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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
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    • C Offline
      colin
      last edited by

      Is there a reason Spain needs to be between China and Britain? Seems like China and Spain could be switched since they most likely don't affect each other, which would make it more convenient for a forum game where the axis have Spain

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Hendriks1
        last edited by

        @Hendriks1 Take a look at this thread it explains the Vichy fleets...

        https://forums.triplea-game.org/topic/1642/at-total-world-war-when-do-the-two-vichy-fleets-become-active

        "A joyous heart sours with the burden of expectation"
        Hepster

        H 1 Reply Last reply Reply Quote 1
        • H Offline
          Hendriks1 @Hepps
          last edited by

          @Hepps THANKS! Very clear! Very good!

          1 Reply Last reply Reply Quote 0
          • H Offline
            Hendriks1 @Hendriks1
            last edited by

            @Hendriks1 Aaand I answered that myself by testing as well, as the UK train from India DOES turn to USSR possession in Eastern Iran

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @Hendriks1
              last edited by

              @Hendriks1 I knew you'd figure it out.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 1
              • M Offline
                mattbarnes
                last edited by

                Hey, is it just me or does the engine sometimes allow an AA gun to move to an adjacent space (without a transport) despite its nil movement stat?

                I’ve certainly experienced this but I haven’t yet inferred a definitive pattern as to when it is occasionally permitted, given it mostly isn’t. More often that not it occurs when the unit travels along a rail line (but typically not into hills/mountains), although this doesn’t seem to be strictly necessary or sufficient.

                I wondered if there is logic at play that behaves a little like the rule that requires planes to have a feasible landing position? The AA gun is permitted a move sometimes if a truck or plane in the vicinity might have been able to assist (even if it is not in fact used)?

                HeppsH 1 Reply Last reply Reply Quote 1
                • G Offline
                  Gully
                  last edited by

                  That's a player-enforced rule. You are not allowed to move an AAgun without Truck/Train/Transportship.

                  Background is, they are allowed to enter Transportships if a Dock is present. To have the engine allow these "enter a ship"-moves, they are given one point of movement, and that has the side-effect that you can move them along land. But you are still not allowed to move them.

                  1 Reply Last reply Reply Quote 2
                  • G Offline
                    Gully
                    last edited by

                    slight correction: Mechs can also move AAguns...

                    1 Reply Last reply Reply Quote 2
                    • HeppsH Offline
                      Hepps Moderators @mattbarnes
                      last edited by

                      @mattbarnes What @Gully says is correct... you will also find Materials will behave in the same way. The only allowable move for either unit (AA Gun or Materials) is to move them onto a Sea Transport... any other move without a truck, Mech Inf or Air Transport is illegal as a player enforced rule.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • G Offline
                        Gully
                        last edited by

                        minor visual bug: When Germany researches Logistics 2, all german airfields will display a green "+" to indicate it. But those in Finland, DanubeAxis and Vichy do not have the indicator. In the game engine, they are still germanAirfield, so I guess they can still scramble 3 planes.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Gully
                          last edited by

                          @Gully I think it eventually updates those. But the tech indicators in general don't always update immediately. Its some sort of engine issue.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • Captain CrunchC Offline
                            Captain Crunch Banned
                            last edited by

                            maybe your color depth or resolution? I actually get my comps icons looking different depending on my resolution ... just my thought

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Captain Crunch
                              last edited by

                              @Captain-Crunch i think it has something to do with the minor powers it only happens to them but it doesn't happen to all of them it's sorta random.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                mattbarnes
                                last edited by

                                Hi. I’ve played this map a lot and only just noticed a Haunebu appearing during the German automatic actions between turns, then disappearing. Wikipedia identifies it as a UFO. Is it just there for fun or any other reason?

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @mattbarnes
                                  last edited by

                                  @mattbarnes Just for shits and giggles!=) Hitler is going to the dark side of the moon.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 3
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @Hepps Looks like there is a bug with Japan capital liberation unless I'm missing something. If Japan liberates its own capital the switch to allow the free engineer/factory is set to false before it grants the units (trigger 4 fires setting it to true after capital is lost, trigger 10 fires setting it to false after next combat move when japan trying to recapture it, trigger 9 never fires since its false):

                                            <attachment name="triggerAttachmentLiberationJapan4" attachTo="Usa" javaClass="TriggerAttachment" type="player">
                                                <option name="conditions" value="conditionAttachmentTokyolost"/>
                                                <option name="when" value="after:usaBattle"/>
                                                <option name="players" value="Japan"/>
                                                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
                                                <option name="playerProperty" value="switch" count="true"/>
                                            </attachment>
                                            <attachment name="triggerAttachmentLiberationJapan9" attachTo="Japan" javaClass="TriggerAttachment" type="player">
                                                <option name="conditions" value="conditionAttachmentLiberationJapan:conditionAttachmentTokyonotlost"/>
                                                <option name="placement" value="Tokyo:japaneseFactory"/>
                                                <option name="placement" value="Tokyo:japaneseCombatEngineer"/>
                                                <option name="when" value="before:japanCombatMove"/>
                                            </attachment>
                                            <attachment name="triggerAttachmentLiberationJapan10" attachTo="Japan" javaClass="TriggerAttachment" type="player">
                                                <option name="conditions" value="conditionAttachmentDummyCondition"/>
                                                <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
                                                <option name="playerProperty" value="switch" count="false"/>
                                                <option name="when" value="after:japanCombatMove"/>
                                            </attachment>
                                    

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum Did you just seriously ask me a trigger question? :zany_face:

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @Hepps Well wanted to confirm that Japan should receive the factory/engineer and then I was "teaching" you why it isn't working 😉

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @redrum
                                          last edited by

                                          @Hepps note he is "teaching" again 🙂 this means he has returned from his hiatus?

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            colin
                                            last edited by

                                            Is it supposed to be allowed to move naval fighters their whole range to a battle where you are sending a carrier? It could lead to them not having a place to land if the attacker retreats, which makes me think it might be one of those things the engine allows that you're supposed to enforce yourself

                                            ubernautU HeppsH 2 Replies Last reply Reply Quote 0

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