TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @Hepps Well wanted to confirm that Japan should receive the factory/engineer and then I was "teaching" you why it isn't working 😉

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @redrum
        last edited by

        @Hepps note he is "teaching" again 🙂 this means he has returned from his hiatus?

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 0
        • C Offline
          colin
          last edited by

          Is it supposed to be allowed to move naval fighters their whole range to a battle where you are sending a carrier? It could lead to them not having a place to land if the attacker retreats, which makes me think it might be one of those things the engine allows that you're supposed to enforce yourself

          ubernautU HeppsH 2 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin no you are allowed to assume no losses for the purposes of combat movement. 🙂

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @colin
              last edited by

              @colin I would need to see an example of what you are asking as there are examples where the engine will allow you to move naval fighters where it should be considered illegal. Some of the validations the engine does for landing aircraft are not in keeping with the rules.

              "A joyous heart sours with the burden of expectation"
              Hepster

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Hepps
                last edited by

                @Hepps If TWW fully follows any basic rule regarding limitations related to being able to land for movement of air units then this

                Is it supposed to be allowed to move naval fighters their whole range to a battle where you are sending a carrier? It could lead to them not having a place to land if the attacker retreats, which makes me think it might be one of those things the engine allows that you're supposed to enforce yourself

                is always allowed, during Combat Move, as long as you will be able to land each of the fighters, as well as every other air unit of the turn power, that is launched (which, from v2 LHTR onwards, means all air units of the turn power), assuming you will win all the battles you make not losing any units.

                Then, during Conduct Combat, you can freely take casualties and make retreat choices whether or not this will cause one or more of the launched air units to be unable to land.

                Substantially, you are an humanitarian during Combat Move, but turn into a cynic as soon as Conduct Combat starts.

                In the example, moving fighters of their full movement into a battle in a zone and sending into the same zone the carriers needed to land them, then retreating from the zone, during Conduct Combat, thus assuring the fighters will be unable to land anywhere, is a legal move.

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  @Cernel well one could argue that that's fine. Retreat often make units move further than they could otherwise. Good old Forward-Retreat: Have a slow army at the front and one tank attacking from behind, retreat. Whoops, your slow army just got teleported behind enemy lines.

                  ubernautU C 2 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Gully
                    last edited by

                    @Gully not so sure i follow that analogy but this really isn't a TWW question perhaps @Panther might be willing to chime in here. 🙂

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    PantherP 1 Reply Last reply Reply Quote 0
                    • PantherP Offline
                      Panther Admin Moderators @ubernaut
                      last edited by Panther

                      @ubernaut and @Cernel have layed out the general rule(s) correctly.

                      @Gully said in Total World War: December 1941 3.0.0.6:

                      Have a slow army at the front and one tank attacking from behind, retreat. Whoops, your slow army just got teleported behind enemy lines.

                      But that is a consequence of the retreat rules (retreat everything to a zone where at least one unit came from) and totally independent from what moves are allowed during Combat Move Phase. Also those units are not "teleported" from their initial position but move just one step further after surviving one or more rounds of combat - when retreating from the space the combat took place, as every attacking unit involved does, provided there has been a retreat option.

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @Gully
                        last edited by

                        @Gully said in Total World War: December 1941 3.0.0.6:

                        @Cernel well one could argue that that's fine.

                        As far as the basic games go (and I'm not mistaken), this is not an argument. Just the "must have a chance to land" rules do not exist once you are in the "Conduct Combat" phase (you can choose casualties and decide retreats without having to think about what you need to land at all).

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          just wondering if transports are meant to be able to launch amphibious assault versus a defending sub with no support.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @ubernaut
                            last edited by

                            @ubernaut Yes. Because in this game you have the ability to decide whether or not you want to attack a sub or not.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Hepps
                              last edited by

                              @Hepps seems strange that the sub couldn't defend versus a unit that cannot attack but thanks for clarifying. 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @ubernaut
                                last edited by

                                @ubernaut Yes but remember that in this game subs don't really take posession of the sea zones, do not block movement and themselves can avoid a fight at any opportunity. When you combine that with the idea that they are primarily an offensive weapon. It kinda makes sense that they aren't really patrolling while on the defensive or while not their turn. Plus this was a by-product of the design to work with the engine options available that made all the behaviors operate optimally.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Hepps
                                  last edited by

                                  @Hepps gotcha thanks again. 🙂 does that mean that behavior might be modified in the 2.0 future or no?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @ubernaut
                                    last edited by

                                    @ubernaut Nothing really planned atm. To be honest I am sooo busy... other than looking in on the forum every morning I haven't really looked at any TA stuff in ages. Sadly.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    ubernautU wirkeyW 2 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @Hepps
                                      last edited by

                                      @Hepps gotcha 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @Hepps
                                        last edited by

                                        @Hepps said in Total World War: December 1941 3.0.0.6:

                                        @ubernaut Nothing really planned atm. To be honest I am sooo busy... other than looking in on the forum every morning I haven't really looked at any TA stuff in ages. Sadly.

                                        he is probably working on GD, which should come out any day *duckandcover

                                        ubernautU HeppsH 2 Replies Last reply Reply Quote 2
                                        • ubernautU Offline
                                          ubernaut Moderators @wirkey
                                          last edited by

                                          @wirkey GD?

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            Gully
                                            last edited by

                                            Global Dominance. A mammoth project for people who think the step from the A+A boardgame to TWW was just way too small. Come on, the map can't be that small. People like you and me, that is. 😄

                                            ubernautU 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 33
                                            • 34
                                            • 11 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums