Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)
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TripleA Turn Summary: Lionia round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Lionia 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains Lionia take Jade Mountains from Barbarians 1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights 1 Lgt-Infantry moved from Gemrock Mines to Avalonia 1 Auxiliaries moved from Freegrass to Lionport Combat - Lionia Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; Place Units - Lionia 1 Air-Balloon and 1 Marines placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 27 PUs; end with 27 PUs Units generate 6 Metal; Lionia end with 16 Metal Units generate 6 Food; Lionia end with 7 Food Units generate -15 PUs; Lionia end with 12 PUs Units generate 3 Wood; Lionia end with 7 Wood
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Dwarves 1 Lgt-Infantry moved from Icenholm to Sea Zone 33 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29 Dwarves take Sea Zone 29 from Pirates 1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island 1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27 Dwarves take Sea Zone 27 from Pirates 1 Auxiliaries moved from Ironhorn to Greyhood Holdings Dwarves take Greyhood Holdings from Murlocs 1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert 1 Auxiliaries moved from Kumbadur Hills to Faranwall 1 Spearmen moved from Kumbadur Hills to East Parnesis Desert 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall 1 Lgt-Cavalry moved from Adamant Mines to Garwald Dwarves take Garwald from Kobolds 1 Gnomes moved from Dol Ulum to Mount Thoril Dwarves take Mount Thoril from Kobolds 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Halflings moved from Halfling Meadows to Ironhorn Combat - Dwarves Battle in Whitebone Island Some non-combat units are destroyed: Battle in Faranwall Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry Kobolds defend with 1 Kobold and 1 Mine Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits 1 Kobold owned by the Kobolds lost in Faranwall Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9 Casualties for Kobolds: 1 Kobold Battle in East Parnesis Desert Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen Kobolds defend with 1 Kobold Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits 1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2 Casualties for Dwarves: 1 Halflings Casualties for Kobolds: 1 Kobold Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; Place Units - Dwarves 1 Small-Ship placed in Sea Zone 38 Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 30 PUs; end with 31 PUs Units generate 6 Food; Dwarves end with 14 Food Units generate -15 PUs; Dwarves end with 16 PUs Units generate 6 Metal; Dwarves end with 10 Metal Units generate 3 Wood; Dwarves end with 4 Wood
Combat Hit Differential Summary :
Dwarves : 0.63 Kobolds : 0.38
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TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Elves 1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6 1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7 1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest 1 Spearmen moved from West Savanna to North Savanna Elves take North Savanna from Kobolds 1 Lgt-Cavalry moved from Durlan North Coast to The Outlands Elves take The Outlands from Murlocs Combat - Elves Battle in Oorsik Forest Elves attack with 1 Auxiliaries and 1 Lgt-Infantry Kobolds defend with 1 Kobold Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits 1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2 Casualties for Elves: 1 Auxiliaries Casualties for Kobolds: 1 Kobold Non Combat Move - Elves 1 Auxiliaries moved from Athondir to Durlan Steppes Purchase Units - Elves Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; Place Units - Elves 1 Lgt-Infantry placed in Durlan North Coast Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 23 PUs; end with 23 PUs Units generate 3 Metal; Elves end with 5 Metal Units generate 6 Food; Elves end with 10 Food Units generate 3 Wood; Elves end with 8 Wood Units generate -15 PUs; Elves end with 8 PUs
Combat Hit Differential Summary :
Elves : 0.38 Kobolds : 0.63
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TripleA Turn Summary: Crowton round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Crowton Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 Some non-combat units are destroyed: Crowton converts Young-Blue-Dragon into different units 1 Spearmen moved from Winterash to Sea Zone 22 1 Auxiliaries moved from Stormwood to Sea Zone 22 1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26 1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon Crowton take Mithrildon from Kobolds 1 Lgt-Cavalry moved from Iceburn to Glassville Crowton take Glassville from Pirates 1 Lgt-Infantry moved from Iceburn to Glassville 1 Large-Ship moved from Sea Zone 35 to Sea Zone 26 Combat - Crowton Non Combat Move - Crowton Purchase Units - Crowton Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa.... Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; Place Units - Crowton 1 Hvy-Cavalry placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 26 PUs; end with 28 PUs Units generate 3 Wood; Crowton end with 8 Wood Units generate -15 PUs; Crowton end with 13 PUs Units generate 5 Food; Crowton end with 11 Food Units generate 3 Metal; Crowton end with 5 Metal
Combat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Greenskins 1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69 1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert Greenskins take South Western Pontic Desert from Gnolls 1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert 1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71 Greenskins take Sea Zone 71 from Pirates 1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert 1 Spearmen moved from Old Slavenport to Badlands 1 Lgt-Infantry moved from Dusty Heights to Badlands 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim 2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass 1 Rangers moved from Warg Caves to Orcengor 1 Rangers moved from North Goronmok to Godheim Pass Combat - Greenskins Battle in Southern Pontic Desert Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Barbarians defend with 1 Barbarian Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Southern Pontic Desert Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Godheim Greenskins attack with 1 Hvy-Cavalry and 1 Rangers Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits 1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14 Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers Casualties for Ogres: 1 Ogre Battle in Badlands Greenskins attack with 1 Lgt-Infantry and 1 Spearmen Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits 1 Spearmen owned by the Greenskins lost in Badlands Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits 1 Lgt-Infantry owned by the Greenskins lost in Badlands Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18 Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen Non Combat Move - Greenskins Purchase Units - Greenskins Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap.... Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; Place Units - Greenskins 1 Monster placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 31 PUs; end with 36 PUs Units generate -15 PUs; Greenskins end with 21 PUs Units generate 3 Food; Greenskins end with 3 Food Units generate 3 Metal; Greenskins end with 4 Metal Units generate 3 Wood; Greenskins end with 5 Wood
Combat Hit Differential Summary :
Ogres : 1.13 Gnolls : 0.25 Greenskins : -0.13 Barbarians : -0.25
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TripleA Turn Summary: Undead round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Undead 1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49 1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48 Undead take Sea Zone 48 from Pirates 1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains 1 Spearmen moved from North Witching Mountains to Great Combe Undead take Great Combe from Gnolls 1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3 Undead take Hinderland Zone 3 from Ogres 1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands Undead take Hinderland Zone 2 from Ogres 2 Zombiess moved from Plagued Fields to The Hinderlands Combat - Undead Battle in East Witching Mountains Battle in The Hinderlands Undead attack with 1 Lgt-Cavalry and 2 Zombiess Ogres defend with 2 Ogres Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits 1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits 1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4 Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess Casualties for Ogres: 2 Ogres Non Combat Move - Undead Purchase Units - Undead Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa.... Trigger Undead acquires a General: Undead has 1 General placed in Necroloft Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; Place Units - Undead 1 Hvy-Cavalry placed in Necroloft Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 34 PUs; end with 41 PUs Units generate 6 Wood; Undead end with 14 Wood Units generate 4 Food; Undead end with 8 Food Units generate 3 Metal; Undead end with 5 Metal Units generate -15 PUs; Undead end with 26 PUs Undead creates 1 Zombies in Plagued Fields
Combat Hit Differential Summary :
Ogres : 1.50 Undead : 0.75
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Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.
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@Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.
I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.
@Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.
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TripleA Turn Summary: Lionia round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Lionia Some non-combat units are destroyed: Lionia converts Young-Red-Dragon into different units 1 Lgt-Cavalry moved from Jade Mountains to Illyria Lionia take Illyria from Barbarians 1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers Lionia take Jade Rivers from Barbarians 1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains 1 Lgt-Infantry moved from Avalonia to Fanebrow Lionia take Fanebrow from Murlocs 1 Large-Ship moved from Sea Zone 53 to Sea Zone 59 Lionia take Sea Zone 59 from Pirates 1 Marines moved from Lionport to Sea Zone 59 1 Marines moved from Sea Zone 59 to Broken Peninsula 3 Auxiliariess moved from Lionport to Freegrass Combat - Lionia Battle in Broken Peninsula Non Combat Move - Lionia Purchase Units - Lionia Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab.... Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; Place Units - Lionia 1 Large-Ship placed in Sea Zone 56 Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 33 PUs; end with 34 PUs Units generate 6 Metal; Lionia end with 20 Metal Units generate 6 Food; Lionia end with 10 Food Units generate -15 PUs; Lionia end with 19 PUs Units generate 3 Wood; Lionia end with 4 Wood
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Dwarves 1 Lgt-Cavalry moved from Garwald to Robach Dwarves take Robach from Ogres 1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20 Dwarves take Sea Zone 23 from Pirates Dwarves take Sea Zone 20 from Pirates 1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9 1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32 Dwarves take Sea Zone 28 from Pirates Dwarves take Sea Zone 32 from Pirates 1 Gnomes moved from Gnomen Lowland to Sea Zone 38 1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36 Dwarves take Sea Zone 37 from Pirates Dwarves take Sea Zone 36 from Pirates 1 Gnomes moved from Sea Zone 36 to Lost Furlongs 1 Gnomes moved from Mount Thoril to Adamant Mines 1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries moved from Greyhood Holdings to Ironhorn 1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn Combat - Dwarves Battle in Arctic Zone 9 Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality. Battle in Lost Furlongs Non Combat Move - Dwarves Purchase Units - Dwarves Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab.... Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; Place Units - Dwarves 2 Mariness placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 33 PUs; end with 33 PUs Units generate 6 Food; Dwarves end with 8 Food Units generate 6 Wood; Dwarves end with 8 Wood Units generate -15 PUs; Dwarves end with 18 PUs Units generate 6 Metal; Dwarves end with 14 Metal
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Elves Some non-combat units are destroyed: 1 Spearmen moved from North Savanna to East Savanna Elves take East Savanna from Kobolds 1 Bireme moved from Sea Zone 7 to Sea Zone 8 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7 1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith Elves take Oorsik Tirith from Kobolds 1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest 1 Lgt-Cavalry moved from The Outlands to Durlan North Coast 1 Auxiliaries moved from Durlan Steppes to Durlan Ranges Elves take Durlan Ranges from Murlocs Combat - Elves Non Combat Move - Elves Purchase Units - Elves Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl.... Trigger Elves acquire a General: Elves has 1 General placed in Athondir Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; Place Units - Elves 1 Crossbowmen placed in Durlan North Coast Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 27 PUs; end with 27 PUs Units generate 3 Metal; Elves end with 6 Metal Units generate 6 Food; Elves end with 13 Food Units generate 9 Wood; Elves end with 14 Wood Units generate -15 PUs; Elves end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Greenskins 1 Rangers moved from Orcengor to Godheim 2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim 1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert 1 Monoreme moved from Sea Zone 71 to Sea Zone 69 1 Rangers moved from Warg Caves to Sea Zone 69 1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70 Greenskins take Sea Zone 70 from Pirates 1 Rangers moved from Sea Zone 70 to Surigard 1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains 1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains Combat - Greenskins Battle in Pontic Salt Desert Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Barbarians defend with 1 Barbarian Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Pontic Salt Desert Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Godheim Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits 1 Auxiliaries owned by the Greenskins lost in Godheim Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits 1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim Greenskins converts Young-White-Dragon into different units Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4 Casualties for Greenskins: 2 Auxiliariess Casualties for Ogres: 1 Ogre Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 32 PUs; end with 33 PUs Units generate -15 PUs; Greenskins end with 18 PUs Units generate 3 Food; Greenskins end with 11 Food Units generate 6 Metal; Greenskins end with 10 Metal Units generate 3 Wood; Greenskins end with 13 Wood
Combat Hit Differential Summary :
Ogres : 0.25 Greenskins : -0.13 Barbarians : -0.25
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TripleA Turn Summary: Undead round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Undead 2 Large-Ships moved from Sea Zone 48 to Sea Zone 49 1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49 1 Zombies moved from Plagued Fields to The Hinderlands Undead take The Hinderlands from Ogres 1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47 Undead take Sea Zone 47 from Pirates 1 Auxiliaries moved from East Witching Mountains to The Witching Mountains Undead take The Witching Mountains from Gnolls 1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains 1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains Combat - Undead Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; Place Units - Undead 1 Trireme placed in Sea Zone 49 1 Bowmen placed in Necroloft Turn Complete - Undead Undead collect 34 PUs; end with 36 PUs Units generate 6 Wood; Undead end with 7 Wood Units generate 4 Food; Undead end with 6 Food Units generate 3 Metal; Undead end with 3 Metal Units generate -15 PUs; Undead end with 21 PUs Undead creates 1 Zombies in Plagued Fields
Combat Hit Differential Summary :
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Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.
Good's back up
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TripleA Turn Summary: Lionia round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Lionia 1 Red-Dragon moved from Illyria to Sea Zone 47 1 Large-Ship moved from Sea Zone 56 to Sea Zone 55 1 Large-Ship moved from Sea Zone 59 to Sea Zone 55 1 Air-Balloon moved from Lionport to Sea Zone 55 1 Lgt-Infantry moved from Fanebrow to Wolfendale Lionia take Wolfendale from Murlocs 1 Spearmen moved from Jade Mountains to Greenshore Lionia take Greenshore from Barbarians 1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria 1 Lgt-Cavalry moved from Illyria to Gate of Illyria 1 General moved from Lionport to Orangerock Mountains Lionia take Orangerock Mountains from Kobolds Combat - Lionia Battle in Gate of Illyria Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry Barbarians defend with 1 Barbarian Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Gate of Illyria Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Sea Zone 55 Lionia attack with 1 Air-Balloon and 2 Large-Ships Pirates defend with 3 Pirates and 2 Pirate-Ships Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits 1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55 1 Large-Ship owned by the Lionia retreated to Sea Zone 56 Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18 Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship Battle in Sea Zone 47 Lionia attack with 1 Red-Dragon Undead defend with 2 Large-Ships Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits 1 Large-Ship owned by the Undead lost in Sea Zone 47 Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits Units damaged: 1 Red-Dragon owned by the Lionia 1 Large-Ship owned by the Undead lost in Sea Zone 47 Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22 Casualties for Undead: 2 Large-Ships Non Combat Move - Lionia 3 Auxiliariess moved from Freegrass to Lionport 1 Auxiliaries moved from Lionport to Lionian Outback Purchase Units - Lionia Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; Place Units - Lionia 1 Air-Balloon and 1 Knights placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 39 PUs; end with 40 PUs Units generate 6 Metal; Lionia end with 16 Metal Units generate 6 Food; Lionia end with 10 Food Units generate -15 PUs; Lionia end with 25 PUs Units generate 3 Wood; Lionia end with 5 Wood
Combat Hit Differential Summary :
Undead : -0.88 Lionia : 0.25 Pirates : 1.00 Barbarians : -0.25
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TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Dwarves Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20 1 Gnomes moved from Lost Furlongs to Grimholt Dwarves take Grimholt from Barbarians 1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20 1 Lgt-Cavalry moved from Robach to Mebach Dwarves take Mebach from Ogres 1 Gnomes moved from Gnomen Lowland to Sea Zone 36 1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37 1 Gnomes moved from Sea Zone 37 to Dathic Coast Dwarves take Dathic Coast from Murlocs 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23 1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island Dwarves take Dragonback Island from Pirates 1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31 1 General moved from Ironhorn to Faranwall 3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert 1 Gnomes moved from Adamant Mines to Robach Combat - Dwarves Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; Place Units - Dwarves 1 Monoreme placed in Sea Zone 31 1 Marines placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 41 PUs; end with 41 PUs Units generate 9 Food; Dwarves end with 10 Food Units generate 6 Wood; Dwarves end with 6 Wood Units generate -15 PUs; Dwarves end with 26 PUs Units generate 6 Metal; Dwarves end with 17 Metal
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 5 Combat Move - Elves 1 Spearmen moved from East Savanna to Mount Myrin Elves take Mount Myrin from Barbarians 1 Bireme moved from Sea Zone 7 to Sea Zone 6 1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5 Elves take Sea Zone 5 from Pirates 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell 1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills Elves take Oorsik Hills from Kobolds 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith 1 Lgt-Cavalry moved from Durlan North Coast to The Outlands 1 Crossbowmen moved from Durlan North Coast to Volodar Point Elves take Volodar Point from Murlocs 2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills 1 Auxiliaries moved from Athondir to Durlan Steppes 1 General moved from Athondir to West Savanna Combat - Elves Battle in Rimdell Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; Place Units - Elves 1 Transport-Ship placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 34 PUs; end with 37 PUs Units generate 6 Metal; Elves end with 11 Metal Units generate 7 Food; Elves end with 19 Food Units generate 9 Wood; Elves end with 16 Wood Units generate -15 PUs; Elves end with 22 PUs
Combat Hit Differential Summary :
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@Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.
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TripleA Turn Summary: Crowton round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Crowton 1 Lgt-Cavalry moved from Coldrock to Fromont 1 Lgt-Infantry moved from Coldrock to Sealonia 1 Large-Ship moved from Sea Zone 34 to Sea Zone 26 1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26 1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing 1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing 1 Large-Ship moved from Sea Zone 34 to Sea Zone 26 1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34 1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle Combat - Crowton Battle in Bahars Landing Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits Units damaged: 1 Blue-Dragon owned by the Crowton 2 Barbarians owned by the Barbarians lost in Bahars Landing Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Bahars Landing Some non-combat units are destroyed: Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27 Casualties for Barbarians: 3 Barbarians Non Combat Move - Crowton Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19 Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville Purchase Units - Crowton Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; Place Units - Crowton 1 Hvy-Cavalry placed in Baldor Castle 1 Bowmen placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 33 PUs; end with 33 PUs Units generate 9 Wood; Crowton end with 16 Wood Units generate 5 Food; Crowton end with 8 Food Units generate -15 PUs; Crowton end with 18 PUs Units generate 3 Metal; Crowton end with 4 Metal
Combat Hit Differential Summary :
Crowton : -1.75 Barbarians : 0.00
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TripleA Turn Summary: Greenskins round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Greenskins 1 Monoreme moved from Sea Zone 70 to Sea Zone 69 1 Rangers moved from Warg Caves to Sea Zone 69 1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71 1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor 1 Rangers moved from Surigard to Southern Pontic Desert 1 Rangers moved from Sea Zone 71 to Southern Pontic Desert 1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff 1 Rangers moved from Godheim to Bahar Longcliff 1 Monster moved from Dusty Mountains to Dathic South 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South 1 Auxiliaries moved from Orcengor to Dusty Mountains Combat - Greenskins Battle in Southern Pontic Desert Greenskins attack with 2 Rangerss Barbarians defend with 1 Barbarian Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Southern Pontic Desert Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Ponticor Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls lost in Ponticor Greenskins captures one of Gnolls capitals Some non-combat units are destroyed: Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Battle in Dathic South Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster Murlocs defend with 1 Murloc Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits 1 Murloc owned by the Murlocs lost in Dathic South Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7 Casualties for Murlocs: 1 Murloc Battle in Bahar Longcliff Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon Ogres defend with 1 Ogre and 1 Sawmill Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits 1 Ogre owned by the Ogres lost in Bahar Longcliff Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; Place Units - Greenskins 1 Village placed in Surigard 1 Bowmen placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 36 PUs; end with 36 PUs Units generate 6 Wood; Greenskins end with 10 Wood Units generate -15 PUs; Greenskins end with 21 PUs Units generate 6 Food; Greenskins end with 10 Food Units generate 6 Metal; Greenskins end with 14 Metal
Combat Hit Differential Summary :
Gnolls : -0.75 Ogres : -0.38 Greenskins : 0.50 Barbarians : -1.00