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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators @redrum
      last edited by

      @redrum i started a game with colin and couldn't quite figure how to start it and inadvertently unchecked the use button for the neutrals now it wont let me reactivate them in the UI is there any way to fix that?

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @ubernaut
        last edited by

        @ubernaut No. You would have to start a new game as far as I know.

        "A joyous heart sours with the burden of expectation"
        Hepster

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Hepps
          last edited by

          @Hepps thanks 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • M Offline
            mattbarnes @redrum
            last edited by

            @redrum Here's a save game. I had set all the neutrals to DoesNothingAI, saved, exited, then reloaded. The neutrals were back to Human. What am I (or the game) doing wrong please? Thanks, Matt M&M1a.tsvg

            1 Reply Last reply Reply Quote 0
            • M Offline
              mattbarnes
              last edited by

              Is it fair to say that the Techs in fact are granted in arrears? As far as I can tell, the German "initial Tech" of improved AT only kicks-in at the end of their first turn, is that correct? And any "rolled-for" Tech is "won"early in the sequence but only takes effect at the end of the turn. Is that right? I suppose anyone playing the game twice will cotton on to such things but I am finding it quite unpredictable and confusing in my first game: the manual is not at all clear on such aspects.

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @mattbarnes
                last edited by

                @mattbarnes i dont think that's different from any other triplea variant you always roll tech first in turn order and activate tech last.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  i noticed that on page 6 & 7 it indicates that mobilized artillery only supports mech inf and tanks but on page 5 it says that it supports inf as well, which is correct?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @ubernaut
                    last edited by

                    @ubernaut Page 5 is incorrect as Mobile Art don't support regular inf. Page 6 & 7 are correct and provide more detail.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    ubernautU 1 Reply Last reply Reply Quote 2
                    • ubernautU Offline
                      ubernaut Moderators @redrum
                      last edited by

                      @redrum thanks for the clarification. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        i noticed when attacking leningrad with an alpine paratroop in this game:

                        https://forums.triplea-game.org/post/23089

                        that the paratroop was being penalized and only getting 1 for attack just curious if that is expected or a bug.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by

                          @ubernaut That is correct. Alpine paratroops get a -2 attack as they aren't meant to be as 'specialized' as regular paratroopers.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 1 Reply Last reply Reply Quote 1
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            @redrum thanks again! 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gully
                              last edited by

                              for the Alpine-paratrooper thing I noticed something weird. Probably not intended, but I can't think of an easy way to circumvent it within the engine.

                              Let's say Japan attacks North-China with a normal ground army, including a few Alpines. They have Spec-Warfare2, but the Alpines are not air-dropped. Let's say they also airdrop a paratrooper into that Battle - their total firepower goes down. Paratrooper adds some, but one of the Alpines gets negative support from the Airtransport in the battle, and that's in total more loss than gain. (but you gain the paratrooper's hitpoint).

                              ubernautU redrumR 2 Replies Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Gully
                                last edited by

                                @Gully thanks that does seem odd.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Gully
                                  last edited by

                                  @Gully Yeah, that's an unfortunate side effect of how air transport support is implemented. Once you have SWF2, the air transport will provide its positive support to any paratrooper in the battle and its negative support to any alpine in the battle regardless of if they were the units that it transported. This is currently an engine limitation as there isn't any way to specify to only give support/bonus for air transported units.

                                  Personally, I don't think air transporting alpines should have been added in given this limitation but @Hepps I think added that in one of the last versions of 2.8.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    is it normal that algeria should not be able to produce once it has changed ownership from Vichy to germany? i swear someone was also talking about this recently, i only ask bc the vichy cant produce there either.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut Germany should be able to produce there after it changes ownership. If you have a save where you can't then please upload it.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by

                                        @redrum https://forums.triplea-game.org/assets/uploads/files/1560457288676-triplea_1392_rus9.tsvg

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        redrumR ubernautU 2 Replies Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @ubernaut
                                          last edited by redrum

                                          @ubernaut Ah. I see the problem. When the territories change ownership, the barracks correctly becomes german but the "flagpole" is still vichy and should change to german as well.

                                          I'll fix it in the next version. I would recommend just editing in the purchase for now. If you edit in the german flag pole then it works fine.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @ubernaut
                                            last edited by

                                            @ubernaut wait here is one ready for purchase:autosaveAfterGermanyNonCombatMove.tsvg

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            ubernautU 1 Reply Last reply Reply Quote 0

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