which it doesn't do is a bit puzzling...


  • Admin

    @Hendriks1 said in Total World War: December 1941 3.0.0.6:

    Hi Hepps, redrum, I have 3 questions on the 3.0.0.3 TWW game.

    1. Improved destroyer tech tier 1; it describes in the notes for tech that improved destroyers, once that tech is gained, next round can stop submerge and passing of subs. We found this is not true, subs can still submerge. Has anything changed there?

    Yes, with the latest release subs can always submerge. Destroyers and Strat Bombers have a first strike, though

    1. This Vichy France fleet, how do you do those actions, do they belong to Politics which we turned off?

    Those ships from Toulon (Vichy) only defend themselves against Allied attacks. They will get scuttled once the Allies land in northern Africa. Germany can pay to try to prevent that.

    1. Trains, the Japan train cannot run from Korea to Shansi, although all connected by ok rail, the engine has the train passing through Shahar where there is indeed no track, but I want to go directly to Shansi. Step by step not possible as once stepped, cargo is dropped and can't be picked up again. Step by step train CAN go to Shansi though.
      Same for Germany; Northern Germany to Paris, wants as engine to pass through Low Countries, no track there indeed, but I want to train to directly go to eastern France...

    Movement finder doesn't work very well for trains. You need to keep Ctrl pressed while selecting every waypoint

    Especially the imrpoved destroyer tech, written down as "stops submerge"which it doesn't do is a bit puzzling...


  • Donators Moderators Admin

    @wirkey Thanks Wirks.

    @Hendriks1 As previously stated here, the notes are out of date and this thread is currently the updated version of the notes.

    I am slowly working on updating the formal notes for the game. But when I designed the original notes I did it in such a way that redoing them is VERY problematic.

    Bear with me. I'll get there.


  • Admin

    @Hendriks1 Also, in case you haven't seen it, the change log for v3+ which a lot of isn't captured yet in the game manual is the first post of this thread: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-6



  • i'm still having trouble understanding exactly what the scramble to any amphibious assault option does.


  • Admin

    @ubernaut said in Total World War: December 1941 3.0.0.6:

    i'm still having trouble understanding exactly what the scramble to any amphibious assault option does.

    It only affects amphibious assaults with NO prior naval battle.
    With this option off you can only scramble to amphibious assault(s) from territories being attacked by this amphib assault.
    With the option on you can scramble from any territory with AF adjacent to the SZ from which the assault is coming.
    Example:
    UK is making assault on Norway from SZ 25 (no german ships there). With option on Germany could scramble from Northern Germany, Denmark, Low Countries (providing working AFs of course) additional to srambling from Norway.
    With the option off only Norway can scramble.



  • @wirkey thanks! 🙂



  • i've noticed that in naval battles it's asking for subs to submerge before it asks to press or retreat. is that a map bug or something else? according to this post which references the original ruleset:

    https://forums.triplea-game.org/post/22449

    this is reversed of how it should happen. It also locked me into unreteatable battle when i had 1 fig and 1 sub and accidentally submerged the sub instead of retreating the fighter couldn't retreat on its own for some reason.



  • yeah i think it is some kind of map bug it never gives you the withdrawal option after the first round no matter what you do with the sub, it lets you retreat in subsequent rounds but for whatever reason you have to go at least 2 rounds with this battle:

    autosaveBeforeBattle.tsvg

    additional info: unless the sub is taken as a hit in the first round then the bug will not occur



  • another thing i noticed is that eastern karelia is missing its coastline attribute.


  • Admin

    @ubernaut Eastern Karelia missing coast territory effect does seem like an oversight unless @Hepps has some reason that us normal folks aren't thinking of. I'll let him confirm before adding it to the list of things to fix.

    I'll try to eventually take a look at your save game and sub retreating issues. There were some fixes in the pre-release so its possible that its already resolved (not sure if you tested with the pre-release as well?).



  • @redrum no i havent, pretty much only run stable. 😛


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