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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.

      Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.

      Anyhow, Good is up

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Black_Elk
        last edited by redrum

        @Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.

        And yeah, the AI is quite scary now.

        You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum The dread pirate Roberts is not to be underestimated any longer!

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk
            last edited by

            Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Lionia round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 2
              
                  Combat Move - Lionia
                      1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                            Lionia take Gemrock Mines from Murlocs
                      1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion
                            Lionia take Caves of the Giant Lion from Barbarians
                      1 Lgt-Infantry moved from Freegrass to Lion Heights
                      1 Auxiliaries moved from Lionport to Freegrass
              
                  Combat - Lionia
              
                  Non Combat Move - Lionia
              
                  Turn Complete - Lionia
                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                      Lionia collect 24 PUs; end with 30 PUs
                      Units generate 6 Metal; Lionia end with 12 Metal
                      Units generate 6 Food; Lionia end with 12 Food
                      Units generate -15 PUs; Lionia end with 15 PUs
                      Units generate 3 Wood; Lionia end with 6 Wood
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Dwarves round 2

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 2
                
                    Combat Move - Dwarves
                            Dwarves converts Young-Water-Dragon into different units
                            Dwarves converts Young-Water-Dragon into different units
                        1 Lgt-Infantry moved from Safe Haven to Sea Zone 29
                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33
                              Dwarves take Sea Zone 30 from Pirates
                              Dwarves take Sea Zone 33 from Pirates
                        1 Lgt-Infantry moved from Sea Zone 33 to Icenholm
                        1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                              Dwarves take Adamant Mines from Kobolds
                        1 Gnomes moved from Gnomen Lowland to Dol Ulum
                        1 Halflings moved from Halfling Meadows to Ironhorn
                        1 Spearmen moved from Ironhorn to Kumbadur Hills
                        1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills
                        1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                        1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                
                    Combat - Dwarves
                        Battle in Icenholm
                
                    Non Combat Move - Dwarves
                
                    Turn Complete - Dwarves
                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                        Dwarves collect 20 PUs; end with 25 PUs
                        Units generate 5 Food; Dwarves end with 10 Food
                        Units generate -15 PUs; Dwarves end with 10 PUs
                        Units generate 3 Wood; Dwarves end with 6 Wood
                        Units generate 3 Metal; Dwarves end with 6 Metal
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Elves round 2

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 2
                  
                      Combat Move - Elves
                          1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                          1 Auxiliaries moved from Athondir to Sea Zone 8
                          1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8
                          1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                                Elves take Sea Zone 7 from Pirates
                                Elves take Sea Zone 6 from Pirates
                          1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                          1 Spearmen moved from Durlan Steppes to West Savanna
                                Elves take West Savanna from Kobolds
                  
                      Combat - Elves
                          Battle in Oorsik Island
                              Some non-combat units are destroyed: 
                          Battle in Oorsik Tirith
                              Elves attack with 1 Hvy-Infantry and 1 Wood-Elves
                              Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                                  Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits
                                  Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits
                              1 Wood-Elves owned by the Elves lost in Oorsik Tirith
                                  Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits
                                  Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                              1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith
                              Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17
                              Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves
                  
                      Non Combat Move - Elves
                  
                      Turn Complete - Elves
                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                          Elves collect 21 PUs; end with 24 PUs
                          Units generate 3 Metal; Elves end with 6 Metal
                          Units generate 4 Food; Elves end with 8 Food
                          Units generate 3 Wood; Elves end with 6 Wood
                          Units generate -15 PUs; Elves end with 9 PUs
                  

                  Combat Hit Differential Summary :

                  Elves : -1.50
                  Kobolds : 1.25
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Rough turn for the elves.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Crowton round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 3
                      
                          Combat Move - Crowton
                              1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
                              1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                                    Crowton take Sea Zone 34 from Pirates
                                    Crowton take Sea Zone 35 from Pirates
                              1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
                              1 Lgt-Cavalry moved from Oldengard to Iceburn
                              1 Lgt-Infantry moved from Faraway to Iceburn
                              1 Spearmen moved from Barrenbor to Winterash
                      
                          Combat - Crowton
                              Battle in Bahar Longcliff
                                  Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                                  Ogres defend with 1 Ogre and 1 Sawmill
                                      Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                                      Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Ogre owned by the Ogres lost in Bahar Longcliff
                                  Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                  Casualties for Ogres: 1 Ogre
                      
                          Non Combat Move - Crowton
                      
                          Purchase Units - Crowton
                              Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
                      
                          Place Units - Crowton
                              1 Large-Ship placed in Sea Zone 22
                      
                          Turn Complete - Crowton
                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                              Crowton collect 24 PUs; end with 27 PUs
                              Units generate 6 Wood; Crowton end with 6 Wood
                              Units generate -15 PUs; Crowton end with 12 PUs
                              Units generate 3 Food; Crowton end with 10 Food
                              Units generate 3 Metal; Crowton end with 7 Metal
                      

                      Combat Hit Differential Summary :

                      Ogres : -0.50
                      Crowton : 0.25
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Greenskins round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 3
                        
                            Combat Move - Greenskins
                                1 Spearmen moved from Dusty Heights to Old Slavenport
                                      Greenskins take Old Slavenport from Gnolls
                                1 Lgt-Infantry moved from Dathic South to Dusty Heights
                                1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                                1 Rangers moved from Rackelton to North Goronmok
                                1 Rangers moved from Warg Caves to Orcengor
                                1 Auxiliaries moved from Orcengor to Dusty Mountains
                                1 Lgt-Cavalry moved from Surigard to Pontic Desert
                                      Greenskins take Pontic Salt Desert from Gnolls
                                      Greenskins take Pontic Desert from Gnolls
                                1 Auxiliaries moved from Godheim Pass to Orcengor
                                1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                                      Greenskins take Sea Zone 68 from Pirates
                                      Greenskins take Sea Zone 69 from Pirates
                                1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
                        
                            Combat - Greenskins
                                Battle in Buccan Refuge
                                    Some non-combat units are destroyed: 
                        
                            Non Combat Move - Greenskins
                        
                            Purchase Units - Greenskins
                                Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
                        
                            Place Units - Greenskins
                                1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
                        
                            Turn Complete - Greenskins
                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                Greenskins collect 29 PUs; end with 30 PUs
                                Units generate -15 PUs; Greenskins end with 15 PUs
                                Units generate 3 Food; Greenskins end with 6 Food
                                Units generate 3 Metal; Greenskins end with 3 Metal
                                Units generate 3 Wood; Greenskins end with 4 Wood
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Undead round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 3
                          
                              Combat Move - Undead
                                  1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                  1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                                  1 Spearmen moved from Hexmire to North Witching Mountains
                                        Undead take North Witching Mountains from Gnolls
                                  1 Auxiliaries moved from Necroloft to Sea Zone 49
                                  1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                                        Undead take Bog of Eternal Stench from Gnolls
                                  1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                        Undead take Hinderland Zone 6 from Ogres
                                        Undead take Hinderland Zone 4 from Ogres
                                  1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                        Undead take Hinderland Zone 5 from Ogres
                                  1 Zombies moved from Dreadpass to Zool Twins
                                        Undead take Zool Twins from Kobolds
                          
                              Combat - Undead
                                  Battle in Haunted Moorland
                                      Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                      Gnolls defend with 1 Gnoll
                                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                                          Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                                          Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                                          1 Gnoll owned by the Gnolls lost in Haunted Moorland
                                      Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                      Casualties for Gnolls: 1 Gnoll
                          
                              Non Combat Move - Undead
                          
                              Purchase Units - Undead
                                  Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
                          
                              Place Units - Undead
                                  1 Large-Ship placed in Sea Zone 49
                          
                              Turn Complete - Undead
                                  Undead collect 31 PUs; end with 32 PUs
                                  Units generate 6 Wood; Undead end with 9 Wood
                                  Units generate 4 Food; Undead end with 8 Food
                                  Units generate 3 Metal; Undead end with 7 Metal
                                  Units generate -15 PUs; Undead end with 17 PUs
                                  Undead creates 1 Zombies in Plagued Fields
                          

                          Combat Hit Differential Summary :

                          Gnolls : -1.00
                          Undead : -0.75
                          

                          Savegame

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Lionia round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 3
                            
                                Combat Move - Lionia
                                    1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains
                                          Lionia take Jade Mountains from Barbarians
                                    1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights
                                    1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                    1 Auxiliaries moved from Freegrass to Lionport
                            
                                Combat - Lionia
                            
                                Non Combat Move - Lionia
                            
                                Purchase Units - Lionia
                                    Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; 
                            
                                Place Units - Lionia
                                    1 Air-Balloon and 1 Marines placed in Lionport
                            
                                Turn Complete - Lionia
                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                    Lionia collect 27 PUs; end with 27 PUs
                                    Units generate 6 Metal; Lionia end with 16 Metal
                                    Units generate 6 Food; Lionia end with 7 Food
                                    Units generate -15 PUs; Lionia end with 12 PUs
                                    Units generate 3 Wood; Lionia end with 7 Wood
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Dwarves round 3

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 3
                              
                                  Combat Move - Dwarves
                                      1 Lgt-Infantry moved from Icenholm to Sea Zone 33
                                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29
                                            Dwarves take Sea Zone 29 from Pirates
                                      1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island
                                      1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27
                                            Dwarves take Sea Zone 27 from Pirates
                                      1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                            Dwarves take Greyhood Holdings from Murlocs
                                      1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                                      1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                      1 Spearmen moved from Kumbadur Hills to East Parnesis Desert
                                      1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                      1 Lgt-Cavalry moved from Adamant Mines to Garwald
                                            Dwarves take Garwald from Kobolds
                                      1 Gnomes moved from Dol Ulum to Mount Thoril
                                            Dwarves take Mount Thoril from Kobolds
                                      1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                      1 Halflings moved from Halfling Meadows to Ironhorn
                              
                                  Combat - Dwarves
                                      Battle in Whitebone Island
                                          Some non-combat units are destroyed: 
                                      Battle in Faranwall
                                          Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry
                                          Kobolds defend with 1 Kobold and 1 Mine
                                              Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                              Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Kobold owned by the Kobolds lost in Faranwall
                                          Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                          Casualties for Kobolds: 1 Kobold
                                      Battle in East Parnesis Desert
                                          Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen
                                          Kobolds defend with 1 Kobold
                                              Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits
                                              Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits
                                              1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert
                                          Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2
                                          Casualties for Dwarves: 1 Halflings
                                          Casualties for Kobolds: 1 Kobold
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; 
                              
                                  Place Units - Dwarves
                                      1 Small-Ship placed in Sea Zone 38
                              
                                  Turn Complete - Dwarves
                                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                      Dwarves collect 30 PUs; end with 31 PUs
                                      Units generate 6 Food; Dwarves end with 14 Food
                                      Units generate -15 PUs; Dwarves end with 16 PUs
                                      Units generate 6 Metal; Dwarves end with 10 Metal
                                      Units generate 3 Wood; Dwarves end with 4 Wood
                              

                              Combat Hit Differential Summary :

                              Dwarves : 0.63
                              Kobolds : 0.38
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Elves round 3

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 3
                                
                                    Combat Move - Elves
                                        1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                        1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7
                                        1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest
                                        1 Spearmen moved from West Savanna to North Savanna
                                              Elves take North Savanna from Kobolds
                                        1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                              Elves take The Outlands from Murlocs
                                
                                    Combat - Elves
                                        Battle in Oorsik Forest
                                            Elves attack with 1 Auxiliaries and 1 Lgt-Infantry
                                            Kobolds defend with 1 Kobold
                                                Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits
                                                Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest
                                            Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                            Casualties for Elves: 1 Auxiliaries
                                            Casualties for Kobolds: 1 Kobold
                                
                                    Non Combat Move - Elves
                                        1 Auxiliaries moved from Athondir to Durlan Steppes
                                
                                    Purchase Units - Elves
                                        Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; 
                                
                                    Place Units - Elves
                                        1 Lgt-Infantry placed in Durlan North Coast
                                
                                    Turn Complete - Elves
                                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                        Elves collect 23 PUs; end with 23 PUs
                                        Units generate 3 Metal; Elves end with 5 Metal
                                        Units generate 6 Food; Elves end with 10 Food
                                        Units generate 3 Wood; Elves end with 8 Wood
                                        Units generate -15 PUs; Elves end with 8 PUs
                                

                                Combat Hit Differential Summary :

                                Elves : 0.38
                                Kobolds : 0.63
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Crowton round 4

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Crowton
                                          Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                              Some non-combat units are destroyed: 
                                              Crowton converts Young-Blue-Dragon into different units
                                          1 Spearmen moved from Winterash to Sea Zone 22
                                          1 Auxiliaries moved from Stormwood to Sea Zone 22
                                          1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
                                          1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                                Crowton take Mithrildon from Kobolds
                                          1 Lgt-Cavalry moved from Iceburn to Glassville
                                                Crowton take Glassville from Pirates
                                          1 Lgt-Infantry moved from Iceburn to Glassville
                                          1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
                                  
                                      Combat - Crowton
                                  
                                      Non Combat Move - Crowton
                                  
                                      Purchase Units - Crowton
                                          Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                          Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                          Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
                                  
                                      Place Units - Crowton
                                          1 Hvy-Cavalry placed in Stormwood
                                  
                                      Turn Complete - Crowton
                                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                          Crowton collect 26 PUs; end with 28 PUs
                                          Units generate 3 Wood; Crowton end with 8 Wood
                                          Units generate -15 PUs; Crowton end with 13 PUs
                                          Units generate 5 Food; Crowton end with 11 Food
                                          Units generate 3 Metal; Crowton end with 5 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Greenskins round 4

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Greenskins
                                            1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69
                                            1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                                                  Greenskins take South Western Pontic Desert from Gnolls
                                            1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert
                                            1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71
                                                  Greenskins take Sea Zone 71 from Pirates
                                            1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert
                                            1 Spearmen moved from Old Slavenport to Badlands
                                            1 Lgt-Infantry moved from Dusty Heights to Badlands
                                            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                            1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim
                                            2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass
                                            1 Rangers moved from Warg Caves to Orcengor
                                            1 Rangers moved from North Goronmok to Godheim Pass
                                    
                                        Combat - Greenskins
                                            Battle in Southern Pontic Desert
                                                Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                Barbarians defend with 1 Barbarian
                                                    Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                                    1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                                Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                Casualties for Barbarians: 1 Barbarian
                                            Battle in Godheim
                                                Greenskins attack with 1 Hvy-Cavalry and 1 Rangers
                                                Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                                    Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits
                                                    Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits
                                                1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                                Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14
                                                Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers
                                                Casualties for Ogres: 1 Ogre
                                            Battle in Badlands
                                                Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                                Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon
                                                    Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits
                                                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits
                                                    1 Spearmen owned by the Greenskins lost in Badlands
                                                    Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits
                                                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits
                                                1 Lgt-Infantry owned by the Greenskins lost in Badlands
                                                Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                                Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen
                                    
                                        Non Combat Move - Greenskins
                                    
                                        Purchase Units - Greenskins
                                            Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                            Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                            Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; 
                                    
                                        Place Units - Greenskins
                                            1 Monster placed in Orcengor
                                    
                                        Turn Complete - Greenskins
                                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                            Greenskins collect 31 PUs; end with 36 PUs
                                            Units generate -15 PUs; Greenskins end with 21 PUs
                                            Units generate 3 Food; Greenskins end with 3 Food
                                            Units generate 3 Metal; Greenskins end with 4 Metal
                                            Units generate 3 Wood; Greenskins end with 5 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Ogres : 1.13
                                    Gnolls : 0.25
                                    Greenskins : -0.13
                                    Barbarians : -0.25
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Undead round 4

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Undead
                                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                                              1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48
                                                    Undead take Sea Zone 48 from Pirates
                                              1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48
                                              1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains
                                              1 Spearmen moved from North Witching Mountains to Great Combe
                                                    Undead take Great Combe from Gnolls
                                              1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                                    Undead take Hinderland Zone 3 from Ogres
                                              1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands
                                                    Undead take Hinderland Zone 2 from Ogres
                                              2 Zombiess moved from Plagued Fields to The Hinderlands
                                      
                                          Combat - Undead
                                              Battle in East Witching Mountains
                                              Battle in The Hinderlands
                                                  Undead attack with 1 Lgt-Cavalry and 2 Zombiess
                                                  Ogres defend with 2 Ogres
                                                      Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits
                                                      Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits
                                                      1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands
                                                      Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits
                                                      Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands
                                                  Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4
                                                  Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess
                                                  Casualties for Ogres: 2 Ogres
                                      
                                          Non Combat Move - Undead
                                      
                                          Purchase Units - Undead
                                              Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                              Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                              Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; 
                                      
                                          Place Units - Undead
                                              1 Hvy-Cavalry placed in Necroloft
                                      
                                          Turn Complete - Undead
                                              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                              Undead collect 34 PUs; end with 41 PUs
                                              Units generate 6 Wood; Undead end with 14 Wood
                                              Units generate 4 Food; Undead end with 8 Food
                                              Units generate 3 Metal; Undead end with 5 Metal
                                              Units generate -15 PUs; Undead end with 26 PUs
                                              Undead creates 1 Zombies in Plagued Fields
                                      

                                      Combat Hit Differential Summary :

                                      Ogres : 1.50
                                      Undead : 0.75
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.

                                          I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.

                                          @Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 2
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Lionia round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Lionia
                                                        Some non-combat units are destroyed: 
                                                        Lionia converts Young-Red-Dragon into different units
                                                    1 Lgt-Cavalry moved from Jade Mountains to Illyria
                                                          Lionia take Illyria from Barbarians
                                                    1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers
                                                          Lionia take Jade Rivers from Barbarians
                                                    1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains
                                                    1 Lgt-Infantry moved from Avalonia to Fanebrow
                                                          Lionia take Fanebrow from Murlocs
                                                    1 Large-Ship moved from Sea Zone 53 to Sea Zone 59
                                                          Lionia take Sea Zone 59 from Pirates
                                                    1 Marines moved from Lionport to Sea Zone 59
                                                    1 Marines moved from Sea Zone 59 to Broken Peninsula
                                                    3 Auxiliariess moved from Lionport to Freegrass
                                            
                                                Combat - Lionia
                                                    Battle in Broken Peninsula
                                            
                                                Non Combat Move - Lionia
                                            
                                                Purchase Units - Lionia
                                                    Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                                    Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                                    Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; 
                                            
                                                Place Units - Lionia
                                                    1 Large-Ship placed in Sea Zone 56
                                            
                                                Turn Complete - Lionia
                                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                    Lionia collect 33 PUs; end with 34 PUs
                                                    Units generate 6 Metal; Lionia end with 20 Metal
                                                    Units generate 6 Food; Lionia end with 10 Food
                                                    Units generate -15 PUs; Lionia end with 19 PUs
                                                    Units generate 3 Wood; Lionia end with 4 Wood
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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