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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Crowton round 4

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 4
      
          Combat Move - Crowton
              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                  Some non-combat units are destroyed: 
                  Crowton converts Young-Blue-Dragon into different units
              1 Spearmen moved from Winterash to Sea Zone 22
              1 Auxiliaries moved from Stormwood to Sea Zone 22
              1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
              1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                    Crowton take Mithrildon from Kobolds
              1 Lgt-Cavalry moved from Iceburn to Glassville
                    Crowton take Glassville from Pirates
              1 Lgt-Infantry moved from Iceburn to Glassville
              1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
      
          Combat - Crowton
      
          Non Combat Move - Crowton
      
          Purchase Units - Crowton
              Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
              Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
              Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
      
          Place Units - Crowton
              1 Hvy-Cavalry placed in Stormwood
      
          Turn Complete - Crowton
              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
              Crowton collect 26 PUs; end with 28 PUs
              Units generate 3 Wood; Crowton end with 8 Wood
              Units generate -15 PUs; Crowton end with 13 PUs
              Units generate 5 Food; Crowton end with 11 Food
              Units generate 3 Metal; Crowton end with 5 Metal
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Greenskins round 4

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 4
        
            Combat Move - Greenskins
                1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69
                1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                      Greenskins take South Western Pontic Desert from Gnolls
                1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert
                1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71
                      Greenskins take Sea Zone 71 from Pirates
                1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert
                1 Spearmen moved from Old Slavenport to Badlands
                1 Lgt-Infantry moved from Dusty Heights to Badlands
                1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim
                2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass
                1 Rangers moved from Warg Caves to Orcengor
                1 Rangers moved from North Goronmok to Godheim Pass
        
            Combat - Greenskins
                Battle in Southern Pontic Desert
                    Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                    Barbarians defend with 1 Barbarian
                        Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits
                        Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                        1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                    Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                    Casualties for Barbarians: 1 Barbarian
                Battle in Godheim
                    Greenskins attack with 1 Hvy-Cavalry and 1 Rangers
                    Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                        Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits
                        Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits
                    1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                    Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14
                    Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers
                    Casualties for Ogres: 1 Ogre
                Battle in Badlands
                    Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                    Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon
                        Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits
                        Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits
                        1 Spearmen owned by the Greenskins lost in Badlands
                        Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits
                        Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits
                    1 Lgt-Infantry owned by the Greenskins lost in Badlands
                    Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                    Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen
        
            Non Combat Move - Greenskins
        
            Purchase Units - Greenskins
                Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; 
        
            Place Units - Greenskins
                1 Monster placed in Orcengor
        
            Turn Complete - Greenskins
                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                Greenskins collect 31 PUs; end with 36 PUs
                Units generate -15 PUs; Greenskins end with 21 PUs
                Units generate 3 Food; Greenskins end with 3 Food
                Units generate 3 Metal; Greenskins end with 4 Metal
                Units generate 3 Wood; Greenskins end with 5 Wood
        

        Combat Hit Differential Summary :

        Ogres : 1.13
        Gnolls : 0.25
        Greenskins : -0.13
        Barbarians : -0.25
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Undead round 4

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 4
          
              Combat Move - Undead
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                  1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48
                        Undead take Sea Zone 48 from Pirates
                  1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48
                  1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains
                  1 Spearmen moved from North Witching Mountains to Great Combe
                        Undead take Great Combe from Gnolls
                  1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                        Undead take Hinderland Zone 3 from Ogres
                  1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands
                        Undead take Hinderland Zone 2 from Ogres
                  2 Zombiess moved from Plagued Fields to The Hinderlands
          
              Combat - Undead
                  Battle in East Witching Mountains
                  Battle in The Hinderlands
                      Undead attack with 1 Lgt-Cavalry and 2 Zombiess
                      Ogres defend with 2 Ogres
                          Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits
                          Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits
                          1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands
                          Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits
                          Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits
                      1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands
                      Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4
                      Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess
                      Casualties for Ogres: 2 Ogres
          
              Non Combat Move - Undead
          
              Purchase Units - Undead
                  Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                  Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                  Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; 
          
              Place Units - Undead
                  1 Hvy-Cavalry placed in Necroloft
          
              Turn Complete - Undead
                  Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                  Undead collect 34 PUs; end with 41 PUs
                  Units generate 6 Wood; Undead end with 14 Wood
                  Units generate 4 Food; Undead end with 8 Food
                  Units generate 3 Metal; Undead end with 5 Metal
                  Units generate -15 PUs; Undead end with 26 PUs
                  Undead creates 1 Zombies in Plagued Fields
          

          Combat Hit Differential Summary :

          Ogres : 1.50
          Undead : 0.75
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.

              I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.

              @Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 2
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Lionia round 4

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 4
                
                    Combat Move - Lionia
                            Some non-combat units are destroyed: 
                            Lionia converts Young-Red-Dragon into different units
                        1 Lgt-Cavalry moved from Jade Mountains to Illyria
                              Lionia take Illyria from Barbarians
                        1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers
                              Lionia take Jade Rivers from Barbarians
                        1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains
                        1 Lgt-Infantry moved from Avalonia to Fanebrow
                              Lionia take Fanebrow from Murlocs
                        1 Large-Ship moved from Sea Zone 53 to Sea Zone 59
                              Lionia take Sea Zone 59 from Pirates
                        1 Marines moved from Lionport to Sea Zone 59
                        1 Marines moved from Sea Zone 59 to Broken Peninsula
                        3 Auxiliariess moved from Lionport to Freegrass
                
                    Combat - Lionia
                        Battle in Broken Peninsula
                
                    Non Combat Move - Lionia
                
                    Purchase Units - Lionia
                        Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                        Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                        Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; 
                
                    Place Units - Lionia
                        1 Large-Ship placed in Sea Zone 56
                
                    Turn Complete - Lionia
                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                        Lionia collect 33 PUs; end with 34 PUs
                        Units generate 6 Metal; Lionia end with 20 Metal
                        Units generate 6 Food; Lionia end with 10 Food
                        Units generate -15 PUs; Lionia end with 19 PUs
                        Units generate 3 Wood; Lionia end with 4 Wood
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Dwarves round 4

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 4
                  
                      Combat Move - Dwarves
                          1 Lgt-Cavalry moved from Garwald to Robach
                                Dwarves take Robach from Ogres
                          1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29
                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20
                                Dwarves take Sea Zone 23 from Pirates
                                Dwarves take Sea Zone 20 from Pirates
                          1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9
                          1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32
                                Dwarves take Sea Zone 28 from Pirates
                                Dwarves take Sea Zone 32 from Pirates
                          1 Gnomes moved from Gnomen Lowland to Sea Zone 38
                          1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36
                                Dwarves take Sea Zone 37 from Pirates
                                Dwarves take Sea Zone 36 from Pirates
                          1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                          1 Gnomes moved from Mount Thoril to Adamant Mines
                          1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                          1 Halflings moved from Halfling Meadows to Ironhorn
                          1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                          1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn
                  
                      Combat - Dwarves
                          Battle in Arctic Zone 9
                              Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality.
                          Battle in Lost Furlongs
                  
                      Non Combat Move - Dwarves
                  
                      Purchase Units - Dwarves
                          Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                          Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                          Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; 
                  
                      Place Units - Dwarves
                          2 Mariness placed in Ironhorn
                  
                      Turn Complete - Dwarves
                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                          Dwarves collect 33 PUs; end with 33 PUs
                          Units generate 6 Food; Dwarves end with 8 Food
                          Units generate 6 Wood; Dwarves end with 8 Wood
                          Units generate -15 PUs; Dwarves end with 18 PUs
                          Units generate 6 Metal; Dwarves end with 14 Metal
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Elves round 4

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 4
                    
                        Combat Move - Elves
                                Some non-combat units are destroyed: 
                            1 Spearmen moved from North Savanna to East Savanna
                                  Elves take East Savanna from Kobolds
                            1 Bireme moved from Sea Zone 7 to Sea Zone 8
                            1 Auxiliaries moved from Athondir to Sea Zone 8
                            1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
                            1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                  Elves take Oorsik Tirith from Kobolds
                            1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
                            1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
                            1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                  Elves take Durlan Ranges from Murlocs
                    
                        Combat - Elves
                    
                        Non Combat Move - Elves
                    
                        Purchase Units - Elves
                            Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                            Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                            Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
                    
                        Place Units - Elves
                            1 Crossbowmen placed in Durlan North Coast
                    
                        Turn Complete - Elves
                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                            Elves collect 27 PUs; end with 27 PUs
                            Units generate 3 Metal; Elves end with 6 Metal
                            Units generate 6 Food; Elves end with 13 Food
                            Units generate 9 Wood; Elves end with 14 Wood
                            Units generate -15 PUs; Elves end with 12 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Greenskins round 5

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 5
                      
                          Combat Move - Greenskins
                              1 Rangers moved from Orcengor to Godheim
                              2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim
                              1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert
                              1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                              1 Rangers moved from Warg Caves to Sea Zone 69
                              1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70
                                    Greenskins take Sea Zone 70 from Pirates
                              1 Rangers moved from Sea Zone 70 to Surigard
                              1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains
                              1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains
                      
                          Combat - Greenskins
                              Battle in Pontic Salt Desert
                                  Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                  Barbarians defend with 1 Barbarian
                                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits
                                      Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits
                                      1 Barbarian owned by the Barbarians lost in Pontic Salt Desert
                                  Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                  Casualties for Barbarians: 1 Barbarian
                              Battle in Godheim
                                  Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss
                                  Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                      Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits
                                      Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits
                                      1 Auxiliaries owned by the Greenskins lost in Godheim
                                      Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits
                                      Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits
                                      1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                  Greenskins converts Young-White-Dragon into different units
                                  Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4
                                  Casualties for Greenskins: 2 Auxiliariess
                                  Casualties for Ogres: 1 Ogre
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; 
                      
                          Turn Complete - Greenskins
                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                              Greenskins collect 32 PUs; end with 33 PUs
                              Units generate -15 PUs; Greenskins end with 18 PUs
                              Units generate 3 Food; Greenskins end with 11 Food
                              Units generate 6 Metal; Greenskins end with 10 Metal
                              Units generate 3 Wood; Greenskins end with 13 Wood
                      

                      Combat Hit Differential Summary :

                      Ogres : 0.25
                      Greenskins : -0.13
                      Barbarians : -0.25
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Undead round 5

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 5
                        
                            Combat Move - Undead
                                2 Large-Ships moved from Sea Zone 48 to Sea Zone 49
                                1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49
                                1 Zombies moved from Plagued Fields to The Hinderlands
                                      Undead take The Hinderlands from Ogres
                                1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                                1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47
                                      Undead take Sea Zone 47 from Pirates
                                1 Auxiliaries moved from East Witching Mountains to The Witching Mountains
                                      Undead take The Witching Mountains from Gnolls
                                1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains
                                1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains
                        
                            Combat - Undead
                        
                            Non Combat Move - Undead
                        
                            Purchase Units - Undead
                                Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; 
                        
                            Place Units - Undead
                                1 Trireme placed in Sea Zone 49
                                1 Bowmen placed in Necroloft
                        
                            Turn Complete - Undead
                                Undead collect 34 PUs; end with 36 PUs
                                Units generate 6 Wood; Undead end with 7 Wood
                                Units generate 4 Food; Undead end with 6 Food
                                Units generate 3 Metal; Undead end with 3 Metal
                                Units generate -15 PUs; Undead end with 21 PUs
                                Undead creates 1 Zombies in Plagued Fields
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

                          Good's back up

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Lionia round 5

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 5
                            
                                Combat Move - Lionia
                                    1 Red-Dragon moved from Illyria to Sea Zone 47
                                    1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                                    1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                                    1 Air-Balloon moved from Lionport to Sea Zone 55
                                    1 Lgt-Infantry moved from Fanebrow to Wolfendale
                                          Lionia take Wolfendale from Murlocs
                                    1 Spearmen moved from Jade Mountains to Greenshore
                                          Lionia take Greenshore from Barbarians
                                    1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                                    1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                                    1 General moved from Lionport to Orangerock Mountains
                                          Lionia take Orangerock Mountains from Kobolds
                            
                                Combat - Lionia
                                    Battle in Gate of Illyria
                                        Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                        Barbarians defend with 1 Barbarian
                                            Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                                            Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                                            1 Barbarian owned by the Barbarians lost in Gate of Illyria
                                        Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                        Casualties for Barbarians: 1 Barbarian
                                    Battle in Sea Zone 55
                                        Lionia attack with 1 Air-Balloon and 2 Large-Ships
                                        Pirates defend with 3 Pirates and 2 Pirate-Ships
                                            Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                                            Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                                        1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                                        1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                                        Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                                        Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                                    Battle in Sea Zone 47
                                        Lionia attack with 1 Red-Dragon
                                        Undead defend with 2 Large-Ships
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                                            Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                                            Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                                        1 Large-Ship owned by the Undead lost in Sea Zone 47
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                                            Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                                        Units damaged: 1 Red-Dragon owned by the Lionia
                                        1 Large-Ship owned by the Undead lost in Sea Zone 47
                                        Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                                        Casualties for Undead: 2 Large-Ships
                            
                                Non Combat Move - Lionia
                                    3 Auxiliariess moved from Freegrass to Lionport
                                    1 Auxiliaries moved from Lionport to Lionian Outback
                            
                                Purchase Units - Lionia
                                    Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
                            
                                Place Units - Lionia
                                    1 Air-Balloon and 1 Knights placed in Lionport
                            
                                Turn Complete - Lionia
                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                    Lionia collect 39 PUs; end with 40 PUs
                                    Units generate 6 Metal; Lionia end with 16 Metal
                                    Units generate 6 Food; Lionia end with 10 Food
                                    Units generate -15 PUs; Lionia end with 25 PUs
                                    Units generate 3 Wood; Lionia end with 5 Wood
                            

                            Combat Hit Differential Summary :

                            Undead : -0.88
                            Lionia : 0.25
                            Pirates : 1.00
                            Barbarians : -0.25
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Dwarves round 5

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 5
                              
                                  Combat Move - Dwarves
                                      Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                                      1 Gnomes moved from Lost Furlongs to Grimholt
                                            Dwarves take Grimholt from Barbarians
                                      1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                                      1 Lgt-Cavalry moved from Robach to Mebach
                                            Dwarves take Mebach from Ogres
                                      1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                      1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                                      1 Gnomes moved from Sea Zone 37 to Dathic Coast
                                            Dwarves take Dathic Coast from Murlocs
                                      1 Halflings moved from Halfling Meadows to Ironhorn
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                                      1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                                            Dwarves take Dragonback Island from Pirates
                                      1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                                      1 General moved from Ironhorn to Faranwall
                                      3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                                      1 Gnomes moved from Adamant Mines to Robach
                              
                                  Combat - Dwarves
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
                              
                                  Place Units - Dwarves
                                      1 Monoreme placed in Sea Zone 31
                                      1 Marines placed in Ironhorn
                              
                                  Turn Complete - Dwarves
                                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                      Dwarves collect 41 PUs; end with 41 PUs
                                      Units generate 9 Food; Dwarves end with 10 Food
                                      Units generate 6 Wood; Dwarves end with 6 Wood
                                      Units generate -15 PUs; Dwarves end with 26 PUs
                                      Units generate 6 Metal; Dwarves end with 17 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Elves round 5

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 5
                                
                                    Combat Move - Elves
                                        1 Spearmen moved from East Savanna to Mount Myrin
                                              Elves take Mount Myrin from Barbarians
                                        1 Bireme moved from Sea Zone 7 to Sea Zone 6
                                        1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                                        1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                              Elves take Sea Zone 5 from Pirates
                                        1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                        1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                              Elves take Oorsik Hills from Kobolds
                                        1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                        1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                        1 Crossbowmen moved from Durlan North Coast to Volodar Point
                                              Elves take Volodar Point from Murlocs
                                        2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                                        1 Auxiliaries moved from Athondir to Durlan Steppes
                                        1 General moved from Athondir to West Savanna
                                
                                    Combat - Elves
                                        Battle in Rimdell
                                
                                    Non Combat Move - Elves
                                
                                    Purchase Units - Elves
                                        Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
                                
                                    Place Units - Elves
                                        1 Transport-Ship placed in Sea Zone 8
                                
                                    Turn Complete - Elves
                                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                        Elves collect 34 PUs; end with 37 PUs
                                        Units generate 6 Metal; Elves end with 11 Metal
                                        Units generate 7 Food; Elves end with 19 Food
                                        Units generate 9 Wood; Elves end with 16 Wood
                                        Units generate -15 PUs; Elves end with 22 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Crowton round 6

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Crowton
                                            1 Lgt-Cavalry moved from Coldrock to Fromont
                                            1 Lgt-Infantry moved from Coldrock to Sealonia
                                            1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                            1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                                            1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                                            1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                                            1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                            1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                                            1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
                                    
                                        Combat - Crowton
                                            Battle in Bahars Landing
                                                Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                                Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                                                    Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                                                    Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                                                Units damaged: 1 Blue-Dragon owned by the Crowton
                                                    2 Barbarians owned by the Barbarians lost in Bahars Landing
                                                    Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                                                    Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                                                    1 Barbarian owned by the Barbarians lost in Bahars Landing
                                                Some non-combat units are destroyed: 
                                                Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                                                Casualties for Barbarians: 3 Barbarians
                                    
                                        Non Combat Move - Crowton
                                            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                    
                                        Purchase Units - Crowton
                                            Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
                                    
                                        Place Units - Crowton
                                            1 Hvy-Cavalry placed in Baldor Castle
                                            1 Bowmen placed in Stormwood
                                    
                                        Turn Complete - Crowton
                                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                            Crowton collect 33 PUs; end with 33 PUs
                                            Units generate 9 Wood; Crowton end with 16 Wood
                                            Units generate 5 Food; Crowton end with 8 Food
                                            Units generate -15 PUs; Crowton end with 18 PUs
                                            Units generate 3 Metal; Crowton end with 4 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Crowton : -1.75
                                    Barbarians : 0.00
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Greenskins round 6

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Greenskins
                                              1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                                              1 Rangers moved from Warg Caves to Sea Zone 69
                                              1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                              1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                                              1 Rangers moved from Surigard to Southern Pontic Desert
                                              1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                                              1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                                              1 Rangers moved from Godheim to Bahar Longcliff
                                              1 Monster moved from Dusty Mountains to Dathic South
                                              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                              1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                                              1 Auxiliaries moved from Orcengor to Dusty Mountains
                                      
                                          Combat - Greenskins
                                              Battle in Southern Pontic Desert
                                                  Greenskins attack with 2 Rangerss
                                                  Barbarians defend with 1 Barbarian
                                                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                                      1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                                  Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                                                  Casualties for Barbarians: 1 Barbarian
                                              Battle in Ponticor
                                                  Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                  Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                                      Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                                      Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                                      1 Gnoll owned by the Gnolls lost in Ponticor
                                                  Greenskins captures one of Gnolls capitals
                                                  Some non-combat units are destroyed: 
                                                  Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                  Casualties for Gnolls: 1 Gnoll
                                              Battle in Dathic South
                                                  Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                                                  Murlocs defend with 1 Murloc
                                                      Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                                      1 Murloc owned by the Murlocs lost in Dathic South
                                                  Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                                                  Casualties for Murlocs: 1 Murloc
                                              Battle in Bahar Longcliff
                                                  Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                                                  Ogres defend with 1 Ogre and 1 Sawmill
                                                      Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                                      Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                                      1 Ogre owned by the Ogres lost in Bahar Longcliff
                                                  Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                                  Casualties for Ogres: 1 Ogre
                                      
                                          Non Combat Move - Greenskins
                                      
                                          Purchase Units - Greenskins
                                              Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                                      
                                          Place Units - Greenskins
                                              1 Village placed in Surigard
                                              1 Bowmen placed in Orcengor
                                      
                                          Turn Complete - Greenskins
                                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                              Greenskins collect 36 PUs; end with 36 PUs
                                              Units generate 6 Wood; Greenskins end with 10 Wood
                                              Units generate -15 PUs; Greenskins end with 21 PUs
                                              Units generate 6 Food; Greenskins end with 10 Food
                                              Units generate 6 Metal; Greenskins end with 14 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Gnolls : -0.75
                                      Ogres : -0.38
                                      Greenskins : 0.50
                                      Barbarians : -1.00
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Undead round 6

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Undead
                                                1 Zombies moved from Plagued Fields to Dreadpass
                                                1 Trireme moved from Sea Zone 49 to Sea Zone 51
                                                1 Bowmen moved from Necroloft to Sea Zone 51
                                                1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                                                1 Spearmen moved from Great Combe to North Witching Mountains
                                                1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                                                1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                                                1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                                                1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                                        
                                            Combat - Undead
                                                Battle in Hinderland Settlement
                                                    Undead attack with 1 Lgt-Infantry and 1 Zombies
                                                    Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                                    Ogres and Undead reach a stalemate
                                                Battle in South Witching Mountains
                                                    Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                                    Murlocs defend with 1 Mine and 1 Murloc
                                                        Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                                        Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 Murloc owned by the Murlocs lost in South Witching Mountains
                                                    Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                                    Casualties for Murlocs: 1 Murloc
                                        
                                            Non Combat Move - Undead
                                        
                                            Purchase Units - Undead
                                                Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                                        
                                            Place Units - Undead
                                                1 Giant-Bat placed in Necroloft
                                        
                                            Turn Complete - Undead
                                                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                Undead collect 34 PUs; end with 35 PUs
                                                Units generate 6 Wood; Undead end with 11 Wood
                                                Units generate 4 Food; Undead end with 9 Food
                                                Units generate 6 Metal; Undead end with 7 Metal
                                                Units generate -15 PUs; Undead end with 20 PUs
                                                Undead creates 1 Zombies in Plagued Fields
                                        

                                        Combat Hit Differential Summary :

                                        Ogres : -1.88
                                        Undead : -2.13
                                        Murlocs : -0.25
                                        

                                        Savegame

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Lionia round 6

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Lionia
                                                  1 unit repaired.
                                                  1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                                                  1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                                                  1 Air-Balloon moved from Lionport to Sea Zone 58
                                                  1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                                        Lionia take Grand Peaks from Kobolds
                                                  1 General moved from Orangerock Mountains to Southern Illyria
                                                  1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                                                  1 Spearmen moved from Greenshore to Wilderpoint
                                                        Lionia take Wilderpoint from Barbarians
                                          
                                              Combat - Lionia
                                                  Lionia has abandoned Sea Zone 19 to Crowton
                                                  Battle in Southern Illyria
                                                      Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                                                      Barbarians defend with 1 Barbarian
                                                          Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                                                      Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                                                      Casualties for Lionia: 1 Lgt-Infantry
                                                      Casualties for Barbarians: 1 Barbarian
                                                  Battle in Sea Zone 51
                                                      Lionia attack with 1 Red-Dragon
                                                      Undead defend with 1 Trireme
                                                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                                          Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                                          Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                                          Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                                          Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                          1 Trireme owned by the Undead lost in Sea Zone 51
                                                      Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                                                      Casualties for Undead: 1 Trireme
                                                  Battle in Sea Zone 58
                                                      Lionia attack with 1 Air-Balloon and 1 Large-Ship
                                                      Pirates defend with 3 Pirates and 1 Pirate-Ship
                                                          Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                                          Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                                          3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                                                      Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                                                      Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                                          
                                              Non Combat Move - Lionia
                                                  1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                                                  1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                                                  1 Knights moved from Lionport to Orangerock Mountains
                                                  3 Auxiliariess moved from Lionport to Lionian Outback
                                                  1 Auxiliaries moved from Lionport to Freegrass
                                          
                                              Purchase Units - Lionia
                                                  Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                                          
                                              Place Units - Lionia
                                                  1 Hvy-Cavalry and 1 Knights placed in Lionport
                                          
                                              Turn Complete - Lionia
                                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                  Lionia collect 42 PUs; end with 46 PUs
                                                  Units generate 6 Metal; Lionia end with 8 Metal
                                                  Units generate 6 Food; Lionia end with 11 Food
                                                  Units generate -15 PUs; Lionia end with 31 PUs
                                                  Units generate 3 Wood; Lionia end with 6 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Undead : 1.00
                                          Lionia : -0.13
                                          Pirates : -0.50
                                          Barbarians : 0.75
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Dwarves round 6

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Dwarves
                                                        Dwarves captures one of Murlocs capitals
                                                        Some non-combat units are destroyed: 
                                                        Some non-combat units are destroyed: 
                                                    1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                                          Dwarves take Dathic Hollows from Murlocs
                                                          Dwarves take Dathiwatch from Murlocs
                                                    1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                                                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                                                    1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                                                    1 Auxiliaries moved from Faranwall to Mithrildon
                                                          Dwarves take Mithrildon from Crowton
                                                    1 Auxiliaries moved from Ironhorn to Sea Zone 31
                                                    1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                                                    1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                                          Dwarves take Fruity Lagoon from Pirates
                                                    1 General moved from Faranwall to West Parnesis Desert
                                                          Dwarves take West Parnesis Desert from Kobolds
                                                    1 Gnomes moved from Dathic Coast to Dathic Hollows
                                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                    1 Gnomes moved from Grimholt to Lost Furlongs
                                                    1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                                                    1 Halflings moved from Halfling Meadows to Sea Zone 36
                                                    1 Halflings moved from Sea Zone 36 to Duskwick
                                                          Dwarves take Duskwick from Barbarians
                                                    3 Auxiliariess moved from East Parnesis Desert to Faranwall
                                                    1 Spearmen moved from East Parnesis Desert to Faranwall
                                                    1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                                                    1 Marines moved from East Parnesis Desert to Faranwall
                                                    1 Marines moved from Ironhorn to East Parnesis Desert
                                                    3 Halflingss moved from Ironhorn to East Parnesis Desert
                                                    1 General moved from West Parnesis Desert to East Parnesis Desert
                                            
                                                Combat - Dwarves
                                                    Battle in Sea Zone 19
                                                        Dwarves attack with 1 Monoreme
                                                        Crowton defend with 1 Small-Ship
                                                            Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                                            Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                                        Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                                        Casualties for Crowton: 1 Small-Ship
                                                    Battle in Glassville
                                                        Dwarves attack with 1 Lgt-Infantry
                                                        Crowton defend with 1 Marines and 1 Village
                                                            Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                                            Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                                        1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                                        Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                                        Casualties for Dwarves: 1 Lgt-Infantry
                                            
                                                Non Combat Move - Dwarves
                                            
                                                Purchase Units - Dwarves
                                                    Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                                            
                                                Place Units - Dwarves
                                                    1 Small-Ship placed in Sea Zone 28
                                                    1 Knights placed in Dol Ulum
                                            
                                                Turn Complete - Dwarves
                                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                    Dwarves collect 50 PUs; end with 56 PUs
                                                    Units generate 7 Food; Dwarves end with 14 Food
                                                    Units generate 9 Wood; Dwarves end with 9 Wood
                                                    Units generate -15 PUs; Dwarves end with 41 PUs
                                                    Units generate 6 Metal; Dwarves end with 12 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Crowton : 0.50
                                            Dwarves : 0.13
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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