Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)
-
OK xfinity finally got their shit together, so back online hehe. Will see if I can get this one started
-
TripleA Turn Summary: Crowton round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 1 Combat Move - Crowton Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h.... Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 1 Lgt-Cavalry moved from Oldengard to Winterash Crowton take Dolmarsh from Barbarians 1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22 1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 22 to Winterash 1 Lgt-Infantry moved from Stormwood to Oldengard 1 Lgt-Infantry moved from Glassville to Iceburn Crowton take Iceburn from Barbarians Combat - Crowton Battle in Winterash Crowton attack with 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen Barbarians defend with 2 Barbarians and 1 Barbarian-Village Crowton roll dice for 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen in Winterash, round 2 : 2/3 hits, 1.38 expected hits Barbarians roll dice for 2 Barbarians in Winterash, round 2 : 0/2 hits, 0.75 expected hits 2 Barbarians owned by the Barbarians lost in Winterash Some non-combat units are destroyed: Crowton win, taking Winterash from Barbarians with 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen remaining. Battle score for attacker is 18 Casualties for Barbarians: 2 Barbarians Non Combat Move - Crowton Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 19 PUs; end with 19 PUs Units generate 3 Wood; Crowton end with 3 Wood Units generate -15 PUs; Crowton end with 4 PUs Units generate 5 Food; Crowton end with 5 Food Units generate 3 Metal; Crowton end with 3 Metal
Combat Hit Differential Summary :
Crowton : 0.63 Barbarians : -0.75
-
TripleA Turn Summary: Greenskins round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 1 Combat Move - Greenskins 1 Monoreme moved from Sea Zone 72 to Sea Zone 67 Greenskins take Sea Zone 67 from Pirates 1 Lgt-Infantry moved from Rackelton to Sea Zone 67 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 72 1 Lgt-Infantry moved from Sea Zone 72 to Slavebridge Greenskins take Slavebridge from Gnolls 1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands Greenskins take Bleak Wall from Gnolls Greenskins take Bleak Borderlands from Gnolls 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Orcengor to Dusty Mountains Greenskins take Dusty Mountains from Gnolls Combat - Greenskins Non Combat Move - Greenskins Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 21 PUs; end with 21 PUs Units generate 5 Food; Greenskins end with 5 Food Units generate -15 PUs; Greenskins end with 6 PUs Units generate 3 Metal; Greenskins end with 3 Metal Units generate 3 Wood; Greenskins end with 3 Wood
Combat Hit Differential Summary :
-
TripleA Turn Summary: Undead round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 1 Combat Move - Undead 1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9 Undead take Hinderland Zone 9 from Ogres 1 Lgt-Infantry moved from Blackwell to Decaying Soils 1 Hvy-Infantry and 1 Lgt-Infantry moved from Necroloft to Sea Zone 51 1 Spearmen moved from Necroloft to Forsaken Mountains 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 51 to Sea Zone 49 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 49 to Haunted Moorland Undead take Haunted Moorland from Gnolls Combat - Undead Non Combat Move - Undead Turn Complete - Undead Undead collect 17 PUs; end with 17 PUs Units generate 3 Wood; Undead end with 3 Wood Units generate 3 Food; Undead end with 3 Food Units generate 3 Metal; Undead end with 3 Metal Units generate -15 PUs; Undead end with 2 PUs Undead creates 1 Zombies in Plagued Fields
Combat Hit Differential Summary :
-
TripleA Turn Summary: Lionia round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53 Lionia take Sea Zone 54 from Pirates Lionia take Sea Zone 53 from Pirates 1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs 1 Lgt-Cavalry moved from Freegrass to Lion Heights Lionia take Lion Heights from Barbarians 1 Lgt-Infantry moved from Lionport to Freegrass Combat - Lionia Battle in Farhaven Lionia attack with 1 Hvy-Infantry and 1 Spearmen Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits 1 Barbarian owned by the Barbarians lost in Farhaven Some non-combat units are destroyed: Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Lionia collect 21 PUs; end with 21 PUs Units generate 6 Metal; Lionia end with 6 Metal Units generate 6 Food; Lionia end with 6 Food Units generate -15 PUs; Lionia end with 6 PUs Units generate 3 Wood; Lionia end with 3 Wood
Combat Hit Differential Summary :
Lionia : 0.13 Barbarians : -0.38
-
TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 1 Combat Move - Dwarves 1 Lgt-Infantry moved from Ironhorn to Sea Zone 31 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 29 Dwarves take Sea Zone 28 from Pirates Dwarves take Sea Zone 29 from Pirates 1 Lgt-Infantry moved from Sea Zone 29 to Safe Haven 1 Lgt-Infantry moved from Faranwall to East Parnesis Desert Dwarves take East Parnesis Desert from Kobolds 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert Combat - Dwarves Battle in Safe Haven Non Combat Move - Dwarves Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 20 PUs; end with 20 PUs Units generate 5 Food; Dwarves end with 5 Food Units generate -15 PUs; Dwarves end with 5 PUs Units generate 3 Metal; Dwarves end with 3 Metal Units generate 3 Wood; Dwarves end with 3 Wood
Combat Hit Differential Summary :
-
TripleA Turn Summary: Elves round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 1 Combat Move - Elves 1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Oorsik Forest Elves take Oorsik Forest from Kobolds 1 Lgt-Cavalry moved from Durlan Steppes to Durlan North Coast 1 Spearmen moved from Athondir to Durlan Steppes Combat - Elves Non Combat Move - Elves Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 18 PUs; end with 18 PUs Units generate 3 Metal; Elves end with 3 Metal Units generate 4 Food; Elves end with 4 Food Units generate 3 Wood; Elves end with 3 Wood Units generate -15 PUs; Elves end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Crowton round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Crowton Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 1 Lgt-Infantry moved from Iceburn to Faraway Crowton take Faraway from Barbarians 1 Spearmen moved from Winterash to Barrenbor Crowton take Barrenbor from Barbarians 1 Lgt-Infantry moved from Oldengard to Stormwood 1 Lgt-Cavalry moved from Winterash to Oldengard Crowton take Maningscar from Barbarians 1 Hvy-Infantry moved from Winterash to Sea Zone 22 1 Auxiliaries moved from Stormwood to Sea Zone 22 1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 26 Crowton take Sea Zone 26 from Pirates 1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 26 to Baldor Castle Combat - Crowton Crowton has abandoned Sea Zone 28 to Pirates Battle in Baldor Castle Non Combat Move - Crowton Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 25 PUs; end with 29 PUs Units generate 3 Wood; Crowton end with 6 Wood Units generate -15 PUs; Crowton end with 14 PUs Units generate 5 Food; Crowton end with 10 Food Units generate 3 Metal; Crowton end with 6 Metal
Combat Hit Differential Summary :
-
TripleA Turn Summary: Undead round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Undead Some non-combat units are destroyed: 1 Large-Ship moved from Sea Zone 49 to Sea Zone 51 Undead take Sea Zone 51 from Pirates 1 Spearmen moved from Forsaken Mountains to Sea Zone 51 1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7 Undead take Hinderland Zone 7 from Ogres 1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands Undead take North Hinderlands from Ogres 1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8 Undead take Hinderland Zone 8 from Ogres 1 Zombies moved from Plagued Fields to Dreadpass Undead take Dreadpass from Barbarians 1 Lgt-Infantry moved from Haunted Moorland to Lifeless Barrens Undead take Lifeless Barrens from Barbarians 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 49 1 Hvy-Infantry moved from Haunted Moorland to Misty Slopes Undead take Misty Slopes from Gnolls 1 Spearmen moved from Sea Zone 49 to Hexmire Undead take Hexmire from Gnolls Combat - Undead Non Combat Move - Undead Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 25 PUs; end with 27 PUs Units generate 6 Wood; Undead end with 9 Wood Units generate 4 Food; Undead end with 7 Food Units generate 3 Metal; Undead end with 6 Metal Units generate -15 PUs; Undead end with 12 PUs Undead creates 1 Zombies in Plagued Fields
Combat Hit Differential Summary :
-
Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.
Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.
Anyhow, Good is up
-
@Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.
And yeah, the AI is quite scary now.
You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.
-
@redrum The dread pirate Roberts is not to be underestimated any longer!
-
Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.
-
TripleA Turn Summary: Lionia round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Lionia 1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines Lionia take Gemrock Mines from Murlocs 1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion Lionia take Caves of the Giant Lion from Barbarians 1 Lgt-Infantry moved from Freegrass to Lion Heights 1 Auxiliaries moved from Lionport to Freegrass Combat - Lionia Non Combat Move - Lionia Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Lionia collect 24 PUs; end with 30 PUs Units generate 6 Metal; Lionia end with 12 Metal Units generate 6 Food; Lionia end with 12 Food Units generate -15 PUs; Lionia end with 15 PUs Units generate 3 Wood; Lionia end with 6 Wood
Combat Hit Differential Summary :
-
TripleA Turn Summary: Dwarves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Dwarves Dwarves converts Young-Water-Dragon into different units Dwarves converts Young-Water-Dragon into different units 1 Lgt-Infantry moved from Safe Haven to Sea Zone 29 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33 Dwarves take Sea Zone 30 from Pirates Dwarves take Sea Zone 33 from Pirates 1 Lgt-Infantry moved from Sea Zone 33 to Icenholm 1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines Dwarves take Adamant Mines from Kobolds 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Halflings moved from Halfling Meadows to Ironhorn 1 Spearmen moved from Ironhorn to Kumbadur Hills 1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills 1 Auxiliaries moved from Ironhorn to Kumbadur Hills 1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn Combat - Dwarves Battle in Icenholm Non Combat Move - Dwarves Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 20 PUs; end with 25 PUs Units generate 5 Food; Dwarves end with 10 Food Units generate -15 PUs; Dwarves end with 10 PUs Units generate 3 Wood; Dwarves end with 6 Wood Units generate 3 Metal; Dwarves end with 6 Metal
Combat Hit Differential Summary :
-
TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Elves 1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6 Elves take Sea Zone 7 from Pirates Elves take Sea Zone 6 from Pirates 1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island 1 Spearmen moved from Durlan Steppes to West Savanna Elves take West Savanna from Kobolds Combat - Elves Battle in Oorsik Island Some non-combat units are destroyed: Battle in Oorsik Tirith Elves attack with 1 Hvy-Infantry and 1 Wood-Elves Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits 1 Wood-Elves owned by the Elves lost in Oorsik Tirith Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits 1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17 Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves Non Combat Move - Elves Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 21 PUs; end with 24 PUs Units generate 3 Metal; Elves end with 6 Metal Units generate 4 Food; Elves end with 8 Food Units generate 3 Wood; Elves end with 6 Wood Units generate -15 PUs; Elves end with 9 PUs
Combat Hit Differential Summary :
Elves : -1.50 Kobolds : 1.25
-
Rough turn for the elves.
-
TripleA Turn Summary: Crowton round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Crowton 1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26 1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35 Crowton take Sea Zone 34 from Pirates Crowton take Sea Zone 35 from Pirates 1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff 1 Lgt-Cavalry moved from Oldengard to Iceburn 1 Lgt-Infantry moved from Faraway to Iceburn 1 Spearmen moved from Barrenbor to Winterash Combat - Crowton Battle in Bahar Longcliff Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry Ogres defend with 1 Ogre and 1 Sawmill Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits 1 Ogre owned by the Ogres lost in Bahar Longcliff Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Crowton Purchase Units - Crowton Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; Place Units - Crowton 1 Large-Ship placed in Sea Zone 22 Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 24 PUs; end with 27 PUs Units generate 6 Wood; Crowton end with 6 Wood Units generate -15 PUs; Crowton end with 12 PUs Units generate 3 Food; Crowton end with 10 Food Units generate 3 Metal; Crowton end with 7 Metal
Combat Hit Differential Summary :
Ogres : -0.50 Crowton : 0.25
-
TripleA Turn Summary: Greenskins round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Greenskins 1 Spearmen moved from Dusty Heights to Old Slavenport Greenskins take Old Slavenport from Gnolls 1 Lgt-Infantry moved from Dathic South to Dusty Heights 1 Hvy-Infantry moved from Rackelton to Sea Zone 67 1 Rangers moved from Rackelton to North Goronmok 1 Rangers moved from Warg Caves to Orcengor 1 Auxiliaries moved from Orcengor to Dusty Mountains 1 Lgt-Cavalry moved from Surigard to Pontic Desert Greenskins take Pontic Salt Desert from Gnolls Greenskins take Pontic Desert from Gnolls 1 Auxiliaries moved from Godheim Pass to Orcengor 1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69 Greenskins take Sea Zone 68 from Pirates Greenskins take Sea Zone 69 from Pirates 1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge Combat - Greenskins Battle in Buccan Refuge Some non-combat units are destroyed: Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; Place Units - Greenskins 1 Bowmen and 1 Hvy-Cavalry placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 29 PUs; end with 30 PUs Units generate -15 PUs; Greenskins end with 15 PUs Units generate 3 Food; Greenskins end with 6 Food Units generate 3 Metal; Greenskins end with 3 Metal Units generate 3 Wood; Greenskins end with 4 Wood
Combat Hit Differential Summary :
-
TripleA Turn Summary: Undead round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Undead 1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland 1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland 1 Spearmen moved from Hexmire to North Witching Mountains Undead take North Witching Mountains from Gnolls 1 Auxiliaries moved from Necroloft to Sea Zone 49 1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench Undead take Bog of Eternal Stench from Gnolls 1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4 Undead take Hinderland Zone 6 from Ogres Undead take Hinderland Zone 4 from Ogres 1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5 Undead take Hinderland Zone 5 from Ogres 1 Zombies moved from Dreadpass to Zool Twins Undead take Zool Twins from Kobolds Combat - Undead Battle in Haunted Moorland Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry Gnolls defend with 1 Gnoll Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls lost in Haunted Moorland Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; Place Units - Undead 1 Large-Ship placed in Sea Zone 49 Turn Complete - Undead Undead collect 31 PUs; end with 32 PUs Units generate 6 Wood; Undead end with 9 Wood Units generate 4 Food; Undead end with 8 Food Units generate 3 Metal; Undead end with 7 Metal Units generate -15 PUs; Undead end with 17 PUs Undead creates 1 Zombies in Plagued Fields
Combat Hit Differential Summary :
Gnolls : -1.00 Undead : -0.75