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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.

      I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.

      @Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Lionia round 4

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 4
        
            Combat Move - Lionia
                    Some non-combat units are destroyed: 
                    Lionia converts Young-Red-Dragon into different units
                1 Lgt-Cavalry moved from Jade Mountains to Illyria
                      Lionia take Illyria from Barbarians
                1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers
                      Lionia take Jade Rivers from Barbarians
                1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains
                1 Lgt-Infantry moved from Avalonia to Fanebrow
                      Lionia take Fanebrow from Murlocs
                1 Large-Ship moved from Sea Zone 53 to Sea Zone 59
                      Lionia take Sea Zone 59 from Pirates
                1 Marines moved from Lionport to Sea Zone 59
                1 Marines moved from Sea Zone 59 to Broken Peninsula
                3 Auxiliariess moved from Lionport to Freegrass
        
            Combat - Lionia
                Battle in Broken Peninsula
        
            Non Combat Move - Lionia
        
            Purchase Units - Lionia
                Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; 
        
            Place Units - Lionia
                1 Large-Ship placed in Sea Zone 56
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                Lionia collect 33 PUs; end with 34 PUs
                Units generate 6 Metal; Lionia end with 20 Metal
                Units generate 6 Food; Lionia end with 10 Food
                Units generate -15 PUs; Lionia end with 19 PUs
                Units generate 3 Wood; Lionia end with 4 Wood
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Dwarves round 4

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 4
          
              Combat Move - Dwarves
                  1 Lgt-Cavalry moved from Garwald to Robach
                        Dwarves take Robach from Ogres
                  1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20
                        Dwarves take Sea Zone 23 from Pirates
                        Dwarves take Sea Zone 20 from Pirates
                  1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9
                  1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32
                        Dwarves take Sea Zone 28 from Pirates
                        Dwarves take Sea Zone 32 from Pirates
                  1 Gnomes moved from Gnomen Lowland to Sea Zone 38
                  1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36
                        Dwarves take Sea Zone 37 from Pirates
                        Dwarves take Sea Zone 36 from Pirates
                  1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                  1 Gnomes moved from Mount Thoril to Adamant Mines
                  1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                  1 Halflings moved from Halfling Meadows to Ironhorn
                  1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                  1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn
          
              Combat - Dwarves
                  Battle in Arctic Zone 9
                      Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality.
                  Battle in Lost Furlongs
          
              Non Combat Move - Dwarves
          
              Purchase Units - Dwarves
                  Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                  Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                  Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; 
          
              Place Units - Dwarves
                  2 Mariness placed in Ironhorn
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 33 PUs; end with 33 PUs
                  Units generate 6 Food; Dwarves end with 8 Food
                  Units generate 6 Wood; Dwarves end with 8 Wood
                  Units generate -15 PUs; Dwarves end with 18 PUs
                  Units generate 6 Metal; Dwarves end with 14 Metal
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Elves round 4

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 4
            
                Combat Move - Elves
                        Some non-combat units are destroyed: 
                    1 Spearmen moved from North Savanna to East Savanna
                          Elves take East Savanna from Kobolds
                    1 Bireme moved from Sea Zone 7 to Sea Zone 8
                    1 Auxiliaries moved from Athondir to Sea Zone 8
                    1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
                    1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                          Elves take Oorsik Tirith from Kobolds
                    1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
                    1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
                    1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                          Elves take Durlan Ranges from Murlocs
            
                Combat - Elves
            
                Non Combat Move - Elves
            
                Purchase Units - Elves
                    Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                    Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                    Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
            
                Place Units - Elves
                    1 Crossbowmen placed in Durlan North Coast
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 27 PUs; end with 27 PUs
                    Units generate 3 Metal; Elves end with 6 Metal
                    Units generate 6 Food; Elves end with 13 Food
                    Units generate 9 Wood; Elves end with 14 Wood
                    Units generate -15 PUs; Elves end with 12 PUs
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Greenskins round 5

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 5
              
                  Combat Move - Greenskins
                      1 Rangers moved from Orcengor to Godheim
                      2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim
                      1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert
                      1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                      1 Rangers moved from Warg Caves to Sea Zone 69
                      1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70
                            Greenskins take Sea Zone 70 from Pirates
                      1 Rangers moved from Sea Zone 70 to Surigard
                      1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains
                      1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains
              
                  Combat - Greenskins
                      Battle in Pontic Salt Desert
                          Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                          Barbarians defend with 1 Barbarian
                              Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits
                              Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits
                              1 Barbarian owned by the Barbarians lost in Pontic Salt Desert
                          Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                          Casualties for Barbarians: 1 Barbarian
                      Battle in Godheim
                          Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss
                          Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                              Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits
                              Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits
                              1 Auxiliaries owned by the Greenskins lost in Godheim
                              Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits
                              Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits
                              1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                          Greenskins converts Young-White-Dragon into different units
                          Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4
                          Casualties for Greenskins: 2 Auxiliariess
                          Casualties for Ogres: 1 Ogre
              
                  Non Combat Move - Greenskins
              
                  Purchase Units - Greenskins
                      Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; 
              
                  Turn Complete - Greenskins
                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                      Greenskins collect 32 PUs; end with 33 PUs
                      Units generate -15 PUs; Greenskins end with 18 PUs
                      Units generate 3 Food; Greenskins end with 11 Food
                      Units generate 6 Metal; Greenskins end with 10 Metal
                      Units generate 3 Wood; Greenskins end with 13 Wood
              

              Combat Hit Differential Summary :

              Ogres : 0.25
              Greenskins : -0.13
              Barbarians : -0.25
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Undead round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 5
                
                    Combat Move - Undead
                        2 Large-Ships moved from Sea Zone 48 to Sea Zone 49
                        1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49
                        1 Zombies moved from Plagued Fields to The Hinderlands
                              Undead take The Hinderlands from Ogres
                        1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47
                              Undead take Sea Zone 47 from Pirates
                        1 Auxiliaries moved from East Witching Mountains to The Witching Mountains
                              Undead take The Witching Mountains from Gnolls
                        1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains
                        1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains
                
                    Combat - Undead
                
                    Non Combat Move - Undead
                
                    Purchase Units - Undead
                        Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; 
                
                    Place Units - Undead
                        1 Trireme placed in Sea Zone 49
                        1 Bowmen placed in Necroloft
                
                    Turn Complete - Undead
                        Undead collect 34 PUs; end with 36 PUs
                        Units generate 6 Wood; Undead end with 7 Wood
                        Units generate 4 Food; Undead end with 6 Food
                        Units generate 3 Metal; Undead end with 3 Metal
                        Units generate -15 PUs; Undead end with 21 PUs
                        Undead creates 1 Zombies in Plagued Fields
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

                  Good's back up

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Lionia round 5

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 5
                    
                        Combat Move - Lionia
                            1 Red-Dragon moved from Illyria to Sea Zone 47
                            1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                            1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                            1 Air-Balloon moved from Lionport to Sea Zone 55
                            1 Lgt-Infantry moved from Fanebrow to Wolfendale
                                  Lionia take Wolfendale from Murlocs
                            1 Spearmen moved from Jade Mountains to Greenshore
                                  Lionia take Greenshore from Barbarians
                            1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                            1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                            1 General moved from Lionport to Orangerock Mountains
                                  Lionia take Orangerock Mountains from Kobolds
                    
                        Combat - Lionia
                            Battle in Gate of Illyria
                                Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                Barbarians defend with 1 Barbarian
                                    Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                                    Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                                    1 Barbarian owned by the Barbarians lost in Gate of Illyria
                                Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                Casualties for Barbarians: 1 Barbarian
                            Battle in Sea Zone 55
                                Lionia attack with 1 Air-Balloon and 2 Large-Ships
                                Pirates defend with 3 Pirates and 2 Pirate-Ships
                                    Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                                    Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                                1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                                1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                                Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                                Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                            Battle in Sea Zone 47
                                Lionia attack with 1 Red-Dragon
                                Undead defend with 2 Large-Ships
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                                    Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                                    Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                                1 Large-Ship owned by the Undead lost in Sea Zone 47
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                                    Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                                Units damaged: 1 Red-Dragon owned by the Lionia
                                1 Large-Ship owned by the Undead lost in Sea Zone 47
                                Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                                Casualties for Undead: 2 Large-Ships
                    
                        Non Combat Move - Lionia
                            3 Auxiliariess moved from Freegrass to Lionport
                            1 Auxiliaries moved from Lionport to Lionian Outback
                    
                        Purchase Units - Lionia
                            Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
                    
                        Place Units - Lionia
                            1 Air-Balloon and 1 Knights placed in Lionport
                    
                        Turn Complete - Lionia
                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                            Lionia collect 39 PUs; end with 40 PUs
                            Units generate 6 Metal; Lionia end with 16 Metal
                            Units generate 6 Food; Lionia end with 10 Food
                            Units generate -15 PUs; Lionia end with 25 PUs
                            Units generate 3 Wood; Lionia end with 5 Wood
                    

                    Combat Hit Differential Summary :

                    Undead : -0.88
                    Lionia : 0.25
                    Pirates : 1.00
                    Barbarians : -0.25
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Dwarves round 5

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 5
                      
                          Combat Move - Dwarves
                              Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                              1 Gnomes moved from Lost Furlongs to Grimholt
                                    Dwarves take Grimholt from Barbarians
                              1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                              1 Lgt-Cavalry moved from Robach to Mebach
                                    Dwarves take Mebach from Ogres
                              1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                              1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                              1 Gnomes moved from Sea Zone 37 to Dathic Coast
                                    Dwarves take Dathic Coast from Murlocs
                              1 Halflings moved from Halfling Meadows to Ironhorn
                              1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                              1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                                    Dwarves take Dragonback Island from Pirates
                              1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                              1 General moved from Ironhorn to Faranwall
                              3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                              1 Gnomes moved from Adamant Mines to Robach
                      
                          Combat - Dwarves
                      
                          Non Combat Move - Dwarves
                      
                          Purchase Units - Dwarves
                              Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
                      
                          Place Units - Dwarves
                              1 Monoreme placed in Sea Zone 31
                              1 Marines placed in Ironhorn
                      
                          Turn Complete - Dwarves
                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                              Dwarves collect 41 PUs; end with 41 PUs
                              Units generate 9 Food; Dwarves end with 10 Food
                              Units generate 6 Wood; Dwarves end with 6 Wood
                              Units generate -15 PUs; Dwarves end with 26 PUs
                              Units generate 6 Metal; Dwarves end with 17 Metal
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Elves round 5

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 5
                        
                            Combat Move - Elves
                                1 Spearmen moved from East Savanna to Mount Myrin
                                      Elves take Mount Myrin from Barbarians
                                1 Bireme moved from Sea Zone 7 to Sea Zone 6
                                1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                                1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                      Elves take Sea Zone 5 from Pirates
                                1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                      Elves take Oorsik Hills from Kobolds
                                1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                1 Crossbowmen moved from Durlan North Coast to Volodar Point
                                      Elves take Volodar Point from Murlocs
                                2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                                1 Auxiliaries moved from Athondir to Durlan Steppes
                                1 General moved from Athondir to West Savanna
                        
                            Combat - Elves
                                Battle in Rimdell
                        
                            Non Combat Move - Elves
                        
                            Purchase Units - Elves
                                Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
                        
                            Place Units - Elves
                                1 Transport-Ship placed in Sea Zone 8
                        
                            Turn Complete - Elves
                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                Elves collect 34 PUs; end with 37 PUs
                                Units generate 6 Metal; Elves end with 11 Metal
                                Units generate 7 Food; Elves end with 19 Food
                                Units generate 9 Wood; Elves end with 16 Wood
                                Units generate -15 PUs; Elves end with 22 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Crowton round 6

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 6
                            
                                Combat Move - Crowton
                                    1 Lgt-Cavalry moved from Coldrock to Fromont
                                    1 Lgt-Infantry moved from Coldrock to Sealonia
                                    1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                    1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                                    1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                                    1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                                    1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                    1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                                    1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
                            
                                Combat - Crowton
                                    Battle in Bahars Landing
                                        Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                        Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                                            Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                                            Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                                        Units damaged: 1 Blue-Dragon owned by the Crowton
                                            2 Barbarians owned by the Barbarians lost in Bahars Landing
                                            Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                                            Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                                            1 Barbarian owned by the Barbarians lost in Bahars Landing
                                        Some non-combat units are destroyed: 
                                        Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                                        Casualties for Barbarians: 3 Barbarians
                            
                                Non Combat Move - Crowton
                                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                            
                                Purchase Units - Crowton
                                    Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
                            
                                Place Units - Crowton
                                    1 Hvy-Cavalry placed in Baldor Castle
                                    1 Bowmen placed in Stormwood
                            
                                Turn Complete - Crowton
                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                    Crowton collect 33 PUs; end with 33 PUs
                                    Units generate 9 Wood; Crowton end with 16 Wood
                                    Units generate 5 Food; Crowton end with 8 Food
                                    Units generate -15 PUs; Crowton end with 18 PUs
                                    Units generate 3 Metal; Crowton end with 4 Metal
                            

                            Combat Hit Differential Summary :

                            Crowton : -1.75
                            Barbarians : 0.00
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Greenskins round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 6
                              
                                  Combat Move - Greenskins
                                      1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                                      1 Rangers moved from Warg Caves to Sea Zone 69
                                      1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                      1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                                      1 Rangers moved from Surigard to Southern Pontic Desert
                                      1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                                      1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                                      1 Rangers moved from Godheim to Bahar Longcliff
                                      1 Monster moved from Dusty Mountains to Dathic South
                                      1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                      1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                                      1 Auxiliaries moved from Orcengor to Dusty Mountains
                              
                                  Combat - Greenskins
                                      Battle in Southern Pontic Desert
                                          Greenskins attack with 2 Rangerss
                                          Barbarians defend with 1 Barbarian
                                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                              1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                          Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                                          Casualties for Barbarians: 1 Barbarian
                                      Battle in Ponticor
                                          Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                          Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                              Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                              Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                              Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                              Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                              1 Gnoll owned by the Gnolls lost in Ponticor
                                          Greenskins captures one of Gnolls capitals
                                          Some non-combat units are destroyed: 
                                          Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                          Casualties for Gnolls: 1 Gnoll
                                      Battle in Dathic South
                                          Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                                          Murlocs defend with 1 Murloc
                                              Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                              1 Murloc owned by the Murlocs lost in Dathic South
                                          Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                                          Casualties for Murlocs: 1 Murloc
                                      Battle in Bahar Longcliff
                                          Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                                          Ogres defend with 1 Ogre and 1 Sawmill
                                              Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                              Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Ogre owned by the Ogres lost in Bahar Longcliff
                                          Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                          Casualties for Ogres: 1 Ogre
                              
                                  Non Combat Move - Greenskins
                              
                                  Purchase Units - Greenskins
                                      Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                              
                                  Place Units - Greenskins
                                      1 Village placed in Surigard
                                      1 Bowmen placed in Orcengor
                              
                                  Turn Complete - Greenskins
                                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                      Greenskins collect 36 PUs; end with 36 PUs
                                      Units generate 6 Wood; Greenskins end with 10 Wood
                                      Units generate -15 PUs; Greenskins end with 21 PUs
                                      Units generate 6 Food; Greenskins end with 10 Food
                                      Units generate 6 Metal; Greenskins end with 14 Metal
                              

                              Combat Hit Differential Summary :

                              Gnolls : -0.75
                              Ogres : -0.38
                              Greenskins : 0.50
                              Barbarians : -1.00
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Undead round 6

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 6
                                
                                    Combat Move - Undead
                                        1 Zombies moved from Plagued Fields to Dreadpass
                                        1 Trireme moved from Sea Zone 49 to Sea Zone 51
                                        1 Bowmen moved from Necroloft to Sea Zone 51
                                        1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                                        1 Spearmen moved from Great Combe to North Witching Mountains
                                        1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                                        1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                                        1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                                        1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                                
                                    Combat - Undead
                                        Battle in Hinderland Settlement
                                            Undead attack with 1 Lgt-Infantry and 1 Zombies
                                            Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                            Ogres and Undead reach a stalemate
                                        Battle in South Witching Mountains
                                            Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                            Murlocs defend with 1 Mine and 1 Murloc
                                                Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                                Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                1 Murloc owned by the Murlocs lost in South Witching Mountains
                                            Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                            Casualties for Murlocs: 1 Murloc
                                
                                    Non Combat Move - Undead
                                
                                    Purchase Units - Undead
                                        Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                                
                                    Place Units - Undead
                                        1 Giant-Bat placed in Necroloft
                                
                                    Turn Complete - Undead
                                        Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                        Undead collect 34 PUs; end with 35 PUs
                                        Units generate 6 Wood; Undead end with 11 Wood
                                        Units generate 4 Food; Undead end with 9 Food
                                        Units generate 6 Metal; Undead end with 7 Metal
                                        Units generate -15 PUs; Undead end with 20 PUs
                                        Undead creates 1 Zombies in Plagued Fields
                                

                                Combat Hit Differential Summary :

                                Ogres : -1.88
                                Undead : -2.13
                                Murlocs : -0.25
                                

                                Savegame

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Lionia round 6

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Lionia
                                          1 unit repaired.
                                          1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                                          1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                                          1 Air-Balloon moved from Lionport to Sea Zone 58
                                          1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                                Lionia take Grand Peaks from Kobolds
                                          1 General moved from Orangerock Mountains to Southern Illyria
                                          1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                                          1 Spearmen moved from Greenshore to Wilderpoint
                                                Lionia take Wilderpoint from Barbarians
                                  
                                      Combat - Lionia
                                          Lionia has abandoned Sea Zone 19 to Crowton
                                          Battle in Southern Illyria
                                              Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                                              Barbarians defend with 1 Barbarian
                                                  Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                                              1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                                              Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                                              Casualties for Lionia: 1 Lgt-Infantry
                                              Casualties for Barbarians: 1 Barbarian
                                          Battle in Sea Zone 51
                                              Lionia attack with 1 Red-Dragon
                                              Undead defend with 1 Trireme
                                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                                              Units damaged: 1 Red-Dragon owned by the Lionia
                                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                                              Units damaged: 1 Red-Dragon owned by the Lionia
                                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                                              Units damaged: 1 Red-Dragon owned by the Lionia
                                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                                              Units damaged: 1 Red-Dragon owned by the Lionia
                                                  1 Trireme owned by the Undead lost in Sea Zone 51
                                              Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                                              Casualties for Undead: 1 Trireme
                                          Battle in Sea Zone 58
                                              Lionia attack with 1 Air-Balloon and 1 Large-Ship
                                              Pirates defend with 3 Pirates and 1 Pirate-Ship
                                                  Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                                  Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                                  3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                                              Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                                              Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                                  
                                      Non Combat Move - Lionia
                                          1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                                          1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                                          1 Knights moved from Lionport to Orangerock Mountains
                                          3 Auxiliariess moved from Lionport to Lionian Outback
                                          1 Auxiliaries moved from Lionport to Freegrass
                                  
                                      Purchase Units - Lionia
                                          Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                                  
                                      Place Units - Lionia
                                          1 Hvy-Cavalry and 1 Knights placed in Lionport
                                  
                                      Turn Complete - Lionia
                                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                          Lionia collect 42 PUs; end with 46 PUs
                                          Units generate 6 Metal; Lionia end with 8 Metal
                                          Units generate 6 Food; Lionia end with 11 Food
                                          Units generate -15 PUs; Lionia end with 31 PUs
                                          Units generate 3 Wood; Lionia end with 6 Wood
                                  

                                  Combat Hit Differential Summary :

                                  Undead : 1.00
                                  Lionia : -0.13
                                  Pirates : -0.50
                                  Barbarians : 0.75
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Dwarves round 6

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Dwarves
                                                Dwarves captures one of Murlocs capitals
                                                Some non-combat units are destroyed: 
                                                Some non-combat units are destroyed: 
                                            1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                                  Dwarves take Dathic Hollows from Murlocs
                                                  Dwarves take Dathiwatch from Murlocs
                                            1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                                            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                                            1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                                            1 Auxiliaries moved from Faranwall to Mithrildon
                                                  Dwarves take Mithrildon from Crowton
                                            1 Auxiliaries moved from Ironhorn to Sea Zone 31
                                            1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                                            1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                                  Dwarves take Fruity Lagoon from Pirates
                                            1 General moved from Faranwall to West Parnesis Desert
                                                  Dwarves take West Parnesis Desert from Kobolds
                                            1 Gnomes moved from Dathic Coast to Dathic Hollows
                                            1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                            1 Gnomes moved from Grimholt to Lost Furlongs
                                            1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                                            1 Halflings moved from Halfling Meadows to Sea Zone 36
                                            1 Halflings moved from Sea Zone 36 to Duskwick
                                                  Dwarves take Duskwick from Barbarians
                                            3 Auxiliariess moved from East Parnesis Desert to Faranwall
                                            1 Spearmen moved from East Parnesis Desert to Faranwall
                                            1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                                            1 Marines moved from East Parnesis Desert to Faranwall
                                            1 Marines moved from Ironhorn to East Parnesis Desert
                                            3 Halflingss moved from Ironhorn to East Parnesis Desert
                                            1 General moved from West Parnesis Desert to East Parnesis Desert
                                    
                                        Combat - Dwarves
                                            Battle in Sea Zone 19
                                                Dwarves attack with 1 Monoreme
                                                Crowton defend with 1 Small-Ship
                                                    Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                                    Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                                1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                                Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                                Casualties for Crowton: 1 Small-Ship
                                            Battle in Glassville
                                                Dwarves attack with 1 Lgt-Infantry
                                                Crowton defend with 1 Marines and 1 Village
                                                    Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                                    Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                                1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                                Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                                Casualties for Dwarves: 1 Lgt-Infantry
                                    
                                        Non Combat Move - Dwarves
                                    
                                        Purchase Units - Dwarves
                                            Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                                    
                                        Place Units - Dwarves
                                            1 Small-Ship placed in Sea Zone 28
                                            1 Knights placed in Dol Ulum
                                    
                                        Turn Complete - Dwarves
                                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                            Dwarves collect 50 PUs; end with 56 PUs
                                            Units generate 7 Food; Dwarves end with 14 Food
                                            Units generate 9 Wood; Dwarves end with 9 Wood
                                            Units generate -15 PUs; Dwarves end with 41 PUs
                                            Units generate 6 Metal; Dwarves end with 12 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Crowton : 0.50
                                    Dwarves : 0.13
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Elves round 6

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Elves
                                              1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                                                    Elves take Rimdell Inlands from Murlocs
                                              1 Spearmen moved from Mount Myrin to East Savanna
                                              1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                                                    Elves take Doomed Bridge from Gnolls
                                              1 Bireme moved from Sea Zone 5 to Sea Zone 6
                                              1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                                              1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                                              1 Auxiliaries moved from Sea Zone 5 to Rimdell
                                              1 Auxiliaries moved from Athondir to Sea Zone 8
                                              1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                              1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                                              1 Wood-Elves moved from Oorsik Hills to South Savanna
                                                    Elves take South Savanna from Kobolds
                                              1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                              1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                                              2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                                              1 Crossbowmen moved from Volodar Point to North Durlan Hills
                                              1 Auxiliaries moved from Durlan Ranges to The Outlands
                                              1 General moved from West Savanna to South Savanna
                                              1 Auxiliaries moved from Durlan Steppes to West Savanna
                                      
                                          Combat - Elves
                                      
                                          Non Combat Move - Elves
                                      
                                          Purchase Units - Elves
                                              Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
                                      
                                          Place Units - Elves
                                              1 Bireme and 1 Transport-Ship placed in Sea Zone 8
                                      
                                          Turn Complete - Elves
                                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                              Elves collect 37 PUs; end with 37 PUs
                                              Units generate 6 Metal; Elves end with 13 Metal
                                              Units generate 7 Food; Elves end with 23 Food
                                              Units generate 9 Wood; Elves end with 10 Wood
                                              Units generate -15 PUs; Elves end with 22 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by Frostion

                                        There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                                        Can the AI be programmed to learn this?

                                        I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by redrum

                                          @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                                          For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                                          The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Crowton round 7

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 7
                                            
                                                Combat Move - Crowton
                                                    1 unit repaired.
                                                    1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                                          Crowton take Northern Baldoria from Barbarians
                                                    1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                                          Crowton take Southern Baldoria from Barbarians
                                                    2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                                                    1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                                          Crowton take Garwald from Dwarves
                                                    1 Lgt-Cavalry moved from Fromont to Stormwood
                                                    1 Lgt-Infantry moved from Sealonia to Fromont
                                                    1 Marines moved from Glassville to Iceburn
                                            
                                                Combat - Crowton
                                            
                                                Non Combat Move - Crowton
                                            
                                                Purchase Units - Crowton
                                                    Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Small-Ship placed in Sea Zone 26
                                                    1 Spearmen placed in Stormwood
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 34 PUs; end with 34 PUs
                                                    Units generate 9 Wood; Crowton end with 17 Wood
                                                    Units generate 6 Food; Crowton end with 8 Food
                                                    Units generate -15 PUs; Crowton end with 19 PUs
                                                    Units generate 3 Metal; Crowton end with 3 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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